d3d12: Fix docs annotations
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/9053>
This commit is contained in:
parent
2dc485823c
commit
ac49baabb6
@ -1544,7 +1544,7 @@ gst_d3d12_device_get_queue_unchecked (GstD3D12Device * device,
|
||||
*
|
||||
* Gets fence handle of command queue
|
||||
*
|
||||
* Returns: (transfer none): ID3D12Fence handle
|
||||
* Returns: (transfer none) (nullable): ID3D12Fence handle
|
||||
*
|
||||
* Since: 1.26
|
||||
*/
|
||||
@ -1598,7 +1598,7 @@ gst_d3d12_device_get_format (GstD3D12Device * device,
|
||||
*
|
||||
* Gets #GstD3D12CmdQueue corresponding to @queue_type
|
||||
*
|
||||
* Returns: (transfer none): a #GstD3D12CmdQueue
|
||||
* Returns: (transfer none) (nullable): a #GstD3D12CmdQueue
|
||||
*
|
||||
* Since: 1.26
|
||||
*/
|
||||
|
@ -683,14 +683,14 @@ gst_d3d12_memory_init_once (void)
|
||||
* gst_d3d12_memory_get_resource_handle:
|
||||
* @mem: a #GstD3D12Memory
|
||||
*
|
||||
* Returns: (transfer none) (nullable): ID3D12Resource handle
|
||||
* Returns: (transfer none): ID3D12Resource handle
|
||||
*
|
||||
* Since: 1.26
|
||||
*/
|
||||
ID3D12Resource *
|
||||
gst_d3d12_memory_get_resource_handle (GstD3D12Memory * mem)
|
||||
{
|
||||
g_return_val_if_fail (gst_is_d3d12_memory (GST_MEMORY_CAST (mem)), FALSE);
|
||||
g_return_val_if_fail (gst_is_d3d12_memory (GST_MEMORY_CAST (mem)), nullptr);
|
||||
|
||||
return mem->priv->resource.Get ();
|
||||
}
|
||||
@ -980,7 +980,7 @@ gst_d3d12_memory_get_nt_handle_unlocked (GstD3D12Memory * mem, HANDLE * handle)
|
||||
/**
|
||||
* gst_d3d12_memory_get_nt_handle:
|
||||
* @mem: a #GstD3D12Memory
|
||||
* @handle: (out) (transfer none) a sharable NT handle
|
||||
* @handle: (out) (transfer none): a sharable NT handle
|
||||
*
|
||||
* Gets NT handle created via ID3D12Device::CreateSharedHandle().
|
||||
* Returned NT handle is owned by @mem, thus caller should not close
|
||||
@ -1929,7 +1929,7 @@ gst_d3d12_pool_allocator_acquire_memory_internal (GstD3D12PoolAllocator * self,
|
||||
* @heap_flags: a D3D12_HEAP_FLAGS
|
||||
* @desc: a D3D12_RESOURCE_DESC
|
||||
* @initial_state: initial resource state
|
||||
* @optimized_clear_value: (allow-none) optimized clear value
|
||||
* @optimized_clear_value: (allow-none): optimized clear value
|
||||
*
|
||||
* Returns: (transfer full) (nullable): a new #GstD3D12PoolAllocator instance
|
||||
*
|
||||
|
Loading…
x
Reference in New Issue
Block a user