Use TouchGFX
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/* DO NOT EDIT THIS FILE */
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/* This file is autogenerated by the text-database code generator */
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#include <fonts/CachedFont.hpp>
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namespace touchgfx
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{
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const uint8_t* CachedFont::getPixelData(const GlyphNode* glyph) const
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{
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// If glyph is cached, then data is present just after the GlyphNode
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if (FontCache::isCached(glyph))
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{
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const uint8_t* data = FontCache::getPixelData(glyph);
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return data;
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}
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return flashFont->getPixelData(glyph);
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}
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const GlyphNode* CachedFont::getGlyph(Unicode::UnicodeChar unicode, const uint8_t*& pixelData, uint8_t& bitsPerPixel) const
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{
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// Look first in internal flash font
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const GlyphNode* n = flashFont->find(unicode);
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if ((n == 0) && (cache != 0))
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{
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// Now look in FontCache table
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n = cache->getGlyph(unicode, fontId);
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}
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// Revert to normal behaviour if still not found
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if (n == 0 && unicode != 0 && unicode != '\n')
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{
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Unicode::UnicodeChar fallbackChar = flashFont->getFallbackChar();
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n = flashFont->find(fallbackChar);
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if (n == 0)
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{
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n = cache->getGlyph(fallbackChar, fontId);
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}
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}
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if (n != 0)
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{
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pixelData = getPixelData(n);
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bitsPerPixel = getBitsPerPixel();
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return n;
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}
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return (const GlyphNode*)0;
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}
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int8_t CachedFont::getKerning(Unicode::UnicodeChar prevChar, const GlyphNode* glyph) const
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{
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// Kerning is not supported by Font Caching
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return 0;
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}
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} // namespace touchgfx
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