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TouchGFX/target/generated/OSWrappers.cpp
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245
TouchGFX/target/generated/OSWrappers.cpp
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/**
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******************************************************************************
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* File Name : OSWrappers.cpp
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******************************************************************************
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* This file is generated by TouchGFX Generator 4.21.2. Please, do not edit!
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******************************************************************************
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* @attention
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*
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* Copyright (c) 2023 STMicroelectronics.
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* All rights reserved.
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*
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* This software is licensed under terms that can be found in the LICENSE file
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* in the root directory of this software component.
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* If no LICENSE file comes with this software, it is provided AS-IS.
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*
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******************************************************************************
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*/
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#include <cassert>
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#include <touchgfx/hal/HAL.hpp>
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#include <touchgfx/hal/OSWrappers.hpp>
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#include "stm32h7xx.h"
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#include "tx_api.h"
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#include "tx_byte_pool.h"
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// tx_thread.h is not C++ compatible, declare used symbols here as externals
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extern "C" volatile UINT _tx_thread_preempt_disable;
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extern "C" VOID _tx_thread_system_preempt_check(VOID);
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#define OSWRAPPER_BYTE_POOL_SIZE TX_BYTE_POOL_MIN
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#define OSWRAPPER_QUEUE_SIZE sizeof(ULONG)
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static uint8_t oswrapper_pool_mem[OSWRAPPER_BYTE_POOL_SIZE];
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static TX_BYTE_POOL oswrapper_byte_pool;
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static TX_SEMAPHORE frame_buffer_sem = { 0 };
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static TX_QUEUE vsync_q = { 0 };
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// Just a dummy message to insert in the VSYNC queue.
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static ULONG dummy_msg = 0x5A5A5A5A;
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using namespace touchgfx;
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/*
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* Initialize frame buffer semaphore and queue/mutex for VSYNC signal.
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*/
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void OSWrappers::initialize()
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{
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CHAR* pointer;
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/* Create a byte memory pool from which to allocate the thread stacks. */
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if (tx_byte_pool_create(&oswrapper_byte_pool, (CHAR*) "OSWrapper Byte Pool", oswrapper_pool_mem,
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OSWRAPPER_BYTE_POOL_SIZE) != TX_SUCCESS)
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{
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assert(0 && "Failed to create OSWrapper Pool memory!");
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}
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/* Allocate the vsync_q. */
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if (tx_byte_allocate(&oswrapper_byte_pool, (VOID**) &pointer,
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OSWRAPPER_QUEUE_SIZE, TX_NO_WAIT) != TX_SUCCESS)
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{
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assert(0 && "Failed to allocate memory for the Vsync Message Queue!");
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}
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// Create a queue of length 1
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if (tx_queue_create(&vsync_q, (CHAR*) "Vsync Message Queue", TX_1_ULONG,
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pointer, OSWRAPPER_QUEUE_SIZE) != TX_SUCCESS)
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{
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assert(0 && "Failed to create Vsync Message Queue!");
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}
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// Create the Framebuffer Semaphore (Binary)
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if (tx_semaphore_create(&frame_buffer_sem, (CHAR*) "FrameBuffer Semaphore", 1) != TX_SUCCESS)
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{
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assert(0 && "Failed to create FrameBuffer Semaphore!");
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}
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}
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/*
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* Take the frame buffer semaphore. Blocks until semaphore is available.
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*/
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void OSWrappers::takeFrameBufferSemaphore()
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{
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if (tx_semaphore_get(&frame_buffer_sem, TX_WAIT_FOREVER) != TX_SUCCESS)
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{
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assert(0 && "Failed to get FrameBuffer Semaphore!");
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}
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}
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/*
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* Release the frame buffer semaphore.
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*/
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void OSWrappers::giveFrameBufferSemaphore()
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{
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if (!frame_buffer_sem.tx_semaphore_count)
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{
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if (tx_semaphore_put(&frame_buffer_sem) != TX_SUCCESS)
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{
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assert(0 && "Failed to put FrameBuffer Semaphore!");
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}
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}
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}
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/*
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* Attempt to obtain the frame buffer semaphore. If semaphore is not available, do
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* nothing.
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*
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* Note must return immediately! This function does not care who has the taken the semaphore,
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* it only serves to make sure that the semaphore is taken by someone.
