Seungha Yang 461e3946d4 d3d12: Add support for dewarping fisheye images
Add d3d12fisheyedewarp element that performs fisheye image dewarping
using D3D12. A UV remap LUT texture is generated via a compute shader,
and the actual remapping is performed in a pixel shader using this LUT

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/9441>
2025-07-27 01:22:28 +09:00

1426 lines
44 KiB
C++

/* GStreamer
* Copyright (C) 2025 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d12fisheyedewarp.h"
#include "gstd3d12pluginutils.h"
#include <directx/d3dx12.h>
#include <mutex>
#include <memory>
#include <wrl.h>
#include <math.h>
#include <gst/d3dshader/gstd3dshader.h>
#include <DirectXMath.h>
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
using namespace DirectX;
/* *INDENT-ON* */
GST_DEBUG_CATEGORY_STATIC (gst_d3d12_fisheye_dewarp_debug);
#define GST_CAT_DEFAULT gst_d3d12_fisheye_dewarp_debug
static GstStaticPadTemplate sink_template = GST_STATIC_PAD_TEMPLATE ("sink",
GST_PAD_SINK,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY, GST_D3D12_ALL_FORMATS) "; "
GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY ","
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
GST_D3D12_ALL_FORMATS)));
static GstStaticPadTemplate src_template = GST_STATIC_PAD_TEMPLATE ("src",
GST_PAD_SRC,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY, GST_D3D12_ALL_FORMATS) "; "
GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY ","
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
GST_D3D12_ALL_FORMATS)));
enum ProjectionType
{
PROJECTION_PASSTHROUGH,
PROJECTION_EQUIRECT,
PROJECTION_PANORAMA,
PROJECTION_PERSPECTIVE,
};
static GType
gst_d3d12_fisheye_dewarp_projection_type_get_type (void)
{
static GType type = 0;
static const GEnumValue types[] = {
{PROJECTION_PASSTHROUGH, "Passthrough", "passthrough"},
{PROJECTION_EQUIRECT, "Equirectangular", "equirect"},
{PROJECTION_PANORAMA, "Panorama", "panorama"},
{PROJECTION_PERSPECTIVE, "Perspective", "perspective"},
{0, nullptr, nullptr},
};
GST_D3D12_CALL_ONCE_BEGIN {
type = g_enum_register_static ("GstD3D12FisheyeDewarpProjectionType",
types);
} GST_D3D12_CALL_ONCE_END;
return type;
}
enum RotationSpace
{
ROTATION_SPACE_LOCAL,
ROTATION_SPACE_WORLD,
};
static GType
gst_d3d12_fisheye_dewarp_rotation_space_get_type (void)
{
static GType type = 0;
static const GEnumValue types[] = {
{ROTATION_SPACE_LOCAL, "Local", "local"},
{ROTATION_SPACE_WORLD, "World", "world"},
{0, nullptr, nullptr},
};
GST_D3D12_CALL_ONCE_BEGIN {
type = g_enum_register_static ("GstD3D12FisheyeDewarpRotationSpace", types);
} GST_D3D12_CALL_ONCE_END;
return type;
}
enum RotationOrder
{
ROT_XYZ,
ROT_XZY,
ROT_YXZ,
ROT_YZX,
ROT_ZXY,
ROT_ZYX,
};
static GType
gst_d3d12_fisheye_rotation_order_get_type (void)
{
static GType type = 0;
static const GEnumValue types[] = {
{ROT_XYZ, "XYZ", "xyz"},
{ROT_XZY, "XZY", "xzy"},
{ROT_YXZ, "YXZ", "yxz"},
{ROT_YZX, "YZX", "yzx"},
{ROT_ZXY, "ZXY", "zxy"},
{ROT_ZYX, "ZYX", "zyx"},
{0, nullptr, nullptr},
};
GST_D3D12_CALL_ONCE_BEGIN {
type = g_enum_register_static ("GstD3D12FisheyeDewarpRotationOrder", types);
} GST_D3D12_CALL_ONCE_END;
return type;
}
enum
{
PROP_0,
PROP_PROJ_TYPE,
PROP_ROTATION_SPACE,
PROP_CENTER_X,
PROP_CENTER_Y,
PROP_RADIUS_X,
PROP_RADIUS_Y,
PROP_VIEWPORT_X,
PROP_VIEWPORT_Y,
PROP_VIEWPORT_WIDTH,
PROP_VIEWPORT_HEIGHT,
PROP_ROI_X,
PROP_ROI_Y,
PROP_ROI_WIDTH,
PROP_ROI_HEIGHT,
PROP_FISHEYE_FOV,
PROP_VERTICAL_FOV,
PROP_HORIZONTAL_FOV,
PROP_ROTATION_ORDER,
PROP_ROTATION_X,
PROP_ROTATION_Y,
PROP_ROTATION_Z,
PROP_INNER_RADIUS,
};
#define DEFAULT_PROJ_TYPE PROJECTION_EQUIRECT
#define DEFAULT_ROTATION_SPACE ROTATION_SPACE_LOCAL
#define DEFAULT_CENTER_X 0.5
#define DEFAULT_CENTER_Y 0.5
#define DEFAULT_RADIUS_X 0.5
#define DEFAULT_RADIUS_Y 0.5
#define DEFAULT_RECT_X 0.0
#define DEFAULT_RECT_Y 0.0
#define DEFAULT_RECT_WIDTH 1.0
#define DEFAULT_RECT_HEIGHT 1.0
#define DEFAULT_FISHEYE_FOV 180.0
#define DEFAULT_VERTICAL_FOV 90.0
#define DEFAULT_HORIZONTAL_FOV 90.0
#define DEFAULT_ROTATION_ORDER ROT_ZXY
#define DEFAULT_ANGLE 0.0
#define DEFAULT_INNER_RADIUS 0.3
/* *INDENT-OFF* */
struct DewarpRect
{
double x = DEFAULT_RECT_X;
double y = DEFAULT_RECT_Y;
double width = DEFAULT_RECT_WIDTH;
double height = DEFAULT_RECT_HEIGHT;
};
struct DewarpConstBuf
{
XMFLOAT2 fisheyeCenter;
XMFLOAT2 fisheyeRadius;
FLOAT maxAngle;
FLOAT horizontalFOV;
FLOAT verticalFOV;
FLOAT rollAngle;
XMFLOAT2 roiOffset;
XMFLOAT2 roiScale;
FLOAT innerRadius;
FLOAT invFocalLenX;
FLOAT invFocalLenY;
FLOAT padding;
XMFLOAT4 RotationMatrixRow0;
XMFLOAT4 RotationMatrixRow1;
XMFLOAT4 RotationMatrixRow2;
};
struct DewarpContext
{
~DewarpContext()
{
if (fence_val) {
gst_d3d12_device_fence_wait (device,
D3D12_COMMAND_LIST_TYPE_DIRECT, fence_val);
}
gst_clear_object (&conv);
gst_clear_object (&ca_pool);
gst_clear_object (&desc_pool);
gst_clear_object (&device);
