Add d3d12fisheyedewarp element that performs fisheye image dewarping using D3D12. A UV remap LUT texture is generated via a compute shader, and the actual remapping is performed in a pixel shader using this LUT Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/9441>
1426 lines
44 KiB
C++
1426 lines
44 KiB
C++
/* GStreamer
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* Copyright (C) 2025 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d12fisheyedewarp.h"
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#include "gstd3d12pluginutils.h"
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#include <directx/d3dx12.h>
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#include <mutex>
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#include <memory>
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#include <wrl.h>
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#include <math.h>
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#include <gst/d3dshader/gstd3dshader.h>
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#include <DirectXMath.h>
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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using namespace DirectX;
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/* *INDENT-ON* */
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GST_DEBUG_CATEGORY_STATIC (gst_d3d12_fisheye_dewarp_debug);
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#define GST_CAT_DEFAULT gst_d3d12_fisheye_dewarp_debug
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static GstStaticPadTemplate sink_template = GST_STATIC_PAD_TEMPLATE ("sink",
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GST_PAD_SINK,
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GST_PAD_ALWAYS,
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GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY, GST_D3D12_ALL_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY ","
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
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GST_D3D12_ALL_FORMATS)));
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static GstStaticPadTemplate src_template = GST_STATIC_PAD_TEMPLATE ("src",
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GST_PAD_SRC,
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GST_PAD_ALWAYS,
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GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY, GST_D3D12_ALL_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY ","
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
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GST_D3D12_ALL_FORMATS)));
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enum ProjectionType
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{
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PROJECTION_PASSTHROUGH,
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PROJECTION_EQUIRECT,
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PROJECTION_PANORAMA,
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PROJECTION_PERSPECTIVE,
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};
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static GType
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gst_d3d12_fisheye_dewarp_projection_type_get_type (void)
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{
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static GType type = 0;
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static const GEnumValue types[] = {
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{PROJECTION_PASSTHROUGH, "Passthrough", "passthrough"},
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{PROJECTION_EQUIRECT, "Equirectangular", "equirect"},
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{PROJECTION_PANORAMA, "Panorama", "panorama"},
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{PROJECTION_PERSPECTIVE, "Perspective", "perspective"},
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{0, nullptr, nullptr},
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};
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GST_D3D12_CALL_ONCE_BEGIN {
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type = g_enum_register_static ("GstD3D12FisheyeDewarpProjectionType",
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types);
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} GST_D3D12_CALL_ONCE_END;
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return type;
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}
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enum RotationSpace
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{
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ROTATION_SPACE_LOCAL,
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ROTATION_SPACE_WORLD,
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};
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static GType
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gst_d3d12_fisheye_dewarp_rotation_space_get_type (void)
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{
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static GType type = 0;
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static const GEnumValue types[] = {
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{ROTATION_SPACE_LOCAL, "Local", "local"},
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{ROTATION_SPACE_WORLD, "World", "world"},
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{0, nullptr, nullptr},
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};
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GST_D3D12_CALL_ONCE_BEGIN {
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type = g_enum_register_static ("GstD3D12FisheyeDewarpRotationSpace", types);
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} GST_D3D12_CALL_ONCE_END;
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return type;
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}
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enum RotationOrder
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{
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ROT_XYZ,
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ROT_XZY,
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ROT_YXZ,
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ROT_YZX,
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ROT_ZXY,
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ROT_ZYX,
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};
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static GType
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gst_d3d12_fisheye_rotation_order_get_type (void)
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{
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static GType type = 0;
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static const GEnumValue types[] = {
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{ROT_XYZ, "XYZ", "xyz"},
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{ROT_XZY, "XZY", "xzy"},
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{ROT_YXZ, "YXZ", "yxz"},
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{ROT_YZX, "YZX", "yzx"},
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{ROT_ZXY, "ZXY", "zxy"},
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{ROT_ZYX, "ZYX", "zyx"},
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{0, nullptr, nullptr},
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};
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GST_D3D12_CALL_ONCE_BEGIN {
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type = g_enum_register_static ("GstD3D12FisheyeDewarpRotationOrder", types);
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} GST_D3D12_CALL_ONCE_END;
