Use TouchGFX

This commit is contained in:
2023-03-06 21:21:00 +01:00
parent 2cadbff590
commit 8a2bdc347c
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{"typographies":[["Default","verdana.ttf",20,4],["Large","verdana.ttf",40,4],["Small","verdana.ttf",10,4]],"generate_font_format":"0"}

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{"typographies":[["Default","verdana.ttf",20,4],["Large","verdana.ttf",40,4],["Small","verdana.ttf",10,4]],"generate_font_format":"0"}

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/* DO NOT EDIT THIS FILE */
/* This file is autogenerated by the text-database code generator */
#ifndef TOUCHGFX_APPLICATIONFONTPROVIDER_HPP
#define TOUCHGFX_APPLICATIONFONTPROVIDER_HPP
#include <touchgfx/FontManager.hpp>
namespace touchgfx
{
class FlashDataReader;
}
struct Typography
{
static const touchgfx::FontId DEFAULT = 0;
static const touchgfx::FontId LARGE = 1;
static const touchgfx::FontId SMALL = 2;
};
struct TypographyFontIndex
{
static const touchgfx::FontId DEFAULT = 0; // verdana_20_4bpp
static const touchgfx::FontId LARGE = 1; // verdana_40_4bpp
static const touchgfx::FontId SMALL = 2; // verdana_10_4bpp
static const uint16_t NUMBER_OF_FONTS = 3;
};
class ApplicationFontProvider : public touchgfx::FontProvider
{
public:
virtual touchgfx::Font* getFont(touchgfx::FontId typography);
static void setFlashReader(touchgfx::FlashDataReader* /*flashReader*/)
{
}
static touchgfx::FlashDataReader* getFlashReader()
{
return 0;
}
};
#endif // TOUCHGFX_APPLICATIONFONTPROVIDER_HPP

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/* DO NOT EDIT THIS FILE */
/* This file is autogenerated by the text-database code generator */
#ifndef TOUCHGFX_CACHEDFONT_HPP
#define TOUCHGFX_CACHEDFONT_HPP
#include <fonts/FontCache.hpp>
#include <fonts/GeneratedFont.hpp>
namespace touchgfx
{
class CachedFont : public GeneratedFont
{
public:
CachedFont(const struct touchgfx::BinaryFontData* data, FontId id, FontCache* _cache, const GeneratedFont* _flashFont)
: GeneratedFont(0, // GlyphNode*
data->numberOfGlyphs,
data->fontHeight,
data->baseline,
data->pixAboveTop,
data->pixBelowBottom,
data->bitsPerPixel,
data->byteAlignRow,
data->maxLeft,
data->maxRight,
0, // glyphDataPointer
0, // Kerning table not used for cached font
data->fallbackChar,
data->ellipsisChar,
0, // lsubTablePointer
0), // contextualFormsPointer
fontId(id),
cache(_cache),
flashFont(_flashFont)
{
}
CachedFont()
: GeneratedFont()
{
}
using GeneratedFont::getGlyph;
virtual const GlyphNode* getGlyph(Unicode::UnicodeChar unicode, const uint8_t*& pixelData, uint8_t& bitsPerPixel) const;
virtual const uint8_t* getPixelData(const GlyphNode* glyph) const;
virtual int8_t getKerning(Unicode::UnicodeChar prevChar, const GlyphNode* glyph) const;
void setFontCache(FontCache& cache);
FontId getFontId() const
{
return fontId;
}
virtual const uint16_t* getGSUBTable() const
{
if (gsubTable != 0)
{
return gsubTable;
}
return flashFont->getGSUBTable();
}
virtual void setGSUBTable(const uint16_t* table)
{
gsubTable = table;
}
virtual const FontContextualFormsTable* getContextualFormsTable() const
{
if (arabicTable != 0)
{
return arabicTable;
}
return flashFont->getContextualFormsTable();
}
virtual void setContextualFormsTable(const FontContextualFormsTable* table)
{
arabicTable = table;
}
private:
FontId fontId;
FontCache* cache;
const GeneratedFont* flashFont;
};
} // namespace touchgfx
#endif // TOUCHGFX_CACHEDFONT_HPP

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/* DO NOT EDIT THIS FILE */
/* This file is autogenerated by the text-database code generator */
#ifndef TOUCHGFX_FONTCACHE_HPP
#define TOUCHGFX_FONTCACHE_HPP
#include <touchgfx/Font.hpp>
#include <touchgfx/TypedText.hpp>
#include <fonts/ApplicationFontProvider.hpp>
namespace touchgfx
{
class CachedFont;
class FontDataReader
{
public:
virtual ~FontDataReader()
{
}
virtual void open() = 0;
virtual void close() = 0;
virtual void setPosition(uint32_t position) = 0;
virtual void readData(void* out, uint32_t numberOfBytes) = 0;
};
class FontCache
{
public:
FontCache();
void setReader(FontDataReader* reader);
void clear(bool keepGsubOrContextTable = false);
void setMemory(uint8_t* memory, uint32_t size);
void initializeCachedFont(TypedText t, CachedFont* font, bool loadGsubOrContextTable = false);
bool cacheString(TypedText t, const Unicode::UnicodeChar* string);
bool cacheLigatures(CachedFont* font, TypedText t, const Unicode::UnicodeChar* string);
const GlyphNode* getGlyph(Unicode::UnicodeChar unicode, FontId font) const;
uint32_t getMemoryUsage()
{
return memorySize - (gsubStart - top);
}
void open();
void close();
static inline const uint8_t* getPixelData(const GlyphNode* glyph)
{
return ((const uint8_t*)glyph) + SizeGlyphNode + 4;
}
static inline bool isCached(const GlyphNode* g)
{
return g->dataOffset == 0xFFFFFFFF;
}
private:
static const uint32_t SizeGlyphNode = 16;
bool contains(Unicode::UnicodeChar unicode, FontId font) const;
void insert(Unicode::UnicodeChar unicode, FontId font, uint32_t bpp, bool& outOfMemory);
uint8_t* copyGlyph(uint8_t* top, Unicode::UnicodeChar unicode, FontId font, uint32_t bpp, bool& outOfMemory);
void cacheData(uint32_t bpp, GlyphNode* first);
bool cacheSortedString(TypedText t);
bool createSortedString(const Unicode::UnicodeChar* string);
bool createSortedLigatures(CachedFont* font, TypedText t, const Unicode::UnicodeChar* string, ...);
bool sortSortedString(int n);
void setPosition(uint32_t position);
void readData(void* out, uint32_t numberOfBytes);
struct
{
uint8_t* first; // First GlyphNode, glyph in cache;
uint8_t* last; // Last GlyphNode, glyph in cache;
} fontTable[MAX(TypographyFontIndex::NUMBER_OF_FONTS, 1)];
uint32_t memorySize;
uint8_t* memory; // Start of memory
uint8_t* top; // First unused byte
uint8_t* gsubStart; // First address of GSUB tables, allocated in the end of the cache
FontDataReader* reader;
Unicode::UnicodeChar* sortedString;
// Must be bigger than BinaryFontData
static const uint32_t MAX_BUFFER_SIZE = 64;
char buffer[MAX_BUFFER_SIZE];
uint32_t glyphDataOffset;
uint16_t numGlyphs;
uint16_t currentFileGlyphNumber;
GlyphNode currentFileGlyphNode;
};
} // namespace touchgfx
#endif // TOUCHGFX_FONTCACHE_HPP

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/* DO NOT EDIT THIS FILE */
/* This file is autogenerated by the text-database code generator */
#ifndef TOUCHGFX_GENERATEDFONT_HPP
#define TOUCHGFX_GENERATEDFONT_HPP
#include <touchgfx/ConstFont.hpp>
namespace touchgfx
{
class GeneratedFont : public ConstFont
{
public:
GeneratedFont(const GlyphNode* glyphs, uint16_t numGlyphs, uint16_t height, uint16_t baseline, uint8_t pixAboveTop, uint8_t pixBelowBottom, uint8_t bitsPerPixel, uint8_t byteAlignRow, uint8_t maxLeft, uint8_t maxRight, const uint8_t* const* glyphDataInternalFlash, const KerningNode* kerningList, const Unicode::UnicodeChar fallbackChar, const Unicode::UnicodeChar ellipsisChar, const uint16_t* const gsubData, const FontContextualFormsTable* formsTable);
using ConstFont::getGlyph;
virtual const uint8_t* getPixelData(const GlyphNode* glyph) const;
virtual int8_t getKerning(Unicode::UnicodeChar prevChar, const GlyphNode* glyph) const;
virtual const uint16_t* getGSUBTable() const
{
return gsubTable;
}
virtual const FontContextualFormsTable* getContextualFormsTable() const
{
return arabicTable;
}
protected:
GeneratedFont()
: ConstFont(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), glyphData(0), kerningData(0), gsubTable(0), arabicTable(0)
{
}
const void* glyphData; ///< The glyphs
const KerningNode* kerningData; ///< The kerning
const uint16_t* gsubTable; ///< The GSUB tables
const FontContextualFormsTable* arabicTable; ///< Contextual forms
};
struct BinaryFontData
{
uint32_t fontIndex; // The font index (as used by TypedTextDatabase)
uint32_t sizeOfFontData; // Size of the complete BinaryFont
uint32_t offsetToTable; // GlyphNode[]
uint32_t offsetToKerning; // KerningNode[]
uint32_t offsetToGlyphs; // uint8_t[]
uint32_t offsetToGSUB; // uint16_t[]
uint32_t offsetToArabicTable; // FontContextualFormsTable
uint16_t numberOfGlyphs; // Number of glyphs in Table and Glyphs
uint16_t fontHeight; // Font height
uint16_t baseline; // Distance to baseline
uint8_t pixAboveTop; // Max pixels above top
uint8_t pixBelowBottom; // Max pixels below bottom
uint8_t bitsPerPixel; // Bpp
uint8_t byteAlignRow; // A4/A2/A1
uint8_t maxLeft; // The maximum a glyph extends to the left
uint8_t maxRight; // The maximum a glyph extends to the right
Unicode::UnicodeChar fallbackChar; // Fallback Character for the font
Unicode::UnicodeChar ellipsisChar; // Ellipsis Character for the font
};
class BinaryFont : public GeneratedFont
{
public:
BinaryFont(const struct touchgfx::BinaryFontData* data)
: GeneratedFont((const GlyphNode*)((const uint8_t*)data + data->offsetToTable),
data->numberOfGlyphs,
data->fontHeight,
data->baseline,
data->pixAboveTop,
data->pixBelowBottom,
data->bitsPerPixel,
data->byteAlignRow,
data->maxLeft,
data->maxRight,
0,
(const KerningNode*)((const uint8_t*)data + data->offsetToKerning),
data->fallbackChar,
data->ellipsisChar,
(data->offsetToGSUB == 0) ? 0 : (const uint16_t*)((const uint8_t*)data + data->offsetToGSUB),
0),
glyphData((const uint8_t*)data + data->offsetToGlyphs)
{
if (data->offsetToArabicTable > 0)
{
setupContextualTable(data);
}
}
BinaryFont()
: GeneratedFont()
{
}
virtual const uint8_t* getPixelData(const GlyphNode* glyph) const
{
const uint8_t* data = (const uint8_t*)glyphData;
return &(data[glyph->dataOffset]);
}
protected:
const uint8_t* glyphData;
FontContextualFormsTable contextualForms;
private:
typedef const Unicode::UnicodeChar (*array5ptr)[5];
typedef const Unicode::UnicodeChar (*array4ptr)[4];
void setupContextualTable(const struct touchgfx::BinaryFontData* data)
{
const uint16_t* const base = (const uint16_t*)(((const uint8_t*)data) + data->offsetToArabicTable);
// First elements in binary font are offsets to arrays in 16bit words
contextualForms.contextualForms4Long = (array5ptr)(base + base[0]);
contextualForms.contextualForms3Long = (array5ptr)(base + base[1]);
contextualForms.contextualForms2Long = (array5ptr)(base + base[2]);
contextualForms.contextualForms0621_063a = (array4ptr)(base + base[3]);
contextualForms.contextualForms0641_064a = (array4ptr)(base + base[4]);
contextualForms.contextualForms06XX = (array5ptr)(base + base[5]);
contextualForms.contextualForms4LongSize = base[6];
contextualForms.contextualForms3LongSize = base[7];
contextualForms.contextualForms2LongSize = base[8];
contextualForms.contextualForms06XXSize = base[9];
arabicTable = &contextualForms;
}
};
} // namespace touchgfx
#endif // TOUCHGFX_GENERATEDFONT_HPP

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/* DO NOT EDIT THIS FILE */
/* This file is autogenerated by the text-database code generator */
#ifndef TOUCHGFX_UNMAPPEDDATAFONT_HPP
#define TOUCHGFX_UNMAPPEDDATAFONT_HPP
#include <touchgfx/Font.hpp>
namespace touchgfx
{
/**
* An UnmappedDataFont has both glyph table and glyph data placed in a
* flash which does not support random access read (indirect
* access). A unicode table is located in a flash with random read
* access (direct access).
*
* @see Font, ConstFont
*/
class UnmappedDataFont : public Font
{
public:
/**
* Construct the UnmappedDataFont.
*
* @param glyphs The array of glyphs known to this font (indirect).
* @param unicodes The array of unicodes known to this font (direct).
* @param numGlyphs The number of glyphs in list.
* @param height The height in pixels of the highest character in this font.
* @param baseline The height of the baseline in pixels.
* @param pixBelowBottom The maximum number of pixels that can be drawn below the
* bottom in this font.
* @param bitsPerPixel The number of bits per pixel in this font.
* @param byteAlignRow Are glyphs encoded using A4 format
* @param maxLeft The maximum a character extends to the left.
* @param maxRight The maximum a character extends to the right.
* @param glyphDataList Pointer to pointers the glyph data for the font (indirect).
* @param kerningList pointer to the kerning data for the font (direct).
* @param fallbackChar The fallback character for the typography in case no glyph is
* available.
* @param ellipsisChar The ellipsis character used for truncating long texts.
* @param gsubTable Pointer to GSUB table (direct).
*/
UnmappedDataFont(const GlyphNode* glyphs, const uint16_t* unicodes, uint16_t numGlyphs, uint16_t height, uint16_t baseline, uint8_t pixAboveTop, uint8_t pixBelowBottom, uint8_t bitsPerPixel, uint8_t byteAlignRow, uint8_t maxLeft, uint8_t maxRight, const uint8_t* const* glyphDataList, const KerningNode* kerningList, const Unicode::UnicodeChar fallbackChar, const Unicode::UnicodeChar ellipsisChar, const uint16_t* const gsubData, const FontContextualFormsTable* formsTable);
using Font::getGlyph;
/**
* Gets the glyph data associated with the specified Unicode. The
GlyphNode is allocated in the buffer passed to the constructor.
*
* Please note that in case of Thai letters and Arabic letters
* where diacritics can be placed relative to the previous
* character(s), please use TextProvider::getNextLigature()
* instead as it will create a temporary GlyphNode that will be
* adjusted with respect to X/Y position.
*
* @param unicode The character to look up.
* @param pixelData Pointer to the pixel data for the glyph if the glyph is
* found. This is set by this method.
* @param [out] bitsPerPixel Reference where to place the number of bits per pixel.
*
* @return A pointer to the glyph node or null if the glyph was not found.
*/
virtual const GlyphNode* getGlyph(Unicode::UnicodeChar unicode, const uint8_t*& pixelData, uint8_t& bitsPerPixel) const;
/**
* Obtains the address to the pixel data for the specified glyph.
*
* @param glyph The glyph to get the pixels data of.
*
* @return The address of the pixel data of the glyph.
*/
virtual const uint8_t* getPixelData(const GlyphNode* glyph) const;
/**
* Gets the kerning distance between two characters.
*
* @param prevChar The unicode value of the previous character.
* @param glyph the glyph object for the current character.
*
* @return The kerning distance between prevChar and glyph char.
*/
virtual int8_t getKerning(Unicode::UnicodeChar prevChar, const GlyphNode* glyph) const;
/**
* Gets GSUB table.
*
* @return The GSUB table or null if font has GSUB no table
*/
virtual const uint16_t* getGSUBTable() const
{
return gsubTable;
}
/**
* Gets the contextual forms table used in arabic fonts.
*
* @return The FontContextualFormsTable or null if the font has no table.
*/
virtual const FontContextualFormsTable* getContextualFormsTable() const
{
return arabicTable;
}
protected:
UnmappedDataFont()
: Font(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), glyphList(0), unicodes(0), glyphDataList(0), kerningData(0), gsubTable(0)
{
}
int lookupUnicode(uint16_t unicode) const;
const GlyphNode* glyphList; ///< The list of glyphs
uint16_t listSize; ///< The size of the list of glyphs
const uint16_t* unicodes; ///< LookupTable with all unicodes in this font
const void* glyphDataList; ///< The glyphs (list of pointers)
const KerningNode* kerningData; ///< The kerning
const uint16_t* gsubTable; ///< The GSUB tables
const FontContextualFormsTable* arabicTable; ///< Contextual forms
static GlyphNode glyphNodeBuffer; ///< Buffer for GlyphNodes read from unmapped flash
};
} // namespace touchgfx
#endif // TOUCHGFX_UNMAPPEDDATAFONT_HPP

