59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
#include "gui/model/Model.hpp"
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#include "params.h"
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#include "vehicle.h"
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#include "vehicle_state.h"
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#include <common/TouchGFXInit.hpp>
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#include <gui_generated/common/SimConstants.hpp>
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#include <platform/driver/touch/SDL2TouchController.hpp>
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#include <platform/hal/simulator/sdl2/HALSDL2.hpp>
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#include <simulator/mainBase.hpp>
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#include <stdlib.h>
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#include <touchgfx/hal/NoDMA.hpp>
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#include <touchgfx/lcd/LCD.hpp>
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using namespace touchgfx;
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#ifdef __linux__
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int main(int argc, char **argv) {
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#else
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#include <shellapi.h>
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#ifdef _UNICODE
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#error Cannot run in unicode mode
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#endif
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int CALLBACK WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
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LPSTR lpCmdLine, int nCmdShow) {
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int argc;
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char **argv = touchgfx::HALSDL2::getArgv(&argc);
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#endif
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touchgfx::NoDMA dma; // For windows/linux, DMA transfers are simulated
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LCD &lcd = setupLCD();
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touchgfx::SDL2TouchController tc;
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touchgfx::HAL &hal = touchgfx::touchgfx_generic_init<touchgfx::HALSDL2>(
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dma, lcd, tc, SIM_WIDTH, SIM_HEIGHT, 0, 0);
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setupSimulator(argc, argv, hal);
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// Ensure there is a console window to print to using printf() or
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// std::cout, and read from using e.g. fgets or std::cin.
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// Alternatively, instead of using printf(), always use
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// touchgfx_printf() which will ensure there is a console to write
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// to.
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// touchgfx_enable_stdio();
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touchgfx::HAL::getInstance()->taskEntry(); // Never returns
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return EXIT_SUCCESS;
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}
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// Stubs
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extern "C" {
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VehicleState vehicle_state;
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void params_dec(ParamType param) {}
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void params_inc(ParamType param) {}
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void params_broadcast(ParamType param) {}
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void vehicle_select_mission(Mission mission) {}
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Params params;
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}
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