Handle buttons & encoders in View, not Model

This commit is contained in:
2023-03-07 21:58:28 +01:00
parent 38d3d765ad
commit d26339e265
19 changed files with 257 additions and 165 deletions

View File

@ -21,6 +21,19 @@ public:
MissionSelectViewBase();
virtual ~MissionSelectViewBase();
virtual void setupScreen();
virtual void handleKeyEvent(uint8_t key);
/*
* Virtual Action Handlers
*/
virtual void incMission()
{
// Override and implement this function in MissionSelect
}
virtual void decMission()
{
// Override and implement this function in MissionSelect
}
protected:
FrontendApplication& application() {

View File

@ -69,3 +69,24 @@ void MissionSelectViewBase::setupScreen()
inspection.initialize();
manual.initialize();
}
void MissionSelectViewBase::handleKeyEvent(uint8_t key)
{
if(23 == key)
{
//SelectNextMission
//When hardware button 23 clicked call virtual function
//Call incMission
incMission();
}
if(24 == key)
{
//SelectPrevMission
//When hardware button 24 clicked call virtual function
//Call decMission
decMission();
}
}

View File

@ -28,8 +28,6 @@ public:
virtual ~MissionSelectPresenter(){};
virtual void notifyMissionChanged(Mission mission) override;
private:
MissionSelectPresenter();

View File

@ -14,9 +14,13 @@ public:
void setSelectedMission(Mission mission);
virtual void incMission();
virtual void decMission();
protected:
private:
MissionSelectElement *selected;
Mission selectedMission;
};
#endif // MISSIONSELECTVIEW_HPP

View File

@ -12,13 +12,8 @@ public:
void tick();
Mission getCurrentMission() const { return mission; }
protected:
ModelListener *modelListener;
private:
Mission mission;
};
#endif // MODEL_HPP

View File

@ -13,8 +13,6 @@ public:
void bind(Model *m) { model = m; }
virtual void notifyMissionChanged(Mission newMission){};
protected:
Model *model;
};

View File

@ -11,9 +11,9 @@ void MissionSelectElement::initialize() {
void MissionSelectElement::setUp(uint32_t i, TEXTS label) {
uint8_t val;
if (i % 2 == 0) {
val = 0b10000;
val = 0x22;
} else {
val = 0b11000;
val = 0x11;
}
bgColor = touchgfx::Color::getColorFromRGB(val, val, val);
bg.setColor(bgColor);

View File

@ -7,7 +7,3 @@ MissionSelectPresenter::MissionSelectPresenter(MissionSelectView &v)
void MissionSelectPresenter::activate() {}
void MissionSelectPresenter::deactivate() {}
void MissionSelectPresenter::notifyMissionChanged(Mission mission) {
view.setSelectedMission(mission);
}

View File

@ -1,7 +1,9 @@
#include "stw_defines.h"
#include "texts/TextKeysAndLanguages.hpp"
#include <gui/missionselect_screen/MissionSelectView.hpp>
MissionSelectView::MissionSelectView() : selected{nullptr} {}
MissionSelectView::MissionSelectView()
: selected{nullptr}, selectedMission{MISSION_NONE} {}
void MissionSelectView::setupScreen() {
MissionSelectViewBase::setupScreen();
@ -10,14 +12,38 @@ void MissionSelectView::setupScreen() {
autox.setUp(2, T_AUTOX);
trackdrive.setUp(3, T_TRACKDRIVE);
ebs.setUp(4, T_EBS);
inspection.setUp(6, T_INSPECTION);
manual.setUp(7, T_MANUAL);
inspection.setUp(5, T_INSPECTION);
manual.setUp(6, T_MANUAL);
}
void MissionSelectView::tearDownScreen() {
MissionSelectViewBase::tearDownScreen();
}
void MissionSelectView::incMission() {
int mission_int = static_cast<int>(selectedMission);
mission_int++;
// mission_int = 0 is MISSION_NONE, which we don't want to select.
// NUM_MISSIONS is equal to the last mission, so check for strictly
// greater.
if (mission_int > NUM_MISSIONS) {
mission_int = 1;
}
setSelectedMission(static_cast<Mission>(mission_int));
}
void MissionSelectView::decMission() {
int mission_int = static_cast<int>(selectedMission);
mission_int--;
// mission_int = 0 is MISSION_NONE, which we don't want to select.
// NUM_MISSIONS is equal to the last mission, so check for strictly
// greater.
if (mission_int <= 0) {
mission_int = NUM_MISSIONS;
}
setSelectedMission(static_cast<Mission>(mission_int));
}
void MissionSelectView::setSelectedMission(Mission mission) {
if (selected != nullptr) {
selected->setSelected(false);
@ -49,4 +75,5 @@ void MissionSelectView::setSelectedMission(Mission mission) {
break;
}
selected->setSelected(true);
selectedMission = mission;
}

