/* GStreamer * Copyright (C) 2025 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstd3d12fisheyedewarp.h" #include "gstd3d12pluginutils.h" #include #include #include #include #include #include #include /* *INDENT-OFF* */ using namespace Microsoft::WRL; using namespace DirectX; /* *INDENT-ON* */ GST_DEBUG_CATEGORY_STATIC (gst_d3d12_fisheye_dewarp_debug); #define GST_CAT_DEFAULT gst_d3d12_fisheye_dewarp_debug static GstStaticPadTemplate sink_template = GST_STATIC_PAD_TEMPLATE ("sink", GST_PAD_SINK, GST_PAD_ALWAYS, GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY, GST_D3D12_ALL_FORMATS) "; " GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY "," GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION, GST_D3D12_ALL_FORMATS))); static GstStaticPadTemplate src_template = GST_STATIC_PAD_TEMPLATE ("src", GST_PAD_SRC, GST_PAD_ALWAYS, GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY, GST_D3D12_ALL_FORMATS) "; " GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY "," GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION, GST_D3D12_ALL_FORMATS))); enum ProjectionType { PROJECTION_PASSTHROUGH, PROJECTION_EQUIRECT, PROJECTION_PANORAMA, PROJECTION_PERSPECTIVE, }; static GType gst_d3d12_fisheye_dewarp_projection_type_get_type (void) { static GType type = 0; static const GEnumValue types[] = { {PROJECTION_PASSTHROUGH, "Passthrough", "passthrough"}, {PROJECTION_EQUIRECT, "Equirectangular", "equirect"}, {PROJECTION_PANORAMA, "Panorama", "panorama"}, {PROJECTION_PERSPECTIVE, "Perspective", "perspective"}, {0, nullptr, nullptr}, }; GST_D3D12_CALL_ONCE_BEGIN { type = g_enum_register_static ("GstD3D12FisheyeDewarpProjectionType", types); } GST_D3D12_CALL_ONCE_END; return type; } enum RotationSpace { ROTATION_SPACE_LOCAL, ROTATION_SPACE_WORLD, }; static GType gst_d3d12_fisheye_dewarp_rotation_space_get_type (void) { static GType type = 0; static const GEnumValue types[] = { {ROTATION_SPACE_LOCAL, "Local", "local"}, {ROTATION_SPACE_WORLD, "World", "world"}, {0, nullptr, nullptr}, }; GST_D3D12_CALL_ONCE_BEGIN { type = g_enum_register_static ("GstD3D12FisheyeDewarpRotationSpace", types); } GST_D3D12_CALL_ONCE_END; return type; } enum RotationOrder { ROT_XYZ, ROT_XZY, ROT_YXZ, ROT_YZX, ROT_ZXY, ROT_ZYX, }; static GType gst_d3d12_fisheye_rotation_order_get_type (void) { static GType type = 0; static const GEnumValue types[] = { {ROT_XYZ, "XYZ", "xyz"}, {ROT_XZY, "XZY", "xzy"}, {ROT_YXZ, "YXZ", "yxz"}, {ROT_YZX, "YZX", "yzx"}, {ROT_ZXY, "ZXY", "zxy"}, {ROT_ZYX, "ZYX", "zyx"}, {0, nullptr, nullptr}, }; GST_D3D12_CALL_ONCE_BEGIN { type = g_enum_register_static ("GstD3D12FisheyeDewarpRotationOrder", types); } GST_D3D12_CALL_ONCE_END; return type; } enum { PROP_0, PROP_PROJ_TYPE, PROP_ROTATION_SPACE, PROP_CENTER_X, PROP_CENTER_Y, PROP_RADIUS_X, PROP_RADIUS_Y, PROP_VIEWPORT_X, PROP_VIEWPORT_Y, PROP_VIEWPORT_WIDTH, PROP_VIEWPORT_HEIGHT, PROP_ROI_X, PROP_ROI_Y, PROP_ROI_WIDTH, PROP_ROI_HEIGHT, PROP_FISHEYE_FOV, PROP_VERTICAL_FOV, PROP_HORIZONTAL_FOV, PROP_ROTATION_ORDER, PROP_ROTATION_X, PROP_ROTATION_Y, PROP_ROTATION_Z, PROP_INNER_RADIUS, }; #define DEFAULT_PROJ_TYPE PROJECTION_EQUIRECT #define DEFAULT_ROTATION_SPACE ROTATION_SPACE_LOCAL #define DEFAULT_CENTER_X 0.5 #define DEFAULT_CENTER_Y 0.5 #define DEFAULT_RADIUS_X 0.5 #define DEFAULT_RADIUS_Y 0.5 #define DEFAULT_RECT_X 0.0 #define DEFAULT_RECT_Y 0.0 #define DEFAULT_RECT_WIDTH 1.0 #define DEFAULT_RECT_HEIGHT 1.0 #define DEFAULT_FISHEYE_FOV 180.0 #define DEFAULT_VERTICAL_FOV 90.0 #define DEFAULT_HORIZONTAL_FOV 90.0 #define DEFAULT_ROTATION_ORDER ROT_ZXY #define DEFAULT_ANGLE 0.0 #define DEFAULT_INNER_RADIUS 0.3 /* *INDENT-OFF* */ struct DewarpRect { double x = DEFAULT_RECT_X; double y = DEFAULT_RECT_Y; double width = DEFAULT_RECT_WIDTH; double height = DEFAULT_RECT_HEIGHT; }; struct DewarpConstBuf { XMFLOAT2 fisheyeCenter; XMFLOAT2 fisheyeRadius; FLOAT maxAngle; FLOAT horizontalFOV; FLOAT verticalFOV; FLOAT rollAngle; XMFLOAT2 roiOffset; XMFLOAT2 roiScale; FLOAT innerRadius; FLOAT invFocalLenX; FLOAT invFocalLenY; FLOAT padding; XMFLOAT4 RotationMatrixRow0; XMFLOAT4 RotationMatrixRow1; XMFLOAT4 RotationMatrixRow2; }; struct DewarpContext { ~DewarpContext() { if (fence_val) { gst_d3d12_device_fence_wait (device, D3D12_COMMAND_LIST_TYPE_DIRECT, fence_val); } gst_clear_object (&conv); gst_clear_object (&ca_pool); gst_clear_object (&desc_pool); gst_clear_object (&device); } ComPtr rs; ComPtr pso_equirect; ComPtr pso_panorama; ComPtr pso_perspective; ComPtr cl; ComPtr uv_remap; guint dispatch_x; guint dispatch_y; ID3D12Fence *cq_fence; GstD3D12CmdAllocPool *ca_pool = nullptr; GstD3D12DescHeapPool *desc_pool = nullptr; GstD3D12Device *device = nullptr; GstD3D12CmdQueue *cq = nullptr; guint64 fence_val = 0; GstD3D12Converter *conv = nullptr; }; struct GstD3D12FisheyeDewarpPrivate { GstD3D12FisheyeDewarpPrivate () { fence_data_pool = gst_d3d12_fence_data_pool_new (); } ~GstD3D12FisheyeDewarpPrivate () { gst_clear_object (&fence_data_pool); } GstD3D12FenceDataPool *fence_data_pool; std::shared_ptr ctx; gboolean prop_updated = FALSE; gboolean viewport_updated = FALSE; DewarpConstBuf cbuf; GstVideoRectangle original_viewport; ProjectionType proj_type = DEFAULT_PROJ_TYPE; RotationSpace rotation_space = DEFAULT_ROTATION_SPACE; double center[2] = { DEFAULT_CENTER_X, DEFAULT_CENTER_Y }; double radius[2] = { DEFAULT_RADIUS_X, DEFAULT_RADIUS_Y }; DewarpRect viewport; DewarpRect roi; double fisheye_fov = DEFAULT_FISHEYE_FOV; double vertical_fov = DEFAULT_VERTICAL_FOV; double horizontal_fov = DEFAULT_HORIZONTAL_FOV; RotationOrder rotation_order = DEFAULT_ROTATION_ORDER; double rotation_x = DEFAULT_ANGLE; double rotation_y = DEFAULT_ANGLE; double rotation_z = DEFAULT_ANGLE; double inner_radius = DEFAULT_INNER_RADIUS; std::recursive_mutex lock; }; /* *INDENT-ON* */ struct _GstD3D12FisheyeDewarp { GstD3D12BaseFilter parent; GstD3D12FisheyeDewarpPrivate *priv; }; static void gst_d3d12_fisheye_dewarp_finalize (GObject * object); static void gst_d3d12_fisheye_dewarp_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec); static void gst_d3d12_fisheye_dewarp_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec); static gboolean gst_d3d12_fisheye_dewarp_stop (GstBaseTransform * trans); static gboolean gst_d3d12_fisheye_dewarp_propose_allocation (GstBaseTransform * trans, GstQuery * decide_query, GstQuery * query); static gboolean gst_d3d12_fisheye_dewarp_decide_allocation (GstBaseTransform * trans, GstQuery * query); static gboolean gst_d3d12_fisheye_dewarp_transform_meta (GstBaseTransform * trans, GstBuffer * outbuf, GstMeta * meta, GstBuffer * inbuf); static GstFlowReturn gst_d3d12_fisheye_dewarp_generate_output (GstBaseTransform * trans, GstBuffer ** buffer); static GstFlowReturn gst_d3d12_fisheye_dewarp_transform (GstBaseTransform * trans, GstBuffer * inbuf, GstBuffer * outbuf); static gboolean gst_d3d12_fisheye_dewarp_set_info (GstD3D12BaseFilter * filter, GstCaps * incaps, GstVideoInfo * in_info, GstCaps * outcaps, GstVideoInfo * out_info); #define gst_d3d12_fisheye_dewarp_parent_class parent_class G_DEFINE_TYPE (GstD3D12FisheyeDewarp, gst_d3d12_fisheye_dewarp, GST_TYPE_D3D12_BASE_FILTER); static void gst_d3d12_fisheye_dewarp_class_init (GstD3D12FisheyeDewarpClass * klass) { auto object_class = G_OBJECT_CLASS (klass); auto element_class = GST_ELEMENT_CLASS (klass); auto trans_class = GST_BASE_TRANSFORM_CLASS (klass); auto filter_class = GST_D3D12_BASE_FILTER_CLASS (klass); GParamFlags param_flags = (GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); object_class->set_property = gst_d3d12_fisheye_dewarp_set_property; object_class->get_property = gst_d3d12_fisheye_dewarp_get_property; object_class->finalize = gst_d3d12_fisheye_dewarp_finalize; g_object_class_install_property (object_class, PROP_PROJ_TYPE, g_param_spec_enum ("projection-type", "Projection Type", "Projection type to use", gst_d3d12_fisheye_dewarp_projection_type_get_type (), DEFAULT_PROJ_TYPE, param_flags)); g_object_class_install_property (object_class, PROP_ROTATION_SPACE, g_param_spec_enum ("rotation-space", "Rotation Space", "Controls whether rotations are applied in local " "(intrinsic, camera-relative) or world (extrinsic, fixed-axis) space", gst_d3d12_fisheye_dewarp_rotation_space_get_type (), DEFAULT_ROTATION_SPACE, param_flags)); g_object_class_install_property (object_class, PROP_CENTER_X, g_param_spec_double ("center-x", "Center X", "Normalized X position of fisheye circle", 0, 1.0, DEFAULT_CENTER_X, param_flags)); g_object_class_install_property (object_class, PROP_CENTER_Y, g_param_spec_double ("center-y", "Center Y", "Normalized Y position of fisheye circle", 0, 1.0, DEFAULT_CENTER_Y, param_flags)); g_object_class_install_property (object_class, PROP_RADIUS_X, g_param_spec_double ("radius-x", "Radius X", "Normalized horizontal radius of fisheye circle", 0, 1.0, DEFAULT_RADIUS_X, param_flags)); g_object_class_install_property (object_class, PROP_RADIUS_Y, g_param_spec_double ("radius-y", "Radius Y", "Normalized vertical radius of fisheye circle", 0, 1.0, DEFAULT_RADIUS_Y, param_flags)); g_object_class_install_property (object_class, PROP_VIEWPORT_X, g_param_spec_double ("viewport-x", "Viewport X", "Normalized top-left viewport X position", 0, 1.0, DEFAULT_RECT_X, param_flags)); g_object_class_install_property (object_class, PROP_VIEWPORT_Y, g_param_spec_double ("viewport-y", "Viewport Y", "Normalized top-left viewport Y position", 0, 1.0, DEFAULT_RECT_Y, param_flags)); g_object_class_install_property (object_class, PROP_VIEWPORT_WIDTH, g_param_spec_double ("viewport-width", "Viewport Width", "Normalized viewport width", 0, 1.0, DEFAULT_RECT_WIDTH, param_flags)); g_object_class_install_property (object_class, PROP_VIEWPORT_HEIGHT, g_param_spec_double ("viewport-height", "Viewport Height", "Normalized viewport height", 