Use TouchGFX
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44
TouchGFX/simulator/main.cpp
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44
TouchGFX/simulator/main.cpp
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#include <platform/hal/simulator/sdl2/HALSDL2.hpp>
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#include <touchgfx/hal/NoDMA.hpp>
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#include <common/TouchGFXInit.hpp>
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#include <gui_generated/common/SimConstants.hpp>
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#include <platform/driver/touch/SDL2TouchController.hpp>
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#include <touchgfx/lcd/LCD.hpp>
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#include <stdlib.h>
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#include <simulator/mainBase.hpp>
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using namespace touchgfx;
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#ifdef __linux__
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int main(int argc, char** argv)
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{
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#else
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#include <shellapi.h>
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#ifdef _UNICODE
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#error Cannot run in unicode mode
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#endif
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int CALLBACK WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
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{
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int argc;
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char** argv = touchgfx::HALSDL2::getArgv(&argc);
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#endif
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touchgfx::NoDMA dma; //For windows/linux, DMA transfers are simulated
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LCD& lcd = setupLCD();
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touchgfx::SDL2TouchController tc;
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touchgfx::HAL& hal = touchgfx::touchgfx_generic_init<touchgfx::HALSDL2>(dma, lcd, tc, SIM_WIDTH, SIM_HEIGHT, 0, 0);
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setupSimulator(argc, argv, hal);
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// Ensure there is a console window to print to using printf() or
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// std::cout, and read from using e.g. fgets or std::cin.
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// Alternatively, instead of using printf(), always use
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// touchgfx_printf() which will ensure there is a console to write
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// to.
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//touchgfx_enable_stdio();
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touchgfx::HAL::getInstance()->taskEntry(); //Never returns
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return EXIT_SUCCESS;
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}
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