Use TouchGFX
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/* DO NOT EDIT THIS FILE */
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/* This file is autogenerated by the text-database code generator */
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#ifndef TOUCHGFX_TEXTKEYSANDLANGUAGES_HPP
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#define TOUCHGFX_TEXTKEYSANDLANGUAGES_HPP
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enum LANGUAGES
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{
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GB,
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NUMBER_OF_LANGUAGES
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};
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enum TEXTS
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{
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T___SINGLEUSE_6GPV,
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NUMBER_OF_TEXT_KEYS
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};
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#endif // TOUCHGFX_TEXTKEYSANDLANGUAGES_HPP
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21
TouchGFX/generated/texts/include/texts/TypedTextDatabase.hpp
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21
TouchGFX/generated/texts/include/texts/TypedTextDatabase.hpp
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/* DO NOT EDIT THIS FILE */
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/* This file is autogenerated by the text-database code generator */
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#ifndef TOUCHGFX_TYPEDTEXTDATABASE_HPP
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#define TOUCHGFX_TYPEDTEXTDATABASE_HPP
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#include <touchgfx/hal/Types.hpp>
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#include <touchgfx/TypedText.hpp>
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namespace TypedTextDatabase
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{
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class TypedTextData;
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const touchgfx::TypedText::TypedTextData* getInstance(touchgfx::LanguageId id);
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const touchgfx::TypedText::TypedTextData* getInstance();
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const touchgfx::Font** getFonts();
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const touchgfx::Font* setFont(touchgfx::FontId fontId, const touchgfx::Font*);
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void resetFont(touchgfx::FontId fontId);
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uint16_t getInstanceSize();
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} // namespace TypedTextDatabase
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#endif // TOUCHGFX_TYPEDTEXTDATABASE_HPP
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