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/* DO NOT EDIT THIS FILE */
/* This file is autogenerated by the text-database code generator */
#include <fonts/ApplicationFontProvider.hpp>
#include <fonts/GeneratedFont.hpp>
#include <texts/TypedTextDatabase.hpp>
touchgfx::Font* ApplicationFontProvider::getFont(touchgfx::FontId typography)
{
switch (typography)
{
case Typography::DEFAULT:
// verdana_20_4bpp
return const_cast<touchgfx::Font*>(TypedTextDatabase::getFonts()[0]);
case Typography::LARGE:
// verdana_40_4bpp
return const_cast<touchgfx::Font*>(TypedTextDatabase::getFonts()[1]);
case Typography::SMALL:
// verdana_10_4bpp
return const_cast<touchgfx::Font*>(TypedTextDatabase::getFonts()[2]);
default:
return 0;
}
}

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/* DO NOT EDIT THIS FILE */
/* This file is autogenerated by the text-database code generator */
#include <fonts/CachedFont.hpp>
namespace touchgfx
{
const uint8_t* CachedFont::getPixelData(const GlyphNode* glyph) const
{
// If glyph is cached, then data is present just after the GlyphNode
if (FontCache::isCached(glyph))
{
const uint8_t* data = FontCache::getPixelData(glyph);
return data;
}
return flashFont->getPixelData(glyph);
}
const GlyphNode* CachedFont::getGlyph(Unicode::UnicodeChar unicode, const uint8_t*& pixelData, uint8_t& bitsPerPixel) const
{
// Look first in internal flash font
const GlyphNode* n = flashFont->find(unicode);
if ((n == 0) && (cache != 0))
{
// Now look in FontCache table
n = cache->getGlyph(unicode, fontId);
}
// Revert to normal behaviour if still not found
if (n == 0 && unicode != 0 && unicode != '\n')
{
Unicode::UnicodeChar fallbackChar = flashFont->getFallbackChar();
n = flashFont->find(fallbackChar);
if (n == 0)
{
n = cache->getGlyph(fallbackChar, fontId);
}
}
if (n != 0)
{
pixelData = getPixelData(n);
bitsPerPixel = getBitsPerPixel();
return n;
}
return (const GlyphNode*)0;
}
int8_t CachedFont::getKerning(Unicode::UnicodeChar prevChar, const GlyphNode* glyph) const
{
// Kerning is not supported by Font Caching
return 0;
}
} // namespace touchgfx

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/* DO NOT EDIT THIS FILE */
/* This file is autogenerated by the text-database code generator */
#include <cstring>
#include <touchgfx/TextProvider.hpp>
#include <touchgfx/Utils.hpp>
#include <fonts/CachedFont.hpp>
#include <fonts/FontCache.hpp>
#include <texts/TypedTextDatabase.hpp>
namespace touchgfx
{
FontCache::FontCache()
: memorySize(0), memory(0), top(0), gsubStart(0), reader(0)
{
}
void FontCache::clear(bool keepGsubOrContextTable /* = false */)
{
memset(fontTable, 0, sizeof(fontTable));
// Top is beginning of memory, no glyphs are cached yet
top = memory;
if (!keepGsubOrContextTable)
{
// gsubStart points to end of memory (nothing loaded yet)
gsubStart = memory + memorySize;
// Round down to 32bit address
gsubStart = (uint8_t*)((uintptr_t)gsubStart & ~(uintptr_t)0x3);
}
}
void FontCache::setMemory(uint8_t* _memory, uint32_t size)
{
memory = _memory;
memorySize = size;
clear();
}
void FontCache::setReader(FontDataReader* _reader)
{
reader = _reader;
}
const GlyphNode* FontCache::getGlyph(Unicode::UnicodeChar unicode, FontId font) const
{
GlyphNode* g = (GlyphNode*)fontTable[font].first;
while (g)
{
if (g->unicode == unicode)
{
return g;
}
GlyphNode** next = (GlyphNode**)((uint8_t*)g + SizeGlyphNode);
g = *next;
}
return 0;
}
void FontCache::open()
{
if (reader)
{
reader->open();
}
}
void FontCache::close()
{
if (reader)
{
reader->close();
}
}
void FontCache::initializeCachedFont(TypedText t, CachedFont* font, bool loadGsubOrContextTable /*= false*/)
{
// Get font index from typed text
FontId fontId = t.getFontId();
// Reset to start of file
open();
setPosition(0);
assert(sizeof(touchgfx::BinaryFontData) < MAX_BUFFER_SIZE);
readData(buffer, sizeof(touchgfx::BinaryFontData));
const struct touchgfx::BinaryFontData* binaryFontData = reinterpret_cast<const struct touchgfx::BinaryFontData*>(buffer);
const Font** flashFonts = TypedTextDatabase::getFonts();
const GeneratedFont* flashFont = static_cast<const GeneratedFont*>(flashFonts[fontId]);
*font = CachedFont(reinterpret_cast<const struct touchgfx::BinaryFontData*>(buffer), fontId, this, flashFont);
if (loadGsubOrContextTable && (binaryFontData->offsetToGSUB != 0))
{
setPosition(binaryFontData->offsetToGSUB);
const uint32_t sizeOfGSUB = (binaryFontData->offsetToArabicTable != 0 ? binaryFontData->offsetToArabicTable : binaryFontData->sizeOfFontData) - binaryFontData->offsetToGSUB;
if (top + sizeOfGSUB < gsubStart) // Room for this GSUB table
{
uint8_t* const gsubPosition = gsubStart - sizeOfGSUB;
readData(gsubPosition, sizeOfGSUB);
font->setGSUBTable(reinterpret_cast<uint16_t*>(gsubPosition));
gsubStart -= sizeOfGSUB;
// Round down to 32bit address
gsubStart = (uint8_t*)((uintptr_t)gsubStart & ~(uintptr_t)0x3);
}
else
{
font->setGSUBTable(0);
}
}
if (loadGsubOrContextTable && (binaryFontData->offsetToArabicTable != 0))
{
setPosition(binaryFontData->offsetToArabicTable);
const uint32_t sizeTableData = binaryFontData->sizeOfFontData - binaryFontData->offsetToArabicTable;
if (top + sizeTableData + sizeof(FontContextualFormsTable) < gsubStart) // Room for the ContextualFormsTables
{
// Allocate FontContextualFormsTable first
gsubStart -= sizeof(FontContextualFormsTable);
// Round down to 32bit address
gsubStart = (uint8_t*)((uintptr_t)gsubStart & ~(uintptr_t)0x3);
FontContextualFormsTable* table = (FontContextualFormsTable*)gsubStart;
font->setContextualFormsTable(table);
gsubStart -= sizeTableData;
readData(gsubStart, sizeTableData);
// Set pointers in table
const uint16_t* const base = (const uint16_t*)gsubStart;
// First elements in binary font are offsets to arrays in 16bit words
table->contextualForms4Long = (FontContextualFormsTable::arrayOf5UnicodesPtr)(base + base[0]);
table->contextualForms3Long = (FontContextualFormsTable::arrayOf5UnicodesPtr)(base + base[1]);
table->contextualForms2Long = (FontContextualFormsTable::arrayOf5UnicodesPtr)(base + base[2]);
table->contextualForms0621_063a = (FontContextualFormsTable::arrayOf4UnicodesPtr)(base + base[3]);
table->contextualForms0641_064a = (FontContextualFormsTable::arrayOf4UnicodesPtr)(base + base[4]);
table->contextualForms06XX = (FontContextualFormsTable::arrayOf5UnicodesPtr)(base + base[5]);
table->contextualForms4LongSize = base[6];
table->contextualForms3LongSize = base[7];
table->contextualForms2LongSize = base[8];
table->contextualForms06XXSize = base[9];
}
else
{
font->setContextualFormsTable(0);
}
}
close();
}
bool FontCache::cacheString(TypedText t, const Unicode::UnicodeChar* string)
{
open();
if (!createSortedString(string))
{
close();
return false;
}
const bool result = cacheSortedString(t);
close();
return result;
}
bool FontCache::cacheLigatures(CachedFont* font, TypedText t, const Unicode::UnicodeChar* string)
{
open();
if (!createSortedLigatures(font, t, string, 0, 0))
{
close();
return false;
}
const bool result = cacheSortedString(t);
close();
return result;
}
bool FontCache::cacheSortedString(TypedText t)
{
setPosition(8); // Skip font index and size
uint32_t glyphNodeOffset;
uint32_t dummy;
readData(&glyphNodeOffset, sizeof(uint32_t)); // offsetToTable
readData(&dummy, sizeof(uint32_t)); // offsetToKerning
readData(&glyphDataOffset, sizeof(uint32_t)); // offsetToGlyphs
readData(&dummy, sizeof(uint32_t)); // offsetToGlyphs
readData(&dummy, sizeof(uint32_t)); // offsetToArabicTable
readData(&numGlyphs, sizeof(uint16_t)); // numberOfGlyphs
FontId fontId = t.getFontId(); // Get font index from typed text
uint32_t bpp = t.getFont()->getBitsPerPixel(); // Get BPP from standard font
setPosition(glyphNodeOffset); // Go to glyph nodes for font
currentFileGlyphNumber = 0;
currentFileGlyphNode.unicode = 0; // Force reading of first glyph
const Unicode::UnicodeChar* string = sortedString;
Unicode::UnicodeChar last = 0;
GlyphNode* firstNewGlyph = 0;
bool outOfMemory = false;
while (*string)
{
Unicode::UnicodeChar ch = *string;
if (ch != last)
{
if (!contains(ch, fontId))
{
insert(ch, fontId, bpp, outOfMemory);
if (outOfMemory)
{
break;
}
if (firstNewGlyph == 0)
{
firstNewGlyph = (GlyphNode*)fontTable[fontId].last;
}
}
}
last = ch;
string++;
}
cacheData(bpp, firstNewGlyph);
return !outOfMemory;
}
bool FontCache::contains(Unicode::UnicodeChar unicode, FontId font) const
{
GlyphNode* g = (GlyphNode*)fontTable[font].first;
while (g)
{
if (g->unicode == unicode)
{
return true;
}
GlyphNode** next = (GlyphNode**)((uint8_t*)g + SizeGlyphNode);
g = *next;
}
return false;
}
void FontCache::insert(Unicode::UnicodeChar unicode, FontId font, uint32_t bpp, bool& outOfMemory)
{
// Insert new glyphnode and glyph after last for font.
uint8_t* oldTop = top;
top = copyGlyph(top, unicode, font, bpp, outOfMemory);
if (top == oldTop)
{
return;
}
if (fontTable[font].last == 0)
{
// First glyph
fontTable[font].first = oldTop;
fontTable[font].last = oldTop;
}
else
{
// Set next pointer of old last glyph
uint8_t** old_next = (uint8_t**)(fontTable[font].last + SizeGlyphNode);
*old_next = oldTop;
// Save new glyph as last glyph
fontTable[font].last = oldTop;
}
}
uint8_t* FontCache::copyGlyph(uint8_t* top, Unicode::UnicodeChar unicode, FontId font, uint32_t bpp, bool& outOfMemory)
{
while (currentFileGlyphNumber < numGlyphs && currentFileGlyphNode.unicode < unicode)
{
readData(&currentFileGlyphNode, sizeof(GlyphNode));
currentFileGlyphNumber++;
}
if (currentFileGlyphNode.unicode != unicode)
{
// GlyphNode not found
return top;
}
// GlyphNode found
uint32_t glyphSize = ((currentFileGlyphNode.width() + 1) & ~1) * currentFileGlyphNode.height() * bpp / 8;
glyphSize = (glyphSize + 3) & ~0x03;
uint32_t requiredMem = SizeGlyphNode + 4 + glyphSize; // GlyphNode + next ptr + glyph
// Is space available before sortedString
if (top + requiredMem > (uint8_t*)sortedString)
{
outOfMemory = true;
return top;
}
*(GlyphNode*)top = currentFileGlyphNode;
// Clear next pointer
uint8_t** next = (uint8_t**)(top + SizeGlyphNode);
*next = 0;
top += requiredMem;
return top;
}
void FontCache::cacheData(uint32_t bpp, GlyphNode* first)
{
GlyphNode* gn = first;
while (gn)
{
uint8_t* p = (uint8_t*)gn;
if (gn->dataOffset != 0xFFFFFFFF)
{
p += SizeGlyphNode;
// Next pointer
p += 4;
// Seek and copy
setPosition(glyphDataOffset + gn->dataOffset);
uint32_t glyphSize = ((gn->width() + 1) & ~1) * gn->height() * bpp / 8;
readData(p, glyphSize);
// Mark glyphNode as cached
gn->dataOffset = 0xFFFFFFFF;
}
GlyphNode** next = (GlyphNode**)((uint8_t*)gn + SizeGlyphNode);
gn = *next;
}
}
bool FontCache::createSortedString(const Unicode::UnicodeChar* string)
{
int length = Unicode::strlen(string);
// Sorted string is allocated at end of buffer
sortedString = (Unicode::UnicodeChar*)(gsubStart - (length + 1) * 2);
if ((uint8_t*)sortedString < top)
{
// Unable to allocate string buffer in end of memory
return false;
}
int n = 0;
Unicode::UnicodeChar* uc = sortedString;
while (*string)
{
*uc++ = *string++;
n++;
}
*uc = 0;
return sortSortedString(n);
}
bool FontCache::createSortedLigatures(CachedFont* font, TypedText t, const Unicode::UnicodeChar* string, ...)
{
va_list pArg;
va_start(pArg, string);
TextProvider tp;
tp.initialize(string, pArg, font->getGSUBTable(), font->getContextualFormsTable());
va_end(pArg);
Unicode::UnicodeChar ligature;
sortedString = (Unicode::UnicodeChar*)(gsubStart);
if ((uint8_t*)(sortedString - 1) < top)
{
return false;
}
*--sortedString = 0;
int n = 0;
while ((ligature = tp.getNextLigature(t.getTextDirection())) != 0)
{
if ((uint8_t*)(sortedString - 1) < top)
{
return false;
}
*--sortedString = ligature;
n++;
}
return sortSortedString(n);
}
bool FontCache::sortSortedString(int n)
{
Unicode::UnicodeChar* uc = sortedString;
for (int i = 0; i < n - 1; i++)
{
bool swapped = false;
for (int j = 0; j < n - i - 1; j++)
{
if (uc[j] > uc[j + 1])
{
Unicode::UnicodeChar temp = uc[j];
uc[j] = uc[j + 1];
uc[j + 1] = temp;
swapped = true;
}
}
// If no two elements were swapped by inner loop, then break
if (!swapped)
{
break;
}
}
return true;
}
void FontCache::setPosition(uint32_t position)
{
if (reader)
{
reader->setPosition(position);
}
}
void FontCache::readData(void* out, uint32_t numberOfBytes)
{
if (reader)
{
reader->readData(out, numberOfBytes);
}
}
} // namespace touchgfx

