Use TouchGFX
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/* DO NOT EDIT THIS FILE */
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/* This file is autogenerated by the text-database code generator */
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#include <stdarg.h>
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#include <touchgfx/TextProvider.hpp>
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#include <touchgfx/Texts.hpp>
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#include <touchgfx/TypedText.hpp>
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#include <touchgfx/Unicode.hpp>
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#include <touchgfx/hal/HAL.hpp>
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#include <touchgfx/lcd/LCD.hpp>
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#include <texts/TypedTextDatabase.hpp>
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uint16_t touchgfx::Font::getStringWidth(const touchgfx::Unicode::UnicodeChar* text, ...) const
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{
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va_list pArg;
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va_start(pArg, text);
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uint16_t width = getStringWidth<%= is_rtl? ? 'RTL' : 'LTR' %>(TEXT_DIRECTION_LTR, text, pArg);
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va_end(pArg);
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return width;
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}
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uint16_t touchgfx::Font::getStringWidth(touchgfx::TextDirection textDirection, const touchgfx::Unicode::UnicodeChar* text, ...) const
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{
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va_list pArg;
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va_start(pArg, text);
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uint16_t width = getStringWidth<%= is_rtl? ? 'RTL' : 'LTR' %>(textDirection, text, pArg);
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va_end(pArg);
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return width;
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}
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touchgfx::Unicode::UnicodeChar touchgfx::TextProvider::getNextLigature(TextDirection direction)
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{
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<% if is_rtl? %>
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nextCharacters.replaceAt0(unicodeConverter(direction));
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<% end %>
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if (fontGsubTable && nextCharacters.peekChar())
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{
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substituteGlyphs();
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if (nextCharacters.peekChar(1) == 0x093F) // Hindi I-matra
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{
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nextCharacters.replaceAt1(nextCharacters.peekChar());
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nextCharacters.replaceAt0(0x093F);
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}
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}
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return getNextChar();
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}
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void touchgfx::TextProvider::initializeInternal()
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{
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fillInputBuffer();
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<% if is_rtl? %>
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unicodeConverterInit();
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<% end %>
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}
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void touchgfx::LCD::drawString(touchgfx::Rect widgetArea, const touchgfx::Rect& invalidatedArea, const touchgfx::LCD::StringVisuals& stringVisuals, const touchgfx::Unicode::UnicodeChar* format, ...)
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{
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va_list pArg;
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va_start(pArg, format);
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drawString<%= is_rtl? ? 'RTL' : 'LTR' %>(widgetArea, invalidatedArea, stringVisuals, format, pArg);
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va_end(pArg);
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}
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// Default TypedTextDatabase
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extern const touchgfx::TypedText::TypedTextData* const typedTextDatabaseArray[];
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<% if generate_binary_files? %>
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extern const touchgfx::Unicode::UnicodeChar EmptyLanguageTexts[];
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extern const uint32_t EmptyLanguageIndices[];
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<% else %>
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<% if remap_global? %>
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TEXT_LOCATION_FLASH_PRAGMA
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KEEP extern const touchgfx::Unicode::UnicodeChar texts_all_languages[] TEXT_LOCATION_FLASH_ATTRIBUTE = {
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<% substrings_and_offsets = get_substrings_and_offsets %>
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<% if substrings_and_offsets.empty? %>
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0 // No texts in application
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<% else %>
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<% substrings_and_offsets.each do |(unicode_array, offset, last)| %>
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<%= unicode_array.map{|x|"0x%x"%x} * ', ' %><%= last ? '' : ',' %> // @<%= offset %> "<%= unicode_array_to_string(unicode_array) %>"
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<% end %>
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<% end %>
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};
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<% end %>
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<% get_capitalized_languages.each do |lang| %>
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TEXT_LOCATION_FLASH_PRAGMA
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KEEP extern const uint32_t indices<%= lang %>[] TEXT_LOCATION_FLASH_ATTRIBUTE;
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<% if !remap_global? %>
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TEXT_LOCATION_FLASH_PRAGMA
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KEEP extern const touchgfx::Unicode::UnicodeChar texts<%= lang %>[] TEXT_LOCATION_FLASH_ATTRIBUTE;
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<% end %>
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<% end %>
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<% end %>
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// Array holding dynamically installed languages
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struct TranslationHeader
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{
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uint32_t offset_to_texts;