View File

@ -6,38 +6,6 @@
#include <gui/model/Model.hpp>
#include <gui/model/ModelListener.hpp>
Model::Model() : modelListener(0), mission{MISSION_NONE} {}
Model::Model() : modelListener(0) {}
void Model::tick() {
UIMessage msg;
while (tx_queue_receive(&ui_queue, &msg, TX_NO_WAIT) == TX_SUCCESS) {
switch (msg.kind) {
case UMK_BTN_RELEASED:
// TODO: What do we do with this?
break;
case UMK_ENC_CW: {
int mission_int = static_cast<int>(mission);
mission_int++;
// mission_int = 0 is MISSION_NONE, which we don't want to select.
// NUM_MISSIONS is equal to the last mission, so check for strictly
// greater.
if (mission_int > NUM_MISSIONS) {
mission_int = 1;
}
mission = static_cast<Mission>(mission_int);
modelListener->notifyMissionChanged(mission);
break;
}
case UMK_ENC_CCW:
int mission_int = static_cast<int>(mission);
mission_int--;
if (mission_int <= 0) {
mission_int = NUM_MISSIONS;
}
mission = static_cast<Mission>(mission_int);
modelListener->notifyMissionChanged(mission);
break;
}
HAL_GPIO_TogglePin(STATUS2_GPIO_Port, STATUS2_Pin);
}
}
void Model::tick() {}

View File

@ -110,7 +110,30 @@
"RelativeFilename": "logo_dv_small_white.png"
}
],
"Interactions": []
"Interactions": [
{
"InteractionName": "SelectNextMission",
"Trigger": {
"Type": "TriggerPhysicalButtonClicked",
"ButtonKey": 23
},
"Action": {
"Type": "ActionCustom",
"FunctionName": "incMission"
}
},
{
"InteractionName": "SelectPrevMission",
"Trigger": {
"Type": "TriggerPhysicalButtonClicked",
"ButtonKey": 24
},
"Action": {
"Type": "ActionCustom",
"FunctionName": "decMission"
}
}
]
}
],
"CustomContainerDefinitions": [

