steering-wheel/TouchGFX/target/generated/OSWrappers.cpp

246 lines
7.5 KiB
C++

/**
******************************************************************************
* File Name : OSWrappers.cpp
******************************************************************************
* This file is generated by TouchGFX Generator 4.21.2. Please, do not edit!
******************************************************************************
* @attention
*
* Copyright (c) 2023 STMicroelectronics.
* All rights reserved.
*
* This software is licensed under terms that can be found in the LICENSE file
* in the root directory of this software component.
* If no LICENSE file comes with this software, it is provided AS-IS.
*
******************************************************************************
*/
#include <cassert>
#include <touchgfx/hal/HAL.hpp>
#include <touchgfx/hal/OSWrappers.hpp>
#include "stm32h7xx.h"
#include "tx_api.h"
#include "tx_byte_pool.h"
// tx_thread.h is not C++ compatible, declare used symbols here as externals
extern "C" volatile UINT _tx_thread_preempt_disable;
extern "C" VOID _tx_thread_system_preempt_check(VOID);
#define OSWRAPPER_BYTE_POOL_SIZE TX_BYTE_POOL_MIN
#define OSWRAPPER_QUEUE_SIZE sizeof(ULONG)
static uint8_t oswrapper_pool_mem[OSWRAPPER_BYTE_POOL_SIZE];
static TX_BYTE_POOL oswrapper_byte_pool;
static TX_SEMAPHORE frame_buffer_sem = { 0 };
static TX_QUEUE vsync_q = { 0 };
// Just a dummy message to insert in the VSYNC queue.
static ULONG dummy_msg = 0x5A5A5A5A;
using namespace touchgfx;
/*
* Initialize frame buffer semaphore and queue/mutex for VSYNC signal.
*/
void OSWrappers::initialize()
{
CHAR* pointer;
/* Create a byte memory pool from which to allocate the thread stacks. */
if (tx_byte_pool_create(&oswrapper_byte_pool, (CHAR*) "OSWrapper Byte Pool", oswrapper_pool_mem,
OSWRAPPER_BYTE_POOL_SIZE) != TX_SUCCESS)
{
assert(0 && "Failed to create OSWrapper Pool memory!");
}
/* Allocate the vsync_q. */
if (tx_byte_allocate(&oswrapper_byte_pool, (VOID**) &pointer,
OSWRAPPER_QUEUE_SIZE, TX_NO_WAIT) != TX_SUCCESS)
{
assert(0 && "Failed to allocate memory for the Vsync Message Queue!");
}
// Create a queue of length 1
if (tx_queue_create(&vsync_q, (CHAR*) "Vsync Message Queue", TX_1_ULONG,
pointer, OSWRAPPER_QUEUE_SIZE) != TX_SUCCESS)
{
assert(0 && "Failed to create Vsync Message Queue!");
}
// Create the Framebuffer Semaphore (Binary)
if (tx_semaphore_create(&frame_buffer_sem, (CHAR*) "FrameBuffer Semaphore", 1) != TX_SUCCESS)
{
assert(0 && "Failed to create FrameBuffer Semaphore!");
}
}
/*
* Take the frame buffer semaphore. Blocks until semaphore is available.
*/
void OSWrappers::takeFrameBufferSemaphore()
{
if (tx_semaphore_get(&frame_buffer_sem, TX_WAIT_FOREVER) != TX_SUCCESS)
{
assert(0 && "Failed to get FrameBuffer Semaphore!");
}
}
/*
* Release the frame buffer semaphore.
*/
void OSWrappers::giveFrameBufferSemaphore()
{
if (!frame_buffer_sem.tx_semaphore_count)
{
if (tx_semaphore_put(&frame_buffer_sem) != TX_SUCCESS)
{
assert(0 && "Failed to put FrameBuffer Semaphore!");
}
}
}
/*
* Attempt to obtain the frame buffer semaphore. If semaphore is not available, do
* nothing.
*
* Note must return immediately! This function does not care who has the taken the semaphore,
* it only serves to make sure that the semaphore is taken by someone.