0, 1.0, DEFAULT_RECT_HEIGHT, param_flags)); g_object_class_install_property (object_class, PROP_ROI_X, g_param_spec_double ("roi-x", "ROI X", "Normalized horizontal ROI offset (top-left), in output image space", 0, 1.0, DEFAULT_RECT_X, param_flags)); g_object_class_install_property (object_class, PROP_ROI_Y, g_param_spec_double ("roi-y", "ROI Y", "Normalized vertical ROI offset (top-left), in output image space", 0, 1.0, DEFAULT_RECT_Y, param_flags)); g_object_class_install_property (object_class, PROP_ROI_WIDTH, g_param_spec_double ("roi-width", "ROI Width", "Normalized ROI width, in output image space", 0, 1.0, DEFAULT_RECT_WIDTH, param_flags)); g_object_class_install_property (object_class, PROP_ROI_HEIGHT, g_param_spec_double ("roi-height", "ROI Height", "Normalized ROI height, in output image space", 0, 1.0, DEFAULT_RECT_HEIGHT, param_flags)); g_object_class_install_property (object_class, PROP_FISHEYE_FOV, g_param_spec_double ("fisheye-fov", "Fisheye FOV", "Fisheye image field-of-view angle, in degrees", -G_MAXDOUBLE, G_MAXDOUBLE, DEFAULT_FISHEYE_FOV, param_flags)); g_object_class_install_property (object_class, PROP_VERTICAL_FOV, g_param_spec_double ("vertical-fov", "Vertical FOV", "Vertical field-of-view angle of output, in degrees; " "ignored in 'panorama' projection", -G_MAXDOUBLE, G_MAXDOUBLE, DEFAULT_VERTICAL_FOV, param_flags)); g_object_class_install_property (object_class, PROP_HORIZONTAL_FOV, g_param_spec_double ("horizontal-fov", "Horizontal FOV", "Horizontal field-of-view angle of output, in degrees; " "ignored in 'panorama' projection", -G_MAXDOUBLE, G_MAXDOUBLE, DEFAULT_HORIZONTAL_FOV, param_flags)); g_object_class_install_property (object_class, PROP_ROTATION_ORDER, g_param_spec_enum ("rotation-order", "Rotation Order", "Rotation axis order to apply, ignored in 'panorama' projection", gst_d3d12_fisheye_rotation_order_get_type (), DEFAULT_ROTATION_ORDER, param_flags)); g_object_class_install_property (object_class, PROP_ROTATION_X, g_param_spec_double ("rotation-x", "Rotation X", "Pitch (X-axis rotation) angle, in degrees; " "ignored in 'panorama' projection", -G_MAXDOUBLE, G_MAXDOUBLE, DEFAULT_ANGLE, param_flags)); g_object_class_install_property (object_class, PROP_ROTATION_Y, g_param_spec_double ("rotation-y", "Rotation Y", "Yaw (Y-axis rotation) angle, in degrees; " "ignored in 'panorama' projection", -G_MAXDOUBLE, G_MAXDOUBLE, DEFAULT_ANGLE, param_flags)); g_object_class_install_property (object_class, PROP_ROTATION_Z, g_param_spec_double ("rotation-z", "Rotation Z", "Roll (Z-axis rotation) angle, in degrees", -G_MAXDOUBLE, G_MAXDOUBLE, DEFAULT_ANGLE, param_flags)); g_object_class_install_property (object_class, PROP_INNER_RADIUS, g_param_spec_double ("inner-radius", "Inner Radius", "Normalized inner radius for cropping central area " "(0.0 = center, 1.0 = full crop). Only used in 'panorama' projection", 0.0, 1.0, DEFAULT_INNER_RADIUS, param_flags)); gst_element_class_add_static_pad_template (element_class, &sink_template); gst_element_class_add_static_pad_template (element_class, &src_template); gst_element_class_set_static_metadata (element_class, "Direct3D12 Fisheye Dewarp", "Filter/Converter/Video/Hardware", "Dewarping fisheye image", "Seungha Yang "); trans_class->passthrough_on_same_caps = FALSE; trans_class->stop = GST_DEBUG_FUNCPTR (gst_d3d12_fisheye_dewarp_stop); trans_class->propose_allocation = GST_DEBUG_FUNCPTR (gst_d3d12_fisheye_dewarp_propose_allocation); trans_class->decide_allocation = GST_DEBUG_FUNCPTR (gst_d3d12_fisheye_dewarp_decide_allocation); trans_class->transform_meta = GST_DEBUG_FUNCPTR (gst_d3d12_fisheye_dewarp_transform_meta); trans_class->generate_output = GST_DEBUG_FUNCPTR (gst_d3d12_fisheye_dewarp_generate_output); trans_class->transform = GST_DEBUG_FUNCPTR (gst_d3d12_fisheye_dewarp_transform); filter_class->set_info = GST_DEBUG_FUNCPTR (gst_d3d12_fisheye_dewarp_set_info); gst_type_mark_as_plugin_api (GST_TYPE_D3D12_SAMPLING_METHOD, (GstPluginAPIFlags) 0); GST_DEBUG_CATEGORY_INIT (gst_d3d12_fisheye_dewarp_debug, "d3d12fisheyedewarp", 0, "d3d12fisheyedewarp"); } static void gst_d3d12_fisheye_dewarp_init (GstD3D12FisheyeDewarp * self) { self->priv = new GstD3D12FisheyeDewarpPrivate (); } static void gst_d3d12_fisheye_dewarp_finalize (GObject * object) { auto self = GST_D3D12_FISHEYE_DEWARP (object); delete self->priv; G_OBJECT_CLASS (parent_class)->finalize (object); } static void update_double_value (GstD3D12FisheyeDewarp * self, double *old_val, const GValue * new_val) { auto priv = self->priv; auto tmp = g_value_get_double (new_val); if (tmp != *old_val) { priv->prop_updated = TRUE; *old_val = tmp; } } static void update_viewport_value (GstD3D12FisheyeDewarp * self, double *old_val, const GValue * new_val) { auto priv = self->priv; auto tmp = g_value_get_double (new_val); if (tmp != *old_val) { priv->viewport_updated = TRUE; *old_val = tmp; } } static void