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uint32_t offset_to_indices;
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uint32_t offset_to_typedtext;
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};
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static const TranslationHeader* languagesArray[<%= has_languages? ? get_number_of_languages : 1 %>] = { 0 };
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// Compiled and linked in languages
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static const uint32_t* const staticLanguageIndices[] = {
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<% if generate_binary_files? %>
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EmptyLanguageIndices
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<% else %>
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<% if !has_languages? %>
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0
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<% else %>
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<% get_capitalized_languages.each_with_index do |lang, index| %>
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indices<%= lang %><%= (index == get_number_of_languages - 1) ? '': ',' %>
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<% end %>
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<% end %>
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<% end %>
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};
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<% if generate_binary_files? %>
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static const touchgfx::Unicode::UnicodeChar* const staticLanguageTexts[] = {
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EmptyLanguageTexts
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};
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<% else %>
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<% if not remap_global? %>
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static const touchgfx::Unicode::UnicodeChar* const staticLanguageTexts[] = {
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<% if !has_languages? %>
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0
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<% else %>
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<% get_capitalized_languages.each_with_index do |lang, index| %>
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texts<%= lang %><%= (index == get_number_of_languages - 1) ? '': ',' %>
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<% end %>
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<% end %>
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};
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<% end %>
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<% end %>
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touchgfx::LanguageId touchgfx::Texts::currentLanguage = static_cast<touchgfx::LanguageId>(0);
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static const touchgfx::Unicode::UnicodeChar* currentLanguagePtr = 0;
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static const uint32_t* currentLanguageIndices = 0;
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void touchgfx::Texts::setLanguage(touchgfx::LanguageId id)
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{
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const touchgfx::TypedText::TypedTextData* currentLanguageTypedText = 0;
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if (id < <%= has_languages? ? get_number_of_languages : 1 %>)
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{
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if (languagesArray[id] != 0)
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{
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// Dynamic translation is added
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const TranslationHeader* translation = languagesArray[id];
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currentLanguagePtr = (const touchgfx::Unicode::UnicodeChar*)(((const uint8_t*)translation) + translation->offset_to_texts);
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currentLanguageIndices = (const uint32_t*)(((const uint8_t*)translation) + translation->offset_to_indices);
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currentLanguageTypedText = (const touchgfx::TypedText::TypedTextData*)(((const uint8_t*)translation) + translation->offset_to_typedtext);
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}
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<% if generate_binary_files? %>
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else
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{
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// Compiled and linked empty texts and indices in typedTextData
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currentLanguagePtr = staticLanguageTexts[0];
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currentLanguageIndices = staticLanguageIndices[0];
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currentLanguageTypedText = typedTextDatabaseArray[0];
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}
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<% else %>
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else
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{
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// Compiled and linked in languages
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<% if remap_global? %>
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currentLanguagePtr = texts_all_languages;
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currentLanguageIndices = staticLanguageIndices[id];
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<% else %>
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currentLanguagePtr = staticLanguageTexts[id];
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currentLanguageIndices = staticLanguageIndices[id];
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<% end %>
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currentLanguageTypedText = typedTextDatabaseArray[id];
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}
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<% end %>
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}
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if (currentLanguageTypedText)
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{
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currentLanguage = id;
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touchgfx::TypedText::registerTypedTextDatabase(currentLanguageTypedText,
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TypedTextDatabase::getFonts(), TypedTextDatabase::getInstanceSize());
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}
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}
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void touchgfx::Texts::setTranslation(touchgfx::LanguageId id, const void* translation)
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{
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languagesArray[id] = (const TranslationHeader*)translation;
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}
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const touchgfx::Unicode::UnicodeChar* touchgfx::Texts::getText(TypedTextId id) const
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{
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return ¤tLanguagePtr[currentLanguageIndices[id]];
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}
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