198 lines
5.7 KiB
C++

/******************************************************************************
* Copyright (c) 2018(-2023) STMicroelectronics.
* All rights reserved.
*
* This file is part of the TouchGFX 4.21.2 distribution.
*
* This software is licensed under terms that can be found in the LICENSE file in
* the root directory of this software component.
* If no LICENSE file comes with this software, it is provided AS-IS.
*
*******************************************************************************/
/**
* @file touchgfx/transitions/SlideTransition.hpp
*
* Declares the touchgfx::SlideTransition class.
*/
#ifndef TOUCHGFX_SLIDETRANSITION_HPP
#define TOUCHGFX_SLIDETRANSITION_HPP
#include <touchgfx/Drawable.hpp>
#include <touchgfx/EasingEquations.hpp>
#include <touchgfx/containers/Container.hpp>
#include <touchgfx/hal/HAL.hpp>
#include <touchgfx/hal/Types.hpp>
#include <touchgfx/transitions/Transition.hpp>
#include <touchgfx/widgets/SnapshotWidget.hpp>
namespace touchgfx
{
/**
* A Transition that slides from one screen to the next. It does so by moving a SnapShotWidget
* with a snapshot of the Screen transitioning away from, and by moving the contents of
* Screen transitioning to.
*
* @see Transition
*/
template <Direction templateDirection>
class SlideTransition : public Transition
{
public:
/**
* Initializes a new instance of the SlideTransition class.
*
* @param transitionSteps (Optional) Number of steps (ticks) in the transition animation, default is 20.
*/
SlideTransition(const uint8_t transitionSteps = 20)
: Transition(),
snapshot(),
animationSteps(transitionSteps),
animationCounter(0),
relativeValue(0)
{
if (!HAL::USE_ANIMATION_STORAGE)
{
// No animation storage, don't slide
done = true;
return;
}
snapshot.setPosition(0, 0, HAL::DISPLAY_WIDTH, HAL::DISPLAY_HEIGHT);
snapshot.makeSnapshot();
switch (templateDirection)
{
case EAST:
targetValue = -HAL::DISPLAY_WIDTH;
break;
case WEST:
targetValue = HAL::DISPLAY_WIDTH;
break;
case NORTH:
targetValue = HAL::DISPLAY_HEIGHT;
break;
case SOUTH:
targetValue = -HAL::DISPLAY_HEIGHT;
break;
}
}
/**
* Handles the tick event when transitioning. It moves the contents of the Screen's
* container and a SnapshotWidget with a snapshot of the previous Screen. The direction
* of the transition determines the direction the contents of the container and the
* SnapshotWidget moves.
*/
virtual void handleTickEvent()
{
Transition::handleTickEvent();
// Calculate new position or stop animation
animationCounter++;
if (animationCounter > animationSteps)
{
// Final step: stop the animation
done = true;
animationCounter = 0;
return;
}
// Calculate value in [0;targetValue]
int16_t calculatedValue = EasingEquations::cubicEaseOut(animationCounter, 0, targetValue, animationSteps);
// Note: Result of "calculatedValue & 1" is compiler dependent for negative values of calculatedValue
if ((calculatedValue % 2) != 0)
{
// Optimization: calculatedValue is odd, add 1/-1 to move drawables modulo 32 bits in framebuffer
calculatedValue += (calculatedValue > 0 ? 1 : -1);
}
// Move snapshot
switch (templateDirection)
{
case EAST:
case WEST:
relativeValue = calculatedValue - snapshot.getX();
break;
case NORTH:
case SOUTH:
relativeValue = calculatedValue - snapshot.getY();
break;
}
// Move snapshot and its children with delta value for X or Y
Drawable* d = screenContainer->getFirstChild();
while (d)
{
switch (templateDirection)
{
case EAST:
case WEST:
d->setX(d->getX() + relativeValue);
break;
case NORTH:
case SOUTH:
d->setY(d->getY() + relativeValue);
break;
}
d = d->getNextSibling();
}
// Entire screen has changed, redraw
screenContainer->invalidate();
}
virtual void tearDown()
{
if (HAL::USE_ANIMATION_STORAGE && screenContainer)
{
screenContainer->remove(snapshot);
}
}
virtual void init()
{
Transition::init();
if (done)
{
return;
}
// Move snapshot and its children with delta value for X or Y
Drawable* d = screenContainer->getFirstChild();
while (d)
{
switch (templateDirection)
{
case EAST:
case WEST:
d->setX(d->getX() - targetValue);
break;
case NORTH:
case SOUTH:
d->setY(d->getY() - targetValue);
break;
}
d = d->getNextSibling();
}
screenContainer->add(snapshot);
}
protected:
SnapshotWidget snapshot; ///< The SnapshotWidget that is moved when transitioning.
private:
const uint8_t animationSteps; ///< Number of steps the transition should move per complete animation.
uint8_t animationCounter; ///< Current step in the transition animation.
int16_t targetValue; ///< The target value for the transition animation.
int16_t relativeValue; ///< The relative X or Y value for the snapshot and the children.
};
} // namespace touchgfx
#endif // TOUCHGFX_SLIDETRANSITION_HPP