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return type;
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}
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enum
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{
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PROP_0,
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PROP_PROJ_TYPE,
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PROP_ROTATION_SPACE,
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PROP_CENTER_X,
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PROP_CENTER_Y,
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PROP_RADIUS_X,
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PROP_RADIUS_Y,
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PROP_VIEWPORT_X,
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PROP_VIEWPORT_Y,
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PROP_VIEWPORT_WIDTH,
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PROP_VIEWPORT_HEIGHT,
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PROP_ROI_X,
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PROP_ROI_Y,
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PROP_ROI_WIDTH,
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PROP_ROI_HEIGHT,
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PROP_FISHEYE_FOV,
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PROP_VERTICAL_FOV,
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PROP_HORIZONTAL_FOV,
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PROP_ROTATION_ORDER,
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PROP_ROTATION_X,
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PROP_ROTATION_Y,
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PROP_ROTATION_Z,
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PROP_INNER_RADIUS,
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};
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#define DEFAULT_PROJ_TYPE PROJECTION_EQUIRECT
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#define DEFAULT_ROTATION_SPACE ROTATION_SPACE_LOCAL
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#define DEFAULT_CENTER_X 0.5
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#define DEFAULT_CENTER_Y 0.5
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#define DEFAULT_RADIUS_X 0.5
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#define DEFAULT_RADIUS_Y 0.5
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#define DEFAULT_RECT_X 0.0
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#define DEFAULT_RECT_Y 0.0
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#define DEFAULT_RECT_WIDTH 1.0
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#define DEFAULT_RECT_HEIGHT 1.0
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#define DEFAULT_FISHEYE_FOV 180.0
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#define DEFAULT_VERTICAL_FOV 90.0
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#define DEFAULT_HORIZONTAL_FOV 90.0
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#define DEFAULT_ROTATION_ORDER ROT_ZXY
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#define DEFAULT_ANGLE 0.0
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#define DEFAULT_INNER_RADIUS 0.3
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/* *INDENT-OFF* */
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struct DewarpRect
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{
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double x = DEFAULT_RECT_X;
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double y = DEFAULT_RECT_Y;
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double width = DEFAULT_RECT_WIDTH;
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double height = DEFAULT_RECT_HEIGHT;
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};
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struct DewarpConstBuf
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{
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XMFLOAT2 fisheyeCenter;
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XMFLOAT2 fisheyeRadius;
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FLOAT maxAngle;
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FLOAT horizontalFOV;
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FLOAT verticalFOV;
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FLOAT rollAngle;
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XMFLOAT2 roiOffset;
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XMFLOAT2 roiScale;
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FLOAT innerRadius;
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FLOAT invFocalLenX;
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FLOAT invFocalLenY;
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FLOAT padding;
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XMFLOAT4 RotationMatrixRow0;
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XMFLOAT4 RotationMatrixRow1;
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XMFLOAT4 RotationMatrixRow2;
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};
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struct DewarpContext
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{
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~DewarpContext()
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{
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if (fence_val) {
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gst_d3d12_device_fence_wait (device,
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D3D12_COMMAND_LIST_TYPE_DIRECT, fence_val);
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}
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gst_clear_object (&conv);
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gst_clear_object (&ca_pool);
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gst_clear_object (&desc_pool);
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gst_clear_object (&device);
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}
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ComPtr<ID3D12RootSignature> rs;
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ComPtr<ID3D12PipelineState> pso_equirect;
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ComPtr<ID3D12PipelineState> pso_panorama;
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ComPtr<ID3D12PipelineState> pso_perspective;
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ComPtr<ID3D12GraphicsCommandList> cl;
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ComPtr<ID3D12Resource> uv_remap;
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guint dispatch_x;
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guint dispatch_y;
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ID3D12Fence *cq_fence;
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GstD3D12CmdAllocPool *ca_pool = nullptr;
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GstD3D12DescHeapPool *desc_pool = nullptr;
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GstD3D12Device *device = nullptr;
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GstD3D12CmdQueue *cq = nullptr;
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guint64 fence_val = 0;
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GstD3D12Converter *conv = nullptr;
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};
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struct GstD3D12FisheyeDewarpPrivate
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{
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GstD3D12FisheyeDewarpPrivate ()
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{
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fence_data_pool = gst_d3d12_fence_data_pool_new ();
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}