}
ComPtr<ID3D12RootSignature> rs;
ComPtr<ID3D12PipelineState> pso_equirect;
ComPtr<ID3D12PipelineState> pso_panorama;
ComPtr<ID3D12PipelineState> pso_perspective;
ComPtr<ID3D12GraphicsCommandList> cl;
ComPtr<ID3D12Resource> uv_remap;
guint dispatch_x;
guint dispatch_y;
ID3D12Fence *cq_fence;
GstD3D12CmdAllocPool *ca_pool = nullptr;
GstD3D12DescHeapPool *desc_pool = nullptr;
GstD3D12Device *device = nullptr;
GstD3D12CmdQueue *cq = nullptr;
guint64 fence_val = 0;
GstD3D12Converter *conv = nullptr;
};
struct GstD3D12FisheyeDewarpPrivate
{
GstD3D12FisheyeDewarpPrivate ()
{
fence_data_pool = gst_d3d12_fence_data_pool_new ();
}
~GstD3D12FisheyeDewarpPrivate ()
{
gst_clear_object (&fence_data_pool);
}
GstD3D12FenceDataPool *fence_data_pool;
std::shared_ptr<DewarpContext> ctx;
gboolean prop_updated = FALSE;
gboolean viewport_updated = FALSE;
DewarpConstBuf cbuf;
GstVideoRectangle original_viewport;
ProjectionType proj_type = DEFAULT_PROJ_TYPE;
RotationSpace rotation_space = DEFAULT_ROTATION_SPACE;
double center[2] = { DEFAULT_CENTER_X, DEFAULT_CENTER_Y };
double radius[2] = { DEFAULT_RADIUS_X, DEFAULT_RADIUS_Y };
DewarpRect viewport;
DewarpRect roi;
double fisheye_fov = DEFAULT_FISHEYE_FOV;
double vertical_fov = DEFAULT_VERTICAL_FOV;
double horizontal_fov = DEFAULT_HORIZONTAL_FOV;
RotationOrder rotation_order = DEFAULT_ROTATION_ORDER;
double rotation_x = DEFAULT_ANGLE;
double rotation_y = DEFAULT_ANGLE;
double rotation_z = DEFAULT_ANGLE;
double inner_radius = DEFAULT_INNER_RADIUS;
std::recursive_mutex lock;
};
/* *INDENT-ON* */
struct _GstD3D12FisheyeDewarp
{
GstD3D12BaseFilter parent;
GstD3D12FisheyeDewarpPrivate *priv;
};
static void gst_d3d12_fisheye_dewarp_finalize (GObject * object);
static void gst_d3d12_fisheye_dewarp_set_property (GObject * object,
guint prop_id, const GValue * value, GParamSpec * pspec);
static void gst_d3d12_fisheye_dewarp_get_property (GObject * object,
guint prop_id, GValue * value, GParamSpec * pspec);
static gboolean gst_d3d12_fisheye_dewarp_stop (GstBaseTransform * trans);
static gboolean gst_d3d12_fisheye_dewarp_propose_allocation (GstBaseTransform *
trans, GstQuery * decide_query, GstQuery * query);
static gboolean gst_d3d12_fisheye_dewarp_decide_allocation (GstBaseTransform *
trans, GstQuery * query);
static gboolean gst_d3d12_fisheye_dewarp_transform_meta (GstBaseTransform *
trans, GstBuffer * outbuf, GstMeta * meta, GstBuffer * inbuf);
static GstFlowReturn gst_d3d12_fisheye_dewarp_generate_output (GstBaseTransform
* trans, GstBuffer ** buffer);
static GstFlowReturn gst_d3d12_fisheye_dewarp_transform (GstBaseTransform *
trans, GstBuffer * inbuf, GstBuffer * outbuf);
static gboolean gst_d3d12_fisheye_dewarp_set_info (GstD3D12BaseFilter * filter,
GstCaps * incaps, GstVideoInfo * in_info, GstCaps * outcaps,
GstVideoInfo * out_info);
#define gst_d3d12_fisheye_dewarp_parent_class parent_class
G_DEFINE_TYPE (GstD3D12FisheyeDewarp, gst_d3d12_fisheye_dewarp,
GST_TYPE_D3D12_BASE_FILTER);
static void
gst_d3d12_fisheye_dewarp_class_init (GstD3D12FisheyeDewarpClass * klass)
{
auto object_class = G_OBJECT_CLASS (klass);
auto element_class = GST_ELEMENT_CLASS (klass);
auto trans_class = GST_BASE_TRANSFORM_CLASS (klass);
auto filter_class = GST_D3D12_BASE_FILTER_CLASS (klass);
GParamFlags param_flags =
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
object_class->set_property = gst_d3d12_fisheye_dewarp_set_property;
object_class->get_property = gst_d3d12_fisheye_dewarp_get_property;
object_class->finalize = gst_d3d12_fisheye_dewarp_finalize;
g_object_class_install_property (object_class, PROP_PROJ_TYPE,
g_param_spec_enum ("projection-type", "Projection Type",
"Projection type to use",
gst_d3d12_fisheye_dewarp_projection_type_get_type (),
DEFAULT_PROJ_TYPE, param_flags));
g_object_class_install_property (object_class, PROP_ROTATION_SPACE,
g_param_spec_enum ("rotation-space", "Rotation Space",
"Controls whether rotations are applied in local "
"(intrinsic, camera-relative) or world (extrinsic, fixed-axis) space",
gst_d3d12_fisheye_dewarp_rotation_space_get_type (),
DEFAULT_ROTATION_SPACE, param_flags));
g_object_class_install_property (object_class, PROP_CENTER_X,
g_param_spec_double ("center-x", "Center X",
"Normalized X position of fisheye circle",
0, 1.0, DEFAULT_CENTER_X, param_flags));
g_object_class_install_property (object_class, PROP_CENTER_Y,
g_param_spec_double ("center-y", "Center Y",
"Normalized Y position of fisheye circle",
0, 1.0, DEFAULT_CENTER_Y, param_flags));
g_object_class_install_property (object_class, PROP_RADIUS_X,
g_param_spec_double ("radius-x", "Radius X",
"Normalized horizontal radius of fisheye circle",
0, 1.0, DEFAULT_RADIUS_X, param_flags));
g_object_class_install_property (object_class, PROP_RADIUS_Y,
g_param_spec_double ("radius-y", "Radius Y",
"Normalized vertical radius of fisheye circle",