gst_d3d12_fisheye_dewarp_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec) { auto self = GST_D3D12_FISHEYE_DEWARP (object); auto priv = self->priv; std::lock_guard < std::recursive_mutex > lk (priv->lock); switch (prop_id) { case PROP_PROJ_TYPE: { auto type = (ProjectionType) g_value_get_enum (value); if (type != priv->proj_type) { priv->proj_type = type; priv->prop_updated = TRUE; } break; } case PROP_ROTATION_SPACE: { auto space = (RotationSpace) g_value_get_enum (value); if (space != priv->rotation_space) { priv->rotation_space = space; priv->prop_updated = TRUE; } break; } case PROP_CENTER_X: update_double_value (self, &priv->center[0], value); break; case PROP_CENTER_Y: update_double_value (self, &priv->center[1], value); break; case PROP_RADIUS_X: update_double_value (self, &priv->radius[0], value); break; case PROP_RADIUS_Y: update_double_value (self, &priv->radius[1], value); break; case PROP_VIEWPORT_X: update_viewport_value (self, &priv->viewport.x, value); break; case PROP_VIEWPORT_Y: update_viewport_value (self, &priv->viewport.y, value); break; case PROP_VIEWPORT_WIDTH: update_viewport_value (self, &priv->viewport.width, value); break; case PROP_VIEWPORT_HEIGHT: update_viewport_value (self, &priv->viewport.height, value); break; case PROP_ROI_X: update_double_value (self, &priv->roi.x, value); break; case PROP_ROI_Y: update_double_value (self, &priv->roi.y, value); break; case PROP_ROI_WIDTH: update_double_value (self, &priv->roi.width, value); break; case PROP_ROI_HEIGHT: update_double_value (self, &priv->roi.height, value); break; case PROP_FISHEYE_FOV: update_double_value (self, &priv->fisheye_fov, value); break; case PROP_VERTICAL_FOV: update_double_value (self, &priv->vertical_fov, value); break; case PROP_HORIZONTAL_FOV: update_double_value (self, &priv->horizontal_fov, value); break; case PROP_ROTATION_ORDER: { auto order = (RotationOrder) g_value_get_enum (value); if (order != priv->rotation_order) { priv->rotation_order = order; priv->prop_updated = TRUE; } break; } case PROP_ROTATION_X: update_double_value (self, &priv->rotation_x, value); break; case PROP_ROTATION_Y: update_double_value (self, &priv->rotation_y, value); break; case PROP_ROTATION_Z: update_double_value (self, &priv->rotation_z, value); break; case PROP_INNER_RADIUS: update_double_value (self, &priv->inner_radius, value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void gst_d3d12_fisheye_dewarp_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec) { auto self = GST_D3D12_FISHEYE_DEWARP (object); auto priv = self->priv; std::lock_guard < std::recursive_mutex > lk (priv->lock); switch (prop_id) { case PROP_PROJ_TYPE: g_value_set_enum (value, priv->proj_type); break; case PROP_ROTATION_SPACE: g_value_set_enum (value, priv->rotation_space); break; case PROP_CENTER_X: g_value_set_double (value, priv->center[0]); break; case PROP_CENTER_Y: g_value_set_double (value, priv->center[1]); break; case PROP_RADIUS_X: g_value_set_double (value, priv->radius[0]); break; case PROP_RADIUS_Y: g_value_set_double (value, priv->radius[1]); break; case PROP_VIEWPORT_X: g_value_set_double (value, priv->viewport.x); break; case PROP_VIEWPORT_Y: g_value_set_double (value, priv->viewport.y); break; case PROP_VIEWPORT_WIDTH: g_value_set_double (value, priv->viewport.width); break; case PROP_VIEWPORT_HEIGHT: g_value_set_double (value, priv->viewport.height); break; case PROP_ROI_X: g_value_set_double (value, priv->roi.x); break; case PROP_ROI_Y: g_value_set_double (value, priv->roi.y); break; case PROP_ROI_WIDTH: g_value_set_double (value, priv->roi.width); break; case PROP_ROI_HEIGHT: g_value_set_double (value, priv->roi.height); break; case PROP_FISHEYE_FOV: g_value_set_double (value, priv->fisheye_fov); break; case PROP_VERTICAL_FOV: g_value_set_double (value, priv->vertical_fov); break; case PROP_HORIZONTAL_FOV: g_value_set_double (value, priv->horizontal_fov); break; case PROP_ROTATION_ORDER: g_value_set_enum (value, priv->rotation_order); break; case PROP_ROTATION_X: g_value_set_double (value, priv->rotation_x); break; case PROP_ROTATION_Y: g_value_set_double (value, priv->rotation_y); break; case PROP_ROTATION_Z: g_value_set_double (value, priv->rotation_z); break; case PROP_INNER_RADIUS: g_value_set_double (value, priv->inner_radius); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static gboolean gst_d3d12_fisheye_dewarp_stop (GstBaseTransform * trans) { auto self = GST_D3D12_FISHEYE_DEWARP (trans); auto priv = self->priv; priv->ctx = nullptr; return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans); } static gboolean gst_d3d12_fisheye_dewarp_propose_allocation (GstBaseTransform * trans, GstQuery * decide_query, GstQuery * query) { auto filter = GST_D3D12_BASE_FILTER (trans); GstVideoInfo info; GstBufferPool *pool = nullptr; GstCaps *caps; guint n_pools, i; guint size; if (!GST_BASE_TRANSFORM_CLASS (parent_class)->propose_allocation (trans, decide_query, query)) { return FALSE; } gst_query_parse_allocation (query, &caps, nullptr); if (!caps) return FALSE; if (!gst_video_info_from_caps (&info, caps)) { GST_ERROR_OBJECT (filter, "Invalid caps %" GST_PTR_FORMAT, caps); return FALSE; } n_pools = gst_query_get_n_allocation_pools (query); for (i = 0; i < n_pools; i++) { gst_query_parse_nth_allocation_pool (query, i, &pool, nullptr, nullptr, nullptr); if (pool) { if (!GST_IS_D3D12_BUFFER_POOL (pool)) { gst_clear_object (&pool); } else { auto dpool = GST_D3D12_BUFFER_POOL (pool); if (!gst_d3d12_device_is_equal (dpool->device, filter->device)) gst_clear_object (&pool); } } } if (!pool) pool = gst_d3d12_buffer_pool_new (filter->device); auto config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META); auto d3d12_params = gst_buffer_pool_config_get_d3d12_allocation_params (config); if (!d3d12_params) { d3d12_params = gst_d3d12_allocation_params_new (filter->device, &info, GST_D3D12_ALLOCATION_FLAG_DEFAULT, D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS, D3D12_HEAP_FLAG_NONE); } else { gst_d3d12_allocation_params_set_resource_flags (d3d12_params, D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS); gst_d3d12_allocation_params_unset_resource_flags (d3d12_params, D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE); } gst_buffer_pool_config_set_d3d12_allocation_params (config, d3d12_params); gst_d3d12_allocation_params_free (d3d12_params); /* size will be updated by d3d12 buffer pool */ gst_buffer_pool_config_set_params (config, caps, 0, 0, 0); if (!gst_buffer_pool_set_config (pool, config)) { GST_ERROR_OBJECT (filter, "failed to set config"); gst_object_unref (pool); return FALSE; } gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, nullptr); gst_query_add_allocation_meta (query, GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE, nullptr); /* d3d12 buffer pool will update buffer size based on allocated texture, * get size from config again */ config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr, nullptr); gst_structure_free (config); gst_query_add_allocation_pool (query, pool, size, 0, 0); gst_object_unref (pool); return TRUE; } static gboolean gst_d3d12_fisheye_dewarp_decide_allocation (GstBaseTransform * trans, GstQuery * query) { auto filter = GST_D3D12_BASE_FILTER (trans); GstCaps *outcaps = nullptr; GstBufferPool *pool = nullptr; guint size, min = 0, max = 0; GstStructure *config; gboolean update_pool = FALSE; GstVideoInfo info; gst_query_parse_allocation (query, &outcaps, nullptr); if (!outcaps) return FALSE; if (!gst_video_info_from_caps (&info, outcaps)) { GST_ERROR_OBJECT (filter, "Invalid caps %" GST_PTR_FORMAT, outcaps); return FALSE; } GstD3D12Format device_format; if (!gst_d3d12_device_get_format (filter->device, GST_VIDEO_INFO_FORMAT (&info), &device_format)) { GST_ERROR_OBJECT (filter, "Couldn't get device foramt"); return FALSE; } size = GST_VIDEO_INFO_SIZE (&info); if (gst_query_get_n_allocation_pools (query) > 0) { gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max); if (pool) { if (!GST_IS_D3D12_BUFFER_POOL (pool)) { gst_clear_object (&pool); } else { auto dpool = GST_D3D12_BUFFER_POOL (pool); if (!gst_d3d12_device_is_equal (dpool->device, filter->device)) gst_clear_object (&pool); } } update_pool = TRUE; } if (!pool) pool = gst_d3d12_buffer_pool_new (filter->device); config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META); D3D12_RESOURCE_FLAGS resource_flags = D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS; if ((device_format.format_flags & GST_D3D12_FORMAT_FLAG_OUTPUT_UAV) == GST_D3D12_FORMAT_FLAG_OUTPUT_UAV) { resource_flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; } if ((device_format.support1 & D3D12_FORMAT_SUPPORT1_RENDER_TARGET) == D3D12_FORMAT_SUPPORT1_RENDER_TARGET) { resource_flags |= D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET; } auto d3d12_params = gst_buffer_pool_config_get_d3d12_allocation_params (config); if (!d3d12_params) { d3d12_params = gst_d3d12_allocation_params_new (filter->device, &info, GST_D3D12_ALLOCATION_FLAG_DEFAULT, resource_flags, D3D12_HEAP_FLAG_SHARED); } else { gst_d3d12_allocation_params_set_resource_flags (d3d12_params, resource_flags); } gst_buffer_pool_config_set_d3d12_allocation_params (config, d3d12_params); gst_d3d12_allocation_params_free (d3d12_params); gst_buffer_pool_config_set_params (config, outcaps, size, min, max); gst_buffer_pool_set_config (pool, config); /* d3d12 buffer pool will update buffer size based on allocated texture, * get size from config again */ config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr, nullptr); gst_structure_free (config); if (update_pool) gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max); else gst_query_add_allocation_pool (query, pool, size, min, max); gst_object_unref (pool); return GST_BASE_TRANSFORM_CLASS (parent_class)->decide_allocation (trans, query); } static