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~GstD3D12FisheyeDewarpPrivate ()
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{
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gst_clear_object (&fence_data_pool);
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}
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GstD3D12FenceDataPool *fence_data_pool;
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std::shared_ptr<DewarpContext> ctx;
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gboolean prop_updated = FALSE;
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gboolean viewport_updated = FALSE;
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DewarpConstBuf cbuf;
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GstVideoRectangle original_viewport;
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ProjectionType proj_type = DEFAULT_PROJ_TYPE;
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RotationSpace rotation_space = DEFAULT_ROTATION_SPACE;
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double center[2] = { DEFAULT_CENTER_X, DEFAULT_CENTER_Y };
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double radius[2] = { DEFAULT_RADIUS_X, DEFAULT_RADIUS_Y };
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DewarpRect viewport;
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DewarpRect roi;
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double fisheye_fov = DEFAULT_FISHEYE_FOV;
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double vertical_fov = DEFAULT_VERTICAL_FOV;
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double horizontal_fov = DEFAULT_HORIZONTAL_FOV;
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RotationOrder rotation_order = DEFAULT_ROTATION_ORDER;
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double rotation_x = DEFAULT_ANGLE;
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double rotation_y = DEFAULT_ANGLE;
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double rotation_z = DEFAULT_ANGLE;
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double inner_radius = DEFAULT_INNER_RADIUS;
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std::recursive_mutex lock;
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};
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/* *INDENT-ON* */
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struct _GstD3D12FisheyeDewarp
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{
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GstD3D12BaseFilter parent;
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GstD3D12FisheyeDewarpPrivate *priv;
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};
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static void gst_d3d12_fisheye_dewarp_finalize (GObject * object);
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static void gst_d3d12_fisheye_dewarp_set_property (GObject * object,
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guint prop_id, const GValue * value, GParamSpec * pspec);
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static void gst_d3d12_fisheye_dewarp_get_property (GObject * object,
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guint prop_id, GValue * value, GParamSpec * pspec);
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static gboolean gst_d3d12_fisheye_dewarp_stop (GstBaseTransform * trans);
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static gboolean gst_d3d12_fisheye_dewarp_propose_allocation (GstBaseTransform *
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trans, GstQuery * decide_query, GstQuery * query);
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static gboolean gst_d3d12_fisheye_dewarp_decide_allocation (GstBaseTransform *
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trans, GstQuery * query);
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static gboolean gst_d3d12_fisheye_dewarp_transform_meta (GstBaseTransform *
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trans, GstBuffer * outbuf, GstMeta * meta, GstBuffer * inbuf);
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static GstFlowReturn gst_d3d12_fisheye_dewarp_generate_output (GstBaseTransform
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* trans, GstBuffer ** buffer);
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static GstFlowReturn gst_d3d12_fisheye_dewarp_transform (GstBaseTransform *
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trans, GstBuffer * inbuf, GstBuffer * outbuf);
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static gboolean gst_d3d12_fisheye_dewarp_set_info (GstD3D12BaseFilter * filter,
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GstCaps * incaps, GstVideoInfo * in_info, GstCaps * outcaps,
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GstVideoInfo * out_info);
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#define gst_d3d12_fisheye_dewarp_parent_class parent_class
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G_DEFINE_TYPE (GstD3D12FisheyeDewarp, gst_d3d12_fisheye_dewarp,
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GST_TYPE_D3D12_BASE_FILTER);
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static void
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gst_d3d12_fisheye_dewarp_class_init (GstD3D12FisheyeDewarpClass * klass)
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{
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auto object_class = G_OBJECT_CLASS (klass);
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auto element_class = GST_ELEMENT_CLASS (klass);
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auto trans_class = GST_BASE_TRANSFORM_CLASS (klass);
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auto filter_class = GST_D3D12_BASE_FILTER_CLASS (klass);
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GParamFlags param_flags =
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
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object_class->set_property = gst_d3d12_fisheye_dewarp_set_property;
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object_class->get_property = gst_d3d12_fisheye_dewarp_get_property;
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object_class->finalize = gst_d3d12_fisheye_dewarp_finalize;
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g_object_class_install_property (object_class, PROP_PROJ_TYPE,
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g_param_spec_enum ("projection-type", "Projection Type",
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"Projection type to use",
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gst_d3d12_fisheye_dewarp_projection_type_get_type (),
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DEFAULT_PROJ_TYPE, param_flags));
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g_object_class_install_property (object_class, PROP_ROTATION_SPACE,
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g_param_spec_enum ("rotation-space", "Rotation Space",
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"Controls whether rotations are applied in local "
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"(intrinsic, camera-relative) or world (extrinsic, fixed-axis) space",
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gst_d3d12_fisheye_dewarp_rotation_space_get_type (),
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DEFAULT_ROTATION_SPACE, param_flags));
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g_object_class_install_property (object_class, PROP_CENTER_X,
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g_param_spec_double ("center-x", "Center X",
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"Normalized X position of fisheye circle",
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0, 1.0, DEFAULT_CENTER_X, param_flags));