0, 1.0, DEFAULT_RADIUS_Y, param_flags));
g_object_class_install_property (object_class, PROP_VIEWPORT_X,
g_param_spec_double ("viewport-x", "Viewport X",
"Normalized top-left viewport X position",
0, 1.0, DEFAULT_RECT_X, param_flags));
g_object_class_install_property (object_class, PROP_VIEWPORT_Y,
g_param_spec_double ("viewport-y", "Viewport Y",
"Normalized top-left viewport Y position",
0, 1.0, DEFAULT_RECT_Y, param_flags));
g_object_class_install_property (object_class, PROP_VIEWPORT_WIDTH,
g_param_spec_double ("viewport-width", "Viewport Width",
"Normalized viewport width",
0, 1.0, DEFAULT_RECT_WIDTH, param_flags));
g_object_class_install_property (object_class, PROP_VIEWPORT_HEIGHT,
g_param_spec_double ("viewport-height", "Viewport Height",
"Normalized viewport height",
0, 1.0, DEFAULT_RECT_HEIGHT, param_flags));
g_object_class_install_property (object_class, PROP_ROI_X,
g_param_spec_double ("roi-x", "ROI X",
"Normalized horizontal ROI offset (top-left), in output image space",
0, 1.0, DEFAULT_RECT_X, param_flags));
g_object_class_install_property (object_class, PROP_ROI_Y,
g_param_spec_double ("roi-y", "ROI Y",
"Normalized vertical ROI offset (top-left), in output image space",
0, 1.0, DEFAULT_RECT_Y, param_flags));
g_object_class_install_property (object_class, PROP_ROI_WIDTH,
g_param_spec_double ("roi-width", "ROI Width",
"Normalized ROI width, in output image space",
0, 1.0, DEFAULT_RECT_WIDTH, param_flags));
g_object_class_install_property (object_class, PROP_ROI_HEIGHT,
g_param_spec_double ("roi-height", "ROI Height",
"Normalized ROI height, in output image space",
0, 1.0, DEFAULT_RECT_HEIGHT, param_flags));
g_object_class_install_property (object_class, PROP_FISHEYE_FOV,
g_param_spec_double ("fisheye-fov", "Fisheye FOV",
"Fisheye image field-of-view angle, in degrees",
-G_MAXDOUBLE, G_MAXDOUBLE, DEFAULT_FISHEYE_FOV, param_flags));
g_object_class_install_property (object_class, PROP_VERTICAL_FOV,
g_param_spec_double ("vertical-fov", "Vertical FOV",
"Vertical field-of-view angle of output, in degrees; "
"ignored in 'panorama' projection",
-G_MAXDOUBLE, G_MAXDOUBLE, DEFAULT_VERTICAL_FOV, param_flags));
g_object_class_install_property (object_class, PROP_HORIZONTAL_FOV,
g_param_spec_double ("horizontal-fov", "Horizontal FOV",
"Horizontal field-of-view angle of output, in degrees; "
"ignored in 'panorama' projection",
-G_MAXDOUBLE, G_MAXDOUBLE, DEFAULT_HORIZONTAL_FOV, param_flags));
g_object_class_install_property (object_class, PROP_ROTATION_ORDER,
g_param_spec_enum ("rotation-order", "Rotation Order",
"Rotation axis order to apply, ignored in 'panorama' projection",
gst_d3d12_fisheye_rotation_order_get_type (),
DEFAULT_ROTATION_ORDER, param_flags));
g_object_class_install_property (object_class, PROP_ROTATION_X,
g_param_spec_double ("rotation-x", "Rotation X",
"Pitch (X-axis rotation) angle, in degrees; "
"ignored in 'panorama' projection",
-G_MAXDOUBLE, G_MAXDOUBLE, DEFAULT_ANGLE, param_flags));
g_object_class_install_property (object_class, PROP_ROTATION_Y,
g_param_spec_double ("rotation-y", "Rotation Y",
"Yaw (Y-axis rotation) angle, in degrees; "
"ignored in 'panorama' projection",
-G_MAXDOUBLE, G_MAXDOUBLE, DEFAULT_ANGLE, param_flags));
g_object_class_install_property (object_class, PROP_ROTATION_Z,
g_param_spec_double ("rotation-z", "Rotation Z",
"Roll (Z-axis rotation) angle, in degrees",
-G_MAXDOUBLE, G_MAXDOUBLE, DEFAULT_ANGLE, param_flags));
g_object_class_install_property (object_class, PROP_INNER_RADIUS,
g_param_spec_double ("inner-radius", "Inner Radius",
"Normalized inner radius for cropping central area "
"(0.0 = center, 1.0 = full crop). Only used in 'panorama' projection",
0.0, 1.0, DEFAULT_INNER_RADIUS, param_flags));
gst_element_class_add_static_pad_template (element_class, &sink_template);
gst_element_class_add_static_pad_template (element_class, &src_template);
gst_element_class_set_static_metadata (element_class,
"Direct3D12 Fisheye Dewarp", "Filter/Converter/Video/Hardware",
"Dewarping fisheye image", "Seungha Yang <seungha@centricular.com>");
trans_class->passthrough_on_same_caps = FALSE;
trans_class->stop = GST_DEBUG_FUNCPTR (gst_d3d12_fisheye_dewarp_stop);
trans_class->propose_allocation =
GST_DEBUG_FUNCPTR (gst_d3d12_fisheye_dewarp_propose_allocation);
trans_class->decide_allocation =
GST_DEBUG_FUNCPTR (gst_d3d12_fisheye_dewarp_decide_allocation);
trans_class->transform_meta =
GST_DEBUG_FUNCPTR (gst_d3d12_fisheye_dewarp_transform_meta);
trans_class->generate_output =
GST_DEBUG_FUNCPTR (gst_d3d12_fisheye_dewarp_generate_output);
trans_class->transform =
GST_DEBUG_FUNCPTR (gst_d3d12_fisheye_dewarp_transform);
filter_class->set_info =
GST_DEBUG_FUNCPTR (gst_d3d12_fisheye_dewarp_set_info);
gst_type_mark_as_plugin_api (GST_TYPE_D3D12_SAMPLING_METHOD,
(GstPluginAPIFlags) 0);
GST_DEBUG_CATEGORY_INIT (gst_d3d12_fisheye_dewarp_debug, "d3d12fisheyedewarp",
