Select missions with right encoder

This commit is contained in:
2023-03-07 20:13:28 +01:00
parent 7476e09fed
commit 38d3d765ad
53 changed files with 29689 additions and 39549 deletions

View File

@ -7,17 +7,16 @@ class FrontendHeap;
using namespace touchgfx;
class FrontendApplication : public FrontendApplicationBase
{
class FrontendApplication : public FrontendApplicationBase {
public:
FrontendApplication(Model& m, FrontendHeap& heap);
virtual ~FrontendApplication() { }
FrontendApplication(Model &m, FrontendHeap &heap);
virtual ~FrontendApplication() {}
virtual void handleTickEvent() {
FrontendApplicationBase::handleTickEvent();
model.tick();
}
virtual void handleTickEvent()
{
model.tick();
FrontendApplicationBase::handleTickEvent();
}
private:
};

View File

@ -1,6 +1,7 @@
#ifndef MISSIONSELECTELEMENT_HPP
#define MISSIONSELECTELEMENT_HPP
#include "touchgfx/hal/Types.hpp"
#include <gui_generated/containers/MissionSelectElementBase.hpp>
#include <texts/TextKeysAndLanguages.hpp>
@ -12,8 +13,11 @@ public:
virtual void initialize();
void setUp(uint32_t i, TEXTS label);
void setSelected(bool selected);
protected:
private:
touchgfx::colortype bgColor;
};
#endif // MISSIONSELECTELEMENT_HPP

View File

@ -8,29 +8,32 @@ using namespace touchgfx;
class MissionSelectView;
class MissionSelectPresenter : public touchgfx::Presenter, public ModelListener
{
class MissionSelectPresenter : public touchgfx::Presenter,
public ModelListener {
public:
MissionSelectPresenter(MissionSelectView& v);
MissionSelectPresenter(MissionSelectView &v);
/**
* The activate function is called automatically when this screen is "switched in"
* (ie. made active). Initialization logic can be placed here.
*/
virtual void activate();
/**
* The activate function is called automatically when this screen is "switched
* in" (ie. made active). Initialization logic can be placed here.
*/
virtual void activate();
/**
* The deactivate function is called automatically when this screen is "switched out"
* (ie. made inactive). Teardown functionality can be placed here.
*/
virtual void deactivate();
/**
* The deactivate function is called automatically when this screen is
* "switched out" (ie. made inactive). Teardown functionality can be placed
* here.
*/
virtual void deactivate();
virtual ~MissionSelectPresenter() {};
virtual ~MissionSelectPresenter(){};
virtual void notifyMissionChanged(Mission mission) override;
private:
MissionSelectPresenter();
MissionSelectPresenter();
MissionSelectView& view;
MissionSelectView &view;
};
#endif // MISSIONSELECTPRESENTER_HPP

View File

@ -1,17 +1,22 @@
#ifndef MISSIONSELECTVIEW_HPP
#define MISSIONSELECTVIEW_HPP
#include <gui_generated/missionselect_screen/MissionSelectViewBase.hpp>
#include "gui/containers/MissionSelectElement.hpp"
#include <gui/missionselect_screen/MissionSelectPresenter.hpp>
#include <gui_generated/missionselect_screen/MissionSelectViewBase.hpp>
class MissionSelectView : public MissionSelectViewBase
{
class MissionSelectView : public MissionSelectViewBase {
public:
MissionSelectView();
virtual ~MissionSelectView() {}
virtual void setupScreen();
virtual void tearDownScreen();
MissionSelectView();
virtual ~MissionSelectView() {}
virtual void setupScreen();
virtual void tearDownScreen();
void setSelectedMission(Mission mission);
protected:
private:
MissionSelectElement *selected;
};
#endif // MISSIONSELECTVIEW_HPP

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@ -1,21 +1,24 @@
#ifndef MODEL_HPP
#define MODEL_HPP
#include "stw_defines.h"
class ModelListener;
class Model
{
class Model {
public:
Model();
Model();
void bind(ModelListener* listener)
{
modelListener = listener;
}
void bind(ModelListener *listener) { modelListener = listener; }
void tick();
Mission getCurrentMission() const { return mission; }
void tick();
protected:
ModelListener* modelListener;
ModelListener *modelListener;
private:
Mission mission;
};
#endif // MODEL_HPP

View File

@ -3,19 +3,20 @@
#include <gui/model/Model.hpp>
class ModelListener
{
public:
ModelListener() : model(0) {}
virtual ~ModelListener() {}
#include "stw_defines.h"
class ModelListener {
public:
ModelListener() : model(0) {}
virtual ~ModelListener() {}
void bind(Model *m) { model = m; }
virtual void notifyMissionChanged(Mission newMission){};
void bind(Model* m)
{
model = m;
}
protected:
Model* model;
Model *model;
};
#endif // MODELLISTENER_HPP