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g_object_class_install_property (object_class, PROP_CENTER_Y,
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g_param_spec_double ("center-y", "Center Y",
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"Normalized Y position of fisheye circle",
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0, 1.0, DEFAULT_CENTER_Y, param_flags));
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g_object_class_install_property (object_class, PROP_RADIUS_X,
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g_param_spec_double ("radius-x", "Radius X",
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"Normalized horizontal radius of fisheye circle",
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0, 1.0, DEFAULT_RADIUS_X, param_flags));
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g_object_class_install_property (object_class, PROP_RADIUS_Y,
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g_param_spec_double ("radius-y", "Radius Y",
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"Normalized vertical radius of fisheye circle",
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0, 1.0, DEFAULT_RADIUS_Y, param_flags));
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g_object_class_install_property (object_class, PROP_VIEWPORT_X,
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g_param_spec_double ("viewport-x", "Viewport X",
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"Normalized top-left viewport X position",
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0, 1.0, DEFAULT_RECT_X, param_flags));
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g_object_class_install_property (object_class, PROP_VIEWPORT_Y,
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g_param_spec_double ("viewport-y", "Viewport Y",
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"Normalized top-left viewport Y position",
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0, 1.0, DEFAULT_RECT_Y, param_flags));
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g_object_class_install_property (object_class, PROP_VIEWPORT_WIDTH,
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g_param_spec_double ("viewport-width", "Viewport Width",
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"Normalized viewport width",
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0, 1.0, DEFAULT_RECT_WIDTH, param_flags));
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g_object_class_install_property (object_class, PROP_VIEWPORT_HEIGHT,
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g_param_spec_double ("viewport-height", "Viewport Height",
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"Normalized viewport height",
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0, 1.0, DEFAULT_RECT_HEIGHT, param_flags));
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g_object_class_install_property (object_class, PROP_ROI_X,
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g_param_spec_double ("roi-x", "ROI X",
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"Normalized horizontal ROI offset (top-left), in output image space",
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0, 1.0, DEFAULT_RECT_X, param_flags));
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g_object_class_install_property (object_class, PROP_ROI_Y,
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g_param_spec_double ("roi-y", "ROI Y",
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"Normalized vertical ROI offset (top-left), in output image space",
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0, 1.0, DEFAULT_RECT_Y, param_flags));
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g_object_class_install_property (object_class, PROP_ROI_WIDTH,
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g_param_spec_double ("roi-width", "ROI Width",
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"Normalized ROI width, in output image space",
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0, 1.0, DEFAULT_RECT_WIDTH, param_flags));
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g_object_class_install_property (object_class, PROP_ROI_HEIGHT,
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g_param_spec_double ("roi-height", "ROI Height",
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"Normalized ROI height, in output image space",
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0, 1.0, DEFAULT_RECT_HEIGHT, param_flags));
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g_object_class_install_property (object_class, PROP_FISHEYE_FOV,
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g_param_spec_double ("fisheye-fov", "Fisheye FOV",
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"Fisheye image field-of-view angle, in degrees",
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-G_MAXDOUBLE, G_MAXDOUBLE, DEFAULT_FISHEYE_FOV, param_flags));
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g_object_class_install_property (object_class, PROP_VERTICAL_FOV,
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g_param_spec_double ("vertical-fov", "Vertical FOV",
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"Vertical field-of-view angle of output, in degrees; "
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"ignored in 'panorama' projection",
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-G_MAXDOUBLE, G_MAXDOUBLE, DEFAULT_VERTICAL_FOV, param_flags));
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g_object_class_install_property (object_class, PROP_HORIZONTAL_FOV,
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g_param_spec_double ("horizontal-fov", "Horizontal FOV",
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"Horizontal field-of-view angle of output, in degrees; "
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"ignored in 'panorama' projection",
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-G_MAXDOUBLE, G_MAXDOUBLE, DEFAULT_HORIZONTAL_FOV, param_flags));
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g_object_class_install_property (object_class, PROP_ROTATION_ORDER,
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g_param_spec_enum ("rotation-order", "Rotation Order",
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"Rotation axis order to apply, ignored in 'panorama' projection",
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gst_d3d12_fisheye_rotation_order_get_type (),
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DEFAULT_ROTATION_ORDER, param_flags));
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|
|
g_object_class_install_property (object_class, PROP_ROTATION_X,
|
|
g_param_spec_double ("rotation-x", "Rotation X",
|
|
"Pitch (X-axis rotation) angle, in degrees; "
|
|
"ignored in 'panorama' projection",
|
|
-G_MAXDOUBLE, G_MAXDOUBLE, DEFAULT_ANGLE, param_flags));
|
|
|
|
g_object_class_install_property (object_class, PROP_ROTATION_Y,
|
|
g_param_spec_double ("rotation-y", "Rotation Y",
|
|
"Yaw (Y-axis rotation) angle, in degrees; "
|
|
"ignored in 'panorama' projection",
|
|
-G_MAXDOUBLE, G_MAXDOUBLE, DEFAULT_ANGLE, param_flags));
|
|
|
|
g_object_class_install_property (object_class, PROP_ROTATION_Z,
|
|
g_param_spec_double ("rotation-z", "Rotation Z",
|
|
"Roll (Z-axis rotation) angle, in degrees",
|
|
-G_MAXDOUBLE, G_MAXDOUBLE, DEFAULT_ANGLE, param_flags));
|
|
|
|
g_object_class_install_property (object_class, PROP_INNER_RADIUS,
|
|
g_param_spec_double ("inner-radius", "Inner Radius",
|
|
"Normalized inner radius for cropping central area "
|
|
"(0.0 = center, 1.0 = full crop). Only used in 'panorama' projection",
|
|
0.0, 1.0, DEFAULT_INNER_RADIUS, param_flags));
|
|
|
|
gst_element_class_add_static_pad_template (element_class, &sink_template);
|
|
gst_element_class_add_static_pad_template (element_class, &src_template);
|
|
|
|
