Change screens if both left and right are pressed

This commit is contained in:
2023-04-11 21:53:36 +02:00
parent 78c3c38988
commit fe58a68b96
12 changed files with 59 additions and 36 deletions

View File

@ -47,6 +47,8 @@ extern TX_EVENT_FLAGS_GROUP gui_update_events;
extern FDCAN_HandleTypeDef hfdcan1;
#define GUI_UPDATE_VEHICLE_STATE (1 << 0)
#define GUI_UPDATE_NEXT_SCREEN (1 << 1)
#define GUI_UPDATE_ALL (GUI_UPDATE_VEHICLE_STATE | GUI_UPDATE_NEXT_SCREEN)
/* USER CODE END EC */
/* Exported macro ------------------------------------------------------------*/

View File

@ -12,7 +12,7 @@ extern "C" {
#define BUTTON_MIN_INTERVAL 50 // ms
#define ENC_MAX_PHASE 50 // ms
typedef enum { UMK_BTN_RELEASED, UMK_ENC_CW, UMK_ENC_CCW } ButtonMessageKind;
typedef enum { UMK_BTN_PRESSED, UMK_ENC_CW, UMK_ENC_CCW } ButtonMessageKind;
typedef struct {
ButtonMessageKind kind;

View File

@ -10,7 +10,7 @@ bool STWButtonController::sample(uint8_t &key) {
ButtonMessage msg;
if (tx_queue_receive(&gui_button_queue, &msg, TX_NO_WAIT) == TX_SUCCESS) {
switch (msg.kind) {
case UMK_BTN_RELEASED:
case UMK_BTN_PRESSED:
key = KEY_BTN1 + msg.number;
break;
case UMK_ENC_CW: {

View File

@ -20,6 +20,7 @@ void ui_thread_entry(ULONG _) {
uint32_t button_press_times[NUM_BUTTONS] = {HAL_GetTick()};
while (1) {
int press_event = -1;
for (int i = 0; i < NUM_BUTTONS; i++) {
GPIO_PinState state = HAL_GPIO_ReadPin(button_ports[i], button_pins[i]);
if (state != button_states[i]) {
@ -27,13 +28,18 @@ void ui_thread_entry(ULONG _) {
if (state == GPIO_PIN_SET &&
now - button_press_times[i] >= BUTTON_MIN_INTERVAL) {
// Button press event!
press_event = i;
button_press_times[i] = now;
ButtonMessage msg = {.kind = UMK_BTN_RELEASED, .number = i};
ButtonMessage msg = {.kind = UMK_BTN_PRESSED, .number = i};
tx_queue_send(&gui_button_queue, &msg, TX_NO_WAIT);
}
button_states[i] = state;
}
}
if ((press_event == 1 || press_event == 2) && button_states[1] &&
button_states[2]) {
tx_event_flags_set(&gui_update_events, GUI_UPDATE_NEXT_SCREEN, TX_OR);
}
vehicle_broadcast_buttons(button_states);
// Release so other threads can get scheduled
tx_thread_sleep(1);