View File

@ -11,11 +11,21 @@ void MissionSelectElement::initialize() {
void MissionSelectElement::setUp(uint32_t i, TEXTS label) {
uint8_t val;
if (i % 2 == 0) {
val = 0b1000;
} else {
val = 0b10000;
} else {
val = 0b11000;
}
bg.setColor(touchgfx::Color::getColorFromRGB(val, val, val));
bgColor = touchgfx::Color::getColorFromRGB(val, val, val);
bg.setColor(bgColor);
text.setTypedText(TypedText(label));
}
void MissionSelectElement::setSelected(bool selected) {
if (selected) {
bg.setColor(touchgfx::Color::getColorFromRGB(0xc5, 0x0e, 0x1f));
} else {
bg.setColor(bgColor);
}
bg.invalidate();
}

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@ -1,18 +1,13 @@
#include <gui/missionselect_screen/MissionSelectView.hpp>
#include <gui/missionselect_screen/MissionSelectPresenter.hpp>
#include <gui/missionselect_screen/MissionSelectView.hpp>
MissionSelectPresenter::MissionSelectPresenter(MissionSelectView& v)
: view(v)
{
}
void MissionSelectPresenter::activate()
{
}
void MissionSelectPresenter::deactivate()
{
MissionSelectPresenter::MissionSelectPresenter(MissionSelectView &v)
: view(v) {}
void MissionSelectPresenter::activate() {}
void MissionSelectPresenter::deactivate() {}
void MissionSelectPresenter::notifyMissionChanged(Mission mission) {
view.setSelectedMission(mission);
}

View File

@ -1,7 +1,7 @@
#include "texts/TextKeysAndLanguages.hpp"
#include <gui/missionselect_screen/MissionSelectView.hpp>
MissionSelectView::MissionSelectView() {}
MissionSelectView::MissionSelectView() : selected{nullptr} {}
void MissionSelectView::setupScreen() {
MissionSelectViewBase::setupScreen();
@ -17,3 +17,36 @@ void MissionSelectView::setupScreen() {
void MissionSelectView::tearDownScreen() {
MissionSelectViewBase::tearDownScreen();
}
void MissionSelectView::setSelectedMission(Mission mission) {
if (selected != nullptr) {
selected->setSelected(false);
}
switch (mission) {
case MISSION_NONE:
break;
case MISSION_ACCEL:
selected = &accel;
break;
case MISSION_SKIDPAD:
selected = &skidpad;
break;
case MISSION_AUTOX:
selected = &autox;
break;
case MISSION_TRACKDRIVE:
selected = &trackdrive;
break;
case MISSION_EBS:
selected = &ebs;
break;
case MISSION_INSPECTION:
selected = &inspection;
break;
case MISSION_MANUAL:
selected = &manual;
break;
}
selected->setSelected(true);
}

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@ -1,12 +1,43 @@
#include "main.h"
#include "stm32h7xx_hal_gpio.h"
#include "stw_defines.h"
#include "tx_api.h"
#include "ui.h"
#include <gui/model/Model.hpp>
#include <gui/model/ModelListener.hpp>
Model::Model() : modelListener(0)
{
}
void Model::tick()
{
Model::Model() : modelListener(0), mission{MISSION_NONE} {}
void Model::tick() {
UIMessage msg;
while (tx_queue_receive(&ui_queue, &msg, TX_NO_WAIT) == TX_SUCCESS) {
switch (msg.kind) {
case UMK_BTN_RELEASED:
// TODO: What do we do with this?
break;
case UMK_ENC_CW: {
int mission_int = static_cast<int>(mission);
mission_int++;
// mission_int = 0 is MISSION_NONE, which we don't want to select.
// NUM_MISSIONS is equal to the last mission, so check for strictly
// greater.
if (mission_int > NUM_MISSIONS) {
mission_int = 1;
}
mission = static_cast<Mission>(mission_int);
modelListener->notifyMissionChanged(mission);
break;
}
case UMK_ENC_CCW:
int mission_int = static_cast<int>(mission);
mission_int--;
if (mission_int <= 0) {
mission_int = NUM_MISSIONS;
}
mission = static_cast<Mission>(mission_int);
modelListener->notifyMissionChanged(mission);
break;
}
HAL_GPIO_TogglePin(STATUS2_GPIO_Port, STATUS2_Pin);
}
}