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#include <touchgfx/hal/Types.hpp>
FONT_GLYPH_LOCATION_FLASH_PRAGMA
KEEP extern const uint8_t unicodes_verdana_10_4bpp_0[] FONT_GLYPH_LOCATION_FLASH_ATTRIBUTE = {
// Unicode: [0x003F]
0xD2, 0xCE, 0x03, 0x21, 0x50, 0x0C, 0x00, 0x30, 0x0C, 0x00, 0xC1, 0x05, 0x00, 0x4D, 0x00, 0x00,
0x0C, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0F, 0x00
};

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#include <touchgfx/hal/Types.hpp>
FONT_GLYPH_LOCATION_FLASH_PRAGMA
KEEP extern const uint8_t unicodes_verdana_20_4bpp_0[] FONT_GLYPH_LOCATION_FLASH_ATTRIBUTE = {
// Unicode: [0x003F]
0x93, 0xEC, 0xDE, 0x29, 0x00, 0xF7, 0xAD, 0xDA, 0xEF, 0x02, 0x33, 0x00, 0x00, 0xF9, 0x0A, 0x00,
0x00, 0x00, 0xF3, 0x0C, 0x00, 0x00, 0x00, 0xF5, 0x0A, 0x00, 0x00, 0x10, 0xFD, 0x03, 0x00, 0x00,
0xD5, 0x6F, 0x00, 0x00, 0xB0, 0xCF, 0x03, 0x00, 0x00, 0xE0, 0x0C, 0x00, 0x00, 0x00, 0xE0, 0x0C,
0x00, 0x00, 0x00, 0x40, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x0E, 0x00,
0x00, 0x00, 0xF0, 0x0E, 0x00, 0x00,
// Unicode: [0x0042]
0xF1, 0xFF, 0xFF, 0xDF, 0x3A, 0x00, 0xF1, 0x9E, 0x99, 0xDA, 0xFF, 0x03, 0xF1, 0x0D, 0x00, 0x00,
0xF9, 0x09, 0xF1, 0x0D, 0x00, 0x00, 0xF6, 0x09, 0xF1, 0x0D, 0x00, 0x00, 0xFB, 0x03, 0xF1, 0x9E,
0x99, 0xEA, 0x4E, 0x00, 0xF1, 0xFF, 0xFF, 0xFF, 0xEF, 0x05, 0xF1, 0x0D, 0x00, 0x10, 0xE5, 0x4F,
0xF1, 0x0D, 0x00, 0x00, 0x40, 0xBF, 0xF1, 0x0D, 0x00, 0x00, 0x20, 0xDF, 0xF1, 0x0D, 0x00, 0x00,
0x30, 0xCF, 0xF1, 0x0D, 0x00, 0x00, 0xC1, 0x7F, 0xF1, 0x9E, 0x99, 0xBA, 0xFF, 0x0A, 0xF1, 0xFF,
0xFF, 0xEF, 0x5B, 0x00,
// Unicode: [0x0046]
0xF1, 0xFF, 0xFF, 0xFF, 0xFF, 0x04, 0xF1, 0xAE, 0xAA, 0xAA, 0xAA, 0x02, 0xF1, 0x0D, 0x00, 0x00,
0x00, 0x00, 0xF1, 0x0D, 0x00, 0x00, 0x00, 0x00, 0xF1, 0x0D, 0x00, 0x00, 0x00, 0x00, 0xF1, 0xAF,
0xAA, 0xAA, 0x2A, 0x00, 0xF1, 0xFF, 0xFF, 0xFF, 0x3F, 0x00, 0xF1, 0x0D, 0x00, 0x00, 0x00, 0x00,
0xF1, 0x0D, 0x00, 0x00, 0x00, 0x00, 0xF1, 0x0D, 0x00, 0x00, 0x00, 0x00, 0xF1, 0x0D, 0x00, 0x00,
0x00, 0x00, 0xF1, 0x0D, 0x00, 0x00, 0x00, 0x00, 0xF1, 0x0D, 0x00, 0x00, 0x00, 0x00, 0xF1, 0x0D,
0x00, 0x00, 0x00, 0x00,
// Unicode: [0x0053]
0x00, 0xA4, 0xFD, 0xDF, 0x7B, 0x02, 0x80, 0xFF, 0xAC, 0xCA, 0xFF, 0x0E, 0xF4, 0x3E, 0x00, 0x00,
0x61, 0x0C, 0xF9, 0x07, 0x00, 0x00, 0x00, 0x00, 0xF7, 0x09, 0x00, 0x00, 0x00, 0x00, 0xF3, 0x8F,
0x03, 0x00, 0x00, 0x00, 0x50, 0xFE, 0xFF, 0xAD, 0x17, 0x00, 0x00, 0x50, 0xB8, 0xFE, 0xFF, 0x06,
0x00, 0x00, 0x00, 0x20, 0xF7, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x90, 0x7F, 0x03, 0x00, 0x00, 0x00,
0x90, 0x6F, 0xBA, 0x04, 0x00, 0x00, 0xE5, 0x2E, 0xFA, 0xEF, 0xAB, 0xDB, 0xEF, 0x05, 0x50, 0xC9,
0xFE, 0xCE, 0x28, 0x00,
// Unicode: [0x0054]
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x05, 0xAA, 0xAA, 0xEA, 0xBF, 0xAA, 0xAA, 0x03, 0x00, 0x00,
0xC0, 0x2F, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 0x2F, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 0x2F,
0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 0x2F, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 0x2F, 0x00, 0x00,
0x00, 0x00, 0x00, 0xC0, 0x2F, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 0x2F, 0x00, 0x00, 0x00, 0x00,
0x00, 0xC0, 0x2F, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 0x2F, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0,
0x2F, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 0x2F, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 0x2F, 0x00,
0x00, 0x00,
// Unicode: [0x0055]
0xF4, 0x0A, 0x00, 0x00, 0x00, 0xEF, 0xF4, 0x0A, 0x00, 0x00, 0x00, 0xEF, 0xF4, 0x0A, 0x00, 0x00,
0x00, 0xEF, 0xF4, 0x0A, 0x00, 0x00, 0x00, 0xEF, 0xF4, 0x0A, 0x00, 0x00, 0x00, 0xEF, 0xF4, 0x0A,
0x00, 0x00, 0x00, 0xEF, 0xF4, 0x0A, 0x00, 0x00, 0x00, 0xEF, 0xF4, 0x0A, 0x00, 0x00, 0x00, 0xEF,
0xF4, 0x0A, 0x00, 0x00, 0x10, 0xDF, 0xF3, 0x0B, 0x00, 0x00, 0x20, 0xCF, 0xF0, 0x1F, 0x00, 0x00,
0x70, 0x9F, 0x90, 0xAF, 0x01, 0x00, 0xE3, 0x4F, 0x10, 0xFC, 0xBE, 0xCA, 0xFF, 0x08, 0x00, 0x71,
0xEC, 0xEF, 0x4B, 0x00,
// Unicode: [0x0061]
0x90, 0xEC, 0xEF, 0x7C, 0x00, 0xF0, 0xBD, 0xA9, 0xFE, 0x0A, 0x30, 0x00, 0x00, 0xD1, 0x2F, 0x00,
0x00, 0x00, 0xA1, 0x4F, 0x20, 0xC8, 0xFE, 0xFF, 0x4F, 0xE3, 0xBF, 0x68, 0xA5, 0x4F, 0xFC, 0x05,
0x00, 0x80, 0x4F, 0xEE, 0x00, 0x00, 0x80, 0x4F, 0xFD, 0x03, 0x00, 0xD5, 0x4F, 0xF6, 0xBF, 0xDB,
0xEF, 0x4F, 0x50, 0xFC, 0xAE, 0x83, 0x4F,
// Unicode: [0x0065]
0x00, 0xB4, 0xFE, 0x9D, 0x02, 0x70, 0xDF, 0x89, 0xFA, 0x2E, 0xF3, 0x09, 0x00, 0x50, 0x9F, 0xFA,
0x12, 0x11, 0x11, 0xDE, 0xFD, 0xFF, 0xFF, 0xFF, 0xEF, 0xEE, 0x44, 0x44, 0x44, 0x44, 0xFD, 0x01,
0x00, 0x00, 0x00, 0xFA, 0x06, 0x00, 0x00, 0x00, 0xF4, 0x4E, 0x00, 0x00, 0x84, 0x70, 0xFF, 0x9C,
0xDA, 0xBF, 0x00, 0xA4, 0xFD, 0xCE, 0x28
};

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#include <touchgfx/hal/Types.hpp>
FONT_GLYPH_LOCATION_FLASH_PRAGMA
KEEP extern const uint8_t unicodes_verdana_40_4bpp_0[] FONT_GLYPH_LOCATION_FLASH_ATTRIBUTE = {
// Unicode: [0x003F]
0x00, 0x10, 0x53, 0x77, 0x57, 0x02, 0x00, 0x00, 0x00, 0x83, 0xFC, 0xFF, 0xFF, 0xFF, 0xDF, 0x17,
0x00, 0x00, 0xFD, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xDF, 0x02, 0x00, 0xFD, 0xFF, 0xFF, 0xEF, 0xFF,
0xFF, 0xFF, 0x2E, 0x00, 0xFD, 0x9E, 0x15, 0x00, 0x41, 0xFA, 0xFF, 0xBF, 0x00, 0x6B, 0x00, 0x00,
0x00, 0x00, 0x60, 0xFF, 0xFF, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFB, 0xFF, 0x07, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0xF7, 0xFF, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF6, 0xFF,
0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF7, 0xFF, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFB, 0xFF, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0xFF, 0xEF, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0xC1, 0xFF, 0x7F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0xFC, 0xFF, 0x0C, 0x00, 0x00, 0x00,
0x00, 0x00, 0xD3, 0xFF, 0xDF, 0x02, 0x00, 0x00, 0x00, 0x00, 0x81, 0xFF, 0xFF, 0x2C, 0x00, 0x00,
0x00, 0x00, 0x60, 0xFE, 0xFF, 0x9F, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD0, 0xFF, 0xDF, 0x04, 0x00,
0x00, 0x00, 0x00, 0x00, 0xD0, 0xFF, 0x0B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD0, 0xFF, 0x09,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD0, 0xFF, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD0,
0xFF, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD0, 0xFF, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x44, 0x03, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0xF1, 0xFF, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF1, 0xFF,
0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF1, 0xFF, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xF1, 0xFF, 0x0E, 0x00, 0x00, 0x00, 0x00
};

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/* DO NOT EDIT THIS FILE */
/* This file is autogenerated by the text-database code generator */
#include <fonts/GeneratedFont.hpp>
namespace touchgfx
{
GeneratedFont::GeneratedFont(const GlyphNode* glyphs, uint16_t numGlyphs, uint16_t height, uint16_t baseline, uint8_t pixAboveTop, uint8_t pixBelowBottom, uint8_t bitsPerPixel, uint8_t byteAlignRow, uint8_t maxLeft, uint8_t maxRight, const uint8_t* const* glyphDataInternalFlash, const KerningNode* kerningList, const Unicode::UnicodeChar fallbackChar, const Unicode::UnicodeChar ellipsisChar, const uint16_t* const gsubData, const FontContextualFormsTable* formsTable)
: ConstFont(glyphs, numGlyphs, height, baseline, pixAboveTop, pixBelowBottom, bitsPerPixel, byteAlignRow, maxLeft, maxRight, fallbackChar, ellipsisChar),
glyphData(glyphDataInternalFlash),
kerningData(kerningList),
gsubTable(gsubData),
arabicTable(formsTable)
{
}
const uint8_t* GeneratedFont::getPixelData(const GlyphNode* glyph) const
{
const uint8_t* const* table = (const uint8_t* const*)glyphData;
return &(table[glyph->unicode / 2048][glyph->dataOffset]);
}
int8_t GeneratedFont::getKerning(Unicode::UnicodeChar prevChar, const GlyphNode* glyph) const
{
if (!glyph || glyph->kerningTableSize == 0)
{
return 0;
}
const KerningNode* kerndata = kerningData + glyph->kerningTablePos();
for (uint16_t i = glyph->kerningTableSize; i > 0; i--, kerndata++)
{
if (prevChar == kerndata->unicodePrevChar)
{
return kerndata->distance;
}
if (prevChar < kerndata->unicodePrevChar)
{
break;
}
}
return 0;
}
} // namespace touchgfx

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#include <touchgfx/Font.hpp>
FONT_KERNING_LOCATION_FLASH_PRAGMA
KEEP extern const touchgfx::KerningNode kerning_verdana_10_4bpp[] FONT_KERNING_LOCATION_FLASH_ATTRIBUTE = {
{ 0, 0 }
};

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#include <touchgfx/Font.hpp>
FONT_KERNING_LOCATION_FLASH_PRAGMA
KEEP extern const touchgfx::KerningNode kerning_verdana_20_4bpp[] FONT_KERNING_LOCATION_FLASH_ATTRIBUTE = {
{ 0x0054, -1 }, // (First char = [0x0054, T], Second char = [0x0054, T], Kerning dist = -1)
{ 0x0065, -1 }, // (First char = [0x0065, e], Second char = [0x0054, T], Kerning dist = -1)
{ 0x0046, -1 }, // (First char = [0x0046, F], Second char = [0x0061, a], Kerning dist = -1)
{ 0x0054, -2 }, // (First char = [0x0054, T], Second char = [0x0061, a], Kerning dist = -2)
{ 0x0054, -2 }, // (First char = [0x0054, T], Second char = [0x0065, e], Kerning dist = -2)
};

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#include <touchgfx/Font.hpp>
FONT_KERNING_LOCATION_FLASH_PRAGMA
KEEP extern const touchgfx::KerningNode kerning_verdana_40_4bpp[] FONT_KERNING_LOCATION_FLASH_ATTRIBUTE = {
{ 0, 0 }
};

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// Autogenerated, do not edit
#include <fonts/GeneratedFont.hpp>
FONT_TABLE_LOCATION_FLASH_PRAGMA
KEEP extern const touchgfx::GlyphNode glyphs_verdana_10_4bpp[] FONT_TABLE_LOCATION_FLASH_ATTRIBUTE = {
{ 0, 0x003F, 5, 8, 8, 0, 5, 0, 0, 0x00 }
};
// verdana_10_4bpp
FONT_TABLE_LOCATION_FLASH_PRAGMA
KEEP extern const touchgfx::GlyphNode glyphs_verdana_10_4bpp[] FONT_TABLE_LOCATION_FLASH_ATTRIBUTE;
FONT_GLYPH_LOCATION_FLASH_PRAGMA
KEEP extern const uint8_t unicodes_verdana_10_4bpp_0[] FONT_GLYPH_LOCATION_FLASH_ATTRIBUTE;
FONT_SEARCHTABLE_LOCATION_FLASH_PRAGMA
KEEP extern const uint8_t* const unicodes_verdana_10_4bpp[] FONT_SEARCHTABLE_LOCATION_FLASH_ATTRIBUTE = {
unicodes_verdana_10_4bpp_0
};
FONT_KERNING_LOCATION_FLASH_PRAGMA
KEEP extern const touchgfx::KerningNode kerning_verdana_10_4bpp[] FONT_KERNING_LOCATION_FLASH_ATTRIBUTE;
touchgfx::GeneratedFont& getFont_verdana_10_4bpp();
touchgfx::GeneratedFont& getFont_verdana_10_4bpp()
{
static touchgfx::GeneratedFont verdana_10_4bpp(glyphs_verdana_10_4bpp, 1, 10, 10, 0, 0, 4, 1, 0, 0, unicodes_verdana_10_4bpp, kerning_verdana_10_4bpp, 63, 0, 0, 0);
return verdana_10_4bpp;
}