View File

@ -1,40 +1,42 @@
/* USER CODE BEGIN Header */
/**
******************************************************************************
* File Name : TouchGFXHAL.cpp
******************************************************************************
* This file was created by TouchGFX Generator 4.21.1. This file is only
* generated once! Delete this file from your project and re-generate code
* using STM32CubeMX or change this file manually to update it.
******************************************************************************
* @attention
*
* Copyright (c) 2023 STMicroelectronics.
* All rights reserved.
*
* This software is licensed under terms that can be found in the LICENSE file
* in the root directory of this software component.
* If no LICENSE file comes with this software, it is provided AS-IS.
*
******************************************************************************
*/
******************************************************************************
* File Name : TouchGFXHAL.cpp
******************************************************************************
* This file was created by TouchGFX Generator 4.21.1. This file is only
* generated once! Delete this file from your project and re-generate code
* using STM32CubeMX or change this file manually to update it.
******************************************************************************
* @attention
*
* Copyright (c) 2023 STMicroelectronics.
* All rights reserved.
*
* This software is licensed under terms that can be found in the LICENSE file
* in the root directory of this software component.
* If no LICENSE file comes with this software, it is provided AS-IS.
*
******************************************************************************
*/
/* USER CODE END Header */
#include <TouchGFXHAL.hpp>
/* USER CODE BEGIN TouchGFXHAL.cpp */
#include "STWButtonController.hpp"
STWButtonController stwBC;
using namespace touchgfx;
void TouchGFXHAL::initialize()
{
// Calling parent implementation of initialize().
//
// To overwrite the generated implementation, omit call to parent function
// and implemented needed functionality here.
// Please note, HAL::initialize() must be called to initialize the framework.
void TouchGFXHAL::initialize() {
// Calling parent implementation of initialize().
//
// To overwrite the generated implementation, omit call to parent function
// and implemented needed functionality here.
// Please note, HAL::initialize() must be called to initialize the framework.
TouchGFXGeneratedHAL::initialize();
TouchGFXGeneratedHAL::initialize();
setButtonController(&stwBC);
}
/**
@ -42,14 +44,13 @@ void TouchGFXHAL::initialize()
*
* @return The address of the frame buffer currently being displayed on the TFT.
*/
uint16_t* TouchGFXHAL::getTFTFrameBuffer() const
{
// Calling parent implementation of getTFTFrameBuffer().
//
// To overwrite the generated implementation, omit call to parent function
// and implemented needed functionality here.
uint16_t *TouchGFXHAL::getTFTFrameBuffer() const {
// Calling parent implementation of getTFTFrameBuffer().
//
// To overwrite the generated implementation, omit call to parent function
// and implemented needed functionality here.
return TouchGFXGeneratedHAL::getTFTFrameBuffer();
return TouchGFXGeneratedHAL::getTFTFrameBuffer();
}
/**
@ -57,106 +58,96 @@ uint16_t* TouchGFXHAL::getTFTFrameBuffer() const
*
* @param [in] address New frame buffer address.
*/
void TouchGFXHAL::setTFTFrameBuffer(uint16_t* address)
{
// Calling parent implementation of setTFTFrameBuffer(uint16_t* address).
//
// To overwrite the generated implementation, omit call to parent function
// and implemented needed functionality here.
void TouchGFXHAL::setTFTFrameBuffer(uint16_t *address) {
// Calling parent implementation of setTFTFrameBuffer(uint16_t* address).
//
// To overwrite the generated implementation, omit call to parent function
// and implemented needed functionality here.
TouchGFXGeneratedHAL::setTFTFrameBuffer(address);
TouchGFXGeneratedHAL::setTFTFrameBuffer(address);
}
/**
* This function is called whenever the framework has performed a partial draw.
*
* @param rect The area of the screen that has been drawn, expressed in absolute coordinates.
* @param rect The area of the screen that has been drawn, expressed in absolute
* coordinates.
*
* @see flushFrameBuffer().
*/
void TouchGFXHAL::flushFrameBuffer(const touchgfx::Rect& rect)
{
// Calling parent implementation of flushFrameBuffer(const touchgfx::Rect& rect).
//
// To overwrite the generated implementation, omit call to parent function