*/
void OSWrappers::tryTakeFrameBufferSemaphore()
{
if (tx_semaphore_get(&frame_buffer_sem, TX_NO_WAIT) != TX_SUCCESS)
{
// Typically we should inform the requester about failing to get this semaphore
// Maybe we should update the prototype of this method to return the result of the try
// assert(0 && "Failed to get FrameBuffer Semaphore!");
}
}
/*
* Release the frame buffer semaphore in a way that is safe in interrupt context. Called
* from ISR.
*
* Release the frame buffer semaphore in a way that is safe in interrupt context.
* Called from ISR.
*/
void OSWrappers::giveFrameBufferSemaphoreFromISR()
{
TX_INTERRUPT_SAVE_AREA
TX_DISABLE;
_tx_thread_preempt_disable++;
if (!frame_buffer_sem.tx_semaphore_count)
{
if (tx_semaphore_put(&frame_buffer_sem) != TX_SUCCESS)
{
assert(0 && "Failed to put FrameBuffer Semaphore!");
}
}
_tx_thread_preempt_disable--;
TX_RESTORE;
_tx_thread_system_preempt_check();
}
/*
* Signal that a VSYNC has occurred. Should make the vsync queue/mutex available.
*
* Note This function is called from an ISR, and should (depending on OS) trigger a
* scheduling.
*/
void OSWrappers::signalVSync()
{
UINT ret;
// Send the message only if the queue is empty.
// This call is from ISR, so no need to re-send
// the message if not yet consumed by threads
if (vsync_q.tx_queue_enqueued == 0)
{
// This is supposed to be called from Vsync Interrupt Handler
// So wait_option should be equal to TX_NO_WAIT
ret = tx_queue_send(&vsync_q, &dummy_msg, TX_NO_WAIT);
if (ret != TX_SUCCESS)
{
assert(0 && "Failed to Signal Vsync!");
}
}
}
/*
* Signal that the rendering of the frame has completed. Used by
* some systems to avoid using any previous vsync.
*/
void OSWrappers::signalRenderingDone()
{
}
/*
* This function blocks until a VSYNC occurs.
*
* Note This function must first clear the mutex/queue and then wait for the next one to
* occur.
*/
void OSWrappers::waitForVSync()
{
UINT ret;
// First make sure the queue is empty, by trying to remove an element with 0 timeout.
ret = tx_queue_receive(&vsync_q, &dummy_msg, TX_NO_WAIT);
if ((ret == TX_SUCCESS) || (ret == TX_QUEUE_EMPTY))
{
// Then, wait for next VSYNC to occur.
ret = tx_queue_receive(&vsync_q, &dummy_msg, TX_WAIT_FOREVER);
}
if (ret != TX_SUCCESS)
{
assert(0 && "Failed to Wait for Vsync!");
}
}
/*
* A function that causes executing task to sleep for a number of milliseconds.
*
* A function that causes executing task to sleep for a number of milliseconds.
* This function is OPTIONAL. It is only used by the TouchGFX in the case of
* a specific frame refresh strategy (REFRESH_STRATEGY_OPTIM_SINGLE_BUFFER_TFT_CTRL).
* Due to backwards compatibility, in order for this function to be useable by the HAL
* the function must be explicitly registered:
* hal.registerTaskDelayFunction(&OSWrappers::taskDelay)
*
* see HAL::setFrameRefreshStrategy(FrameRefreshStrategy s)
* see HAL::registerTaskDelayFunction(void (*delayF)(uint16_t))
*/
void OSWrappers::taskDelay(uint16_t ms)
{
tx_thread_sleep(ms);
}
/**
* A function that causes the executing task to yield control to
* another thread. This function is used by the framework when it
* is necessary to wait a little before continuing (e.g. drawing).
*
* The implementation should typically request the operating
* system to change to another task of similar priority. When
* running without an operating system, the implementation can run
* a very short task and return.
*/
void OSWrappers::taskYield()
{
/* Check if this API is called from Interrupt Service Routines */
if (__get_IPSR() == 0U)
{
/* Call the tx_thread_relinquish to relinquishes processor control to
other ready-to-run threads at the same or higher priority. */
tx_thread_relinquish();
}
}
/************************ (C) COPYRIGHT STMicroelectronics *****END OF FILE****/