Create Mission Select screen

This commit is contained in:
2023-03-06 23:42:01 +01:00
parent 8a2bdc347c
commit 7476e09fed
76 changed files with 46727 additions and 414 deletions

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@ -0,0 +1,19 @@
#ifndef MISSIONSELECTELEMENT_HPP
#define MISSIONSELECTELEMENT_HPP
#include <gui_generated/containers/MissionSelectElementBase.hpp>
#include <texts/TextKeysAndLanguages.hpp>
class MissionSelectElement : public MissionSelectElementBase {
public:
MissionSelectElement();
virtual ~MissionSelectElement() {}
virtual void initialize();
void setUp(uint32_t i, TEXTS label);
protected:
};
#endif // MISSIONSELECTELEMENT_HPP

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@ -1,17 +1,17 @@
#ifndef SCREENPRESENTER_HPP
#define SCREENPRESENTER_HPP
#ifndef MISSIONSELECTPRESENTER_HPP
#define MISSIONSELECTPRESENTER_HPP
#include <gui/model/ModelListener.hpp>
#include <mvp/Presenter.hpp>
using namespace touchgfx;
class screenView;
class MissionSelectView;
class screenPresenter : public touchgfx::Presenter, public ModelListener
class MissionSelectPresenter : public touchgfx::Presenter, public ModelListener
{
public:
screenPresenter(screenView& v);
MissionSelectPresenter(MissionSelectView& v);
/**
* The activate function is called automatically when this screen is "switched in"
@ -25,12 +25,12 @@ public:
*/
virtual void deactivate();
virtual ~screenPresenter() {};
virtual ~MissionSelectPresenter() {};
private:
screenPresenter();
MissionSelectPresenter();
screenView& view;
MissionSelectView& view;
};
#endif // SCREENPRESENTER_HPP
#endif // MISSIONSELECTPRESENTER_HPP

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@ -0,0 +1,17 @@
#ifndef MISSIONSELECTVIEW_HPP
#define MISSIONSELECTVIEW_HPP
#include <gui_generated/missionselect_screen/MissionSelectViewBase.hpp>
#include <gui/missionselect_screen/MissionSelectPresenter.hpp>
class MissionSelectView : public MissionSelectViewBase
{
public:
MissionSelectView();
virtual ~MissionSelectView() {}
virtual void setupScreen();
virtual void tearDownScreen();
protected:
};
#endif // MISSIONSELECTVIEW_HPP

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@ -1,17 +0,0 @@
#ifndef SCREENVIEW_HPP
#define SCREENVIEW_HPP
#include <gui_generated/screen_screen/screenViewBase.hpp>
#include <gui/screen_screen/screenPresenter.hpp>
class screenView : public screenViewBase
{
public:
screenView();
virtual ~screenView() {}
virtual void setupScreen();
virtual void tearDownScreen();
protected:
};
#endif // SCREENVIEW_HPP