Handle buttons & encoders in View, not Model
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		@ -11,9 +11,9 @@ void MissionSelectElement::initialize() {
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void MissionSelectElement::setUp(uint32_t i, TEXTS label) {
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  uint8_t val;
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  if (i % 2 == 0) {
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    val = 0b10000;
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    val = 0x22;
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  } else {
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    val = 0b11000;
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    val = 0x11;
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  }
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  bgColor = touchgfx::Color::getColorFromRGB(val, val, val);
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  bg.setColor(bgColor);
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@ -7,7 +7,3 @@ MissionSelectPresenter::MissionSelectPresenter(MissionSelectView &v)
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void MissionSelectPresenter::activate() {}
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void MissionSelectPresenter::deactivate() {}
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void MissionSelectPresenter::notifyMissionChanged(Mission mission) {
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  view.setSelectedMission(mission);
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}
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@ -1,7 +1,9 @@
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#include "stw_defines.h"
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#include "texts/TextKeysAndLanguages.hpp"
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#include <gui/missionselect_screen/MissionSelectView.hpp>
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MissionSelectView::MissionSelectView() : selected{nullptr} {}
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MissionSelectView::MissionSelectView()
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    : selected{nullptr}, selectedMission{MISSION_NONE} {}
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void MissionSelectView::setupScreen() {
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  MissionSelectViewBase::setupScreen();
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@ -10,14 +12,38 @@ void MissionSelectView::setupScreen() {
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  autox.setUp(2, T_AUTOX);
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  trackdrive.setUp(3, T_TRACKDRIVE);
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  ebs.setUp(4, T_EBS);
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  inspection.setUp(6, T_INSPECTION);
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  manual.setUp(7, T_MANUAL);
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  inspection.setUp(5, T_INSPECTION);
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  manual.setUp(6, T_MANUAL);
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}
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void MissionSelectView::tearDownScreen() {
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  MissionSelectViewBase::tearDownScreen();
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}
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void MissionSelectView::incMission() {
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  int mission_int = static_cast<int>(selectedMission);
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  mission_int++;
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  // mission_int = 0 is MISSION_NONE, which we don't want to select.
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  // NUM_MISSIONS is equal to the last mission, so check for strictly
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  // greater.
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  if (mission_int > NUM_MISSIONS) {
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    mission_int = 1;
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  }
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  setSelectedMission(static_cast<Mission>(mission_int));
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}
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void MissionSelectView::decMission() {
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  int mission_int = static_cast<int>(selectedMission);
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  mission_int--;
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  // mission_int = 0 is MISSION_NONE, which we don't want to select.
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  // NUM_MISSIONS is equal to the last mission, so check for strictly
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  // greater.
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  if (mission_int <= 0) {
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    mission_int = NUM_MISSIONS;
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  }
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  setSelectedMission(static_cast<Mission>(mission_int));
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}
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void MissionSelectView::setSelectedMission(Mission mission) {
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  if (selected != nullptr) {
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    selected->setSelected(false);
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@ -49,4 +75,5 @@ void MissionSelectView::setSelectedMission(Mission mission) {
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    break;
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  }
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  selected->setSelected(true);
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  selectedMission = mission;
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}
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@ -6,38 +6,6 @@
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#include <gui/model/Model.hpp>
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#include <gui/model/ModelListener.hpp>
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Model::Model() : modelListener(0), mission{MISSION_NONE} {}
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Model::Model() : modelListener(0) {}
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void Model::tick() {
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  UIMessage msg;
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  while (tx_queue_receive(&ui_queue, &msg, TX_NO_WAIT) == TX_SUCCESS) {
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    switch (msg.kind) {
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    case UMK_BTN_RELEASED:
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      // TODO: What do we do with this?
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      break;
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    case UMK_ENC_CW: {
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      int mission_int = static_cast<int>(mission);
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      mission_int++;
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      // mission_int = 0 is MISSION_NONE, which we don't want to select.
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      // NUM_MISSIONS is equal to the last mission, so check for strictly
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      // greater.
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      if (mission_int > NUM_MISSIONS) {
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        mission_int = 1;
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      }
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      mission = static_cast<Mission>(mission_int);
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      modelListener->notifyMissionChanged(mission);
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      break;
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    }
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    case UMK_ENC_CCW:
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      int mission_int = static_cast<int>(mission);
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      mission_int--;
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      if (mission_int <= 0) {
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        mission_int = NUM_MISSIONS;
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      }
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      mission = static_cast<Mission>(mission_int);
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      modelListener->notifyMissionChanged(mission);
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      break;
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    }
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    HAL_GPIO_TogglePin(STATUS2_GPIO_Port, STATUS2_Pin);
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  }
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}
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void Model::tick() {}
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