HRESULT gst_d3d12_fisheye_dewarp_get_rs_blob (GstD3D12Device * device, ID3DBlob ** blob) { static ID3DBlob *rs_blob = nullptr; static HRESULT hr = S_OK; GST_D3D12_CALL_ONCE_BEGIN { D3D12_VERSIONED_ROOT_SIGNATURE_DESC desc = { }; CD3DX12_ROOT_PARAMETER root_params[2]; CD3DX12_DESCRIPTOR_RANGE range_uav; root_params[0].InitAsConstants (sizeof (DewarpConstBuf) / 4, 0); range_uav.Init (D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 1, 0); root_params[1].InitAsDescriptorTable (1, &range_uav); CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC::Init_1_0 (desc, 2, root_params, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS | D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS | D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS | D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS); ComPtr < ID3DBlob > error_blob; hr = D3DX12SerializeVersionedRootSignature (&desc, D3D_ROOT_SIGNATURE_VERSION_1_0, &rs_blob, &error_blob); if (!gst_d3d12_result (hr, device)) { const gchar *error_msg = nullptr; if (error_blob) error_msg = (const gchar *) error_blob->GetBufferPointer (); GST_ERROR_OBJECT (device, "Couldn't serialize rs, hr: 0x%x, error detail: %s", (guint) hr, GST_STR_NULL (error_msg)); } } GST_D3D12_CALL_ONCE_END; if (rs_blob) { *blob = rs_blob; rs_blob->AddRef (); } return hr; } static inline float fmod_angle (double angle) { return (float) fmod (fmod (angle, 360.0f) + 360.0f, 360.0f); } static gboolean gst_d3d12_fisheye_dewarp_update_cbuf (GstD3D12FisheyeDewarp * self) { auto priv = self->priv; if (!priv->prop_updated) return TRUE; priv->cbuf.fisheyeCenter.x = (FLOAT) priv->center[0]; priv->cbuf.fisheyeCenter.y = (FLOAT) priv->center[1]; priv->cbuf.fisheyeRadius.x = (FLOAT) priv->radius[0]; priv->cbuf.fisheyeRadius.y = (FLOAT) priv->radius[1]; priv->cbuf.maxAngle = XMConvertToRadians (fmod_angle (priv->fisheye_fov) * 0.5f); priv->cbuf.horizontalFOV = XMConvertToRadians (fmod_angle (priv->horizontal_fov)); priv->cbuf.verticalFOV = XMConvertToRadians (fmod_angle (priv->vertical_fov)); priv->cbuf.roiOffset.x = (FLOAT) priv->roi.x; priv->cbuf.roiOffset.y = (FLOAT) priv->roi.y; priv->cbuf.roiScale.x = (FLOAT) priv->roi.width; priv->cbuf.roiScale.y = (FLOAT) priv->roi.height; priv->cbuf.innerRadius = priv->inner_radius; priv->cbuf.invFocalLenX = tanf (priv->cbuf.horizontalFOV * 0.5f); priv->cbuf.invFocalLenY = tanf (priv->cbuf.verticalFOV * 0.5f); auto pitch_angle = XMConvertToRadians (fmod_angle (priv->rotation_x)); auto yaw_angle = XMConvertToRadians (fmod_angle (priv->rotation_y)); auto roll_angle = XMConvertToRadians (fmod_angle (priv->rotation_z)); priv->cbuf.rollAngle = roll_angle; auto rx = XMMatrixRotationX (pitch_angle); auto ry = XMMatrixRotationY (yaw_angle); auto rz = XMMatrixRotationZ (roll_angle); XMMATRIX m = XMMatrixIdentity (); if (priv->rotation_space == ROTATION_SPACE_WORLD) { switch (priv->rotation_order) { case ROT_XYZ: m = rx * ry * rz; break; case ROT_XZY: m = rx * rz * ry; break; case ROT_YXZ: m = ry * rx * rz; break; case ROT_YZX: m = ry * rz * rx; break; case ROT_ZXY: m = rz * rx * ry; break; case ROT_ZYX: m = rz * ry * rx; break; } } else { switch (priv->rotation_order) { case ROT_XYZ: m = rz * ry * rx; break; case ROT_XZY: m = ry * rz * rx; break; case ROT_YXZ: m = rz * rx * ry; break; case ROT_YZX: m = rx * rz * ry; break; case ROT_ZXY: m = ry * rx * rz; break; case ROT_ZYX: m = rx * ry * rz; break; } } XMFLOAT3X3 mat3x3; XMStoreFloat3x3 (&mat3x3, m); priv->cbuf.RotationMatrixRow0 = XMFLOAT4 (mat3x3._11, mat3x3._12, mat3x3._13, 0.0f); priv->cbuf.RotationMatrixRow1 = XMFLOAT4 (mat3x3._21, mat3x3._22, mat3x3._23, 0.0f); priv->cbuf.RotationMatrixRow2 = XMFLOAT4 (mat3x3._31, mat3x3._32, mat3x3._33, 0.0f); return TRUE; } static void get_viewport (GstD3D12FisheyeDewarp * self, GstVideoRectangle * viewport) { auto priv = self->priv; if (priv->original_viewport.w > 0 && priv->original_viewport.h > 0) { double x = priv->viewport.x; double y = priv->viewport.y; double w = priv->viewport.width; double h = priv->viewport.height; /* Ensure normalized coordinate */ x = CLAMP (x, 0.0, 1.0); y = CLAMP (y, 0.0, 1.0); w = CLAMP (w, 0.0, 1.0); h = CLAMP (h, 0.0, 1.0); /* Scale to real viewport size */ gint xi = (gint) round ((double) priv->original_viewport.w * x) + priv->original_viewport.x; gint yi = (gint) round ((double) priv->original_viewport.h * y) + priv->original_viewport.y; gint wi = (gint) round ((double) priv->original_viewport.w * w); gint hi = (gint) round ((double) priv->original_viewport.h * h); viewport->x = xi; viewport->y = yi; viewport->w = wi; viewport->h = hi; } else { viewport->x = 0; viewport->y = 0; viewport->w = 0; viewport->h = 0; } } static gboolean gst_d3d12_fisheye_dewarp_set_info (GstD3D12BaseFilter * filter, GstCaps * incaps, GstVideoInfo * in_info, GstCaps * outcaps, GstVideoInfo * out_info) { auto self = GST_D3D12_FISHEYE_DEWARP (filter); auto priv = self->priv; std::lock_guard < std::recursive_mutex > lk (priv->lock); if (priv->ctx) { if (!gst_d3d12_device_is_equal (priv->ctx->device, filter->device)) { priv->ctx = nullptr; } else { gst_d3d12_device_fence_wait (priv->ctx->device, D3D12_COMMAND_LIST_TYPE_DIRECT, priv->ctx->fence_val); gst_clear_object (&priv->ctx->conv); } } if (priv->ctx && priv->ctx->uv_remap) { auto desc = GetDesc (priv->ctx->uv_remap); if ((gint) desc.Width != in_info->width || (gint) desc.Height != in_info->height) { priv->ctx->uv_remap = nullptr; } } if (!priv->ctx) { auto ctx = std::make_shared < DewarpContext > (); ctx->device = (GstD3D12Device *) gst_object_ref (filter->device); auto device = gst_d3d12_device_get_device_handle (filter->device); ctx->ca_pool = gst_d3d12_cmd_alloc_pool_new (device, D3D12_COMMAND_LIST_TYPE_DIRECT); D3D12_DESCRIPTOR_HEAP_DESC desc_heap_desc = { }; desc_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV; desc_heap_desc.NumDescriptors = 1; desc_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE; ctx->desc_pool = gst_d3d12_desc_heap_pool_new (device, &desc_heap_desc); ctx->cq = gst_d3d12_device_get_cmd_queue (ctx->device, D3D12_COMMAND_LIST_TYPE_DIRECT); ctx->cq_fence = gst_d3d12_cmd_queue_get_fence_handle (ctx->cq); ComPtr < ID3DBlob > rs_blob; auto hr = gst_d3d12_fisheye_dewarp_get_rs_blob (filter->device, &rs_blob); if (!gst_d3d12_result (hr, filter->device)) return FALSE; hr = device->CreateRootSignature (0, rs_blob->GetBufferPointer (), rs_blob->GetBufferSize (), IID_PPV_ARGS (&ctx->rs)); if (!gst_d3d12_result (hr, filter->device)) { GST_ERROR_OBJECT (self, "Couldn't create root signature"); return FALSE; } D3D12_COMPUTE_PIPELINE_STATE_DESC pso_desc = { }; GstD3DShaderByteCode cs_code; if (!gst_d3d_plugin_shader_get_cs_blob (GST_D3D_PLUGIN_CS_FISHEYE_EQUIRECT, GST_D3D_SM_5_0, &cs_code)) { GST_ERROR_OBJECT (self, "Couldn't get compute shader bytecode"); return FALSE; } pso_desc.pRootSignature = ctx->rs.Get (); pso_desc.CS.pShaderBytecode = cs_code.byte_code; pso_desc.CS.BytecodeLength = cs_code.byte_code_len; hr = device->CreateComputePipelineState (&pso_desc, IID_PPV_ARGS (&ctx->pso_equirect)); if (!gst_d3d12_result (hr, filter->device)) { GST_ERROR_OBJECT (self, "Couldn't create PSO"); return FALSE; } if (!gst_d3d_plugin_shader_get_cs_blob (GST_D3D_PLUGIN_CS_FISHEYE_PANORAMA, GST_D3D_SM_5_0, &cs_code)) { GST_ERROR_OBJECT (self, "Couldn't get compute shader bytecode"); return FALSE; } pso_desc.CS.pShaderBytecode = cs_code.byte_code; pso_desc.CS.BytecodeLength = cs_code.byte_code_len; hr = device->CreateComputePipelineState (&pso_desc, IID_PPV_ARGS (&ctx->pso_panorama)); if (!gst_d3d12_result (hr, filter->device)) { GST_ERROR_OBJECT (self, "Couldn't create PSO"); return FALSE; } if (!gst_d3d_plugin_shader_get_cs_blob (GST_D3D_PLUGIN_CS_FISHEYE_PERSPECTIVE, GST_D3D_SM_5_0, &cs_code)) { GST_ERROR_OBJECT (self, "Couldn't get compute shader bytecode"); return FALSE; } pso_desc.CS.pShaderBytecode = cs_code.byte_code; pso_desc.CS.BytecodeLength = cs_code.byte_code_len; hr = device->CreateComputePipelineState (&pso_desc, IID_PPV_ARGS (&ctx->pso_perspective)); if (!gst_d3d12_result (hr, filter->device)) { GST_ERROR_OBJECT (self, "Couldn't create PSO"); return FALSE; } priv->ctx = std::move (ctx); } auto & ctx = priv->ctx; if (!ctx->uv_remap) { D3D12_HEAP_PROPERTIES heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT); D3D12_RESOURCE_DESC desc = CD3DX12_RESOURCE_DESC::Tex2D (DXGI_FORMAT_R16G16B16A16_UNORM, in_info->width, in_info->height, 1, 1, 1, 0, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS | D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS); auto device = gst_d3d12_device_get_device_handle (ctx->device); auto hr = device->CreateCommittedResource (&heap_prop, gst_d3d12_device_non_zeroed_supported (ctx->device) ? D3D12_HEAP_FLAG_CREATE_NOT_ZEROED : D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_COMMON, nullptr, IID_PPV_ARGS (&ctx->uv_remap)); if (!gst_d3d12_result (hr, ctx->device)) { GST_ERROR_OBJECT (self, "Couldn't create LUT texture"); return FALSE; } } ctx->conv = gst_d3d12_converter_new (ctx->device, nullptr, in_info, out_info, nullptr, nullptr, nullptr); priv->original_viewport.x = 0; priv->original_viewport.y = 0; priv->original_viewport.w = out_info->width; priv->original_viewport.h = out_info->height; GstVideoRectangle viewport; get_viewport (self, &viewport); gst_d3d12_converter_update_viewport (ctx->conv, viewport.x, viewport.y, viewport.w, viewport.h); ctx->dispatch_x = (in_info->width + 7) / 8; ctx->dispatch_y = (in_info->height + 7) / 8; /* need to build LUT later */ priv->prop_updated = TRUE; priv->viewport_updated = FALSE; return TRUE; } static gboolean gst_d3d12_fisheye_dewarp_transform_meta (GstBaseTransform * trans, GstBuffer * outbuf, GstMeta * meta, GstBuffer * inbuf) { if (meta->info->api == GST_VIDEO_CROP_META_API_TYPE) return FALSE; return GST_BASE_TRANSFORM_CLASS (parent_class)->transform_meta (trans, outbuf, meta, inbuf); } static GstFlowReturn gst_d3d12_fisheye_dewarp_generate_output (GstBaseTransform * trans, GstBuffer ** buffer) { auto self = GST_D3D12_FISHEYE_DEWARP (trans); auto priv = self->priv; std::lock_guard < std::recursive_mutex > lk (priv->lock); if (!trans->queued_buf) return GST_FLOW_OK; if (priv->proj_type != PROJECTION_PASSTHROUGH) { return GST_BASE_TRANSFORM_CLASS (parent_class)->generate_output (trans, buffer); } *buffer = trans->queued_buf; trans->queued_buf = nullptr; return GST_FLOW_OK; } static GstFlowReturn gst_d3d12_fisheye_dewarp_transform (GstBaseTransform * trans, GstBuffer * inbuf, GstBuffer * outbuf) { auto self = GST_D3D12_FISHEYE_DEWARP (trans); auto priv = self->priv; GstD3D12CmdAlloc *gst_ca; GstD3D12FenceData *fence_data; auto ctx = priv->ctx; HRESULT hr; std::lock_guard < std::recursive_mutex > lk (priv->lock); g_assert (priv->proj_type != PROJECTION_PASSTHROUGH); if (!ctx) { GST_ERROR_OBJECT (self, "Context is not configured"); return GST_FLOW_ERROR; } if (!gst_d3d12_fisheye_dewarp_update_cbuf (self)) { GST_ERROR_OBJECT (self, "Couldn't update constant buffer"); return GST_FLOW_ERROR; } auto device = gst_d3d12_device_get_device_handle (ctx->device); gst_d3d12_fence_data_pool_acquire (priv->fence_data_pool, &fence_data); if (!gst_d3d12_cmd_alloc_pool_acquire (ctx->ca_pool, &gst_ca)) { GST_ERROR_OBJECT (self, "Couldn't acquire command allocator"); gst_d3d12_fence_data_unref (fence_data); return GST_FLOW_ERROR; } auto ca = gst_d3d12_cmd_alloc_get_handle (gst_ca); gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_MINI_OBJECT (gst_ca)); hr = ca->Reset (); if (!gst_d3d12_result (hr, ctx->device)) { GST_ERROR_OBJECT (self, "Couldn't reset command allocator"); gst_d3d12_fence_data_unref (fence_data); return GST_FLOW_ERROR; } if (!ctx->cl) { hr = device->CreateCommandList (0, D3D12_COMMAND_LIST_TYPE_DIRECT, ca, nullptr, IID_PPV_ARGS (&priv->ctx->cl)); } else { hr = ctx->cl->Reset (ca, nullptr); } if (!gst_d3d12_result (hr, ctx->device)) { GST_ERROR_OBJECT (self, "Couldn't reset command list"); gst_d3d12_fence_data_unref (fence_data); return GST_FLOW_ERROR; } if (priv->prop_updated) { GstD3D12DescHeap *heap; if (!gst_d3d12_desc_heap_pool_acquire (ctx->desc_pool, &heap)) { GST_ERROR_OBJECT (self, "Couldn't acquire descriptor heap"); gst_d3d12_fence_data_unref (fence_data); return GST_FLOW_ERROR; } auto heap_handle = gst_d3d12_desc_heap_get_handle (heap); gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_MINI_OBJECT (heap)); auto device = gst_d3d12_device_get_device_handle (ctx->device); auto cpu_handle = GetCPUDescriptorHandleForHeapStart (heap_handle); D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc = { }; uav_desc.Format = DXGI_FORMAT_R16G16B16A16_UNORM; uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D; device->CreateUnorderedAccessView (ctx->uv_remap.Get (), nullptr, &uav_desc, cpu_handle); ID3D12DescriptorHeap *heaps[] = { heap_handle }; ctx->cl->SetComputeRootSignature (ctx->rs.Get ()); switch (priv->proj_type) { case PROJECTION_EQUIRECT: ctx->cl->SetPipelineState (ctx->pso_equirect.Get ()); break; case PROJECTION_PANORAMA: ctx->cl->SetPipelineState (ctx->pso_panorama.Get ()); break; case PROJECTION_PERSPECTIVE: ctx->cl->SetPipelineState (ctx->pso_perspective.Get ()); break; default: g_assert_not_reached (); return GST_FLOW_ERROR; } ctx->cl->SetDescriptorHeaps (1, heaps); ctx->cl->SetComputeRoot32BitConstants (0, sizeof (DewarpConstBuf) / 4, &priv->cbuf, 0); ctx->cl->SetComputeRootDescriptorTable (1, GetGPUDescriptorHandleForHeapStart (heap_handle)); ctx->cl->Dispatch (ctx->dispatch_x, ctx->dispatch_y, 1); D3D12_RESOURCE_BARRIER barrier = CD3DX12_RESOURCE_BARRIER::Transition (ctx->uv_remap.Get (), D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE); ctx->cl->ResourceBarrier (1, &barrier); priv->prop_updated = FALSE; } gst_d3d12_converter_set_remap (ctx->conv, ctx->uv_remap.Get ()); if (priv->viewport_updated) { GstVideoRectangle viewport; get_viewport (self, &viewport); gst_d3d12_converter_update_viewport (ctx->conv, viewport.x, viewport.y, viewport.w, viewport.h); priv->viewport_updated = FALSE; } if (!gst_d3d12_converter_convert_buffer (ctx->conv, inbuf, outbuf, fence_data, ctx->cl.Get (), TRUE)) { GST_ERROR_OBJECT (self, "Couldn't convert buffer"); gst_d3d12_fence_data_unref (fence_data); return GST_FLOW_ERROR; } hr = ctx->cl->Close (); if (!gst_d3d12_result (hr, ctx->device)) { gst_d3d12_fence_data_unref (fence_data); GST_ERROR_OBJECT (self, "Couldn't close command list"); return GST_FLOW_ERROR; } ID3D12CommandList *cl[] = { ctx->cl.Get () }; gst_d3d12_cmd_queue_execute_command_lists (ctx->cq, 1, cl, &ctx->fence_val); gst_d3d12_cmd_queue_set_notify (ctx->cq, ctx->fence_val, FENCE_NOTIFY_MINI_OBJECT (fence_data)); gst_d3d12_buffer_set_fence (outbuf, ctx->cq_fence, ctx->fence_val, FALSE); return GST_FLOW_OK; }