eglglessink: GLSL: Drop unneded nxy vec2
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@ -225,8 +225,7 @@ static const char *frag_AYUV_prog = {
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"void main(void) {"
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" float r,g,b;"
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" vec3 yuv;"
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" vec2 nxy = opos.xy;"
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" yuv = texture2D(tex,nxy).gba;"
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" yuv = texture2D(tex,opos.xy).gba;"
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" yuv += offset;"
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" r = dot(yuv, rcoeff);"
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" g = dot(yuv, gcoeff);"
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