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// Autogenerated, do not edit
#include <fonts/GeneratedFont.hpp>
FONT_TABLE_LOCATION_FLASH_PRAGMA
KEEP extern const touchgfx::GlyphNode glyphs_verdana_20_4bpp[] FONT_TABLE_LOCATION_FLASH_ATTRIBUTE = {
{ 0, 0x003F, 9, 14, 14, 1, 11, 0, 0, 0x00 },
{ 70, 0x0042, 12, 14, 14, 1, 14, 0, 0, 0x00 },
{ 154, 0x0046, 11, 14, 14, 1, 12, 0, 0, 0x00 },
{ 238, 0x0053, 12, 14, 14, 1, 14, 0, 0, 0x00 },
{ 322, 0x0054, 13, 14, 14, 0, 12, 0, 2, 0x00 },
{ 420, 0x0055, 12, 14, 14, 1, 15, 0, 0, 0x00 },
{ 504, 0x0061, 10, 11, 11, 1, 12, 2, 2, 0x00 },
{ 559, 0x0065, 10, 11, 11, 1, 12, 4, 1, 0x00 }
};
// verdana_20_4bpp
FONT_TABLE_LOCATION_FLASH_PRAGMA
KEEP extern const touchgfx::GlyphNode glyphs_verdana_20_4bpp[] FONT_TABLE_LOCATION_FLASH_ATTRIBUTE;
FONT_GLYPH_LOCATION_FLASH_PRAGMA
KEEP extern const uint8_t unicodes_verdana_20_4bpp_0[] FONT_GLYPH_LOCATION_FLASH_ATTRIBUTE;
FONT_SEARCHTABLE_LOCATION_FLASH_PRAGMA
KEEP extern const uint8_t* const unicodes_verdana_20_4bpp[] FONT_SEARCHTABLE_LOCATION_FLASH_ATTRIBUTE = {
unicodes_verdana_20_4bpp_0
};
FONT_KERNING_LOCATION_FLASH_PRAGMA
KEEP extern const touchgfx::KerningNode kerning_verdana_20_4bpp[] FONT_KERNING_LOCATION_FLASH_ATTRIBUTE;
touchgfx::GeneratedFont& getFont_verdana_20_4bpp();
touchgfx::GeneratedFont& getFont_verdana_20_4bpp()
{
static touchgfx::GeneratedFont verdana_20_4bpp(glyphs_verdana_20_4bpp, 8, 20, 20, 0, 0, 4, 1, 0, 1, unicodes_verdana_20_4bpp, kerning_verdana_20_4bpp, 63, 0, 0, 0);
return verdana_20_4bpp;
}

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// Autogenerated, do not edit
#include <fonts/GeneratedFont.hpp>
FONT_TABLE_LOCATION_FLASH_PRAGMA
KEEP extern const touchgfx::GlyphNode glyphs_verdana_40_4bpp[] FONT_TABLE_LOCATION_FLASH_ATTRIBUTE = {
{ 0, 0x003F, 17, 31, 31, 3, 22, 0, 0, 0x00 }
};
// verdana_40_4bpp
FONT_TABLE_LOCATION_FLASH_PRAGMA
KEEP extern const touchgfx::GlyphNode glyphs_verdana_40_4bpp[] FONT_TABLE_LOCATION_FLASH_ATTRIBUTE;
FONT_GLYPH_LOCATION_FLASH_PRAGMA
KEEP extern const uint8_t unicodes_verdana_40_4bpp_0[] FONT_GLYPH_LOCATION_FLASH_ATTRIBUTE;
FONT_SEARCHTABLE_LOCATION_FLASH_PRAGMA
KEEP extern const uint8_t* const unicodes_verdana_40_4bpp[] FONT_SEARCHTABLE_LOCATION_FLASH_ATTRIBUTE = {
unicodes_verdana_40_4bpp_0
};
FONT_KERNING_LOCATION_FLASH_PRAGMA
KEEP extern const touchgfx::KerningNode kerning_verdana_40_4bpp[] FONT_KERNING_LOCATION_FLASH_ATTRIBUTE;
touchgfx::GeneratedFont& getFont_verdana_40_4bpp();
touchgfx::GeneratedFont& getFont_verdana_40_4bpp()
{
static touchgfx::GeneratedFont verdana_40_4bpp(glyphs_verdana_40_4bpp, 1, 40, 40, 0, 0, 4, 1, 0, 0, unicodes_verdana_40_4bpp, kerning_verdana_40_4bpp, 63, 0, 0, 0);
return verdana_40_4bpp;
}

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/* DO NOT EDIT THIS FILE */
/* This file is autogenerated by the text-database code generator */
#include <touchgfx/hal/FlashDataReader.hpp>
#include <fonts/ApplicationFontProvider.hpp>
#include <fonts/UnmappedDataFont.hpp>
namespace touchgfx
{
GlyphNode UnmappedDataFont::glyphNodeBuffer;
UnmappedDataFont::UnmappedDataFont(const GlyphNode* glyphs, const uint16_t* unicodeList, uint16_t numGlyphs, uint16_t height, uint16_t baseline, uint8_t pixAboveTop, uint8_t pixBelowBottom, uint8_t bitsPerPixel, uint8_t byteAlignRow, uint8_t maxLeft, uint8_t maxRight, const uint8_t* const* glyphDataList, const KerningNode* kerningList, const Unicode::UnicodeChar fallbackChar, const Unicode::UnicodeChar ellipsisChar, const uint16_t* const gsubData, const FontContextualFormsTable* formsTable)
: Font(height, baseline, pixAboveTop, pixBelowBottom, bitsPerPixel, byteAlignRow, maxLeft, maxRight, fallbackChar, ellipsisChar),
glyphList(glyphs),
listSize(numGlyphs),
unicodes(unicodeList),
glyphDataList(glyphDataList),
kerningData(kerningList),
gsubTable(gsubData),
arabicTable(formsTable)
{
}
const GlyphNode* UnmappedDataFont::getGlyph(Unicode::UnicodeChar unicode, const uint8_t*& pixelData, uint8_t& bitsPerPixel) const
{
int index = lookupUnicode(unicode);
if (index != -1)
{
// Read glyphNode from unmapped flash
touchgfx::FlashDataReader* const flashReader = ApplicationFontProvider::getFlashReader();
if (flashReader)
{
flashReader->copyData(glyphList + index, &glyphNodeBuffer, sizeof(GlyphNode));
pixelData = getPixelData(const_cast<const GlyphNode*>(&glyphNodeBuffer));
bitsPerPixel = getBitsPerPixel();
return &glyphNodeBuffer;
}
}
return 0;
}
const uint8_t* UnmappedDataFont::getPixelData(const GlyphNode* glyph) const
{
const uint8_t* const* table = (const uint8_t* const*)glyphDataList;
return &(table[glyph->unicode / 2048][glyph->dataOffset]);
}
int8_t UnmappedDataFont::getKerning(Unicode::UnicodeChar prevChar, const GlyphNode* glyph) const
{
if (!glyph || glyph->kerningTableSize == 0)
{
return 0;
}
const KerningNode* kerndata = kerningData + glyph->kerningTablePos();
for (uint16_t i = glyph->kerningTableSize; i > 0; i--, kerndata++)
{
if (prevChar == kerndata->unicodePrevChar)
{
return kerndata->distance;
}
if (prevChar < kerndata->unicodePrevChar)
{
break;
}
}
return 0;
}
int UnmappedDataFont::lookupUnicode(uint16_t unicode) const
{
int32_t min = 0;
int32_t max = listSize - 1;
int32_t mid = min + (unicode - unicodes[min]); // Linear up from [min].unicode
if (mid < min)
{
// Unicode < unicodes[min] => not found
return -1;
}
if (mid > max)
{
// Linear up ends too high
mid = max - (unicodes[max] - unicode); // Linear down from [max].unicode
if (mid > max)
{
// Unicode > unicodes[max] => not found
return -1;
}
if (mid < min)
{
// Linear down ends too low, take the middle element
mid = (min + max) / 2;
}
}
while (min <= max)
{
if (unicode == unicodes[mid])
{
// Found at [mid]
return mid;
}
if (unicode < unicodes[mid])
{
// Unicode is in lower half
max = mid - 1;
if (max < min)
{
// Range is empty => not found
break;
}
// We adjusted max, try linear down from [max].unicode
mid = max - (unicodes[max] - unicode);
if (mid > max)
{
// Unicode > [max].unicode => not found
break;
}
if (mid < min)
{
// Linear down ends too low, take the middle element
mid = (min + max) / 2;
}
}
else
{
// Unicode is in upper half
min = mid + 1;
if (min > max)
{
// Range is empty => not found
break;
}
// We adjusted min, try linear up from [min].unicode
mid = min + (unicode - unicodes[min]);
if (mid < min)
{
// Unicode < [min].unicode => not found
break;
}
if (mid > max)
{
// Linear up ends too high, take the middle element
mid = (min + max) / 2;
}
}
}
return -1;
}
} // namespace touchgfx

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/*********************************************************************************/
/********** THIS FILE IS GENERATED BY TOUCHGFX DESIGNER, DO NOT MODIFY ***********/
/*********************************************************************************/
#ifndef FRONTENDAPPLICATIONBASE_HPP
#define FRONTENDAPPLICATIONBASE_HPP
#include <mvp/MVPApplication.hpp>
#include <gui/model/Model.hpp>
class FrontendHeap;
class FrontendApplicationBase : public touchgfx::MVPApplication
{
public:
FrontendApplicationBase(Model& m, FrontendHeap& heap);
virtual ~FrontendApplicationBase() { }
virtual void changeToStartScreen()
{
gotoscreenScreenNoTransition();
}
// screen
void gotoscreenScreenNoTransition();
protected:
touchgfx::Callback<FrontendApplicationBase> transitionCallback;
FrontendHeap& frontendHeap;
Model& model;
// screen
void gotoscreenScreenNoTransitionImpl();
};
#endif // FRONTENDAPPLICATIONBASE_HPP

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/*********************************************************************************/
/********** THIS FILE IS GENERATED BY TOUCHGFX DESIGNER, DO NOT MODIFY ***********/
/*********************************************************************************/
#ifndef FRONTENDHEAPBASE_HPP
#define FRONTENDHEAPBASE_HPP
#include <common/Meta.hpp>
#include <common/Partition.hpp>
#include <mvp/MVPHeap.hpp>
#include <touchgfx/transitions/NoTransition.hpp>
#include <gui/common/FrontendApplication.hpp>
#include <gui/model/Model.hpp>
#include <gui/screen_screen/screenView.hpp>
#include <gui/screen_screen/screenPresenter.hpp>
/**
* This class provides the memory that shall be used for memory allocations
* in the frontend. A single instance of the FrontendHeap is allocated once (in heap
* memory), and all other frontend objects such as views, presenters and data model are
* allocated within the scope of this FrontendHeap. As such, the RAM usage of the entire
* user interface is sizeof(FrontendHeap).
*
* @note The FrontendHeap reserves memory for the most memory-consuming presenter and
* view only. The largest of these classes are determined at compile-time using template
* magic. As such, it is important to add all presenters, views and transitions to the
* type lists in this class.
*
*/
class FrontendHeapBase : public touchgfx::MVPHeap
{
public:
/**
* A list of all view types. Must end with meta::Nil.
* @note All view types used in the application MUST be added to this list!
*/
typedef touchgfx::meta::TypeList< screenView,
touchgfx::meta::Nil
> GeneratedViewTypes;
/**
* Determine (compile time) the View type of largest size.
*/
typedef touchgfx::meta::select_type_maxsize< GeneratedViewTypes >::type MaxGeneratedViewType;
/**
* A list of all presenter types. Must end with meta::Nil.
* @note All presenter types used in the application MUST be added to this list!
*/
typedef touchgfx::meta::TypeList< screenPresenter,
touchgfx::meta::Nil
> GeneratedPresenterTypes;
/**
* Determine (compile time) the Presenter type of largest size.
*/
typedef touchgfx::meta::select_type_maxsize< GeneratedPresenterTypes >::type MaxGeneratedPresenterType;
/**
* A list of all transition types. Must end with meta::Nil.
* @note All transition types used in the application MUST be added to this list!
*/
typedef touchgfx::meta::TypeList< touchgfx::NoTransition,
touchgfx::meta::Nil
> GeneratedTransitionTypes;
/**
* Determine (compile time) the Transition type of largest size.
*/
typedef touchgfx::meta::select_type_maxsize< GeneratedTransitionTypes >::type MaxGeneratedTransitionType;
virtual void gotoStartScreen(FrontendApplication& app)
{
app.gotoscreenScreenNoTransition();
}
protected:
FrontendHeapBase(touchgfx::AbstractPartition& presenters, touchgfx::AbstractPartition& views, touchgfx::AbstractPartition& transitions, FrontendApplication& app)
: MVPHeap(presenters, views, transitions, app)
{
}
};
#endif // FRONTENDHEAPBASE_HPP

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/*********************************************************************************/
/********** THIS FILE IS GENERATED BY TOUCHGFX DESIGNER, DO NOT MODIFY ***********/
/*********************************************************************************/
#ifndef SIMCONSTANTS_HPP
#define SIMCONSTANTS_HPP
static unsigned short SIM_WIDTH = 320;
static unsigned short SIM_HEIGHT = 480;
#define SIM_TITLE "MyApplication"
#endif // SIMCONSTANTS_HPP

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/*********************************************************************************/
/********** THIS FILE IS GENERATED BY TOUCHGFX DESIGNER, DO NOT MODIFY ***********/
/*********************************************************************************/
#ifndef SCREENVIEWBASE_HPP
#define SCREENVIEWBASE_HPP
#include <gui/common/FrontendApplication.hpp>
#include <mvp/View.hpp>
#include <gui/screen_screen/screenPresenter.hpp>
#include <touchgfx/widgets/Box.hpp>
#include <touchgfx/widgets/TextArea.hpp>
#include <touchgfx/widgets/canvas/Circle.hpp>
#include <touchgfx/widgets/canvas/PainterRGB565.hpp>
class screenViewBase : public touchgfx::View<screenPresenter>
{
public:
screenViewBase();
virtual ~screenViewBase();
virtual void setupScreen();
protected:
FrontendApplication& application() {
return *static_cast<FrontendApplication*>(touchgfx::Application::getInstance());
}
/*
* Member Declarations
*/
touchgfx::Box __background;
touchgfx::TextArea textArea1;
touchgfx::Circle circle1;
touchgfx::PainterRGB565 circle1Painter;
private:
/*
* Canvas Buffer Size
*/
static const uint32_t CANVAS_BUFFER_SIZE = 7200;
uint8_t canvasBuffer[CANVAS_BUFFER_SIZE];
};
#endif // SCREENVIEWBASE_HPP