0, "d3d12fisheyedewarp");
}
static void
gst_d3d12_fisheye_dewarp_init (GstD3D12FisheyeDewarp * self)
{
self->priv = new GstD3D12FisheyeDewarpPrivate ();
}
static void
gst_d3d12_fisheye_dewarp_finalize (GObject * object)
{
auto self = GST_D3D12_FISHEYE_DEWARP (object);
delete self->priv;
G_OBJECT_CLASS (parent_class)->finalize (object);
}
static void
update_double_value (GstD3D12FisheyeDewarp * self, double *old_val,
const GValue * new_val)
{
auto priv = self->priv;
auto tmp = g_value_get_double (new_val);
if (tmp != *old_val) {
priv->prop_updated = TRUE;
*old_val = tmp;
}
}
static void
update_viewport_value (GstD3D12FisheyeDewarp * self, double *old_val,
const GValue * new_val)
{
auto priv = self->priv;
auto tmp = g_value_get_double (new_val);
if (tmp != *old_val) {
priv->viewport_updated = TRUE;
*old_val = tmp;
}
}
static void
gst_d3d12_fisheye_dewarp_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
auto self = GST_D3D12_FISHEYE_DEWARP (object);
auto priv = self->priv;
std::lock_guard < std::recursive_mutex > lk (priv->lock);
switch (prop_id) {
case PROP_PROJ_TYPE:
{
auto type = (ProjectionType) g_value_get_enum (value);
if (type != priv->proj_type) {
priv->proj_type = type;
priv->prop_updated = TRUE;
}
break;
}
case PROP_ROTATION_SPACE:
{
auto space = (RotationSpace) g_value_get_enum (value);
if (space != priv->rotation_space) {
priv->rotation_space = space;
priv->prop_updated = TRUE;
}
break;
}
case PROP_CENTER_X:
update_double_value (self, &priv->center[0], value);
break;
case PROP_CENTER_Y:
update_double_value (self, &priv->center[1], value);
break;
case PROP_RADIUS_X:
update_double_value (self, &priv->radius[0], value);
break;
case PROP_RADIUS_Y:
update_double_value (self, &priv->radius[1], value);
break;
case PROP_VIEWPORT_X:
update_viewport_value (self, &priv->viewport.x, value);
break;
case PROP_VIEWPORT_Y:
update_viewport_value (self, &priv->viewport.y, value);
break;
case PROP_VIEWPORT_WIDTH:
update_viewport_value (self, &priv->viewport.width, value);
break;
case PROP_VIEWPORT_HEIGHT:
update_viewport_value (self, &priv->viewport.height, value);
break;
case PROP_ROI_X:
update_double_value (self, &priv->roi.x, value);
break;
case PROP_ROI_Y:
update_double_value (self, &priv->roi.y, value);
break;
case PROP_ROI_WIDTH:
update_double_value (self, &priv->roi.width, value);
break;
case PROP_ROI_HEIGHT:
update_double_value (self, &priv->roi.height, value);
break;
case PROP_FISHEYE_FOV:
update_double_value (self, &priv->fisheye_fov, value);
break;
case PROP_VERTICAL_FOV:
update_double_value (self, &priv->vertical_fov, value);
break;
case PROP_HORIZONTAL_FOV:
update_double_value (self, &priv->horizontal_fov, value);
break;
case PROP_ROTATION_ORDER:
{
auto order = (RotationOrder) g_value_get_enum (value);
if (order != priv->rotation_order) {
priv->rotation_order = order;
priv->prop_updated = TRUE;
}
break;
}
case PROP_ROTATION_X:
update_double_value (self, &priv->rotation_x, value);
break;
case PROP_ROTATION_Y:
update_double_value (self, &priv->rotation_y, value);
break;
case PROP_ROTATION_Z:
update_double_value (self, &priv->rotation_z, value);
break;
case PROP_INNER_RADIUS:
update_double_value (self, &priv->inner_radius, value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_d3d12_fisheye_dewarp_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
auto self = GST_D3D12_FISHEYE_DEWARP (object);
auto priv = self->priv;
std::lock_guard < std::recursive_mutex > lk (priv->lock);
switch (prop_id) {
case PROP_PROJ_TYPE:
g_value_set_enum (value, priv->proj_type);
break;
case PROP_ROTATION_SPACE:
g_value_set_enum (value, priv->rotation_space);
break;
case PROP_CENTER_X:
g_value_set_double (value, priv->center[0]);
break;
case PROP_CENTER_Y:
g_value_set_double (value, priv->center[1]);
break;
case PROP_RADIUS_X:
g_value_set_double (value, priv->radius[0]);
break;
case PROP_RADIUS_Y:
g_value_set_double (value, priv->radius[1]);
break;
case PROP_VIEWPORT_X:
g_value_set_double (value, priv->viewport.x);
break;
case PROP_VIEWPORT_Y:
g_value_set_double (value, priv->viewport.y);
break;
case PROP_VIEWPORT_WIDTH:
g_value_set_double (value, priv->viewport.width);
break;
case PROP_VIEWPORT_HEIGHT:
g_value_set_double (value, priv->viewport.height);
break;
case PROP_ROI_X:
g_value_set_double (value, priv->roi.x);
break;
case PROP_ROI_Y:
g_value_set_double (value, priv->roi.y);
break;
case PROP_ROI_WIDTH:
g_value_set_double (value, priv->roi.width);
break;
case PROP_ROI_HEIGHT:
g_value_set_double (value, priv->roi.height);
break;
case PROP_FISHEYE_FOV:
g_value_set_double (value, priv->fisheye_fov);
break;
case PROP_VERTICAL_FOV:
g_value_set_double (value, priv->vertical_fov);
break;
case PROP_HORIZONTAL_FOV:
g_value_set_double (value, priv->horizontal_fov);
break;
case PROP_ROTATION_ORDER:
g_value_set_enum (value, priv->rotation_order);
break;
case PROP_ROTATION_X:
g_value_set_double (value, priv->rotation_x);
break;
case PROP_ROTATION_Y:
g_value_set_double (value, priv->rotation_y);
break;
case PROP_ROTATION_Z:
g_value_set_double (value, priv->rotation_z);
break;
case PROP_INNER_RADIUS:
g_value_set_double (value, priv->inner_radius);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static gboolean
gst_d3d12_fisheye_dewarp_stop (GstBaseTransform * trans)
{
auto self = GST_D3D12_FISHEYE_DEWARP (trans);
auto priv = self->priv;
priv->ctx = nullptr;
return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans);
}
static gboolean
gst_d3d12_fisheye_dewarp_propose_allocation (GstBaseTransform * trans,
GstQuery * decide_query, GstQuery * query)
{
auto filter = GST_D3D12_BASE_FILTER (trans);
GstVideoInfo info;
GstBufferPool *pool = nullptr;
GstCaps *caps;
guint n_pools, i;
guint size;
if (!GST_BASE_TRANSFORM_CLASS (parent_class)->propose_allocation (trans,
decide_query, query)) {
return FALSE;
}
gst_query_parse_allocation (query, &caps, nullptr);
if (!caps)
return FALSE;
if (!gst_video_info_from_caps (&info, caps)) {
GST_ERROR_OBJECT (filter, "Invalid caps %" GST_PTR_FORMAT, caps);
return FALSE;
}
n_pools = gst_query_get_n_allocation_pools (query);
for (i = 0; i < n_pools; i++) {
gst_query_parse_nth_allocation_pool (query, i, &pool, nullptr, nullptr,
nullptr);
if (pool) {
if (!GST_IS_D3D12_BUFFER_POOL (pool)) {
gst_clear_object (&pool);
} else {
auto dpool = GST_D3D12_BUFFER_POOL (pool);
if (!gst_d3d12_device_is_equal (dpool->device, filter->device))
gst_clear_object (&pool);
}
}
}
if (!pool)
pool = gst_d3d12_buffer_pool_new (filter->device);
auto config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
auto d3d12_params =
gst_buffer_pool_config_get_d3d12_allocation_params (config);
if (!d3d12_params) {
d3d12_params = gst_d3d12_allocation_params_new (filter->device, &info,
GST_D3D12_ALLOCATION_FLAG_DEFAULT,
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS, D3D12_HEAP_FLAG_NONE);
} else {
gst_d3d12_allocation_params_set_resource_flags (d3d12_params,
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS);
gst_d3d12_allocation_params_unset_resource_flags (d3d12_params,
D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE);
}
gst_buffer_pool_config_set_d3d12_allocation_params (config, d3d12_params);
gst_d3d12_allocation_params_free (d3d12_params);
/* size will be updated by d3d12 buffer pool */
gst_buffer_pool_config_set_params (config, caps, 0, 0, 0);
if (!gst_buffer_pool_set_config (pool, config)) {
GST_ERROR_OBJECT (filter, "failed to set config");
gst_object_unref (pool);
return FALSE;
}
gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, nullptr);
gst_query_add_allocation_meta (query,
GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE, nullptr);
/* d3d12 buffer pool will update buffer size based on allocated texture,
* get size from config again */
config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr, nullptr);
gst_structure_free (config);
gst_query_add_allocation_pool (query, pool, size, 0, 0);
gst_object_unref (pool);
return TRUE;
}
static gboolean
gst_d3d12_fisheye_dewarp_decide_allocation (GstBaseTransform * trans,
GstQuery * query)
{
auto filter = GST_D3D12_BASE_FILTER (trans);
GstCaps *outcaps = nullptr;
GstBufferPool *pool = nullptr;
guint size, min = 0, max = 0;
GstStructure *config;
gboolean update_pool = FALSE;
GstVideoInfo info;
gst_query_parse_allocation (query, &outcaps, nullptr);
if (!outcaps)
return FALSE;
if (!gst_video_info_from_caps (&info, outcaps)) {
GST_ERROR_OBJECT (filter, "Invalid caps %" GST_PTR_FORMAT, outcaps);
return FALSE;
}
GstD3D12Format device_format;
if (!gst_d3d12_device_get_format (filter->device,
GST_VIDEO_INFO_FORMAT (&info), &device_format)) {
GST_ERROR_OBJECT (filter, "Couldn't get device foramt");
return FALSE;
}
size = GST_VIDEO_INFO_SIZE (&info);
if (gst_query_get_n_allocation_pools (query) > 0) {
gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max);
if (pool) {
if (!GST_IS_D3D12_BUFFER_POOL (pool)) {
gst_clear_object (&pool);
} else {
auto dpool = GST_D3D12_BUFFER_POOL (pool);
if (!gst_d3d12_device_is_equal (dpool->device, filter->device))
gst_clear_object (&pool);
}
}
update_pool = TRUE;
}
if (!pool)
pool = gst_d3d12_buffer_pool_new (filter->device);
config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
D3D12_RESOURCE_FLAGS resource_flags =
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS;
if ((device_format.format_flags & GST_D3D12_FORMAT_FLAG_OUTPUT_UAV)
== GST_D3D12_FORMAT_FLAG_OUTPUT_UAV) {
resource_flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
}
if ((device_format.support1 & D3D12_FORMAT_SUPPORT1_RENDER_TARGET) ==
D3D12_FORMAT_SUPPORT1_RENDER_TARGET) {
resource_flags |= D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
}
auto d3d12_params =
gst_buffer_pool_config_get_d3d12_allocation_params (config);