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*/
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void OSWrappers::tryTakeFrameBufferSemaphore()
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{
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if (tx_semaphore_get(&frame_buffer_sem, TX_NO_WAIT) != TX_SUCCESS)
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{
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// Typically we should inform the requester about failing to get this semaphore
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// Maybe we should update the prototype of this method to return the result of the try
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// assert(0 && "Failed to get FrameBuffer Semaphore!");
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}
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}
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/*
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* Release the frame buffer semaphore in a way that is safe in interrupt context. Called
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* from ISR.
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*
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* Release the frame buffer semaphore in a way that is safe in interrupt context.
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* Called from ISR.
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*/
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void OSWrappers::giveFrameBufferSemaphoreFromISR()
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{
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TX_INTERRUPT_SAVE_AREA
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TX_DISABLE;
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_tx_thread_preempt_disable++;
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if (!frame_buffer_sem.tx_semaphore_count)
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{
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if (tx_semaphore_put(&frame_buffer_sem) != TX_SUCCESS)
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{
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assert(0 && "Failed to put FrameBuffer Semaphore!");
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}
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}
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_tx_thread_preempt_disable--;
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TX_RESTORE;
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_tx_thread_system_preempt_check();
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}
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/*
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* Signal that a VSYNC has occurred. Should make the vsync queue/mutex available.
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*
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* Note This function is called from an ISR, and should (depending on OS) trigger a
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* scheduling.
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*/
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void OSWrappers::signalVSync()
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{
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UINT ret;
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// Send the message only if the queue is empty.
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// This call is from ISR, so no need to re-send
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// the message if not yet consumed by threads
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if (vsync_q.tx_queue_enqueued == 0)
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{
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// This is supposed to be called from Vsync Interrupt Handler
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// So wait_option should be equal to TX_NO_WAIT
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ret = tx_queue_send(&vsync_q, &dummy_msg, TX_NO_WAIT);
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if (ret != TX_SUCCESS)
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{
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assert(0 && "Failed to Signal Vsync!");
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}
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}
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}
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/*
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* Signal that the rendering of the frame has completed. Used by
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* some systems to avoid using any previous vsync.
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*/
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void OSWrappers::signalRenderingDone()
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{
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}
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/*
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* This function blocks until a VSYNC occurs.
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*
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* Note This function must first clear the mutex/queue and then wait for the next one to
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* occur.
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*/
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void OSWrappers::waitForVSync()
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{
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UINT ret;
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// First make sure the queue is empty, by trying to remove an element with 0 timeout.
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ret = tx_queue_receive(&vsync_q, &dummy_msg, TX_NO_WAIT);
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if ((ret == TX_SUCCESS) || (ret == TX_QUEUE_EMPTY))
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{
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// Then, wait for next VSYNC to occur.
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ret = tx_queue_receive(&vsync_q, &dummy_msg, TX_WAIT_FOREVER);
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}
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if (ret != TX_SUCCESS)
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{
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assert(0 && "Failed to Wait for Vsync!");
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}
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}
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/*
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* A function that causes executing task to sleep for a number of milliseconds.
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*
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* A function that causes executing task to sleep for a number of milliseconds.
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* This function is OPTIONAL. It is only used by the TouchGFX in the case of
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* a specific frame refresh strategy (REFRESH_STRATEGY_OPTIM_SINGLE_BUFFER_TFT_CTRL).
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* Due to backwards compatibility, in order for this function to be useable by the HAL
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* the function must be explicitly registered:
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* hal.registerTaskDelayFunction(&OSWrappers::taskDelay)
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*
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* see HAL::setFrameRefreshStrategy(FrameRefreshStrategy s)
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* see HAL::registerTaskDelayFunction(void (*delayF)(uint16_t))
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*/
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void OSWrappers::taskDelay(uint16_t ms)
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{
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tx_thread_sleep(ms);
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}
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/**
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* A function that causes the executing task to yield control to
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* another thread. This function is used by the framework when it
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* is necessary to wait a little before continuing (e.g. drawing).
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*
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* The implementation should typically request the operating
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* system to change to another task of similar priority. When
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* running without an operating system, the implementation can run
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* a very short task and return.
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*/
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void OSWrappers::taskYield()
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{
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/* Check if this API is called from Interrupt Service Routines */
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if (__get_IPSR() == 0U)
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{
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/* Call the tx_thread_relinquish to relinquishes processor control to
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other ready-to-run threads at the same or higher priority. */
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tx_thread_relinquish();
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}
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}
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/************************ (C) COPYRIGHT STMicroelectronics *****END OF FILE****/
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