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/*********************************************************************************/
/********** THIS FILE IS GENERATED BY TOUCHGFX DESIGNER, DO NOT MODIFY ***********/
/*********************************************************************************/
#include <new>
#include <gui_generated/common/FrontendApplicationBase.hpp>
#include <gui/common/FrontendHeap.hpp>
#include <touchgfx/transitions/NoTransition.hpp>
#include <texts/TextKeysAndLanguages.hpp>
#include <touchgfx/Texts.hpp>
#include <touchgfx/hal/HAL.hpp>
#include <platform/driver/lcd/LCD16bpp.hpp>
#include <gui/screen_screen/screenView.hpp>
#include <gui/screen_screen/screenPresenter.hpp>
using namespace touchgfx;
FrontendApplicationBase::FrontendApplicationBase(Model& m, FrontendHeap& heap)
: touchgfx::MVPApplication(),
transitionCallback(),
frontendHeap(heap),
model(m)
{
touchgfx::HAL::getInstance()->setDisplayOrientation(touchgfx::ORIENTATION_LANDSCAPE);
touchgfx::Texts::setLanguage(GB);
reinterpret_cast<touchgfx::LCD16bpp&>(touchgfx::HAL::lcd()).enableTextureMapperAll();
}
/*
* Screen Transition Declarations
*/
// screen
void FrontendApplicationBase::gotoscreenScreenNoTransition()
{
transitionCallback = touchgfx::Callback<FrontendApplicationBase>(this, &FrontendApplication::gotoscreenScreenNoTransitionImpl);
pendingScreenTransitionCallback = &transitionCallback;
}
void FrontendApplicationBase::gotoscreenScreenNoTransitionImpl()
{
touchgfx::makeTransition<screenView, screenPresenter, touchgfx::NoTransition, Model >(&currentScreen, &currentPresenter, frontendHeap, &currentTransition, &model);
}

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/*********************************************************************************/
/********** THIS FILE IS GENERATED BY TOUCHGFX DESIGNER, DO NOT MODIFY ***********/
/*********************************************************************************/
#include <gui_generated/screen_screen/screenViewBase.hpp>
#include <touchgfx/canvas_widget_renderer/CanvasWidgetRenderer.hpp>
#include <touchgfx/Color.hpp>
#include <texts/TextKeysAndLanguages.hpp>
screenViewBase::screenViewBase()
{
touchgfx::CanvasWidgetRenderer::setupBuffer(canvasBuffer, CANVAS_BUFFER_SIZE);
__background.setPosition(0, 0, 480, 320);
__background.setColor(touchgfx::Color::getColorFromRGB(0, 0, 0));
add(__background);
textArea1.setXY(190, 29);
textArea1.setColor(touchgfx::Color::getColorFromRGB(255, 0, 0));
textArea1.setLinespacing(0);
textArea1.setTypedText(touchgfx::TypedText(T___SINGLEUSE_6GPV));
add(textArea1);
circle1.setPosition(97, 120, 80, 80);
circle1.setCenter(40, 40);
circle1.setRadius(40);
circle1.setLineWidth(0);
circle1.setArc(0, 360);
circle1Painter.setColor(touchgfx::Color::getColorFromRGB(3, 255, 226));
circle1.setPainter(circle1Painter);
add(circle1);
}
screenViewBase::~screenViewBase()
{
touchgfx::CanvasWidgetRenderer::resetBuffer();
}
void screenViewBase::setupScreen()
{
}

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#include <images/BitmapDatabase.hpp>

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// Generated by imageconverter. Please, do not edit!
#ifndef TOUCHGFX_BITMAPDATABASE_HPP
#define TOUCHGFX_BITMAPDATABASE_HPP
#include <touchgfx/hal/Types.hpp>
#include <touchgfx/Bitmap.hpp>
namespace BitmapDatabase
{
const touchgfx::Bitmap::BitmapData* getInstance();
uint16_t getInstanceSize();
} // namespace BitmapDatabase
#endif // TOUCHGFX_BITMAPDATABASE_HPP

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// Generated by imageconverter. Please, do not edit!
#ifndef TOUCHGFX_SVGDATABASE_HPP
#define TOUCHGFX_SVGDATABASE_HPP
#include <touchgfx/hal/Types.hpp>
#include <touchgfx/hal/VGData.hpp>
enum SVGImages
{
NUMBER_OF_SVG_IMAGES = 0
};
namespace SVGDatabase
{
const touchgfx::VGObject* getInstance();
uint16_t getInstanceSize();
} // namespace SVGDatabase
#endif // TOUCHGFX_SVGDATABASE_HPP

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// 4.21.2 0x00000000
// Generated by imageconverter. Please, do not edit!
#include <images/BitmapDatabase.hpp>
#include <touchgfx/Bitmap.hpp>
const touchgfx::Bitmap::BitmapData bitmap_database[] = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
namespace BitmapDatabase
{
const touchgfx::Bitmap::BitmapData* getInstance()
{
return bitmap_database;
}
uint16_t getInstanceSize()
{
return (uint16_t)(sizeof(bitmap_database) / sizeof(touchgfx::Bitmap::BitmapData));
}
} // namespace BitmapDatabase

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// Generated by imageconverter. Please, do not edit!
#include <images/SVGDatabase.hpp>
using namespace touchgfx;
namespace SVGDatabase
{
const touchgfx::VGObject* getInstance()
{
return (const touchgfx::VGObject*)0;
}
uint16_t getInstanceSize()
{
return 0;
}
} // namespace SVGDatabase

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# Get identification of this system
ifeq ($(OS),Windows_NT)
UNAME := MINGW32_NT-6.2
else
UNAME := $(shell uname -s)
endif
board_name := $(UNAME)
.PHONY: all clean assets
# Directories containing application-specific source and header files.
# Additional components can be added to this list. make will look for
# source files recursively in comp_name/src and setup an include directive
# for comp_name/include.
components := gui simulator generated/gui_generated generated/simulator
# Location of folder containing bmp/png files.
asset_images_input := assets/images
# Location of folder to search for ttf font files
asset_fonts_input := assets/fonts
# Location of folder where the texts.xml is placed
asset_texts_input := assets/texts
# Location of folder where video files are places
asset_videos_input := assets/videos
build_root_path := build
object_output_path := $(build_root_path)/$(board_name)
binary_output_path := $(build_root_path)/bin
# Location of output folders where autogenerated code from assets is placed
asset_root_path := generated
asset_images_output := $(asset_root_path)/images
asset_fonts_output := $(asset_root_path)/fonts
asset_texts_output := $(asset_root_path)/texts
asset_videos_output := $(asset_root_path)/videos
#include application specific configuration
include config/gcc/app.mk
### END OF USER SECTION. THE FOLLOWING SHOULD NOT BE MODIFIED ###
ifeq ($(UNAME), Linux)
library_path := $(touchgfx_path)/3rdparty/libjpeg/lib/linux $(touchgfx_path)/lib/linux $(ADDITIONAL_LIBRARY_PATHS)
libraries := touchgfx SDL2 SDL2_image jpeg rt m pthread dl $(ADDITIONAL_LIBRARIES)
libstart := -Wl,--start-group
libend := -Wl,--end-group
libextra :=
library_includes += $(touchgfx_path)/3rdparty/libjpeg/include
linker_options_local := -Xlinker -rpath -Xlinker $(touchgfx_path)/3rdparty/libjpeg/lib/linux
resource_file :=
imageconvert_executable := $(touchgfx_path)/framework/tools/imageconvert/build/linux/imageconvert.out
fontconvert_executable := $(touchgfx_path)/framework/tools/fontconvert/build/linux/fontconvert.out
simulator_executable := simulator.out
linker_options += -static-libgcc -Xlinker --no-as-needed
else
sdl_library_path := $(touchgfx_path)/lib/sdl2/win32
jpeg_library_path := $(touchgfx_path)/3rdparty/libjpeg/lib/win32
library_path := $(sdl_library_path) $(jpeg_library_path) $(touchgfx_path)/lib/win/mingw32 $(ADDITIONAL_LIBRARY_PATHS)
libraries := touchgfx SDL2 SDL2_image jpeg-8 m pthread mingw32 $(ADDITIONAL_LIBRARIES)
libstart := -Wl,--start-group
libend := -Wl,--end-group
libextra := -Wl,--subsystem,windows
library_includes += $(touchgfx_path)/framework/include/platform/hal/simulator/sdl2/vendor $(touchgfx_path)/3rdparty/libjpeg/include
resource_file := generated/simulator/touchgfx.res
imageconvert_executable := $(touchgfx_path)/framework/tools/imageconvert/build/win/imageconvert.out
fontconvert_executable := $(touchgfx_path)/framework/tools/fontconvert/build/win/fontconvert.out
simulator_executable := simulator.exe
$(resource_file): $(resource_file:%.res=%.rc) $(resource_file:%.res=%.ico)
@echo Creating Windows resource file with program icon
@windres $(resource_file:%.res=%.rc) -O coff -o $@
linker_options += -static-libgcc -static-libstdc++
endif
c_compiler := g++
c_compiler_options += -DSIMULATOR='' -g
cpp_compiler := g++
cpp_compiler_options += -g -DSIMULATOR='' -DENABLE_LOG
linker := g++
WARN = error all extra write-strings init-self cast-qual \
pointer-arith strict-aliasing format=2 uninitialized \
missing-declarations no-long-long no-unused-parameter \
no-variadic-macros no-format-extra-args \
no-conversion no-overloaded-virtual
CXXWARN = non-virtual-dtor ctor-dtor-privacy
c_compiler_options_local += -pedantic $(addprefix -W,$(WARN))
cpp_compiler_options_local += -pedantic $(addprefix -W,$(WARN) $(CXXWARN))
#include everything + specific vendor folders
framework_includes := $(touchgfx_path)/framework/include
#only take in the source we want to build for this sim
framework_files := $(touchgfx_path)/framework/source/platform/driver/touch/SDL2TouchController.cpp
framework_source := $(touchgfx_path)/framework/source/platform/hal/simulator/sdl2
#this needs to change when assset include folder changes.
all_components := $(components) \
$(asset_fonts_output) \
$(asset_images_output) \
$(asset_texts_output) \
$(asset_videos_output)
#keep framework include and source out of this
include_paths := $(library_includes) $(foreach comp, $(all_components), $(comp)/include) $(framework_includes) $(ADDITIONAL_INCLUDE_PATHS)
source_paths = $(foreach comp, $(all_components), $(comp)/src) $(framework_source) simulator
# Finds files that matches the specified pattern. The directory list
# is searched recursively. It is safe to invoke this function with an
# empty list of directories.
#
# Param $(1): List of directories to search
# Param $(2): The file pattern to search for
define find
$(foreach dir,$(1),$(foreach d,$(wildcard $(dir)/*),\
$(call find,$(d),$(2))) $(wildcard $(dir)/$(strip $(2))))
endef
unexport find
fontconvert_ttf_lower_files := $(call find, $(asset_fonts_input), *.ttf)
fontconvert_ttf_upper_files := $(call find, $(asset_fonts_input), *.TTF)
fontconvert_otf_lower_files := $(call find, $(asset_fonts_input), *.otf)
fontconvert_otf_upper_files := $(call find, $(asset_fonts_input), *.OTF)
fontconvert_bdf_lower_files := $(call find, $(asset_fonts_input), *.bdf)
fontconvert_bdf_upper_files := $(call find, $(asset_fonts_input), *.BDF)
fontconvert_font_files := $(fontconvert_ttf_lower_files) \
$(fontconvert_ttf_upper_files) \
$(fontconvert_otf_lower_files) \
$(fontconvert_otf_upper_files) \
$(fontconvert_bdf_lower_files) \
$(fontconvert_bdf_upper_files)
source_files := $(call find, $(source_paths),*.cpp) $(framework_files) $(ADDITIONAL_SOURCES)
c_source_files := $(call find, $(source_paths),*.c)
object_files := $(source_files:$(touchgfx_path)/%.cpp=$(object_output_path)/touchgfx/%.o) $(c_source_files:$(touchgfx_path)/%.c=$(object_output_path)/touchgfx/%.o)
object_files := $(object_files:%.cpp=$(object_output_path)/%.o)
object_files := $(object_files:%.c=$(object_output_path)/%.o)
dependency_files := $(object_files:%.o=%.d)
textconvert_script_path := $(touchgfx_path)/framework/tools/textconvert
videoconvert_script_path := $(touchgfx_path)/framework/tools/videoconvert
text_database := $(asset_texts_input)/texts.xml
.PHONY: all clean assets generate_assets build_executable
all: generate_assets
generate_assets: assets
@$(MAKE) -f generated/simulator/gcc/Makefile -r -s $(MFLAGS) build_executable
build_executable: $(binary_output_path)/$(simulator_executable) post_build
$(binary_output_path)/$(simulator_executable): $(object_files) $(resource_file)
@echo Linking $(@)
@mkdir -p $(@D)
@mkdir -p $(object_output_path)
@$(file >$(build_root_path)/objects.tmp) $(foreach F,$(object_files),$(file >>$(build_root_path)/objects.tmp,$F))
@$(linker) \
$(linker_options) $(linker_options_local) \
$(patsubst %,-L%,$(library_path)) \
@$(build_root_path)/objects.tmp -o $@ $(resource_file) \
$(libstart) $(patsubst %,-l%,$(libraries)) $(libend) $(libextra)
@rm -f $(build_root_path)/objects.tmp
# Remove old images
@rm -f $(binary_output_path)/*.bin
@if ls $(asset_videos_output)/bin/*.bin >/dev/null 2>&1; then cp $(asset_videos_output)/bin/*.bin $(binary_output_path); fi
ifneq ($(UNAME), Linux)
@if [ ! -f $(binary_output_path)/SDL2.dll ]; then cp $(sdl_library_path)/SDL2.dll $(binary_output_path); fi
@if [ ! -f $(binary_output_path)/SDL2_image.dll ]; then cp $(sdl_library_path)/SDL2_image.dll $(binary_output_path); fi
@if [ ! -f $(binary_output_path)/libpng16-16.dll ]; then cp $(sdl_library_path)/libpng16-16.dll $(binary_output_path); fi
@if [ ! -f $(binary_output_path)/zlib1.dll ]; then cp $(sdl_library_path)/zlib1.dll $(binary_output_path); fi
@if [ ! -f $(binary_output_path)/libjpeg-8.dll ]; then cp $(jpeg_library_path)/libjpeg-8.dll $(binary_output_path); fi
endif
.PHONY: post_build
post_build:
@mkdir -p $(binary_output_path)
@if [ -f simulator/landscape.png ]; then cp simulator/landscape.png $(binary_output_path); else rm -f $(binary_output_path)/landscape.png; fi
@if [ -f simulator/portrait.png ]; then cp simulator/portrait.png $(binary_output_path); else rm -f $(binary_output_path)/portrait.png; fi
$(object_output_path)/touchgfx/%.o: $(touchgfx_path)/%.cpp config/gcc/app.mk
@echo Compiling $<
@mkdir -p $(@D)
@$(cpp_compiler) \
-MMD -MP $(cpp_compiler_options) $(cpp_compiler_options_local) $(user_cflags) \
$(patsubst %,-I%,$(include_paths)) \
-c $< -o $@
$(object_output_path)/%.o: %.cpp config/gcc/app.mk
@echo Compiling $<
@mkdir -p $(@D)
@$(cpp_compiler) \
-MMD -MP $(cpp_compiler_options) $(cpp_compiler_options_local) $(user_cflags) \
$(patsubst %,-I%,$(include_paths)) \
-c $< -o $@
$(object_output_path)/%.o: %.c config/gcc/app.mk
@echo Compiling $<
@mkdir -p $(@D)
@$(c_compiler) \
-MMD -MP $(c_compiler_options) $(c_compiler_options_local) $(user_cflags) \
$(patsubst %,-I%,$(include_paths)) \
-c $< -o $@
ifeq ($(MAKECMDGOALS),build_executable)
$(firstword $(dependency_files)): config/gcc/app.mk
@rm -rf $(object_output_path)
-include $(dependency_files)
endif
assets: images texts videos
.PHONY: images
images:
@$(imageconvert_executable) -r $(asset_images_input) -w $(asset_images_output)
.PHONY: texts
texts:
@ruby $(textconvert_script_path)/main.rb $(text_database) $(fontconvert_executable) $(asset_fonts_output) $(asset_texts_output) $(asset_fonts_input) .
.PHONY: videos
videos:
@ruby $(videoconvert_script_path)/videoconvert.rb $(asset_videos_input) $(asset_videos_output)
clean:
@echo Cleaning
@rm -rf $(build_root_path)
# Do not remove gui_generated
@rm -rf $(asset_images_output)
@rm -rf $(asset_fonts_output)
@rm -rf $(asset_texts_output)
@rm -rf $(asset_videos_output)
# Create directory to avoid error if it does not exist
@mkdir -p $(asset_root_path)
# Remove assets folder if it is empty (i.e. no gui_generated folder)
@rmdir --ignore-fail-on-non-empty $(asset_root_path)