gst_element_class_set_static_metadata (element_class,
|
|
"Direct3D12 Fisheye Dewarp", "Filter/Converter/Video/Hardware",
|
|
"Dewarping fisheye image", "Seungha Yang <seungha@centricular.com>");
|
|
|
|
trans_class->passthrough_on_same_caps = FALSE;
|
|
|
|
trans_class->stop = GST_DEBUG_FUNCPTR (gst_d3d12_fisheye_dewarp_stop);
|
|
trans_class->propose_allocation =
|
|
GST_DEBUG_FUNCPTR (gst_d3d12_fisheye_dewarp_propose_allocation);
|
|
trans_class->decide_allocation =
|
|
GST_DEBUG_FUNCPTR (gst_d3d12_fisheye_dewarp_decide_allocation);
|
|
trans_class->transform_meta =
|
|
GST_DEBUG_FUNCPTR (gst_d3d12_fisheye_dewarp_transform_meta);
|
|
trans_class->generate_output =
|
|
GST_DEBUG_FUNCPTR (gst_d3d12_fisheye_dewarp_generate_output);
|
|
trans_class->transform =
|
|
GST_DEBUG_FUNCPTR (gst_d3d12_fisheye_dewarp_transform);
|
|
|
|
filter_class->set_info =
|
|
GST_DEBUG_FUNCPTR (gst_d3d12_fisheye_dewarp_set_info);
|
|
|
|
gst_type_mark_as_plugin_api (GST_TYPE_D3D12_SAMPLING_METHOD,
|
|
(GstPluginAPIFlags) 0);
|
|
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d12_fisheye_dewarp_debug, "d3d12fisheyedewarp",
|
|
0, "d3d12fisheyedewarp");
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_fisheye_dewarp_init (GstD3D12FisheyeDewarp * self)
|
|
{
|
|
self->priv = new GstD3D12FisheyeDewarpPrivate ();
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_fisheye_dewarp_finalize (GObject * object)
|
|
{
|
|
auto self = GST_D3D12_FISHEYE_DEWARP (object);
|
|
|
|
delete self->priv;
|
|
|
|
G_OBJECT_CLASS (parent_class)->finalize (object);
|
|
}
|
|
|
|
static void
|
|
update_double_value (GstD3D12FisheyeDewarp * self, double *old_val,
|
|
const GValue * new_val)
|
|
{
|
|
auto priv = self->priv;
|
|
auto tmp = g_value_get_double (new_val);
|
|
|
|
if (tmp != *old_val) {
|
|
priv->prop_updated = TRUE;
|
|
*old_val = tmp;
|
|
}
|
|
}
|
|
|
|
static void
|
|
update_viewport_value (GstD3D12FisheyeDewarp * self, double *old_val,
|
|
const GValue * new_val)
|
|
{
|
|
auto priv = self->priv;
|
|
auto tmp = g_value_get_double (new_val);
|
|
|
|
if (tmp != *old_val) {
|
|
priv->viewport_updated = TRUE;
|
|
*old_val = tmp;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_fisheye_dewarp_set_property (GObject * object, guint prop_id,
|
|
const GValue * value, GParamSpec * pspec)
|
|
{
|
|
auto self = GST_D3D12_FISHEYE_DEWARP (object);
|
|
auto priv = self->priv;
|
|
|
|
std::lock_guard < std::recursive_mutex > lk (priv->lock);
|
|
|
|
switch (prop_id) {
|
|
case PROP_PROJ_TYPE:
|
|
{
|
|
auto type = (ProjectionType) g_value_get_enum (value);
|
|
if (type != priv->proj_type) {
|
|
priv->proj_type = type;
|
|
priv->prop_updated = TRUE;
|
|
}
|
|
break;
|
|
}
|
|
case PROP_ROTATION_SPACE:
|
|
{
|
|
auto space = (RotationSpace) g_value_get_enum (value);
|
|
if (space != priv->rotation_space) {
|
|
priv->rotation_space = space;
|
|
priv->prop_updated = TRUE;
|
|
}
|
|
break;
|
|
}
|
|
case PROP_CENTER_X:
|
|
update_double_value (self, &priv->center[0], value);
|
|
break;
|
|
case PROP_CENTER_Y:
|
|
update_double_value (self, &priv->center[1], value);
|
|
break;
|
|
case PROP_RADIUS_X:
|
|
update_double_value (self, &priv->radius[0], value);
|
|
break;
|
|
case PROP_RADIUS_Y:
|
|
update_double_value (self, &priv->radius[1], value);
|
|
break;
|
|
case PROP_VIEWPORT_X:
|
|
update_viewport_value (self, &priv->viewport.x, value);
|
|
break;
|
|
case PROP_VIEWPORT_Y:
|
|
update_viewport_value (self, &priv->viewport.y, value);
|
|
break;
|
|
case PROP_VIEWPORT_WIDTH:
|
|
update_viewport_value (self, &priv->viewport.width, value);
|
|
break;
|
|
case PROP_VIEWPORT_HEIGHT:
|
|
update_viewport_value (self, &priv->viewport.height, value);
|
|
break;
|
|
case PROP_ROI_X:
|
|
update_double_value (self, &priv->roi.x, value);
|
|
break;
|
|
case PROP_ROI_Y:
|
|
update_double_value (self, &priv->roi.y, value);
|
|
break;
|
|
case PROP_ROI_WIDTH:
|
|
update_double_value (self, &priv->roi.width, value);
|
|
break;
|
|
case PROP_ROI_HEIGHT:
|
|
update_double_value (self, &priv->roi.height, value);
|
|
break;
|
|
case PROP_FISHEYE_FOV:
|
|
update_double_value (self, &priv->fisheye_fov, value);
|
|
break;
|
|
case PROP_VERTICAL_FOV:
|
|
update_double_value (self, &priv->vertical_fov, value);
|
|
break;
|
|
case PROP_HORIZONTAL_FOV:
|
|
update_double_value (self, &priv->horizontal_fov, value);
|
|
break;
|
|
case PROP_ROTATION_ORDER:
|
|
{
|
|
auto order = (RotationOrder) g_value_get_enum (value);
|
|
if (order != priv->rotation_order) {
|
|
priv->rotation_order = order;
|
|
priv->prop_updated = TRUE;
|
|
}
|
|
break;
|
|
}
|
|
case PROP_ROTATION_X:
|
|
update_double_value (self, &priv->rotation_x, value);
|
|
break;
|
|
case PROP_ROTATION_Y:
|
|
update_double_value (self, &priv->rotation_y, value);
|
|
break;
|
|
case PROP_ROTATION_Z:
|
|
update_double_value (self, &priv->rotation_z, value);
|
|
break;
|
|
case PROP_INNER_RADIUS:
|
|
update_double_value (self, &priv->inner_radius, value);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_fisheye_dewarp_get_property (GObject * object, guint prop_id,
|
|
GValue * value, GParamSpec * pspec)
|
|
{
|
|
auto self = GST_D3D12_FISHEYE_DEWARP (object);
|
|
auto priv = self->priv;
|
|
|
|
std::lock_guard < std::recursive_mutex > lk (priv->lock);
|
|
|
|
switch (prop_id) {
|
|
case PROP_PROJ_TYPE:
|
|
g_value_set_enum (value, priv->proj_type);
|
|
break;
|
|
case PROP_ROTATION_SPACE:
|
|
g_value_set_enum (value, priv->rotation_space);
|
|
break;
|
|
case PROP_CENTER_X:
|
|
g_value_set_double (value, priv->center[0]);
|
|
break;
|
|
case PROP_CENTER_Y:
|
|
g_value_set_double (value, priv->center[1]);
|
|
break;
|
|
case PROP_RADIUS_X:
|
|
g_value_set_double (value, priv->radius[0]);
|
|
break;
|
|
case PROP_RADIUS_Y:
|
|
g_value_set_double (value, priv->radius[1]);
|
|
break;
|
|
case PROP_VIEWPORT_X:
|
|
g_value_set_double (value, priv->viewport.x);
|
|
break;
|
|
case PROP_VIEWPORT_Y:
|
|
g_value_set_double (value, priv->viewport.y);
|
|
break;
|
|
case PROP_VIEWPORT_WIDTH:
|
|
g_value_set_double (value, priv->viewport.width);
|
|
break;
|
|
case PROP_VIEWPORT_HEIGHT:
|
|
g_value_set_double (value, priv->viewport.height);
|
|
break;
|
|
case PROP_ROI_X:
|
|
g_value_set_double (value, priv->roi.x);
|
|
break;
|
|
case PROP_ROI_Y:
|
|
g_value_set_double (value, priv->roi.y);
|
|
break;
|
|
case PROP_ROI_WIDTH:
|
|
g_value_set_double (value, priv->roi.width);
|
|
break;
|
|
case PROP_ROI_HEIGHT:
|
|
g_value_set_double (value, priv->roi.height);
|
|
break;
|
|
case PROP_FISHEYE_FOV:
|
|
g_value_set_double (value, priv->fisheye_fov);
|
|
break;
|
|
case PROP_VERTICAL_FOV:
|
|
g_value_set_double (value, priv->vertical_fov);
|
|
break;
|
|
case PROP_HORIZONTAL_FOV:
|
|
g_value_set_double (value, priv->horizontal_fov);
|
|
break;
|
|
case PROP_ROTATION_ORDER:
|
|
g_value_set_enum (value, priv->rotation_order);
|
|
break;
|
|
case PROP_ROTATION_X:
|
|
g_value_set_double (value, priv->rotation_x);
|
|
break;
|
|
case PROP_ROTATION_Y:
|
|
g_value_set_double (value, priv->rotation_y);
|
|
break;
|
|
case PROP_ROTATION_Z:
|
|
g_value_set_double (value, priv->rotation_z);
|
|
break;
|
|
case PROP_INNER_RADIUS:
|
|
g_value_set_double (value, priv->inner_radius);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d12_fisheye_dewarp_stop (GstBaseTransform * trans)
|
|
{
|
|
auto self = GST_D3D12_FISHEYE_DEWARP (trans);
|
|
auto priv = self->priv;
|
|
|
|
priv->ctx = nullptr;
|
|
|
|
return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans);
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d12_fisheye_dewarp_propose_allocation (GstBaseTransform * trans,
|
|
GstQuery * decide_query, GstQuery * query)
|
|
{
|
|
auto filter = GST_D3D12_BASE_FILTER (trans);
|
|
GstVideoInfo info;
|
|
GstBufferPool *pool = nullptr;
|
|
GstCaps *caps;
|
|
guint n_pools, i;
|
|
guint size;
|
|
|
|
if (!GST_BASE_TRANSFORM_CLASS (parent_class)->propose_allocation (trans,
|
|
