Make debug view scrollable
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58dd4ae8d3
commit
9466290ff3
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@ -8,7 +8,7 @@
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#include <mvp/View.hpp>
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#include <gui/debugview_screen/DebugViewPresenter.hpp>
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#include <touchgfx/widgets/Box.hpp>
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#include <touchgfx/containers/scrollers/ScrollList.hpp>
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#include <touchgfx/containers/scrollers/ScrollWheel.hpp>
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#include <gui/containers/DebugViewLine.hpp>
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#include <touchgfx/widgets/canvas/Line.hpp>
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#include <touchgfx/widgets/canvas/PainterRGB565.hpp>
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@ -24,6 +24,19 @@ public:
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{
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// Override and implement this function in DebugView
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}
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virtual void handleKeyEvent(uint8_t key);
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/*
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* Virtual Action Handlers
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*/
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virtual void scrollUp()
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{
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// Override and implement this function in DebugView
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}
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virtual void scrollDown()
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{
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// Override and implement this function in DebugView
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}
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protected:
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FrontendApplication& application() {
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@ -34,7 +47,7 @@ protected:
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* Member Declarations
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*/
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touchgfx::Box __background;
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touchgfx::ScrollList list;
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touchgfx::ScrollWheel list;
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touchgfx::DrawableListItems<DebugViewLine, 13> listListItems;
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touchgfx::Line line1;
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touchgfx::PainterRGB565 line1Painter;
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@ -17,14 +17,14 @@ DebugViewViewBase::DebugViewViewBase() :
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list.setPosition(15, 15, 450, 290);
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list.setHorizontal(false);
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list.setCircular(true);
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list.setEasingEquation(touchgfx::EasingEquations::backEaseOut);
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list.setEasingEquation(touchgfx::EasingEquations::linearEaseOut);
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list.setSwipeAcceleration(10);
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list.setDragAcceleration(10);
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list.setNumberOfItems(1);
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list.setPadding(0, 0);
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list.setSnapping(false);
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list.setSelectedItemOffset(0);
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list.setDrawableSize(26, 0);
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list.setDrawables(listListItems, updateItemCallback);
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list.animateToItem(0, 0);
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add(list);
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line1.setPosition(15, 15, 1, 290);
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@ -69,6 +69,27 @@ void DebugViewViewBase::setupScreen()
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}
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}
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void DebugViewViewBase::handleKeyEvent(uint8_t key)
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{
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if(104 == key)
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{
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//ScrollUp
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//When hardware button 104 clicked call virtual function
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//Call scrollUp
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scrollUp();
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}
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if(108 == key)
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{
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//ScrollDown
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//When hardware button 108 clicked call virtual function
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//Call scrollDown
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scrollDown();
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}
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}
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void DebugViewViewBase::updateItemCallbackHandler(touchgfx::DrawableListItemsInterface* items, int16_t containerIndex, int16_t itemIndex)
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{
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if (items == &listListItems)
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@ -13,9 +13,16 @@ public:
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virtual void listUpdateItem(DebugViewLine &line, int16_t itemIndex) override;
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void scrollUp() override;
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void scrollDown() override;
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void updateFieldValues();
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protected:
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private:
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void updateScrollIndex(size_t index);
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size_t scrollIndex;
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};
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#endif // DEBUGVIEWVIEW_HPP
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@ -32,3 +32,26 @@ void DebugViewView::updateFieldValues() {
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el.updateFieldValues();
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}
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}
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void DebugViewView::scrollUp() {
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if (scrollIndex == 0) {
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updateScrollIndex(list.getNumberOfItems() - 1);
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} else {
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updateScrollIndex(scrollIndex - 1);
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}
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}
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void DebugViewView::scrollDown() {
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updateScrollIndex((scrollIndex + 1) % list.getNumberOfItems());
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}
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void DebugViewView::updateScrollIndex(size_t index) {
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scrollIndex = index;
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if (scrollIndex == 0) {
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// Just animating to 0 looks very broken when scrolling forwards. Animating
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// to numItems looks good in both directions.
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list.animateToItem(list.getNumberOfItems(), 2);
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} else {
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list.animateToItem(scrollIndex, 2);
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}
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}
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@ -854,7 +854,7 @@
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"CanvasBufferSize": 7200,
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"Components": [
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{
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"Type": "ScrollList",
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"Type": "ScrollWheel",
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"Name": "list",
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"X": 15,
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"Y": 15,
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@ -863,7 +863,7 @@
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"IsCircular": true,
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"ItemTemplateName": "DebugViewLine",
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"NumberofItems": 1,
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"Easing": "Back",
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"Easing": "Linear",
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"EasingOption": "Out",
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"SwipeAcceleration": 1.0,
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"DragAcceleration": 1.0
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@ -917,7 +917,30 @@
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"LineEndingStyle": "Round"
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}
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],
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"Interactions": []
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"Interactions": [
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{
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"InteractionName": "ScrollUp",
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"Trigger": {
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"Type": "TriggerPhysicalButtonClicked",
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"ButtonKey": 104
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},
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"Action": {
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"Type": "ActionCustom",
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"FunctionName": "scrollUp"
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}
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},
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{
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"InteractionName": "ScrollDown",
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"Trigger": {
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"Type": "TriggerPhysicalButtonClicked",
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"ButtonKey": 108
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},
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"Action": {
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"Type": "ActionCustom",
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"FunctionName": "scrollDown"
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}
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}
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]
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},
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{
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"Name": "VehicleConfig",
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