Change screens if both left and right are pressed

This commit is contained in:
Jasper Blanckenburg 2023-04-11 21:53:36 +02:00
parent 78c3c38988
commit fe58a68b96
12 changed files with 59 additions and 36 deletions

View File

@ -47,6 +47,8 @@ extern TX_EVENT_FLAGS_GROUP gui_update_events;
extern FDCAN_HandleTypeDef hfdcan1;
#define GUI_UPDATE_VEHICLE_STATE (1 << 0)
#define GUI_UPDATE_NEXT_SCREEN (1 << 1)
#define GUI_UPDATE_ALL (GUI_UPDATE_VEHICLE_STATE | GUI_UPDATE_NEXT_SCREEN)
/* USER CODE END EC */
/* Exported macro ------------------------------------------------------------*/

View File

@ -12,7 +12,7 @@ extern "C" {
#define BUTTON_MIN_INTERVAL 50 // ms
#define ENC_MAX_PHASE 50 // ms
typedef enum { UMK_BTN_RELEASED, UMK_ENC_CW, UMK_ENC_CCW } ButtonMessageKind;
typedef enum { UMK_BTN_PRESSED, UMK_ENC_CW, UMK_ENC_CCW } ButtonMessageKind;
typedef struct {
ButtonMessageKind kind;

View File

@ -10,7 +10,7 @@ bool STWButtonController::sample(uint8_t &key) {
ButtonMessage msg;
if (tx_queue_receive(&gui_button_queue, &msg, TX_NO_WAIT) == TX_SUCCESS) {
switch (msg.kind) {
case UMK_BTN_RELEASED:
case UMK_BTN_PRESSED:
key = KEY_BTN1 + msg.number;
break;
case UMK_ENC_CW: {

View File

@ -20,6 +20,7 @@ void ui_thread_entry(ULONG _) {
uint32_t button_press_times[NUM_BUTTONS] = {HAL_GetTick()};
while (1) {
int press_event = -1;
for (int i = 0; i < NUM_BUTTONS; i++) {
GPIO_PinState state = HAL_GPIO_ReadPin(button_ports[i], button_pins[i]);
if (state != button_states[i]) {
@ -27,13 +28,18 @@ void ui_thread_entry(ULONG _) {
if (state == GPIO_PIN_SET &&
now - button_press_times[i] >= BUTTON_MIN_INTERVAL) {
// Button press event!
press_event = i;
button_press_times[i] = now;
ButtonMessage msg = {.kind = UMK_BTN_RELEASED, .number = i};
ButtonMessage msg = {.kind = UMK_BTN_PRESSED, .number = i};
tx_queue_send(&gui_button_queue, &msg, TX_NO_WAIT);
}
button_states[i] = state;
}
}
if ((press_event == 1 || press_event == 2) && button_states[1] &&
button_states[2]) {
tx_event_flags_set(&gui_update_events, GUI_UPDATE_NEXT_SCREEN, TX_OR);
}
vehicle_broadcast_buttons(button_states);
// Release so other threads can get scheduled
tx_thread_sleep(1);

View File

@ -27,7 +27,8 @@ public:
virtual ~DebugViewPresenter(){};
virtual void vehicleStateUpdated() override;
void vehicleStateUpdated() override;
void nextScreen() override;
private:
DebugViewPresenter();

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@ -30,6 +30,7 @@ public:
virtual ~DriverViewPresenter(){};
void vehicleStateUpdated() override;
void nextScreen() override;
void setFieldType(size_t i, DataFieldType type);

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@ -14,6 +14,7 @@ public:
void bind(Model *m) { model = m; }
virtual void vehicleStateUpdated(){};
virtual void nextScreen(){};
protected:
Model *model;