decide_query, query)) {
|
|
return FALSE;
|
|
}
|
|
|
|
gst_query_parse_allocation (query, &caps, nullptr);
|
|
|
|
if (!caps)
|
|
return FALSE;
|
|
|
|
if (!gst_video_info_from_caps (&info, caps)) {
|
|
GST_ERROR_OBJECT (filter, "Invalid caps %" GST_PTR_FORMAT, caps);
|
|
return FALSE;
|
|
}
|
|
|
|
n_pools = gst_query_get_n_allocation_pools (query);
|
|
for (i = 0; i < n_pools; i++) {
|
|
gst_query_parse_nth_allocation_pool (query, i, &pool, nullptr, nullptr,
|
|
nullptr);
|
|
if (pool) {
|
|
if (!GST_IS_D3D12_BUFFER_POOL (pool)) {
|
|
gst_clear_object (&pool);
|
|
} else {
|
|
auto dpool = GST_D3D12_BUFFER_POOL (pool);
|
|
if (!gst_d3d12_device_is_equal (dpool->device, filter->device))
|
|
gst_clear_object (&pool);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!pool)
|
|
pool = gst_d3d12_buffer_pool_new (filter->device);
|
|
|
|
auto config = gst_buffer_pool_get_config (pool);
|
|
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
|
|
|
|
auto d3d12_params =
|
|
gst_buffer_pool_config_get_d3d12_allocation_params (config);
|
|
if (!d3d12_params) {
|
|
d3d12_params = gst_d3d12_allocation_params_new (filter->device, &info,
|
|
GST_D3D12_ALLOCATION_FLAG_DEFAULT,
|
|
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS, D3D12_HEAP_FLAG_NONE);
|
|
} else {
|
|
gst_d3d12_allocation_params_set_resource_flags (d3d12_params,
|
|
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS);
|
|
gst_d3d12_allocation_params_unset_resource_flags (d3d12_params,
|
|
D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE);
|
|
}
|
|
|
|
gst_buffer_pool_config_set_d3d12_allocation_params (config, d3d12_params);
|
|
gst_d3d12_allocation_params_free (d3d12_params);
|
|
|
|
/* size will be updated by d3d12 buffer pool */
|
|
gst_buffer_pool_config_set_params (config, caps, 0, 0, 0);
|
|
|
|
if (!gst_buffer_pool_set_config (pool, config)) {
|
|
GST_ERROR_OBJECT (filter, "failed to set config");
|
|
gst_object_unref (pool);
|
|
return FALSE;
|
|
}
|
|
|
|
gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, nullptr);
|
|
gst_query_add_allocation_meta (query,
|
|
GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE, nullptr);
|
|
|
|
/* d3d12 buffer pool will update buffer size based on allocated texture,
|
|
* get size from config again */
|
|
config = gst_buffer_pool_get_config (pool);
|
|
gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr, nullptr);
|
|
gst_structure_free (config);
|
|
|
|
gst_query_add_allocation_pool (query, pool, size, 0, 0);
|
|
|
|
gst_object_unref (pool);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d12_fisheye_dewarp_decide_allocation (GstBaseTransform * trans,
|
|
GstQuery * query)
|
|
{
|
|
auto filter = GST_D3D12_BASE_FILTER (trans);
|
|
GstCaps *outcaps = nullptr;
|
|
GstBufferPool *pool = nullptr;
|
|
guint size, min = 0, max = 0;
|
|
GstStructure *config;
|
|
gboolean update_pool = FALSE;
|
|
GstVideoInfo info;
|
|
|
|
gst_query_parse_allocation (query, &outcaps, nullptr);
|
|
|
|
if (!outcaps)
|
|
return FALSE;
|
|
|
|
if (!gst_video_info_from_caps (&info, outcaps)) {
|
|
GST_ERROR_OBJECT (filter, "Invalid caps %" GST_PTR_FORMAT, outcaps);
|
|
return FALSE;
|
|
}
|
|
|
|
GstD3D12Format device_format;
|
|
if (!gst_d3d12_device_get_format (filter->device,
|
|
GST_VIDEO_INFO_FORMAT (&info), &device_format)) {
|
|
GST_ERROR_OBJECT (filter, "Couldn't get device foramt");
|
|
return FALSE;
|
|
}
|
|
|
|
size = GST_VIDEO_INFO_SIZE (&info);
|
|
if (gst_query_get_n_allocation_pools (query) > 0) {
|
|
gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max);
|
|
if (pool) {
|
|
if (!GST_IS_D3D12_BUFFER_POOL (pool)) {
|
|
gst_clear_object (&pool);
|
|
} else {
|
|
auto dpool = GST_D3D12_BUFFER_POOL (pool);
|
|
if (!gst_d3d12_device_is_equal (dpool->device, filter->device))
|
|
gst_clear_object (&pool);
|
|
}
|
|
}
|
|
|
|
update_pool = TRUE;
|
|
}
|
|
|
|
if (!pool)
|
|
pool = gst_d3d12_buffer_pool_new (filter->device);
|
|
|
|
config = gst_buffer_pool_get_config (pool);
|
|
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
|
|
|
|
D3D12_RESOURCE_FLAGS resource_flags =
|
|
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS;
|
|
if ((device_format.format_flags & GST_D3D12_FORMAT_FLAG_OUTPUT_UAV)
|
|
== GST_D3D12_FORMAT_FLAG_OUTPUT_UAV) {
|
|
resource_flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
|
|
}
|
|
|
|
if ((device_format.support1 & D3D12_FORMAT_SUPPORT1_RENDER_TARGET) ==
|
|
D3D12_FORMAT_SUPPORT1_RENDER_TARGET) {
|
|
resource_flags |= D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
|
|
}
|
|
|
|
auto d3d12_params =
|
|
gst_buffer_pool_config_get_d3d12_allocation_params (config);
|
|
if (!d3d12_params) {
|
|
d3d12_params = gst_d3d12_allocation_params_new (filter->device, &info,
|
|
GST_D3D12_ALLOCATION_FLAG_DEFAULT, resource_flags,
|
|
D3D12_HEAP_FLAG_SHARED);
|
|
} else {
|
|
gst_d3d12_allocation_params_set_resource_flags (d3d12_params,
|
|
resource_flags);
|
|
}
|
|
|
|
gst_buffer_pool_config_set_d3d12_allocation_params (config, d3d12_params);
|
|
gst_d3d12_allocation_params_free (d3d12_params);
|
|
|
|
gst_buffer_pool_config_set_params (config, outcaps, size, min, max);
|
|
gst_buffer_pool_set_config (pool, config);
|
|
|
|
/* d3d12 buffer pool will update buffer size based on allocated texture,
|
|
* get size from config again */
|
|
config = gst_buffer_pool_get_config (pool);
|
|
gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr, nullptr);
|
|
gst_structure_free (config);
|
|
|
|
if (update_pool)
|
|
gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max);
|
|
else
|
|
gst_query_add_allocation_pool (query, pool, size, min, max);
|
|
|
|
gst_object_unref (pool);
|
|
|
|
return GST_BASE_TRANSFORM_CLASS (parent_class)->decide_allocation (trans,
|
|
query);
|
|
}
|
|
|
|
static HRESULT
|
|
gst_d3d12_fisheye_dewarp_get_rs_blob (GstD3D12Device * device, ID3DBlob ** blob)
|
|
{
|
|
static ID3DBlob *rs_blob = nullptr;
|
|
static HRESULT hr = S_OK;
|
|
|
|
GST_D3D12_CALL_ONCE_BEGIN {
|
|
D3D12_VERSIONED_ROOT_SIGNATURE_DESC desc = { };
|
|
CD3DX12_ROOT_PARAMETER root_params[2];
|
|
CD3DX12_DESCRIPTOR_RANGE range_uav;
|
|
|
|
root_params[0].InitAsConstants (sizeof (DewarpConstBuf) / 4, 0);
|
|
|
|
range_uav.Init (D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 1, 0);
|
|
root_params[1].InitAsDescriptorTable (1, &range_uav);
|
|
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC::Init_1_0 (desc, 2, root_params,
|
|
0, nullptr,
|
|
D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS |
|
|
D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS |
|
|
D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS |
|
|
D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS);
|
|
|
|
ComPtr < ID3DBlob > error_blob;
|
|
hr = D3DX12SerializeVersionedRootSignature (&desc,
|
|
D3D_ROOT_SIGNATURE_VERSION_1_0, &rs_blob, &error_blob);
|
|
if (!gst_d3d12_result (hr, device)) {
|
|
const gchar *error_msg = nullptr;
|
|
if (error_blob)
|
|
error_msg = (const gchar *) error_blob->GetBufferPointer ();
|
|
|
|
GST_ERROR_OBJECT (device,
|
|
"Couldn't serialize rs, hr: 0x%x, error detail: %s",
|
|
(guint) hr, GST_STR_NULL (error_msg));
|
|
}
|
|
} GST_D3D12_CALL_ONCE_END;
|
|
|
|
if (rs_blob) {
|
|
*blob = rs_blob;
|
|
rs_blob->AddRef ();
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
static inline float
|
|
fmod_angle (double angle)
|
|
{
|
|
return (float) fmod (fmod (angle, 360.0f) + 360.0f, 360.0f);
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d12_fisheye_dewarp_update_cbuf (GstD3D12FisheyeDewarp * self)
|
|
{
|
|
auto priv = self->priv;
|
|
|
|
if (!priv->prop_updated)
|
|
return TRUE;
|
|
|
|
priv->cbuf.fisheyeCenter.x = (FLOAT) priv->center[0];
|
|
priv->cbuf.fisheyeCenter.y = (FLOAT) priv->center[1];
|
|
priv->cbuf.fisheyeRadius.x = (FLOAT) priv->radius[0];
|
|
priv->cbuf.fisheyeRadius.y = (FLOAT) priv->radius[1];
|
|
|
|
priv->cbuf.maxAngle =
|
|
XMConvertToRadians (fmod_angle (priv->fisheye_fov) * 0.5f);