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/*********************************************************************************/
/********** THIS FILE IS GENERATED BY TOUCHGFX DESIGNER, DO NOT MODIFY ***********/
/*********************************************************************************/
#include <touchgfx/hal/HAL.hpp>
#include <touchgfx/lcd/LCD.hpp>
void setupSimulator(int argc, char** argv, touchgfx::HAL& hal);
touchgfx::LCD& setupLCD();

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/*********************************************************************************/
/********** THIS FILE IS GENERATED BY TOUCHGFX DESIGNER, DO NOT MODIFY ***********/
/*********************************************************************************/
#ifndef TOUCHGFX_DIRECTFRAMEBUFFERVIDEOCONTROLLER_HPP
#define TOUCHGFX_DIRECTFRAMEBUFFERVIDEOCONTROLLER_HPP
#include <touchgfx/widgets/VideoWidget.hpp>
#include <simulator/video/MJPEGDecoder.hpp>
#include <string.h>
/**
* Strategy:
* Decode directly into the framebuffer in draw.
* Tick will decide if we are going to a new frame.
*/
template <uint32_t no_streams, touchgfx::Bitmap::BitmapFormat output_format>
class DirectFrameBufferVideoController : public touchgfx::VideoController
{
public:
DirectFrameBufferVideoController()
: VideoController(), allowSkipFrames(true)
{
assert((no_streams > 0) && "Video: Number of streams zero!");
// Clear arrays
memset(mjpegDecoders, 0, sizeof(mjpegDecoders));
}
Handle registerVideoWidget(touchgfx::VideoWidget& widget)
{
// Find stream handle for Widget
Handle handle = getFreeHandle();
streams[handle].isActive = true;
//Set Widget buffer format and address
widget.setVideoBufferFormat(output_format, 0, 0);
widget.setVideoBuffer((uint8_t*)0);
return handle;
}
void unregisterVideoWidget(const Handle handle)
{
streams[handle].isActive = false;
}
void setFrameRate(const Handle handle, uint32_t ui_frames, uint32_t video_frames)
{
assert(handle < no_streams);
Stream& stream = streams[handle];
// Reset counters
stream.frameCount = 0;
stream.tickCount = 0;
// Save requested frame rate ratio
stream.frame_rate_ticks = ui_frames;
stream.frame_rate_video = video_frames;
}
void setVideoData(const Handle handle, const uint8_t* movie, const uint32_t length)
{
assert(handle < no_streams);
// Reset decoder to first frame
mjpegDecoders[handle]->setVideoData(movie, length);
// Lower flag to show the first frame
Stream& stream = streams[handle];
stream.frameNumber = mjpegDecoders[handle]->getCurrentFrameNumber();
stream.doDecodeNextFrame = false;
// Stop playing
setCommand(handle, PAUSE, 0);
}
void setVideoData(const Handle handle, touchgfx::VideoDataReader& reader)
{
assert(handle < no_streams);
// Reset decoder to first frame
mjpegDecoders[handle]->setVideoData(reader);
// Lower flag to show the first frame
Stream& stream = streams[handle];
stream.frameNumber = mjpegDecoders[handle]->getCurrentFrameNumber();
stream.doDecodeNextFrame = false;
// Stop playing
setCommand(handle, PAUSE, 0);
}
void setCommand(const Handle handle, Command cmd, uint32_t param)
{
assert(handle < no_streams);
Stream& stream = streams[handle];
switch (cmd)
{
case PLAY:
// Cannot Play without movie
if (mjpegDecoders[handle]->hasVideo())
{
stream.isPlaying = true;
stream.isShowingOneFrame = false;
// Reset counters
stream.frameCount = 0;
stream.tickCount = 0;
// If non-repeating video stopped at the end, kick to next frame
if (!stream.repeat)
{
MJPEGDecoder* const decoder = mjpegDecoders[handle];
if (decoder->getCurrentFrameNumber() == decoder->getNumberOfFrames())
{
decoder->gotoNextFrame();
}
}
}
break;
case PAUSE:
stream.isPlaying = false;
stream.isShowingOneFrame = false;
break;
case SEEK:
stream.seek_to_frame = param;
// Reset counters
stream.frameCount = 0;
stream.tickCount = 0;
break;
case SHOW:
stream.seek_to_frame = param;
stream.isShowingOneFrame = true;
stream.doDecodeNextFrame = true;
// Reset counters
stream.frameCount = 0;
stream.tickCount = 0;
break;
case STOP:
stream.isPlaying = false;
stream.isShowingOneFrame = false;
stream.seek_to_frame = 1;
// Reset counters
stream.frameCount = 0;
stream.tickCount = 0;
break;
case SET_REPEAT:
stream.repeat = (param > 0);
break;
}
}
bool updateFrame(const Handle handle, touchgfx::VideoWidget& widget)
{
assert(handle < no_streams);
Stream& stream = streams[handle];
bool hasMoreFrames = true;
if (stream.isPlaying || stream.isShowingOneFrame)
{
// Increase tickCount
stream.tickCount+=HAL::getInstance()->getLCDRefreshCount();
// Lower flag
stream.isShowingOneFrame = false;
if (stream.doDecodeNextFrame)
{
MJPEGDecoder* const decoder = mjpegDecoders[handle];
// Invalidate to get widget redrawn
widget.invalidate();
// Seek or increment video frame
if (stream.seek_to_frame > 0)
{
decoder->gotoFrame(stream.seek_to_frame);
hasMoreFrames = (stream.seek_to_frame < decoder->getNumberOfFrames());
stream.seek_to_frame = 0;
}
else
{
if (stream.skip_frames > 0)
{
decoder->gotoFrame(decoder->getCurrentFrameNumber() + stream.skip_frames);
stream.frameCount += stream.skip_frames;
stream.skip_frames = 0;
}
if (stream.repeat)
{
hasMoreFrames = decoder->gotoNextFrame();
}
else
{
if (decoder->getCurrentFrameNumber() < decoder->getNumberOfFrames())
{
hasMoreFrames = decoder->gotoNextFrame();
}
else
{
stream.isPlaying = false;
hasMoreFrames = false;
}
}
}
stream.frameNumber = decoder->getCurrentFrameNumber();
stream.frameCount++;
}
// Save decode status for next frame
stream.doDecodeNextFrame = decodeForNextTick(stream);
}
return hasMoreFrames;
}
void draw(const Handle handle, const touchgfx::Rect& invalidatedArea, const touchgfx::VideoWidget& widget)
{
assert(handle < no_streams);
if (output_format != Bitmap::RGB565 && output_format != Bitmap::RGB888 && output_format != Bitmap::ARGB8888)
{
return;
}
if (mjpegDecoders[handle]->hasVideo())
{
uint8_t* wbuf = (uint8_t*)touchgfx::HAL::getInstance()->lockFrameBuffer();
const touchgfx::Rect& absolute = widget.getAbsoluteRect();
// Get frame buffer pointer to upper left of widget in framebuffer coordinates
switch(output_format)
{
case Bitmap::RGB565:
wbuf += (absolute.x + absolute.y * touchgfx::HAL::FRAME_BUFFER_WIDTH) * 2;
break;
case Bitmap::RGB888:
wbuf += (absolute.x + absolute.y * touchgfx::HAL::FRAME_BUFFER_WIDTH) * 3;
break;
case Bitmap::ARGB8888:
wbuf += (absolute.x + absolute.y * touchgfx::HAL::FRAME_BUFFER_WIDTH) * 4;
break;
default:
break;
}
// Decode relevant part of the frame to the framebuffer
mjpegDecoders[handle]->decodeFrame(invalidatedArea, wbuf, touchgfx::HAL::FRAME_BUFFER_WIDTH);
// Release frame buffer
touchgfx::HAL::getInstance()->unlockFrameBuffer();
}
}
void addDecoder(MJPEGDecoder& decoder, uint32_t index)
{
assert(index < no_streams);
mjpegDecoders[index] = &decoder;
}
uint32_t getCurrentFrameNumber(const Handle handle)
{
assert(handle < no_streams);
Stream& stream = streams[handle];
return stream.frameNumber;
}
void getVideoInformation(const Handle handle, touchgfx::VideoInformation* data)
{
assert(handle < no_streams);
mjpegDecoders[handle]->getVideoInfo(data);
}
bool getIsPlaying(const Handle handle)
{
assert(handle < no_streams);
Stream& stream = streams[handle];
return stream.isPlaying;
}
void setFrameRateCompensation(const bool allow)
{
allowSkipFrames = allow;
}
private:
class Stream
{
public:
Stream()
: frameCount(0), frameNumber(0), tickCount(0),
frame_rate_video(0), frame_rate_ticks(0),
seek_to_frame(0),
isActive(false), isPlaying(false), isShowingOneFrame(false), repeat(true),
doDecodeNextFrame(false)
{
}
uint32_t frameCount; // Video frames decoded since play
uint32_t frameNumber; // Video frame showed number
uint32_t tickCount; // UI frames since play
uint32_t frame_rate_video; // Ratio of frames wanted counter
uint32_t frame_rate_ticks; // Ratio of frames wanted divider
uint32_t seek_to_frame; // Requested next frame number
uint32_t skip_frames; // Number of frames to skip to keep frame rate
bool isActive;
bool isPlaying;
bool isShowingOneFrame;
bool repeat;
bool doDecodeNextFrame; // High if we should go to next frame in next tick
};
MJPEGDecoder* mjpegDecoders[no_streams];
Stream streams[no_streams];
bool allowSkipFrames;
/**
* Return true, if new video frame should be decoded for the next tick (keep video decode framerate low)
*/
bool decodeForNextTick(Stream& stream)
{
// Running in UI thread
// Compare tickCount/frameNumber to frame_rate_ticks/frame_rate_video
if ((stream.tickCount * stream.frame_rate_video) > (stream.frame_rate_ticks * stream.frameCount))
{
if (allowSkipFrames)
{
stream.skip_frames = (stream.tickCount * stream.frame_rate_video - stream.frame_rate_ticks * stream.frameCount) / stream.frame_rate_ticks;
if (stream.skip_frames > 0)
{
stream.skip_frames--;
}
}
return true;
}
return false;
}
Handle getFreeHandle()
{
for (uint32_t i = 0; i < no_streams; i++)
{
if (streams[i].isActive == false)
{
return static_cast<VideoController::Handle>(i);
}
}
assert(0 && "Unable to find free video stream handle!");
return static_cast<VideoController::Handle>(0);
}
};
#endif // TOUCHGFX_DIRECTFRAMEBUFFERVIDEOCONTROLLER_HPP

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/*********************************************************************************/
/********** THIS FILE IS GENERATED BY TOUCHGFX DESIGNER, DO NOT MODIFY ***********/
/*********************************************************************************/
#ifndef TOUCHGFX_MJPEGDECODER_HPP
#define TOUCHGFX_MJPEGDECODER_HPP
#include <touchgfx/hal/Types.hpp>
#include <touchgfx/hal/VideoController.hpp>
class MJPEGDecoder
{
public:
virtual ~MJPEGDecoder()
{
}
//Set video data for the decoder
virtual void setVideoData(const uint8_t* movie, const uint32_t length) = 0;
//Set video data for the decoder
virtual void setVideoData(touchgfx::VideoDataReader& reader) = 0;
/**
* Check if MJPEGDecoder has a video.
*
* @return Returns true if the MJPEGDecoder has a video.
*/
virtual bool hasVideo() = 0;
//Increment position to next frame and decode and convert to RGB
virtual bool decodeNextFrame(uint8_t* buffer, uint16_t width, uint16_t height, uint32_t stride) = 0;
//Increment position to next frame and decode. Used with decodeFrame.
virtual bool gotoNextFrame() = 0;
//Decode part of the current frame, framebuffer is locked, area is drawn relative to frameBuffer
virtual bool decodeFrame(const touchgfx::Rect& area, uint8_t* frameBuffer, uint32_t framebufferStride) = 0;
//Decode thumbnail, assumes buffer stride is width
virtual bool decodeThumbnail(uint32_t frameno, uint8_t* buffer, uint16_t width, uint16_t height) = 0;
//Set current frame number
virtual void gotoFrame(uint32_t frameno) = 0;
//Get current frame number
virtual uint32_t getCurrentFrameNumber() const = 0;
//Get number of frames in video
virtual uint32_t getNumberOfFrames() = 0;
//Read video information
virtual void getVideoInfo(touchgfx::VideoInformation* data) = 0;
enum AVIErrors
{
AVI_NO_ERROR,
AVI_NO_BUFFERS,
AVI_NO_FILE,
AVI_ERROR_NOT_RIFF,
AVI_ERROR_AVI_HEADER_NOT_FOUND,
AVI_ERROR_AVI_LIST_NOT_FOUND,
AVI_ERROR_AVI_HDRL_NOT_FOUND,
AVI_ERROR_AVI_AVIH_NOT_FOUND,
AVI_ERROR_AVI_HEADER_TO_SHORT, //not full header provided
AVI_ERROR_FILE_BUFFER_TO_SMALL,
AVI_ERROR_MOVI_NOT_FOUND,
AVI_ERROR_IDX1_NOT_FOUND,
AVI_ERROR_FRAMENO_TO_HIGH,
AVI_ERROR_EOF_REACHED
};
AVIErrors virtual getLastError() = 0;
};
#endif // TOUCHGFX_MJPEGDECODER_HPP

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/*********************************************************************************/
/********** THIS FILE IS GENERATED BY TOUCHGFX DESIGNER, DO NOT MODIFY ***********/
/*********************************************************************************/
#ifndef TOUCHGFX_SOFTWAREMJPEGDECODER_HPP
#define TOUCHGFX_SOFTWAREMJPEGDECODER_HPP
#include <simulator/video/MJPEGDecoder.hpp>
class SoftwareMJPEGDecoder : public MJPEGDecoder
{
public:
SoftwareMJPEGDecoder(uint8_t* linebuffer);
virtual void setVideoData(const uint8_t* movie, const uint32_t length);
virtual void setVideoData(touchgfx::VideoDataReader& reader);
virtual bool hasVideo();
virtual bool decodeNextFrame(uint8_t* frameBuffer, uint16_t width, uint16_t height, uint32_t framebuffer_width);
virtual bool gotoNextFrame();
virtual bool decodeFrame(const touchgfx::Rect& area, uint8_t* frameBuffer, uint32_t framebuffer_width);
virtual bool decodeThumbnail(uint32_t frameno, uint8_t* buffer, uint16_t width, uint16_t height);
virtual void gotoFrame(uint32_t frameno);
virtual uint32_t getCurrentFrameNumber() const
{
return frameNumber;
}
virtual uint32_t getNumberOfFrames();
virtual void getVideoInfo(touchgfx::VideoInformation* data);
void setAVIFileBuffer(uint8_t* buffer, uint32_t size)
{
aviBuffer = buffer, aviBufferLength = size;
}
AVIErrors getLastError()
{
return lastError;
}
private:
void readVideoHeader();
void decodeMJPEGFrame(const uint8_t* const mjpgdata, const uint32_t length, uint8_t* buffer, uint16_t width, uint16_t height, uint32_t stride);
int compare(const uint32_t offset, const char* str, uint32_t num);
uint32_t getU32(const uint32_t offset);
uint32_t getU16(const uint32_t offset);
const uint8_t* readData(uint32_t offset, uint32_t length);
touchgfx::VideoInformation videoInfo;
uint32_t frameNumber;
uint32_t currentMovieOffset;
uint32_t indexOffset;
uint32_t firstFrameOffset;
uint32_t lastFrameEnd;
uint32_t movieLength;
const uint8_t* movieData;
touchgfx::VideoDataReader* reader;
uint8_t* lineBuffer;
uint8_t* aviBuffer;
uint32_t aviBufferLength;
uint32_t aviBufferStartOffset;
AVIErrors lastError;
};
#endif // TOUCHGFX_SOFTWAREMJPEGDECODER_HPP

