eglglessink: Add float precision specifier to fragment shader
This is required by GLES and fixes compilation of fragment shader prog.
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@ -147,7 +147,8 @@ static const char *vert_prog = {
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};
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};
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static const char *frag_prog = {
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static const char *frag_prog = {
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"varying vec2 opos;"
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"precision mediump float;"
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"varying vec2 opos;"
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"uniform sampler2D tex;"
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"uniform sampler2D tex;"
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"void main(void)"
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"void main(void)"
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"{"
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"{"
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