|
|
priv->cbuf.horizontalFOV =
|
|
XMConvertToRadians (fmod_angle (priv->horizontal_fov));
|
|
priv->cbuf.verticalFOV = XMConvertToRadians (fmod_angle (priv->vertical_fov));
|
|
|
|
priv->cbuf.roiOffset.x = (FLOAT) priv->roi.x;
|
|
priv->cbuf.roiOffset.y = (FLOAT) priv->roi.y;
|
|
priv->cbuf.roiScale.x = (FLOAT) priv->roi.width;
|
|
priv->cbuf.roiScale.y = (FLOAT) priv->roi.height;
|
|
|
|
priv->cbuf.innerRadius = priv->inner_radius;
|
|
priv->cbuf.invFocalLenX = tanf (priv->cbuf.horizontalFOV * 0.5f);
|
|
priv->cbuf.invFocalLenY = tanf (priv->cbuf.verticalFOV * 0.5f);
|
|
|
|
auto pitch_angle = XMConvertToRadians (fmod_angle (priv->rotation_x));
|
|
auto yaw_angle = XMConvertToRadians (fmod_angle (priv->rotation_y));
|
|
auto roll_angle = XMConvertToRadians (fmod_angle (priv->rotation_z));
|
|
|
|
priv->cbuf.rollAngle = roll_angle;
|
|
|
|
auto rx = XMMatrixRotationX (pitch_angle);
|
|
auto ry = XMMatrixRotationY (yaw_angle);
|
|
auto rz = XMMatrixRotationZ (roll_angle);
|
|
|
|
XMMATRIX m = XMMatrixIdentity ();
|
|
if (priv->rotation_space == ROTATION_SPACE_WORLD) {
|
|
switch (priv->rotation_order) {
|
|
case ROT_XYZ:
|
|
m = rx * ry * rz;
|
|
break;
|
|
case ROT_XZY:
|
|
m = rx * rz * ry;
|
|
break;
|
|
case ROT_YXZ:
|
|
m = ry * rx * rz;
|
|
break;
|
|
case ROT_YZX:
|
|
m = ry * rz * rx;
|
|
break;
|
|
case ROT_ZXY:
|
|
m = rz * rx * ry;
|
|
break;
|
|
case ROT_ZYX:
|
|
m = rz * ry * rx;
|
|
break;
|
|
}
|
|
} else {
|
|
switch (priv->rotation_order) {
|
|
case ROT_XYZ:
|
|
m = rz * ry * rx;
|
|
break;
|
|
case ROT_XZY:
|
|
m = ry * rz * rx;
|
|
break;
|
|
case ROT_YXZ:
|
|
m = rz * rx * ry;
|
|
break;
|
|
case ROT_YZX:
|
|
m = rx * rz * ry;
|
|
break;
|
|
case ROT_ZXY:
|
|
m = ry * rx * rz;
|
|
break;
|
|
case ROT_ZYX:
|
|
m = rx * ry * rz;
|
|
break;
|
|
}
|
|
}
|
|
|
|
XMFLOAT3X3 mat3x3;
|
|
XMStoreFloat3x3 (&mat3x3, m);
|
|
|
|
priv->cbuf.RotationMatrixRow0 =
|
|
XMFLOAT4 (mat3x3._11, mat3x3._12, mat3x3._13, 0.0f);
|
|
priv->cbuf.RotationMatrixRow1 =
|
|
XMFLOAT4 (mat3x3._21, mat3x3._22, mat3x3._23, 0.0f);
|
|
priv->cbuf.RotationMatrixRow2 =
|
|
XMFLOAT4 (mat3x3._31, mat3x3._32, mat3x3._33, 0.0f);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
get_viewport (GstD3D12FisheyeDewarp * self, GstVideoRectangle * viewport)
|
|
{
|
|
auto priv = self->priv;
|
|
|
|
if (priv->original_viewport.w > 0 && priv->original_viewport.h > 0) {
|
|
double x = priv->viewport.x;
|
|
double y = priv->viewport.y;
|
|
double w = priv->viewport.width;
|
|
double h = priv->viewport.height;
|
|
|
|
/* Ensure normalized coordinate */
|
|
x = CLAMP (x, 0.0, 1.0);
|
|
y = CLAMP (y, 0.0, 1.0);
|
|
w = CLAMP (w, 0.0, 1.0);
|
|
h = CLAMP (h, 0.0, 1.0);
|
|
|
|
/* Scale to real viewport size */
|
|
gint xi = (gint) round ((double) priv->original_viewport.w * x) +
|
|
priv->original_viewport.x;
|
|
gint yi = (gint) round ((double) priv->original_viewport.h * y) +
|
|
priv->original_viewport.y;
|
|
gint wi = (gint) round ((double) priv->original_viewport.w * w);
|
|
gint hi = (gint) round ((double) priv->original_viewport.h * h);
|
|
|
|
viewport->x = xi;
|
|
viewport->y = yi;
|
|
viewport->w = wi;
|
|
viewport->h = hi;
|
|
} else {
|
|
viewport->x = 0;
|
|
viewport->y = 0;
|
|
viewport->w = 0;
|
|
viewport->h = 0;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d12_fisheye_dewarp_set_info (GstD3D12BaseFilter * filter,
|
|
GstCaps * incaps, GstVideoInfo * in_info, GstCaps * outcaps,
|
|
GstVideoInfo * out_info)
|
|
{
|
|
auto self = GST_D3D12_FISHEYE_DEWARP (filter);
|
|
auto priv = self->priv;
|
|
|
|
std::lock_guard < std::recursive_mutex > lk (priv->lock);
|
|
|
|
if (priv->ctx) {
|
|
if (!gst_d3d12_device_is_equal (priv->ctx->device, filter->device)) {
|
|
priv->ctx = nullptr;
|
|
} else {
|
|
gst_d3d12_device_fence_wait (priv->ctx->device,
|
|
D3D12_COMMAND_LIST_TYPE_DIRECT, priv->ctx->fence_val);
|
|
gst_clear_object (&priv->ctx->conv);
|
|
}
|
|
}
|
|
|
|
if (priv->ctx && priv->ctx->uv_remap) {
|
|
auto desc = GetDesc (priv->ctx->uv_remap);
|
|
if ((gint) desc.Width != in_info->width ||
|
|
(gint) desc.Height != in_info->height) {
|
|
priv->ctx->uv_remap = nullptr;
|
|
}
|
|
}
|
|
|
|
if (!priv->ctx) {
|
|
auto ctx = std::make_shared < DewarpContext > ();
|
|
ctx->device = (GstD3D12Device *) gst_object_ref (filter->device);
|
|
auto device = gst_d3d12_device_get_device_handle (filter->device);
|
|
ctx->ca_pool = gst_d3d12_cmd_alloc_pool_new (device,
|
|
D3D12_COMMAND_LIST_TYPE_DIRECT);
|
|
|
|
D3D12_DESCRIPTOR_HEAP_DESC desc_heap_desc = { };
|
|
desc_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
|
desc_heap_desc.NumDescriptors = 1;
|
|
desc_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
|
ctx->desc_pool = gst_d3d12_desc_heap_pool_new (device, &desc_heap_desc);
|
|
|
|
ctx->cq = gst_d3d12_device_get_cmd_queue (ctx->device,
|
|
D3D12_COMMAND_LIST_TYPE_DIRECT);
|
|
ctx->cq_fence = gst_d3d12_cmd_queue_get_fence_handle (ctx->cq);
|
|
|
|
ComPtr < ID3DBlob > rs_blob;
|
|
auto hr = gst_d3d12_fisheye_dewarp_get_rs_blob (filter->device, &rs_blob);
|
|
if (!gst_d3d12_result (hr, filter->device))
|
|
return FALSE;
|
|
|
|
hr = device->CreateRootSignature (0, rs_blob->GetBufferPointer (),
|
|
rs_blob->GetBufferSize (), IID_PPV_ARGS (&ctx->rs));
|
|
if (!gst_d3d12_result (hr, filter->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't create root signature");
|
|
return FALSE;
|
|
}
|
|
|
|
D3D12_COMPUTE_PIPELINE_STATE_DESC pso_desc = { };
|
|
|
|
GstD3DShaderByteCode cs_code;
|
|
if (!gst_d3d_plugin_shader_get_cs_blob (GST_D3D_PLUGIN_CS_FISHEYE_EQUIRECT,
|
|
GST_D3D_SM_5_0, &cs_code)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't get compute shader bytecode");
|
|
return FALSE;
|
|
}
|
|
|
|
pso_desc.pRootSignature = ctx->rs.Get ();
|
|
pso_desc.CS.pShaderBytecode = cs_code.byte_code;
|
|
pso_desc.CS.BytecodeLength = cs_code.byte_code_len;
|
|
hr = device->CreateComputePipelineState (&pso_desc,
|
|
IID_PPV_ARGS (&ctx->pso_equirect));
|
|
if (!gst_d3d12_result (hr, filter->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't create PSO");
|
|
return FALSE;
|
|
}
|
|
|
|
if (!gst_d3d_plugin_shader_get_cs_blob (GST_D3D_PLUGIN_CS_FISHEYE_PANORAMA,
|
|
GST_D3D_SM_5_0, &cs_code)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't get compute shader bytecode");
|
|
return FALSE;
|
|
}
|
|
|
|
pso_desc.CS.pShaderBytecode = cs_code.byte_code;
|
|
pso_desc.CS.BytecodeLength = cs_code.byte_code_len;
|
|
hr = device->CreateComputePipelineState (&pso_desc,
|
|
IID_PPV_ARGS (&ctx->pso_panorama));
|
|
if (!gst_d3d12_result (hr, filter->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't create PSO");
|
|
return FALSE;
|
|
}
|
|
|
|
if (!gst_d3d_plugin_shader_get_cs_blob
|
|
(GST_D3D_PLUGIN_CS_FISHEYE_PERSPECTIVE, GST_D3D_SM_5_0, &cs_code)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't get compute shader bytecode");
|
|
return FALSE;
|
|
}
|
|
|
|
pso_desc.CS.pShaderBytecode = cs_code.byte_code;
|
|
pso_desc.CS.BytecodeLength = cs_code.byte_code_len;
|
|
hr = device->CreateComputePipelineState (&pso_desc,
|
|
IID_PPV_ARGS (&ctx->pso_perspective));
|
|
if (!gst_d3d12_result (hr, filter->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't create PSO");
|
|
return FALSE;
|
|
}
|
|
|
|
priv->ctx = std::move (ctx);
|
|
}
|
|
|
|
auto & ctx = priv->ctx;
|
|
if (!ctx->uv_remap) {
|
|
D3D12_HEAP_PROPERTIES heap_prop =
|
|
CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT);
|
|
D3D12_RESOURCE_DESC desc =
|
|
CD3DX12_RESOURCE_DESC::Tex2D (DXGI_FORMAT_R16G16B16A16_UNORM,
|
|
in_info->width, in_info->height, 1, 1, 1, 0,
|
|
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS |
|
|
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS);
|
|
|
|
auto device = gst_d3d12_device_get_device_handle (ctx->device);
|
|
auto hr = device->CreateCommittedResource (&heap_prop,
|
|
gst_d3d12_device_non_zeroed_supported (ctx->device) ?