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<DisableFastUpToDateCheck>true</DisableFastUpToDateCheck>
</PropertyGroup>
<PropertyGroup>
<LocalDebuggerEnvironment>PATH=$(TouchGFXReleasePath)\lib\sdl\win32</LocalDebuggerEnvironment>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(ApplicationRoot)\gui\include;$(ApplicationRoot)\generated\images\include;$(ApplicationRoot)\generated\bitmaps\include;$(ApplicationRoot)\generated\fonts\include;$(ApplicationRoot)\generated\texts\include;$(ApplicationRoot)\generated\videos\include;$(ApplicationRoot)\generated\gui_generated\include;$(ApplicationRoot)\generated\simulator\include;$(TouchGFXReleasePath)\framework\common\include;$(TouchGFXReleasePath)\framework\mvp\include;$(TouchGFXReleasePath)\framework\include\platform\hal\simulator\sdl\vendor\win32;$(TouchGFXReleasePath)\framework\platform\hal\simulator\sdl\3rdparty\sdl\include\win32;$(TouchGFXReleasePath)\3rdparty\libjpeg\include;$(TouchGFXReleasePath)\framework\include</AdditionalIncludeDirectories>
<AdditionalOptions>$(UseBPPOption)</AdditionalOptions>
<PreprocessorDefinitions>SIMULATOR;_ITERATOR_DEBUG_LEVEL=0</PreprocessorDefinitions>
<DisableSpecificWarnings>4355</DisableSpecificWarnings>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Link>
<AdditionalDependencies>$(TouchGFXReleasePath)\lib\sdl\win32\SDL.lib;$(TouchGFXReleasePath)\lib\sdl\win32\SDLmain.lib;$(TouchGFXReleasePath)\lib\sdl\win32\SDL_image.lib;$(TouchGFXReleasePath)\3rdparty\libjpeg\lib\win32\libjpeg-8.lib;$(TouchGFXReleasePath)\lib\win\msvs\libtouchgfx_$(PlatformToolset)_debug.lib;user32.lib;shell32.lib</AdditionalDependencies>
<AdditionalOptions>/NODEFAULTLIB:msvcrt.lib</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Link>
<AdditionalDependencies>$(TouchGFXReleasePath)\lib\sdl\win32\SDL.lib;$(TouchGFXReleasePath)\lib\sdl\win32\SDLmain.lib;$(TouchGFXReleasePath)\lib\sdl\win32\SDL_image.lib;$(TouchGFXReleasePath)\lib\win\msvs\libtouchgfx_$(PlatformToolset).lib;user32.lib;shell32.lib</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup />
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<AllGeneratedFolders Include="$(ApplicationRoot)\generated\fonts;$(ApplicationRoot)\generated\images;$(ApplicationRoot)\generated\texts;$(ApplicationRoot)\generated\videos" />
</ItemGroup>
<ItemGroup>
<ImageConvertExecutable Include="$(TouchGFXReleasePath)\framework\tools\imageconvert\build\msvs\ImageConvert.exe" />
</ItemGroup>
<PropertyGroup>
<UseBPPOption>/DUSE_BPP=$(UseBPP)</UseBPPOption>
</PropertyGroup>
<PropertyGroup Condition="'$(LCD)'!=''">
<LCDOption>/D$(LCD)</LCDOption>
</PropertyGroup>
<PropertyGroup Condition="'$(LCD)'==''">
<LCDOption/>
</PropertyGroup>
<PropertyGroup>
<touchgfx_env Condition="'$(TouchGFXEnvPath)'==''">$(TouchGFXReleasePath)\..\env</touchgfx_env>
<touchgfx_env Condition="'$(TouchGFXEnvPath)'!=''">$(TouchGFXEnvPath)</touchgfx_env>
</PropertyGroup>
<Target Name="GenerateBitmapDatabaseFiles" BeforeTargets="ClCompile">
<Message Text="Converting images" />
<Exec Command="echo Converting images" />
<Exec Command="&quot;%(ImageConvertExecutable.FullPath)&quot; -r assets\images -w generated\images" WorkingDirectory="$(ApplicationRoot)" />
</Target>
<Target Name="GenerateTextsAndFontsFiles" BeforeTargets="ClCompile">
<Message Text="Converting texts and fonts" />
<Exec Command="echo Converting texts and fonts" />
<Exec Command="&quot;$(touchgfx_env)\MinGW\msys\1.0\Ruby30-x64\bin\ruby.exe&quot; &quot;$(TouchGFXReleasePath)\framework\tools\textconvert\main.rb&quot; &quot;$(ApplicationRoot)\assets\texts\texts.xml&quot; &quot;$(TouchGFXReleasePath)\framework\tools\fontconvert\build\win\fontconvert.out&quot; &quot;$(ApplicationRoot)\generated\fonts&quot; &quot;$(ApplicationRoot)\generated\texts&quot; &quot;$(ApplicationRoot)\assets\fonts&quot; &quot;$(ApplicationRoot)&quot;" />
</Target>
<Target Name="GenerateVideos" BeforeTargets="ClCompile">
<Message Text="Converting videos" />
<Exec Command="echo Converting videos" />
<Exec Command="&quot;$(touchgfx_env)\MinGW\msys\1.0\Ruby30-x64\bin\ruby.exe&quot; &quot;$(TouchGFXReleasePath)\framework\tools\videoconvert\videoconvert.rb&quot; &quot;$(ApplicationRoot)&quot; assets\videos generated\videos" />
</Target>
<Target Name="CompileAllGeneratedFiles" BeforeTargets="ClCompile">
<ItemGroup>
<AllGeneratedCompileFiles Include="$(ApplicationRoot)\generated\fonts\**\*.cpp;$(ApplicationRoot)\generated\images\**\*.cpp;$(ApplicationRoot)\generated\texts\**\*.cpp;$(ApplicationRoot)\generated\videos\**\*.cpp" />
</ItemGroup>
<Message Text="Creating compile items for all generated source files: @(AllGeneratedCompileFiles)" />
<Exec Command="echo Creating compile items for all generated source files: @(AllGeneratedCompileFiles)" />
<CreateItem Include="@(AllGeneratedCompileFiles)">
<Output TaskParameter="Include" ItemName="ClCompile" />
</CreateItem>
</Target>
<Target Name="CleanupGeneratedFiles" AfterTargets="Clean">
<Message Text="Clean-up generated files: @(AllGeneratedFolders)" />
<Exec Command="echo Clean-up generated files: @(AllGeneratedFolders)" />
<RemoveDir Directories="@(AllGeneratedFolders)" />
<ItemGroup>
<PostBuildFiles Include="$(OutDir)\*.dll" />
<PostBuildFiles Include="$(OutDir)\*.bin" />
<PostBuildFiles Include="$(OutDir)\*.png" />
</ItemGroup>
<Delete Files="@(PostBuildFiles)" />
</Target>
<Target Name="PostBuild" AfterTargets="ClCompile">
<ItemGroup>
<OldVideoFiles Include="$(OutDir)\*.bin" />
<NewFiles Include="$(ApplicationRoot)\generated\videos\bin\*.bin" />
<NewFiles Include="$(TouchGFXReleasePath)\lib\sdl2\win32\SDL2.dll" />
<NewFiles Include="$(TouchGFXReleasePath)\lib\sdl2\win32\SDL2_image.dll" />
<NewFiles Include="$(TouchGFXReleasePath)\lib\sdl2\win32\libpng16-16.dll" />
<NewFiles Include="$(TouchGFXReleasePath)\lib\sdl2\win32\zlib1.dll" />
<NewFiles Include="$(TouchGFXReleasePath)\3rdparty\libjpeg\lib\win32\libjpeg-8.dll" />
<NewFiles Include="$(ApplicationRoot)\simulator\landscape.png" />
<NewFiles Include="$(ApplicationRoot)\simulator\portrait.png" />
</ItemGroup>
<Delete Files="@(OldVideoFiles)" />
<Copy SourceFiles="@(NewFiles)"
DestinationFolder="$(OutDir)"
SkipUnchangedFiles="true"
Condition="Exists('%(FullPath)')" />
</Target>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<DisableFastUpToDateCheck>true</DisableFastUpToDateCheck>
</PropertyGroup>
<PropertyGroup>
<LocalDebuggerEnvironment>PATH=$(TouchGFXReleasePath)\lib\sdl2\win32</LocalDebuggerEnvironment>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(ApplicationRoot)\gui\include;$(ApplicationRoot)\generated\images\include;$(ApplicationRoot)\generated\bitmaps\include;$(ApplicationRoot)\generated\fonts\include;$(ApplicationRoot)\generated\texts\include;$(ApplicationRoot)\generated\videos\include;$(ApplicationRoot)\generated\gui_generated\include;$(ApplicationRoot)\generated\simulator\include;$(TouchGFXReleasePath)\framework\common\include;$(TouchGFXReleasePath)\framework\mvp\include;$(TouchGFXReleasePath)\framework\include\platform\hal\simulator\sdl2\vendor;$(TouchGFXReleasePath)\3rdparty\libjpeg\include;$(TouchGFXReleasePath)\framework\include</AdditionalIncludeDirectories>
<AdditionalOptions>$(UseBPPOption)</AdditionalOptions>
<PreprocessorDefinitions>SIMULATOR;_ITERATOR_DEBUG_LEVEL=0</PreprocessorDefinitions>
<DisableSpecificWarnings>4355</DisableSpecificWarnings>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Link>
<AdditionalDependencies>$(TouchGFXReleasePath)\lib\sdl2\win32\SDL2.lib;$(TouchGFXReleasePath)\lib\sdl2\win32\SDL2_image.lib;$(TouchGFXReleasePath)\3rdparty\libjpeg\lib\win32\libjpeg-8.lib;$(TouchGFXReleasePath)\lib\win\msvs\libtouchgfx_$(PlatformToolset)_debug.lib;user32.lib;shell32.lib</AdditionalDependencies> <AdditionalOptions>/NODEFAULTLIB:msvcrt.lib</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Link>
<AdditionalDependencies>$(TouchGFXReleasePath)\lib\sdl2\win32\SDL2.lib;$(TouchGFXReleasePath)\lib\sdl2\win32\SDL2_image.lib;$(TouchGFXReleasePath)\3rdparty\libjpeg\lib\win32\libjpeg-8.lib;$(TouchGFXReleasePath)\lib\win\msvs\libtouchgfx_$(PlatformToolset).lib;user32.lib;shell32.lib</AdditionalDependencies> </Link>
</ItemDefinitionGroup>
<ItemGroup />
</Project>

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/*********************************************************************************/
/********** THIS FILE IS GENERATED BY TOUCHGFX DESIGNER, DO NOT MODIFY ***********/
/*********************************************************************************/
#include <simulator/mainBase.hpp>
#include <platform/hal/simulator/sdl2/HALSDL2.hpp>
#include <common/TouchGFXInit.hpp>
#include <platform/driver/lcd/LCD16bpp.hpp>
#include <string.h>
#ifdef __GNUC__
#define fopen_s(pFile, filename, mode) (((*(pFile)) = fopen((filename), (mode))) == NULL)
#endif
touchgfx::LCD16bpp lcd;
void setupSimulator(int argc, char** argv, touchgfx::HAL& hal)
{
// Simulate hardware running at 60Hz generating a vsync every 16.6667 ms
static_cast<touchgfx::HALSDL2&>(hal).setVsyncInterval(16.6667f);
static_cast<touchgfx::HALSDL2&>(hal).setWindowTitle("MyApplication");
// Initialize SDL
bool sdl_init_result = static_cast<touchgfx::HALSDL2&>(hal).sdl_init(argc, argv);
assert(sdl_init_result && "Error during SDL initialization");
}
touchgfx::LCD& setupLCD()
{
return lcd;
}

