Keep list of widgets to render
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@ -5,6 +5,9 @@
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#include <SDL2/SDL.h>
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#include <memory>
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#include <vector>
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constexpr const char* FT_LOGO_PATH = "resources/Fasttube_Logo-white.bmp";
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constexpr const char* AVENIR_FONT_PATH = "resources/Avenir-Book.ttf";
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@ -17,6 +20,5 @@ public:
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private:
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TTF_Font* avenir;
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ImageWidget ft_logo;
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TextWidget choose;
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std::vector<std::unique_ptr<Widget>> widgets;
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};
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@ -9,6 +9,7 @@
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class Widget {
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public:
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Widget(SDL_Renderer* renderer, SDL_Rect dest_rect);
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virtual ~Widget();
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virtual void update_rect(SDL_Rect new_rect);
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19
src/AMI.cpp
19
src/AMI.cpp
@ -3,16 +3,19 @@
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#include "util.h"
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AMI::AMI(SDL_Renderer* renderer)
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: View{renderer}, avenir{util::load_font(AVENIR_FONT_PATH, 28)},
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ft_logo{renderer, {.x = 182, .y = 0, .w = 116, .h = 40}, FT_LOGO_PATH},
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choose{renderer,
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{.x = 0, .y = 45, .w = 480, .h = 40},
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avenir,
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"Choose a Mission:"} {}
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: View{renderer}, avenir{util::load_font(AVENIR_FONT_PATH, 28)} {
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SDL_Rect logo_rect = {.x = 182, .y = 0, .w = 116, .h = 40};
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widgets.emplace_back(
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std::make_unique<ImageWidget>(renderer, logo_rect, FT_LOGO_PATH));
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SDL_Rect choose_rect = {.x = 0, .y = 45, .w = 480, .h = 40};
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widgets.emplace_back(std::make_unique<TextWidget>(
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renderer, choose_rect, avenir, "Choose a Mission:"));
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}
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void AMI::draw() {
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SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF);
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SDL_RenderClear(renderer);
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ft_logo.draw();
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choose.draw();
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for (const auto& widget : widgets) {
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widget->draw();
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}
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}
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@ -10,6 +10,8 @@
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Widget::Widget(SDL_Renderer* renderer, SDL_Rect rect)
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: renderer{renderer}, dest_rect{rect} {}
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Widget::~Widget() {}
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void Widget::update_rect(SDL_Rect new_rect) { dest_rect = new_rect; }
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TextureWidget::TextureWidget(SDL_Renderer* renderer, SDL_Rect dest_rect,
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