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@ -8,29 +8,32 @@ using namespace touchgfx;
class VehicleConfigView;
class VehicleConfigPresenter : public touchgfx::Presenter, public ModelListener
{
class VehicleConfigPresenter : public touchgfx::Presenter,
public ModelListener {
public:
VehicleConfigPresenter(VehicleConfigView& v);
VehicleConfigPresenter(VehicleConfigView &v);
/**
* The activate function is called automatically when this screen is "switched in"
* (ie. made active). Initialization logic can be placed here.
*/
virtual void activate();
/**
* The activate function is called automatically when this screen is "switched
* in" (ie. made active). Initialization logic can be placed here.
*/
virtual void activate();
/**
* The deactivate function is called automatically when this screen is "switched out"
* (ie. made inactive). Teardown functionality can be placed here.
*/
virtual void deactivate();
/**
* The deactivate function is called automatically when this screen is
* "switched out" (ie. made inactive). Teardown functionality can be placed
* here.
*/
virtual void deactivate();
virtual ~VehicleConfigPresenter() {};
virtual ~VehicleConfigPresenter(){};
void nextScreen() override;
private:
VehicleConfigPresenter();
VehicleConfigPresenter();
VehicleConfigView& view;
VehicleConfigView &view;
};
#endif // VEHICLECONFIGPRESENTER_HPP

View File

@ -1,7 +1,6 @@
#include <gui/debugview_screen/DebugViewPresenter.hpp>
#include <gui/debugview_screen/DebugViewView.hpp>
DebugViewPresenter::DebugViewPresenter(DebugViewView &v) : view(v) {}
void DebugViewPresenter::activate() {}
@ -9,3 +8,8 @@ void DebugViewPresenter::activate() {}
void DebugViewPresenter::deactivate() {}
void DebugViewPresenter::vehicleStateUpdated() { view.updateFieldValues(); }
void DebugViewPresenter::nextScreen() {
static_cast<FrontendApplication *>(Application::getInstance())
->gotoDriverViewScreenNoTransition();
}

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@ -32,6 +32,11 @@ void DriverViewPresenter::vehicleStateUpdated() {
view.updateFieldValues();
}
void DriverViewPresenter::nextScreen() {
static_cast<FrontendApplication *>(Application::getInstance())
->gotoVehicleConfigScreenNoTransition();
}
void DriverViewPresenter::setFieldType(size_t i, DataFieldType type) {
fields[i] = type;
view.setFieldType(i, type);

View File

@ -13,10 +13,14 @@ Model::Model() : modelListener(0) {}
void Model::tick() {
ULONG events;
if (tx_event_flags_get(&gui_update_events, GUI_UPDATE_VEHICLE_STATE,
if (tx_event_flags_get(&gui_update_events,
GUI_UPDATE_VEHICLE_STATE | GUI_UPDATE_NEXT_SCREEN,
TX_OR_CLEAR, &events, TX_NO_WAIT) != TX_SUCCESS) {
return;
}
if (events & GUI_UPDATE_NEXT_SCREEN) {
modelListener->nextScreen();
}
if (events & GUI_UPDATE_VEHICLE_STATE) {
modelListener->vehicleStateUpdated();
}

View File

@ -1,18 +1,14 @@
#include <gui/vehicleconfig_screen/VehicleConfigView.hpp>
#include <gui/vehicleconfig_screen/VehicleConfigPresenter.hpp>
#include <gui/vehicleconfig_screen/VehicleConfigView.hpp>
VehicleConfigPresenter::VehicleConfigPresenter(VehicleConfigView& v)
: view(v)
{
}
void VehicleConfigPresenter::activate()
{
}
void VehicleConfigPresenter::deactivate()
{
VehicleConfigPresenter::VehicleConfigPresenter(VehicleConfigView &v)
: view(v) {}
void VehicleConfigPresenter::activate() {}
void VehicleConfigPresenter::deactivate() {}
void VehicleConfigPresenter::nextScreen() {
static_cast<FrontendApplication *>(Application::getInstance())
->gotoDebugViewScreenNoTransition();
}