Use TouchGFX

This commit is contained in:
2023-03-06 21:21:00 +01:00
parent 2cadbff590
commit 8a2bdc347c
1214 changed files with 358250 additions and 87 deletions

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<DisableFastUpToDateCheck>true</DisableFastUpToDateCheck>
</PropertyGroup>
<PropertyGroup>
<LocalDebuggerEnvironment>PATH=$(TouchGFXReleasePath)\lib\sdl\win32</LocalDebuggerEnvironment>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(ApplicationRoot)\gui\include;$(ApplicationRoot)\generated\images\include;$(ApplicationRoot)\generated\bitmaps\include;$(ApplicationRoot)\generated\fonts\include;$(ApplicationRoot)\generated\texts\include;$(ApplicationRoot)\generated\videos\include;$(ApplicationRoot)\generated\gui_generated\include;$(ApplicationRoot)\generated\simulator\include;$(TouchGFXReleasePath)\framework\common\include;$(TouchGFXReleasePath)\framework\mvp\include;$(TouchGFXReleasePath)\framework\include\platform\hal\simulator\sdl\vendor\win32;$(TouchGFXReleasePath)\framework\platform\hal\simulator\sdl\3rdparty\sdl\include\win32;$(TouchGFXReleasePath)\3rdparty\libjpeg\include;$(TouchGFXReleasePath)\framework\include</AdditionalIncludeDirectories>
<AdditionalOptions>$(UseBPPOption)</AdditionalOptions>
<PreprocessorDefinitions>SIMULATOR;_ITERATOR_DEBUG_LEVEL=0</PreprocessorDefinitions>
<DisableSpecificWarnings>4355</DisableSpecificWarnings>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Link>
<AdditionalDependencies>$(TouchGFXReleasePath)\lib\sdl\win32\SDL.lib;$(TouchGFXReleasePath)\lib\sdl\win32\SDLmain.lib;$(TouchGFXReleasePath)\lib\sdl\win32\SDL_image.lib;$(TouchGFXReleasePath)\3rdparty\libjpeg\lib\win32\libjpeg-8.lib;$(TouchGFXReleasePath)\lib\win\msvs\libtouchgfx_$(PlatformToolset)_debug.lib;user32.lib;shell32.lib</AdditionalDependencies>
<AdditionalOptions>/NODEFAULTLIB:msvcrt.lib</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Link>
<AdditionalDependencies>$(TouchGFXReleasePath)\lib\sdl\win32\SDL.lib;$(TouchGFXReleasePath)\lib\sdl\win32\SDLmain.lib;$(TouchGFXReleasePath)\lib\sdl\win32\SDL_image.lib;$(TouchGFXReleasePath)\lib\win\msvs\libtouchgfx_$(PlatformToolset).lib;user32.lib;shell32.lib</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup />
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<AllGeneratedFolders Include="$(ApplicationRoot)\generated\fonts;$(ApplicationRoot)\generated\images;$(ApplicationRoot)\generated\texts;$(ApplicationRoot)\generated\videos" />
</ItemGroup>
<ItemGroup>
<ImageConvertExecutable Include="$(TouchGFXReleasePath)\framework\tools\imageconvert\build\msvs\ImageConvert.exe" />
</ItemGroup>
<PropertyGroup>
<UseBPPOption>/DUSE_BPP=$(UseBPP)</UseBPPOption>
</PropertyGroup>
<PropertyGroup Condition="'$(LCD)'!=''">
<LCDOption>/D$(LCD)</LCDOption>
</PropertyGroup>
<PropertyGroup Condition="'$(LCD)'==''">
<LCDOption/>
</PropertyGroup>
<PropertyGroup>
<touchgfx_env Condition="'$(TouchGFXEnvPath)'==''">$(TouchGFXReleasePath)\..\env</touchgfx_env>
<touchgfx_env Condition="'$(TouchGFXEnvPath)'!=''">$(TouchGFXEnvPath)</touchgfx_env>
</PropertyGroup>
<Target Name="GenerateBitmapDatabaseFiles" BeforeTargets="ClCompile">
<Message Text="Converting images" />
<Exec Command="echo Converting images" />
<Exec Command="&quot;%(ImageConvertExecutable.FullPath)&quot; -r assets\images -w generated\images" WorkingDirectory="$(ApplicationRoot)" />
</Target>
<Target Name="GenerateTextsAndFontsFiles" BeforeTargets="ClCompile">
<Message Text="Converting texts and fonts" />
<Exec Command="echo Converting texts and fonts" />
<Exec Command="&quot;$(touchgfx_env)\MinGW\msys\1.0\Ruby30-x64\bin\ruby.exe&quot; &quot;$(TouchGFXReleasePath)\framework\tools\textconvert\main.rb&quot; &quot;$(ApplicationRoot)\assets\texts\texts.xml&quot; &quot;$(TouchGFXReleasePath)\framework\tools\fontconvert\build\win\fontconvert.out&quot; &quot;$(ApplicationRoot)\generated\fonts&quot; &quot;$(ApplicationRoot)\generated\texts&quot; &quot;$(ApplicationRoot)\assets\fonts&quot; &quot;$(ApplicationRoot)&quot;" />
</Target>
<Target Name="GenerateVideos" BeforeTargets="ClCompile">
<Message Text="Converting videos" />
<Exec Command="echo Converting videos" />