// and implemented needed functionality here.
// Please note, HAL::flushFrameBuffer(const touchgfx::Rect& rect) must
// be called to notify the touchgfx framework that flush has been performed.
// To calculate he start adress of rect,
// use advanceFrameBufferToRect(uint8_t* fbPtr, const touchgfx::Rect& rect)
// defined in TouchGFXGeneratedHAL.cpp
void TouchGFXHAL::flushFrameBuffer(const touchgfx::Rect &rect) {
// Calling parent implementation of flushFrameBuffer(const touchgfx::Rect&
// rect).
//
// To overwrite the generated implementation, omit call to parent function
// and implemented needed functionality here.
// Please note, HAL::flushFrameBuffer(const touchgfx::Rect& rect) must
// be called to notify the touchgfx framework that flush has been performed.
// To calculate he start adress of rect,
// use advanceFrameBufferToRect(uint8_t* fbPtr, const touchgfx::Rect& rect)
// defined in TouchGFXGeneratedHAL.cpp
TouchGFXGeneratedHAL::flushFrameBuffer(rect);
TouchGFXGeneratedHAL::flushFrameBuffer(rect);
}
bool TouchGFXHAL::blockCopy(void* RESTRICT dest, const void* RESTRICT src, uint32_t numBytes)
{
return TouchGFXGeneratedHAL::blockCopy(dest, src, numBytes);
bool TouchGFXHAL::blockCopy(void *RESTRICT dest, const void *RESTRICT src,
uint32_t numBytes) {
return TouchGFXGeneratedHAL::blockCopy(dest, src, numBytes);
}
/**
* Configures the interrupts relevant for TouchGFX. This primarily entails setting
* the interrupt priorities for the DMA and LCD interrupts.
* Configures the interrupts relevant for TouchGFX. This primarily entails
* setting the interrupt priorities for the DMA and LCD interrupts.
*/
void TouchGFXHAL::configureInterrupts()
{
// Calling parent implementation of configureInterrupts().
//
// To overwrite the generated implementation, omit call to parent function
// and implemented needed functionality here.
void TouchGFXHAL::configureInterrupts() {
// Calling parent implementation of configureInterrupts().
//
// To overwrite the generated implementation, omit call to parent function
// and implemented needed functionality here.
TouchGFXGeneratedHAL::configureInterrupts();
TouchGFXGeneratedHAL::configureInterrupts();
}
/**
* Used for enabling interrupts set in configureInterrupts()
*/
void TouchGFXHAL::enableInterrupts()
{
// Calling parent implementation of enableInterrupts().
//
// To overwrite the generated implementation, omit call to parent function
// and implemented needed functionality here.
void TouchGFXHAL::enableInterrupts() {
// Calling parent implementation of enableInterrupts().
//
// To overwrite the generated implementation, omit call to parent function
// and implemented needed functionality here.
TouchGFXGeneratedHAL::enableInterrupts();
TouchGFXGeneratedHAL::enableInterrupts();
}
/**
* Used for disabling interrupts set in configureInterrupts()
*/
void TouchGFXHAL::disableInterrupts()
{
// Calling parent implementation of disableInterrupts().
//
// To overwrite the generated implementation, omit call to parent function
// and implemented needed functionality here.
void TouchGFXHAL::disableInterrupts() {
// Calling parent implementation of disableInterrupts().
//
// To overwrite the generated implementation, omit call to parent function
// and implemented needed functionality here.
TouchGFXGeneratedHAL::disableInterrupts();
TouchGFXGeneratedHAL::disableInterrupts();
}
/**
* Configure the LCD controller to fire interrupts at VSYNC. Called automatically
* once TouchGFX initialization has completed.
* Configure the LCD controller to fire interrupts at VSYNC. Called
* automatically once TouchGFX initialization has completed.
*/
void TouchGFXHAL::enableLCDControllerInterrupt()
{
// Calling parent implementation of enableLCDControllerInterrupt().
//
// To overwrite the generated implementation, omit call to parent function
// and implemented needed functionality here.
void TouchGFXHAL::enableLCDControllerInterrupt() {
// Calling parent implementation of enableLCDControllerInterrupt().
//
// To overwrite the generated implementation, omit call to parent function
// and implemented needed functionality here.
TouchGFXGeneratedHAL::enableLCDControllerInterrupt();
TouchGFXGeneratedHAL::enableLCDControllerInterrupt();
}
bool TouchGFXHAL::beginFrame()
{
return TouchGFXGeneratedHAL::beginFrame();
}
bool TouchGFXHAL::beginFrame() { return TouchGFXGeneratedHAL::beginFrame(); }
void TouchGFXHAL::endFrame()
{
TouchGFXGeneratedHAL::endFrame();
}
void TouchGFXHAL::endFrame() { TouchGFXGeneratedHAL::endFrame(); }
/* USER CODE END TouchGFXHAL.cpp */