if (!d3d12_params) {
d3d12_params = gst_d3d12_allocation_params_new (filter->device, &info,
GST_D3D12_ALLOCATION_FLAG_DEFAULT, resource_flags,
D3D12_HEAP_FLAG_SHARED);
} else {
gst_d3d12_allocation_params_set_resource_flags (d3d12_params,
resource_flags);
}
gst_buffer_pool_config_set_d3d12_allocation_params (config, d3d12_params);
gst_d3d12_allocation_params_free (d3d12_params);
gst_buffer_pool_config_set_params (config, outcaps, size, min, max);
gst_buffer_pool_set_config (pool, config);
/* d3d12 buffer pool will update buffer size based on allocated texture,
* get size from config again */
config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr, nullptr);
gst_structure_free (config);
if (update_pool)
gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max);
else
gst_query_add_allocation_pool (query, pool, size, min, max);
gst_object_unref (pool);
return GST_BASE_TRANSFORM_CLASS (parent_class)->decide_allocation (trans,
query);
}
static HRESULT
gst_d3d12_fisheye_dewarp_get_rs_blob (GstD3D12Device * device, ID3DBlob ** blob)
{
static ID3DBlob *rs_blob = nullptr;
static HRESULT hr = S_OK;
GST_D3D12_CALL_ONCE_BEGIN {
D3D12_VERSIONED_ROOT_SIGNATURE_DESC desc = { };
CD3DX12_ROOT_PARAMETER root_params[2];
CD3DX12_DESCRIPTOR_RANGE range_uav;
root_params[0].InitAsConstants (sizeof (DewarpConstBuf) / 4, 0);
range_uav.Init (D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 1, 0);
root_params[1].InitAsDescriptorTable (1, &range_uav);
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC::Init_1_0 (desc, 2, root_params,
0, nullptr,
D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS |
D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS |
D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS |
D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS);
ComPtr < ID3DBlob > error_blob;
hr = D3DX12SerializeVersionedRootSignature (&desc,
D3D_ROOT_SIGNATURE_VERSION_1_0, &rs_blob, &error_blob);
if (!gst_d3d12_result (hr, device)) {
const gchar *error_msg = nullptr;
if (error_blob)
error_msg = (const gchar *) error_blob->GetBufferPointer ();
GST_ERROR_OBJECT (device,
"Couldn't serialize rs, hr: 0x%x, error detail: %s",
(guint) hr, GST_STR_NULL (error_msg));
}
} GST_D3D12_CALL_ONCE_END;
if (rs_blob) {
*blob = rs_blob;
rs_blob->AddRef ();
}
return hr;
}
static inline float
fmod_angle (double angle)
{
return (float) fmod (fmod (angle, 360.0f) + 360.0f, 360.0f);
}
static gboolean
gst_d3d12_fisheye_dewarp_update_cbuf (GstD3D12FisheyeDewarp * self)
{
auto priv = self->priv;
if (!priv->prop_updated)
return TRUE;
priv->cbuf.fisheyeCenter.x = (FLOAT) priv->center[0];
priv->cbuf.fisheyeCenter.y = (FLOAT) priv->center[1];
priv->cbuf.fisheyeRadius.x = (FLOAT) priv->radius[0];
priv->cbuf.fisheyeRadius.y = (FLOAT) priv->radius[1];
priv->cbuf.maxAngle =
XMConvertToRadians (fmod_angle (priv->fisheye_fov) * 0.5f);
priv->cbuf.horizontalFOV =
XMConvertToRadians (fmod_angle (priv->horizontal_fov));
priv->cbuf.verticalFOV = XMConvertToRadians (fmod_angle (priv->vertical_fov));
priv->cbuf.roiOffset.x = (FLOAT) priv->roi.x;
priv->cbuf.roiOffset.y = (FLOAT) priv->roi.y;
priv->cbuf.roiScale.x = (FLOAT) priv->roi.width;
priv->cbuf.roiScale.y = (FLOAT) priv->roi.height;
priv->cbuf.innerRadius = priv->inner_radius;
priv->cbuf.invFocalLenX = tanf (priv->cbuf.horizontalFOV * 0.5f);
priv->cbuf.invFocalLenY = tanf (priv->cbuf.verticalFOV * 0.5f);
auto pitch_angle = XMConvertToRadians (fmod_angle (priv->rotation_x));
auto yaw_angle = XMConvertToRadians (fmod_angle (priv->rotation_y));
auto roll_angle = XMConvertToRadians (fmod_angle (priv->rotation_z));
priv->cbuf.rollAngle = roll_angle;
auto rx = XMMatrixRotationX (pitch_angle);
auto ry = XMMatrixRotationY (yaw_angle);
auto rz = XMMatrixRotationZ (roll_angle);
XMMATRIX m = XMMatrixIdentity ();
if (priv->rotation_space == ROTATION_SPACE_WORLD) {
switch (priv->rotation_order) {
case ROT_XYZ:
m = rx * ry * rz;
break;
case ROT_XZY:
m = rx * rz * ry;
break;
case ROT_YXZ:
m = ry * rx * rz;
break;
case ROT_YZX:
m = ry * rz * rx;
break;
case ROT_ZXY:
m = rz * rx * ry;
break;
case ROT_ZYX:
m = rz * ry * rx;
break;
}
} else {
switch (priv->rotation_order) {
case ROT_XYZ:
m = rz * ry * rx;
break;
case ROT_XZY:
m = ry * rz * rx;
break;
case ROT_YXZ:
m = rz * rx * ry;
break;
case ROT_YZX:
m = rx * rz * ry;
break;
case ROT_ZXY:
m = ry * rx * rz;
break;
case ROT_ZYX:
m = rx * ry * rz;
break;
}
}
XMFLOAT3X3 mat3x3;
XMStoreFloat3x3 (&mat3x3, m);
priv->cbuf.RotationMatrixRow0 =
XMFLOAT4 (mat3x3._11, mat3x3._12, mat3x3._13, 0.0f);
priv->cbuf.RotationMatrixRow1 =
XMFLOAT4 (mat3x3._21, mat3x3._22, mat3x3._23, 0.0f);
priv->cbuf.RotationMatrixRow2 =
XMFLOAT4 (mat3x3._31, mat3x3._32, mat3x3._33, 0.0f);
return TRUE;
}
static void
get_viewport (GstD3D12FisheyeDewarp * self, GstVideoRectangle * viewport)
{
auto priv = self->priv;