<Exec Command="&quot;$(touchgfx_env)\MinGW\msys\1.0\Ruby30-x64\bin\ruby.exe&quot; &quot;$(TouchGFXReleasePath)\framework\tools\videoconvert\videoconvert.rb&quot; &quot;$(ApplicationRoot)&quot; assets\videos generated\videos" />
</Target>
<Target Name="CompileAllGeneratedFiles" BeforeTargets="ClCompile">
<ItemGroup>
<AllGeneratedCompileFiles Include="$(ApplicationRoot)\generated\fonts\**\*.cpp;$(ApplicationRoot)\generated\images\**\*.cpp;$(ApplicationRoot)\generated\texts\**\*.cpp;$(ApplicationRoot)\generated\videos\**\*.cpp" />
</ItemGroup>
<Message Text="Creating compile items for all generated source files: @(AllGeneratedCompileFiles)" />
<Exec Command="echo Creating compile items for all generated source files: @(AllGeneratedCompileFiles)" />
<CreateItem Include="@(AllGeneratedCompileFiles)">
<Output TaskParameter="Include" ItemName="ClCompile" />
</CreateItem>
</Target>
<Target Name="CleanupGeneratedFiles" AfterTargets="Clean">
<Message Text="Clean-up generated files: @(AllGeneratedFolders)" />
<Exec Command="echo Clean-up generated files: @(AllGeneratedFolders)" />
<RemoveDir Directories="@(AllGeneratedFolders)" />
<ItemGroup>
<PostBuildFiles Include="$(OutDir)\*.dll" />
<PostBuildFiles Include="$(OutDir)\*.bin" />
<PostBuildFiles Include="$(OutDir)\*.png" />
</ItemGroup>
<Delete Files="@(PostBuildFiles)" />
</Target>
<Target Name="PostBuild" AfterTargets="ClCompile">
<ItemGroup>
<OldVideoFiles Include="$(OutDir)\*.bin" />
<NewFiles Include="$(ApplicationRoot)\generated\videos\bin\*.bin" />
<NewFiles Include="$(TouchGFXReleasePath)\lib\sdl2\win32\SDL2.dll" />
<NewFiles Include="$(TouchGFXReleasePath)\lib\sdl2\win32\SDL2_image.dll" />
<NewFiles Include="$(TouchGFXReleasePath)\lib\sdl2\win32\libpng16-16.dll" />
<NewFiles Include="$(TouchGFXReleasePath)\lib\sdl2\win32\zlib1.dll" />
<NewFiles Include="$(TouchGFXReleasePath)\3rdparty\libjpeg\lib\win32\libjpeg-8.dll" />
<NewFiles Include="$(ApplicationRoot)\simulator\landscape.png" />
<NewFiles Include="$(ApplicationRoot)\simulator\portrait.png" />
</ItemGroup>
<Delete Files="@(OldVideoFiles)" />
<Copy SourceFiles="@(NewFiles)"
DestinationFolder="$(OutDir)"
SkipUnchangedFiles="true"
Condition="Exists('%(FullPath)')" />
</Target>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<DisableFastUpToDateCheck>true</DisableFastUpToDateCheck>
</PropertyGroup>
<PropertyGroup>
<LocalDebuggerEnvironment>PATH=$(TouchGFXReleasePath)\lib\sdl2\win32</LocalDebuggerEnvironment>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(ApplicationRoot)\gui\include;$(ApplicationRoot)\generated\images\include;$(ApplicationRoot)\generated\bitmaps\include;$(ApplicationRoot)\generated\fonts\include;$(ApplicationRoot)\generated\texts\include;$(ApplicationRoot)\generated\videos\include;$(ApplicationRoot)\generated\gui_generated\include;$(ApplicationRoot)\generated\simulator\include;$(TouchGFXReleasePath)\framework\common\include;$(TouchGFXReleasePath)\framework\mvp\include;$(TouchGFXReleasePath)\framework\include\platform\hal\simulator\sdl2\vendor;$(TouchGFXReleasePath)\3rdparty\libjpeg\include;$(TouchGFXReleasePath)\framework\include</AdditionalIncludeDirectories>
<AdditionalOptions>$(UseBPPOption)</AdditionalOptions>
<PreprocessorDefinitions>SIMULATOR;_ITERATOR_DEBUG_LEVEL=0</PreprocessorDefinitions>
<DisableSpecificWarnings>4355</DisableSpecificWarnings>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Link>
<AdditionalDependencies>$(TouchGFXReleasePath)\lib\sdl2\win32\SDL2.lib;$(TouchGFXReleasePath)\lib\sdl2\win32\SDL2_image.lib;$(TouchGFXReleasePath)\3rdparty\libjpeg\lib\win32\libjpeg-8.lib;$(TouchGFXReleasePath)\lib\win\msvs\libtouchgfx_$(PlatformToolset)_debug.lib;user32.lib;shell32.lib</AdditionalDependencies> <AdditionalOptions>/NODEFAULTLIB:msvcrt.lib</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Link>
<AdditionalDependencies>$(TouchGFXReleasePath)\lib\sdl2\win32\SDL2.lib;$(TouchGFXReleasePath)\lib\sdl2\win32\SDL2_image.lib;$(TouchGFXReleasePath)\3rdparty\libjpeg\lib\win32\libjpeg-8.lib;$(TouchGFXReleasePath)\lib\win\msvs\libtouchgfx_$(PlatformToolset).lib;user32.lib;shell32.lib</AdditionalDependencies> </Link>
</ItemDefinitionGroup>
<ItemGroup />
</Project>