|
|
D3D12_HEAP_FLAG_CREATE_NOT_ZEROED : D3D12_HEAP_FLAG_NONE,
|
|
&desc, D3D12_RESOURCE_STATE_COMMON, nullptr,
|
|
IID_PPV_ARGS (&ctx->uv_remap));
|
|
if (!gst_d3d12_result (hr, ctx->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't create LUT texture");
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
ctx->conv = gst_d3d12_converter_new (ctx->device, nullptr,
|
|
in_info, out_info, nullptr, nullptr, nullptr);
|
|
|
|
priv->original_viewport.x = 0;
|
|
priv->original_viewport.y = 0;
|
|
priv->original_viewport.w = out_info->width;
|
|
priv->original_viewport.h = out_info->height;
|
|
|
|
GstVideoRectangle viewport;
|
|
get_viewport (self, &viewport);
|
|
gst_d3d12_converter_update_viewport (ctx->conv, viewport.x, viewport.y,
|
|
viewport.w, viewport.h);
|
|
|
|
ctx->dispatch_x = (in_info->width + 7) / 8;
|
|
ctx->dispatch_y = (in_info->height + 7) / 8;
|
|
|
|
/* need to build LUT later */
|
|
priv->prop_updated = TRUE;
|
|
priv->viewport_updated = FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d12_fisheye_dewarp_transform_meta (GstBaseTransform * trans,
|
|
GstBuffer * outbuf, GstMeta * meta, GstBuffer * inbuf)
|
|
{
|
|
if (meta->info->api == GST_VIDEO_CROP_META_API_TYPE)
|
|
return FALSE;
|
|
|
|
return GST_BASE_TRANSFORM_CLASS (parent_class)->transform_meta (trans,
|
|
outbuf, meta, inbuf);
|
|
}
|
|
|
|
static GstFlowReturn
|
|
gst_d3d12_fisheye_dewarp_generate_output (GstBaseTransform * trans,
|
|
GstBuffer ** buffer)
|
|
{
|
|
auto self = GST_D3D12_FISHEYE_DEWARP (trans);
|
|
auto priv = self->priv;
|
|
|
|
std::lock_guard < std::recursive_mutex > lk (priv->lock);
|
|
if (!trans->queued_buf)
|
|
return GST_FLOW_OK;
|
|
|
|
if (priv->proj_type != PROJECTION_PASSTHROUGH) {
|
|
return GST_BASE_TRANSFORM_CLASS (parent_class)->generate_output (trans,
|
|
buffer);
|
|
}
|
|
|
|
*buffer = trans->queued_buf;
|
|
trans->queued_buf = nullptr;
|
|
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
static GstFlowReturn
|
|
gst_d3d12_fisheye_dewarp_transform (GstBaseTransform * trans, GstBuffer * inbuf,
|
|
GstBuffer * outbuf)
|
|
{
|
|
auto self = GST_D3D12_FISHEYE_DEWARP (trans);
|
|
auto priv = self->priv;
|
|
GstD3D12CmdAlloc *gst_ca;
|
|
GstD3D12FenceData *fence_data;
|
|
auto ctx = priv->ctx;
|
|
HRESULT hr;
|
|
|
|
std::lock_guard < std::recursive_mutex > lk (priv->lock);
|
|
|
|
g_assert (priv->proj_type != PROJECTION_PASSTHROUGH);
|
|
|
|
if (!ctx) {
|
|
GST_ERROR_OBJECT (self, "Context is not configured");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
if (!gst_d3d12_fisheye_dewarp_update_cbuf (self)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't update constant buffer");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
auto device = gst_d3d12_device_get_device_handle (ctx->device);
|
|
|
|
gst_d3d12_fence_data_pool_acquire (priv->fence_data_pool, &fence_data);
|
|
|
|
if (!gst_d3d12_cmd_alloc_pool_acquire (ctx->ca_pool, &gst_ca)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't acquire command allocator");
|
|
gst_d3d12_fence_data_unref (fence_data);
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
auto ca = gst_d3d12_cmd_alloc_get_handle (gst_ca);
|
|
gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_MINI_OBJECT (gst_ca));
|
|
|
|
hr = ca->Reset ();
|
|
if (!gst_d3d12_result (hr, ctx->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't reset command allocator");
|
|
gst_d3d12_fence_data_unref (fence_data);
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
if (!ctx->cl) {
|
|
hr = device->CreateCommandList (0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
ca, nullptr, IID_PPV_ARGS (&priv->ctx->cl));
|
|
} else {
|
|
hr = ctx->cl->Reset (ca, nullptr);
|
|
}
|
|
|
|
if (!gst_d3d12_result (hr, ctx->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't reset command list");
|
|
gst_d3d12_fence_data_unref (fence_data);
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
if (priv->prop_updated) {
|
|
GstD3D12DescHeap *heap;
|
|
if (!gst_d3d12_desc_heap_pool_acquire (ctx->desc_pool, &heap)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't acquire descriptor heap");
|
|
gst_d3d12_fence_data_unref (fence_data);
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
auto heap_handle = gst_d3d12_desc_heap_get_handle (heap);
|
|
gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_MINI_OBJECT (heap));
|
|
|
|
auto device = gst_d3d12_device_get_device_handle (ctx->device);
|
|
|
|
auto cpu_handle = GetCPUDescriptorHandleForHeapStart (heap_handle);
|
|
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc = { };
|
|
uav_desc.Format = DXGI_FORMAT_R16G16B16A16_UNORM;
|
|
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
|
|
device->CreateUnorderedAccessView (ctx->uv_remap.Get (),
|
|
nullptr, &uav_desc, cpu_handle);
|
|
|
|
ID3D12DescriptorHeap *heaps[] = { heap_handle };
|
|
|
|
ctx->cl->SetComputeRootSignature (ctx->rs.Get ());
|
|
switch (priv->proj_type) {
|
|
case PROJECTION_EQUIRECT:
|
|
ctx->cl->SetPipelineState (ctx->pso_equirect.Get ());
|
|
break;
|
|
case PROJECTION_PANORAMA:
|
|
ctx->cl->SetPipelineState (ctx->pso_panorama.Get ());
|
|
break;
|
|
case PROJECTION_PERSPECTIVE:
|
|
ctx->cl->SetPipelineState (ctx->pso_perspective.Get ());
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
ctx->cl->SetDescriptorHeaps (1, heaps);
|
|
ctx->cl->SetComputeRoot32BitConstants (0, sizeof (DewarpConstBuf) / 4,
|
|
&priv->cbuf, 0);
|
|
ctx->cl->SetComputeRootDescriptorTable (1,
|
|
GetGPUDescriptorHandleForHeapStart (heap_handle));
|
|
ctx->cl->Dispatch (ctx->dispatch_x, ctx->dispatch_y, 1);
|
|
|
|
D3D12_RESOURCE_BARRIER barrier =
|
|
CD3DX12_RESOURCE_BARRIER::Transition (ctx->uv_remap.Get (),
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
|
|
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
|
|
ctx->cl->ResourceBarrier (1, &barrier);
|
|
|
|
priv->prop_updated = FALSE;
|
|
}
|
|
|
|
gst_d3d12_converter_set_remap (ctx->conv, ctx->uv_remap.Get ());
|
|
|
|
if (priv->viewport_updated) {
|
|
GstVideoRectangle viewport;
|
|
get_viewport (self, &viewport);
|
|
gst_d3d12_converter_update_viewport (ctx->conv, viewport.x, viewport.y,
|
|
viewport.w, viewport.h);
|
|
priv->viewport_updated = FALSE;
|
|
}
|
|
|
|
if (!gst_d3d12_converter_convert_buffer (ctx->conv, inbuf, outbuf, fence_data,
|
|
ctx->cl.Get (), TRUE)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't convert buffer");
|
|
gst_d3d12_fence_data_unref (fence_data);
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
hr = ctx->cl->Close ();
|
|
if (!gst_d3d12_result (hr, ctx->device)) {
|
|
gst_d3d12_fence_data_unref (fence_data);
|
|
GST_ERROR_OBJECT (self, "Couldn't close command list");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
ID3D12CommandList *cl[] = { ctx->cl.Get () };
|
|
gst_d3d12_cmd_queue_execute_command_lists (ctx->cq, 1, cl, &ctx->fence_val);
|
|
|
|
gst_d3d12_cmd_queue_set_notify (ctx->cq, ctx->fence_val,
|
|
FENCE_NOTIFY_MINI_OBJECT (fence_data));
|
|
|
|
gst_d3d12_buffer_set_fence (outbuf, ctx->cq_fence, ctx->fence_val, FALSE);
|
|
|
|
return GST_FLOW_OK;
|
|
}
|