if (priv->original_viewport.w > 0 && priv->original_viewport.h > 0) {
double x = priv->viewport.x;
double y = priv->viewport.y;
double w = priv->viewport.width;
double h = priv->viewport.height;
/* Ensure normalized coordinate */
x = CLAMP (x, 0.0, 1.0);
y = CLAMP (y, 0.0, 1.0);
w = CLAMP (w, 0.0, 1.0);
h = CLAMP (h, 0.0, 1.0);
/* Scale to real viewport size */
gint xi = (gint) round ((double) priv->original_viewport.w * x) +
priv->original_viewport.x;
gint yi = (gint) round ((double) priv->original_viewport.h * y) +
priv->original_viewport.y;
gint wi = (gint) round ((double) priv->original_viewport.w * w);
gint hi = (gint) round ((double) priv->original_viewport.h * h);
viewport->x = xi;
viewport->y = yi;
viewport->w = wi;
viewport->h = hi;
} else {
viewport->x = 0;
viewport->y = 0;
viewport->w = 0;
viewport->h = 0;
}
}
static gboolean
gst_d3d12_fisheye_dewarp_set_info (GstD3D12BaseFilter * filter,
GstCaps * incaps, GstVideoInfo * in_info, GstCaps * outcaps,
GstVideoInfo * out_info)
{
auto self = GST_D3D12_FISHEYE_DEWARP (filter);
auto priv = self->priv;
std::lock_guard < std::recursive_mutex > lk (priv->lock);
if (priv->ctx) {
if (!gst_d3d12_device_is_equal (priv->ctx->device, filter->device)) {
priv->ctx = nullptr;
} else {
gst_d3d12_device_fence_wait (priv->ctx->device,
D3D12_COMMAND_LIST_TYPE_DIRECT, priv->ctx->fence_val);
gst_clear_object (&priv->ctx->conv);
}
}
if (priv->ctx && priv->ctx->uv_remap) {
auto desc = GetDesc (priv->ctx->uv_remap);
if ((gint) desc.Width != in_info->width ||
(gint) desc.Height != in_info->height) {
priv->ctx->uv_remap = nullptr;
}
}
if (!priv->ctx) {
auto ctx = std::make_shared < DewarpContext > ();
ctx->device = (GstD3D12Device *) gst_object_ref (filter->device);
auto device = gst_d3d12_device_get_device_handle (filter->device);
ctx->ca_pool = gst_d3d12_cmd_alloc_pool_new (device,
D3D12_COMMAND_LIST_TYPE_DIRECT);
D3D12_DESCRIPTOR_HEAP_DESC desc_heap_desc = { };
desc_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
desc_heap_desc.NumDescriptors = 1;
desc_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
ctx->desc_pool = gst_d3d12_desc_heap_pool_new (device, &desc_heap_desc);
ctx->cq = gst_d3d12_device_get_cmd_queue (ctx->device,
D3D12_COMMAND_LIST_TYPE_DIRECT);
ctx->cq_fence = gst_d3d12_cmd_queue_get_fence_handle (ctx->cq);
ComPtr < ID3DBlob > rs_blob;
auto hr = gst_d3d12_fisheye_dewarp_get_rs_blob (filter->device, &rs_blob);
if (!gst_d3d12_result (hr, filter->device))
return FALSE;
hr = device->CreateRootSignature (0, rs_blob->GetBufferPointer (),
rs_blob->GetBufferSize (), IID_PPV_ARGS (&ctx->rs));
if (!gst_d3d12_result (hr, filter->device)) {
GST_ERROR_OBJECT (self, "Couldn't create root signature");
return FALSE;
}
D3D12_COMPUTE_PIPELINE_STATE_DESC pso_desc = { };
GstD3DShaderByteCode cs_code;
if (!gst_d3d_plugin_shader_get_cs_blob (GST_D3D_PLUGIN_CS_FISHEYE_EQUIRECT,
GST_D3D_SM_5_0, &cs_code)) {
GST_ERROR_OBJECT (self, "Couldn't get compute shader bytecode");
return FALSE;
}
pso_desc.pRootSignature = ctx->rs.Get ();
pso_desc.CS.pShaderBytecode = cs_code.byte_code;
pso_desc.CS.BytecodeLength = cs_code.byte_code_len;
hr = device->CreateComputePipelineState (&pso_desc,
IID_PPV_ARGS (&ctx->pso_equirect));
if (!gst_d3d12_result (hr, filter->device)) {
GST_ERROR_OBJECT (self, "Couldn't create PSO");
return FALSE;
}
if (!gst_d3d_plugin_shader_get_cs_blob (GST_D3D_PLUGIN_CS_FISHEYE_PANORAMA,
GST_D3D_SM_5_0, &cs_code)) {
GST_ERROR_OBJECT (self, "Couldn't get compute shader bytecode");
return FALSE;
}
pso_desc.CS.pShaderBytecode = cs_code.byte_code;
pso_desc.CS.BytecodeLength = cs_code.byte_code_len;
hr = device->CreateComputePipelineState (&pso_desc,
IID_PPV_ARGS (&ctx->pso_panorama));
if (!gst_d3d12_result (hr, filter->device)) {
GST_ERROR_OBJECT (self, "Couldn't create PSO");
return FALSE;
}
if (!gst_d3d_plugin_shader_get_cs_blob
(GST_D3D_PLUGIN_CS_FISHEYE_PERSPECTIVE, GST_D3D_SM_5_0, &cs_code)) {
GST_ERROR_OBJECT (self, "Couldn't get compute shader bytecode");
return FALSE;
}
pso_desc.CS.pShaderBytecode = cs_code.byte_code;
pso_desc.CS.BytecodeLength = cs_code.byte_code_len;
hr = device->CreateComputePipelineState (&pso_desc,
IID_PPV_ARGS (&ctx->pso_perspective));
if (!gst_d3d12_result (hr, filter->device)) {
GST_ERROR_OBJECT (self, "Couldn't create PSO");
return FALSE;
}
priv->ctx = std::move (ctx);
}
auto & ctx = priv->ctx;
if (!ctx->uv_remap) {
D3D12_HEAP_PROPERTIES heap_prop =
CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT);
D3D12_RESOURCE_DESC desc =
CD3DX12_RESOURCE_DESC::Tex2D (DXGI_FORMAT_R16G16B16A16_UNORM,
in_info->width, in_info->height, 1, 1, 1, 0,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS |
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS);
auto device = gst_d3d12_device_get_device_handle (ctx->device);
auto hr = device->CreateCommittedResource (&heap_prop,
gst_d3d12_device_non_zeroed_supported (ctx->device) ?
