#include "gui/model/Model.hpp"
#include "params.h"
#include "vehicle.h"
#include "vehicle_state.h"
#include <common/TouchGFXInit.hpp>
#include <gui_generated/common/SimConstants.hpp>
#include <platform/driver/touch/SDL2TouchController.hpp>
#include <platform/hal/simulator/sdl2/HALSDL2.hpp>
#include <simulator/mainBase.hpp>
#include <stdlib.h>
#include <touchgfx/hal/NoDMA.hpp>
#include <touchgfx/lcd/LCD.hpp>

using namespace touchgfx;

#ifdef __linux__
int main(int argc, char **argv) {
#else
#include <shellapi.h>
#ifdef _UNICODE
#error Cannot run in unicode mode
#endif
int CALLBACK WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
                     LPSTR lpCmdLine, int nCmdShow) {
  int argc;
  char **argv = touchgfx::HALSDL2::getArgv(&argc);
#endif

  touchgfx::NoDMA dma; // For windows/linux, DMA transfers are simulated
  LCD &lcd = setupLCD();
  touchgfx::SDL2TouchController tc;

  touchgfx::HAL &hal = touchgfx::touchgfx_generic_init<touchgfx::HALSDL2>(
      dma, lcd, tc, SIM_WIDTH, SIM_HEIGHT, 0, 0);

  setupSimulator(argc, argv, hal);

  // Ensure there is a console window to print to using printf() or
  // std::cout, and read from using e.g. fgets or std::cin.
  // Alternatively, instead of using printf(), always use
  // touchgfx_printf() which will ensure there is a console to write
  // to.
  // touchgfx_enable_stdio();

  touchgfx::HAL::getInstance()->taskEntry(); // Never returns

  return EXIT_SUCCESS;
}

// Stubs
extern "C" {
VehicleState vehicle_state;
void params_dec(ParamType param) {}
void params_inc(ParamType param) {}
void params_broadcast(ParamType param) {}
void vehicle_select_mission(Mission mission) {}
Params params;
}