Make simulator compile
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		@ -230,7 +230,7 @@ void led_anim_blinker(uint8_t r, uint8_t g, uint8_t b,
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    colors[i][1] = g * i / (brightness_steps - 1);
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    colors[i][2] = b * i / (brightness_steps - 1);
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  }
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  size_t simultaneous_leds = brightness_steps / next_led_steps;
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  int32_t simultaneous_leds = brightness_steps / next_led_steps;
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  if (simultaneous_leds * next_led_steps != brightness_steps) {
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    simultaneous_leds++;
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  }
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@ -239,7 +239,7 @@ void led_anim_blinker(uint8_t r, uint8_t g, uint8_t b,
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    int32_t furthest = 0;
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    size_t color_idx = 0;
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    while (furthest < 5 + simultaneous_leds) {
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      for (size_t offset = 0; offset < simultaneous_leds; offset++) {
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      for (int32_t offset = 0; offset < simultaneous_leds; offset++) {
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        int32_t diff = furthest - offset;
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        size_t led_color_idx = color_idx + offset * next_led_steps;
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        if (diff < 0 || diff > 4 || led_color_idx >= brightness_steps) {
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