D3D12_HEAP_FLAG_CREATE_NOT_ZEROED : D3D12_HEAP_FLAG_NONE,
&desc, D3D12_RESOURCE_STATE_COMMON, nullptr,
IID_PPV_ARGS (&ctx->uv_remap));
if (!gst_d3d12_result (hr, ctx->device)) {
GST_ERROR_OBJECT (self, "Couldn't create LUT texture");
return FALSE;
}
}
ctx->conv = gst_d3d12_converter_new (ctx->device, nullptr,
in_info, out_info, nullptr, nullptr, nullptr);
priv->original_viewport.x = 0;
priv->original_viewport.y = 0;
priv->original_viewport.w = out_info->width;
priv->original_viewport.h = out_info->height;
GstVideoRectangle viewport;
get_viewport (self, &viewport);
gst_d3d12_converter_update_viewport (ctx->conv, viewport.x, viewport.y,
viewport.w, viewport.h);
ctx->dispatch_x = (in_info->width + 7) / 8;
ctx->dispatch_y = (in_info->height + 7) / 8;
/* need to build LUT later */
priv->prop_updated = TRUE;
priv->viewport_updated = FALSE;
return TRUE;
}
static gboolean
gst_d3d12_fisheye_dewarp_transform_meta (GstBaseTransform * trans,
GstBuffer * outbuf, GstMeta * meta, GstBuffer * inbuf)
{
if (meta->info->api == GST_VIDEO_CROP_META_API_TYPE)
return FALSE;
return GST_BASE_TRANSFORM_CLASS (parent_class)->transform_meta (trans,
outbuf, meta, inbuf);
}
static GstFlowReturn
gst_d3d12_fisheye_dewarp_generate_output (GstBaseTransform * trans,
GstBuffer ** buffer)
{
auto self = GST_D3D12_FISHEYE_DEWARP (trans);
auto priv = self->priv;
std::lock_guard < std::recursive_mutex > lk (priv->lock);
if (!trans->queued_buf)
return GST_FLOW_OK;
if (priv->proj_type != PROJECTION_PASSTHROUGH) {
return GST_BASE_TRANSFORM_CLASS (parent_class)->generate_output (trans,
buffer);
}
*buffer = trans->queued_buf;
trans->queued_buf = nullptr;
return GST_FLOW_OK;
}
static GstFlowReturn
gst_d3d12_fisheye_dewarp_transform (GstBaseTransform * trans, GstBuffer * inbuf,
GstBuffer * outbuf)
{
auto self = GST_D3D12_FISHEYE_DEWARP (trans);
auto priv = self->priv;
GstD3D12CmdAlloc *gst_ca;
GstD3D12FenceData *fence_data;
auto ctx = priv->ctx;
HRESULT hr;
std::lock_guard < std::recursive_mutex > lk (priv->lock);
g_assert (priv->proj_type != PROJECTION_PASSTHROUGH);
if (!ctx) {
GST_ERROR_OBJECT (self, "Context is not configured");
return GST_FLOW_ERROR;
}
if (!gst_d3d12_fisheye_dewarp_update_cbuf (self)) {
GST_ERROR_OBJECT (self, "Couldn't update constant buffer");
return GST_FLOW_ERROR;
}
auto device = gst_d3d12_device_get_device_handle (ctx->device);
gst_d3d12_fence_data_pool_acquire (priv->fence_data_pool, &fence_data);
if (!gst_d3d12_cmd_alloc_pool_acquire (ctx->ca_pool, &gst_ca)) {
GST_ERROR_OBJECT (self, "Couldn't acquire command allocator");
gst_d3d12_fence_data_unref (fence_data);
return GST_FLOW_ERROR;
}
auto ca = gst_d3d12_cmd_alloc_get_handle (gst_ca);
gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_MINI_OBJECT (gst_ca));
hr = ca->Reset ();
if (!gst_d3d12_result (hr, ctx->device)) {
GST_ERROR_OBJECT (self, "Couldn't reset command allocator");
gst_d3d12_fence_data_unref (fence_data);
return GST_FLOW_ERROR;
}
if (!ctx->cl) {
hr = device->CreateCommandList (0, D3D12_COMMAND_LIST_TYPE_DIRECT,
ca, nullptr, IID_PPV_ARGS (&priv->ctx->cl));
} else {
hr = ctx->cl->Reset (ca, nullptr);
}
if (!gst_d3d12_result (hr, ctx->device)) {
GST_ERROR_OBJECT (self, "Couldn't reset command list");
gst_d3d12_fence_data_unref (fence_data);
return GST_FLOW_ERROR;
}
if (priv->prop_updated) {
GstD3D12DescHeap *heap;
if (!gst_d3d12_desc_heap_pool_acquire (ctx->desc_pool, &heap)) {
GST_ERROR_OBJECT (self, "Couldn't acquire descriptor heap");
gst_d3d12_fence_data_unref (fence_data);
return GST_FLOW_ERROR;
}
auto heap_handle = gst_d3d12_desc_heap_get_handle (heap);
gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_MINI_OBJECT (heap));
auto device = gst_d3d12_device_get_device_handle (ctx->device);
auto cpu_handle = GetCPUDescriptorHandleForHeapStart (heap_handle);
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc = { };
uav_desc.Format = DXGI_FORMAT_R16G16B16A16_UNORM;
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
device->CreateUnorderedAccessView (ctx->uv_remap.Get (),
nullptr, &uav_desc, cpu_handle);
ID3D12DescriptorHeap *heaps[] = { heap_handle };
ctx->cl->SetComputeRootSignature (ctx->rs.Get ());
switch (priv->proj_type) {
case PROJECTION_EQUIRECT:
ctx->cl->SetPipelineState (ctx->pso_equirect.Get ());
break;
case PROJECTION_PANORAMA:
ctx->cl->SetPipelineState (ctx->pso_panorama.Get ());
break;
case PROJECTION_PERSPECTIVE:
ctx->cl->SetPipelineState (ctx->pso_perspective.Get ());
break;
default:
g_assert_not_reached ();
return GST_FLOW_ERROR;
}
ctx->cl->SetDescriptorHeaps (1, heaps);
ctx->cl->SetComputeRoot32BitConstants (0, sizeof (DewarpConstBuf) / 4,
&priv->cbuf, 0);
ctx->cl->SetComputeRootDescriptorTable (1,
GetGPUDescriptorHandleForHeapStart (heap_handle));
ctx->cl->Dispatch (ctx->dispatch_x, ctx->dispatch_y, 1);
D3D12_RESOURCE_BARRIER barrier =
CD3DX12_RESOURCE_BARRIER::Transition (ctx->uv_remap.Get (),
D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
ctx->cl->ResourceBarrier (1, &barrier);
priv->prop_updated = FALSE;
}
gst_d3d12_converter_set_remap (ctx->conv, ctx->uv_remap.Get ());
if (priv->viewport_updated) {
GstVideoRectangle viewport;
get_viewport (self, &viewport);
gst_d3d12_converter_update_viewport (ctx->conv, viewport.x, viewport.y,
viewport.w, viewport.h);
priv->viewport_updated = FALSE;
}
if (!gst_d3d12_converter_convert_buffer (ctx->conv, inbuf, outbuf, fence_data,
ctx->cl.Get (), TRUE)) {
GST_ERROR_OBJECT (self, "Couldn't convert buffer");
gst_d3d12_fence_data_unref (fence_data);
return GST_FLOW_ERROR;
}
hr = ctx->cl->Close ();
if (!gst_d3d12_result (hr, ctx->device)) {
gst_d3d12_fence_data_unref (fence_data);
GST_ERROR_OBJECT (self, "Couldn't close command list");
return GST_FLOW_ERROR;
}
ID3D12CommandList *cl[] = { ctx->cl.Get () };
gst_d3d12_cmd_queue_execute_command_lists (ctx->cq, 1, cl, &ctx->fence_val);
gst_d3d12_cmd_queue_set_notify (ctx->cq, ctx->fence_val,
FENCE_NOTIFY_MINI_OBJECT (fence_data));
gst_d3d12_buffer_set_fence (outbuf, ctx->cq_fence, ctx->fence_val, FALSE);
return GST_FLOW_OK;
}