From 12d66a7d5472b3bbd2c9718a9064a895e3301a69 Mon Sep 17 00:00:00 2001 From: "Reynaldo H. Verdejo Pinochet" Date: Mon, 17 Sep 2012 10:56:14 -0300 Subject: [PATCH] eglglessink: Add float precision specifier to fragment shader This is required by GLES and fixes compilation of fragment shader prog. --- ext/eglgles/gsteglglessink.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/ext/eglgles/gsteglglessink.c b/ext/eglgles/gsteglglessink.c index bd7f6682ad..acfe981105 100644 --- a/ext/eglgles/gsteglglessink.c +++ b/ext/eglgles/gsteglglessink.c @@ -147,7 +147,8 @@ static const char *vert_prog = { }; static const char *frag_prog = { - "varying vec2 opos;" + "precision mediump float;" + "varying vec2 opos;" "uniform sampler2D tex;" "void main(void)" "{"