Day 14, puzzle 2
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@ -1,7 +1,7 @@
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use aoc22::{day14, util};
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use aoc22::{day14, util};
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pub fn main() {
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pub fn main() {
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let mut cave = day14::parse_cave(&util::parse_input());
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let mut cave = day14::parse_cave(&util::parse_input(), false);
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println!("Initial cave:");
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println!("Initial cave:");
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cave.print();
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cave.print();
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17
src/bin/d14p2.rs
Normal file
17
src/bin/d14p2.rs
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@ -0,0 +1,17 @@
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use aoc22::{day14, util};
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pub fn main() {
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let mut cave = day14::parse_cave(&util::parse_input(), true);
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println!("Initial cave:");
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cave.print();
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let mut sand = 0;
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while cave.drop_sand() {
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sand += 1;
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}
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println!("Final cave:");
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cave.print();
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println!("Total sand dropped: {}", sand);
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}
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28
src/day14.rs
28
src/day14.rs
@ -34,7 +34,11 @@ impl Cave {
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let mut y = y as isize;
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let mut y = y as isize;
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let mut x = x as isize;
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let mut x = x as isize;
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while y < self.rows as isize && x > 0 && x < self.cols as isize {
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while y < self.rows as isize
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&& x > 0
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&& x < self.cols as isize
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&& !self.is_blocked(self.sand_source.0 as isize, self.sand_source.1 as isize)
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{
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if !self.is_blocked(y + 1, x) {
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if !self.is_blocked(y + 1, x) {
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y += 1;
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y += 1;
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} else if !self.is_blocked(y + 1, x - 1) {
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} else if !self.is_blocked(y + 1, x - 1) {
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@ -58,7 +62,7 @@ impl Cave {
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}
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}
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}
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}
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pub fn parse_cave(input: &String) -> Cave {
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pub fn parse_cave(input: &String, do_floor: bool) -> Cave {
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let mut paths = HashSet::new();
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let mut paths = HashSet::new();
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for line in input.lines() {
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for line in input.lines() {
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@ -90,13 +94,23 @@ pub fn parse_cave(input: &String) -> Cave {
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assert_ne!(paths.len(), 0);
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assert_ne!(paths.len(), 0);
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let (y_min, y_max) = paths.iter().map(|c| c.0).minmax().into_option().unwrap();
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let (mut y_min, mut y_max) = paths.iter().map(|c| c.0).minmax().into_option().unwrap();
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let (x_min, x_max) = paths.iter().map(|c| c.1).minmax().into_option().unwrap();
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let (mut x_min, mut x_max) = paths.iter().map(|c| c.1).minmax().into_option().unwrap();
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// Sand source is always at y = 0, x = 500
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// Sand source is always at y = 0, x = 500
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let y_min = y_min.min(SAND_SOURCE.0);
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y_min = y_min.min(SAND_SOURCE.0);
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let x_min = x_min.min(SAND_SOURCE.1);
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x_min = x_min.min(SAND_SOURCE.1);
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let x_max = x_max.max(SAND_SOURCE.1);
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x_max = x_max.max(SAND_SOURCE.1);
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if do_floor {
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y_max += 2;
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let dy = y_max - y_min;
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x_min = x_min.min(SAND_SOURCE.1 - dy - 1);
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x_max = x_max.max(SAND_SOURCE.1 + dy + 1);
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for x in x_min..x_max {
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paths.insert((y_max, x));
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}
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}
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let rows = y_max - y_min + 1;
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let rows = y_max - y_min + 1;
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let cols = x_max - x_min + 1;
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let cols = x_max - x_min + 1;
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