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/*********************************************************************************/
/********** THIS FILE IS GENERATED BY TOUCHGFX DESIGNER, DO NOT MODIFY ***********/
/*********************************************************************************/
#include <jinclude.h>
#include <jpeglib.h>
#include <string.h>
#include <simulator/video/SoftwareMJPEGDecoder.hpp>
#define VIDEO_DECODE_FORMAT 16
namespace
{
struct JPEG_RGB
{
uint8_t B;
uint8_t G;
uint8_t R;
#if VIDEO_DECODE_FORMAT == 32
uint8_t X;
#endif
};
} // namespace
SoftwareMJPEGDecoder::SoftwareMJPEGDecoder(uint8_t* buffer)
: frameNumber(0), currentMovieOffset(0), indexOffset(0), firstFrameOffset(0), lastFrameEnd(0), movieLength(0), movieData(0),
reader(0), lineBuffer(buffer), aviBuffer(0), aviBufferLength(0), aviBufferStartOffset(0), lastError(AVI_NO_ERROR)
{
//clear video info
videoInfo.ms_between_frames = 0;
videoInfo.number_of_frames = 0;
videoInfo.frame_width = 0;
videoInfo.frame_height = 0;
}
int SoftwareMJPEGDecoder::compare(const uint32_t offset, const char* str, uint32_t num)
{
const char* src;
if (reader != 0)
{
// Assuming data is in buffer!
src = reinterpret_cast<const char*>(aviBuffer + (offset - aviBufferStartOffset));
}
else
{
src = (const char*)movieData + offset;
}
return strncmp(src, str, num);
}
inline uint32_t SoftwareMJPEGDecoder::getU32(const uint32_t offset)
{
if (reader != 0)
{
// Assuming data is in buffer!
const uint32_t index = offset - aviBufferStartOffset;
return aviBuffer[index + 0] | (aviBuffer[index + 1] << 8) | (aviBuffer[index + 2] << 16) | (aviBuffer[index + 3] << 24);
}
else
{
const uint8_t* const d = movieData + offset;
return d[0] | (d[1] << 8) | (d[2] << 16) | (d[3] << 24);
}
}
inline uint32_t SoftwareMJPEGDecoder::getU16(const uint32_t offset)
{
if (reader != 0)
{
// Assuming data is in buffer!
const uint32_t index = offset - aviBufferStartOffset;
return aviBuffer[index + 0] | (aviBuffer[index + 1] << 8);
}
else
{
const uint8_t* const d = movieData + offset;
return d[0] | (d[1] << 8);
}
}
const uint8_t* SoftwareMJPEGDecoder::readData(uint32_t offset, uint32_t length)
{
if (reader != 0)
{
if (length > aviBufferLength)
{
lastError = AVI_ERROR_FILE_BUFFER_TO_SMALL;
assert(!"Buffer to small");
}
reader->seek(offset);
if (!reader->readData(aviBuffer, length))
{
lastError = AVI_ERROR_EOF_REACHED;
}
aviBufferStartOffset = offset;
return aviBuffer;
}
return movieData + offset;
}
bool SoftwareMJPEGDecoder::decodeNextFrame(uint8_t* buffer, uint16_t buffer_width, uint16_t buffer_height, uint32_t buffer_stride)
{
assert((frameNumber > 0) && "SoftwareMJPEGDecoder decoding without frame data!");
//find next frame and decode it
readData(currentMovieOffset, 8);
uint32_t streamNo = getU16(currentMovieOffset);
uint32_t chunkType = getU16(currentMovieOffset + 2);
uint32_t chunkSize = getU32(currentMovieOffset + 4);
const uint16_t STREAM0 = 0x3030;
const uint16_t TYPEDC = 0x6364;
bool isCurrentFrameLast;
//play frame if we have it all
if (currentMovieOffset + 8 + chunkSize < movieLength)
{
if (streamNo == STREAM0 && chunkType == TYPEDC && chunkSize > 0)
{
currentMovieOffset += 8;
//decode frame
const uint8_t* chunk = readData(currentMovieOffset, chunkSize);
decodeMJPEGFrame(chunk, chunkSize, buffer, buffer_width, buffer_height, buffer_stride);
frameNumber++;
}
isCurrentFrameLast = false;
// Advance to next frame
currentMovieOffset += chunkSize;
if (chunkSize == 0) // Skip empty frame
{
currentMovieOffset += 8;
}
currentMovieOffset = (currentMovieOffset + 1) & 0xFFFFFFFE; //pad to next word
if (currentMovieOffset == lastFrameEnd)
{
frameNumber = 1;
currentMovieOffset = firstFrameOffset; //start over
isCurrentFrameLast = true;
}
}
else
{
frameNumber = 1;
currentMovieOffset = firstFrameOffset; //start over
isCurrentFrameLast = true;
}
return !isCurrentFrameLast;
}
bool SoftwareMJPEGDecoder::gotoNextFrame()
{
assert((frameNumber > 0) && "SoftwareMJPEGDecoder decoding without frame data!");
readData(currentMovieOffset, 8);
uint32_t chunkSize = getU32(currentMovieOffset + 4);
//increment until next video frame
while (currentMovieOffset + 8 + chunkSize < movieLength)
{
//increment one frame
currentMovieOffset += chunkSize + 8;
currentMovieOffset = (currentMovieOffset + 1) & 0xFFFFFFFE; //pad to next word
frameNumber++;
//next chunk
readData(currentMovieOffset, 8);
//check it is a video frame
uint32_t streamNo = getU16(currentMovieOffset);
uint32_t chunkType = getU16(currentMovieOffset + 2);
chunkSize = getU32(currentMovieOffset + 4);
const uint16_t STREAM0 = 0x3030;
const uint16_t TYPEDC = 0x6364;
if (streamNo == STREAM0 && chunkType == TYPEDC && chunkSize > 0)
{
// Found next frame
return true;
}
}
//skip back to first frame
frameNumber = 1;
currentMovieOffset = firstFrameOffset; //start over
return false;
}
void SoftwareMJPEGDecoder::setVideoData(const uint8_t* movie, const uint32_t length)
{
movieData = movie;
movieLength = length;
reader = 0; //not using reader
readVideoHeader();
}
void SoftwareMJPEGDecoder::setVideoData(touchgfx::VideoDataReader& reader)
{
this->reader = &reader;
movieData = 0;
movieLength = reader.getDataLength();
readVideoHeader();
}
bool SoftwareMJPEGDecoder::hasVideo()
{
return (reader != 0) || (movieData != 0);
}
void SoftwareMJPEGDecoder::readVideoHeader()
{
// Start from the start
currentMovieOffset = 0;
lastError = AVI_NO_ERROR;
// Make header available in buffer
readData(0, 72);
// Decode the movie header to find first frame
// Must be RIFF file
if (compare(currentMovieOffset, "RIFF", 4))
{
lastError = AVI_ERROR_NOT_RIFF;
assert(!"RIFF header not found");
}
//skip fourcc and length
currentMovieOffset += 8;
if (compare(currentMovieOffset, "AVI ", 4))
{
lastError = AVI_ERROR_AVI_HEADER_NOT_FOUND;
assert(!"AVI header not found");
}
currentMovieOffset += 4;
if (compare(currentMovieOffset, "LIST", 4))
{
lastError = AVI_ERROR_AVI_LIST_NOT_FOUND;
assert(!"AVI LIST not found");
}
//save AVI List info
const uint32_t aviListSize = getU32(currentMovieOffset + 4);
const uint32_t aviListOffset = currentMovieOffset;
assert(aviListSize);
//look into header to find frame rate
bool foundFrame = true;
uint32_t offset = currentMovieOffset + 8;
if (compare(offset, "hdrl", 4))
{
lastError = AVI_ERROR_AVI_HDRL_NOT_FOUND;
foundFrame = false;
}
offset += 4;
if (compare(offset, "avih", 4))
{
lastError = AVI_ERROR_AVI_AVIH_NOT_FOUND;
foundFrame = false;
}
if (foundFrame)
{
offset += 8; //skip fourcc and cb in AVIMAINHEADER
videoInfo.ms_between_frames = getU32(offset) / 1000;
videoInfo.number_of_frames = getU32(offset + 16);
videoInfo.frame_width = getU32(offset + 32);
videoInfo.frame_height = getU32(offset + 36);
}
//skip rest of AVI header, start from end of AVI List
//look for list with 'movi' header
uint32_t listOffset = aviListOffset + aviListSize + 8;
readData(listOffset, 12);
while (compare(listOffset + 8, "movi", 4) && (lastError == AVI_NO_ERROR) && listOffset < movieLength)
{
const uint32_t listSize = getU32(listOffset + 4) + 8;
listOffset += listSize;
readData(listOffset, 12);
}
if (lastError != AVI_NO_ERROR)
{
lastError = AVI_ERROR_MOVI_NOT_FOUND;
return;
}
//save first frame and end of last frame
currentMovieOffset = listOffset + 8 + 4; //skip LIST and 'movi'
lastFrameEnd = listOffset + 8 + getU32(listOffset + 4);
//find idx
const uint32_t listSize = getU32(listOffset + 4) + 8;
listOffset += listSize;
readData(listOffset, 4);
if (!compare(listOffset, "idx1", 4))
{
indexOffset = listOffset;
}
else
{
lastError = AVI_ERROR_IDX1_NOT_FOUND;
return;
}
//start on first frame
frameNumber = 1; //next frame number is 1
firstFrameOffset = currentMovieOffset;
}
#if VIDEO_DECODE_FORMAT == 16 || VIDEO_DECODE_FORMAT == 24 || VIDEO_DECODE_FORMAT == 32
void SoftwareMJPEGDecoder::decodeMJPEGFrame(const uint8_t* const mjpgdata, const uint32_t length, uint8_t* outputBuffer, uint16_t bufferWidth, uint16_t bufferHeight, uint32_t bufferStride)
{
if (length == 0)
{
return;
}
if (outputBuffer && lineBuffer) //only decode if buffers are assigned.
{
/* This struct contains the JPEG decompression parameters */
struct jpeg_decompress_struct cinfo;
/* This struct represents a JPEG error handler */
struct jpeg_error_mgr jerr;
JSAMPROW lines[2] = { lineBuffer, 0 }; /* Output row buffer */
/* Step 1: allocate and initialize JPEG decompression object */
cinfo.err = jpeg_std_error(&jerr);
/* Initialize the JPEG decompression object */
jpeg_create_decompress(&cinfo);
//jpeg_stdio_src (&cinfo, file);
jpeg_mem_src(&cinfo, const_cast<uint8_t*>(mjpgdata), length);
/* Step 3: read image parameters with jpeg_read_header() */
jpeg_read_header(&cinfo, TRUE);
/* Step 4: set parameters for decompression */
cinfo.dct_method = JDCT_FLOAT;
/* Step 5: start decompressor */
jpeg_start_decompress(&cinfo);
//restrict to minimum of movie and output buffer size
const uint32_t width = MIN(bufferWidth, cinfo.image_width);
const uint32_t height = MIN(bufferHeight, cinfo.output_height);
#if VIDEO_DECODE_FORMAT == 16
uint16_t* lineptr = reinterpret_cast<uint16_t*>(outputBuffer);
#elif VIDEO_DECODE_FORMAT == 24
uint8_t* lineptr = outputBuffer;
#else
uint32_t* lineptr = reinterpret_cast<uint32_t*>(outputBuffer);
#endif
while (cinfo.output_scanline < height)
{
(void)jpeg_read_scanlines(&cinfo, lines, 1);
#if VIDEO_DECODE_FORMAT == 16
JPEG_RGB* RGB_matrix = (JPEG_RGB*)lineBuffer;
JPEG_RGB* const RGB_end = RGB_matrix + width;
while (RGB_matrix < RGB_end)
{
const uint16_t pix = ((RGB_matrix->R & 0xF8) << 8) | ((RGB_matrix->G & 0xFC) << 3) | ((RGB_matrix->B & 0xF8) >> 3);
*lineptr++ = pix;
RGB_matrix++;
}
lineptr = (uint16_t*)((uint8_t*)lineptr + bufferStride - width * 2); //move to next line
#elif VIDEO_DECODE_FORMAT == 24
memcpy(lineptr, lineBuffer, width * 3);
lineptr += bufferStride; //move to next line
#else
JPEG_RGB* RGB_matrix = (JPEG_RGB*)lineBuffer;
JPEG_RGB* const RGB_end = RGB_matrix + width;
while (RGB_matrix < RGB_end)
{
const uint32_t pix = (0xFF << 24) | (RGB_matrix->R << 16) | (RGB_matrix->G << 8) | (RGB_matrix->B);
*lineptr++ = pix;
RGB_matrix++;
}
lineptr = (uint32_t*)((uint8_t*)lineptr + bufferStride - width * 4); //move to next line
#endif
}
#ifdef SIMULATOR
cinfo.output_scanline = cinfo.output_height;
#endif
/* Step 6: Finish decompression */
jpeg_finish_decompress(&cinfo);
/* Step 7: Release JPEG decompression object */
jpeg_destroy_decompress(&cinfo);
}
}
bool SoftwareMJPEGDecoder::decodeFrame(const touchgfx::Rect& area, uint8_t* frameBuffer, uint32_t framebuffer_width)
{
// Assuming that chunk is available and streamNo and chunkType is correct.
// Check by gotoNextFrame
readData(currentMovieOffset, 8);
const uint32_t length = getU32(currentMovieOffset + 4);
// Ensure whole frame is read
const uint8_t* mjpgdata = readData(currentMovieOffset + 8, length);
assert(lineBuffer && "LineBuffer must be assigned prior to decoding directly to framebuffer");
/* This struct contains the JPEG decompression parameters */
struct jpeg_decompress_struct cinfo;
/* This struct represents a JPEG error handler */
struct jpeg_error_mgr jerr;
JSAMPROW lines[2] = { lineBuffer, 0 }; /* Output row buffer */
/* Step 1: allocate and initialize JPEG decompression object */
cinfo.err = jpeg_std_error(&jerr);
/* Initialize the JPEG decompression object */
jpeg_create_decompress(&cinfo);
//jpeg_stdio_src (&cinfo, file);
jpeg_mem_src(&cinfo, const_cast<uint8_t*>(mjpgdata), length);
/* Step 3: read image parameters with jpeg_read_header() */
jpeg_read_header(&cinfo, TRUE);
/* Step 4: set parameters for decompression */
cinfo.dct_method = JDCT_FLOAT;
/* Step 5: start decompressor */
jpeg_start_decompress(&cinfo);
//restrict to minimum of movie and output buffer size
const uint32_t startY = area.y;
//scan down to startY
while (cinfo.output_scanline < startY)
{
(void)jpeg_read_scanlines(&cinfo, lines, 1);
}
const uint32_t startX = area.x;
const uint32_t endX = MIN((uint32_t)area.right(), cinfo.image_width);
#if VIDEO_DECODE_FORMAT == 16
uint16_t* lineptr = reinterpret_cast<uint16_t*>(frameBuffer);
lineptr += framebuffer_width * startY;
#elif VIDEO_DECODE_FORMAT == 24
uint8_t* lineptr = frameBuffer;
lineptr += framebuffer_width * 3 * startY;
#else
uint32_t* lineptr = reinterpret_cast<uint32_t*>(frameBuffer);
lineptr += framebuffer_width * startY;
#endif
const uint32_t endY = MIN((uint32_t)area.bottom(), cinfo.output_height);
//scan relevant part
while (cinfo.output_scanline < endY)
{
(void)jpeg_read_scanlines(&cinfo, lines, 1);
#if VIDEO_DECODE_FORMAT == 16
JPEG_RGB* RGB_matrix = (JPEG_RGB*)lineBuffer;
//loop row RGB888->RGB565 for required line part
for (uint32_t counter = startX; counter < endX; counter++)
{
const uint16_t pix = ((RGB_matrix[counter].R & 0xF8) << 8) | ((RGB_matrix[counter].G & 0xFC) << 3) | ((RGB_matrix[counter].B & 0xF8) >> 3);
*(lineptr + counter) = pix;
}
lineptr += framebuffer_width; //move to next line
#elif VIDEO_DECODE_FORMAT == 24
memcpy(lineptr + startX * 3, lineBuffer + startX * 3, (endX - startX) * 3);
lineptr += framebuffer_width * 3; //move to next line
#else
memcpy(lineptr + startX, lineBuffer + startX * 4, (endX - startX) * 4);
lineptr += framebuffer_width; //move to next line
#endif
}
#ifdef SIMULATOR
cinfo.output_scanline = cinfo.output_height;
#endif
/* Step 6: Finish decompression */
jpeg_finish_decompress(&cinfo);
/* Step 7: Release JPEG decompression object */
jpeg_destroy_decompress(&cinfo);
return true;
}
#else
void SoftwareMJPEGDecoder::decodeMJPEGFrame(const uint8_t* const, const uint32_t, uint8_t*, uint16_t, uint16_t, uint32_t)
{
}
bool SoftwareMJPEGDecoder::decodeFrame(const touchgfx::Rect&, uint8_t*, uint32_t)
{
return true;
}
#endif // VIDEO_DECODE_FORMAT == 16 || VIDEO_DECODE_FORMAT == 24 || VIDEO_DECODE_FORMAT == 32
bool SoftwareMJPEGDecoder::decodeThumbnail(uint32_t frameno, uint8_t* buffer, uint16_t width, uint16_t height)
{
assert(0);
return false;
}
void SoftwareMJPEGDecoder::gotoFrame(uint32_t frameNumber)
{
if (frameNumber == 0)
{
frameNumber = 1;
}
if (frameNumber > getNumberOfFrames())
{
frameNumber = getNumberOfFrames();
}
uint32_t offset = indexOffset + 8 + (frameNumber - 1) * 16;
readData(offset, 16);
currentMovieOffset = getU32(offset + 8) + firstFrameOffset - 4;
this->frameNumber = frameNumber;
}
uint32_t SoftwareMJPEGDecoder::getNumberOfFrames()
{
return videoInfo.number_of_frames;
}
void SoftwareMJPEGDecoder::getVideoInfo(touchgfx::VideoInformation* data)
{
*data = videoInfo;
// For unsupported decode formats, set video dimension to 0x0, to avoid drawing anything
#if VIDEO_DECODE_FORMAT == 16 || VIDEO_DECODE_FORMAT == 24 || VIDEO_DECODE_FORMAT == 32
#else
data->frame_width = 0;
data->frame_height = 0;
#endif
}

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id ICON touchgfx.ico

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{"remap":"yes","language":"GB","language_index":0,"indices":[["0","T___SINGLEUSE_6GPV"]]}

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{"languages":["GB"],"textids":["T___SINGLEUSE_6GPV"]}

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{"remap":"yes","languages":["Gb"],"characters":[70,97,83,84,84,85,66,101,0]}

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{"databases":{"DEFAULT":[[0,"LEFT","LTR"]]},"database_list":["DEFAULT"],"fonts":{"getFont_verdana_20_4bpp":0,"getFont_verdana_40_4bpp":1,"getFont_verdana_10_4bpp":2},"generate_font_format":"0"}

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{"remap":"yes","autohint":"default","data_format":"A4","binary_translations":"no","binary_fonts":"no","font_format":"0","framebuffer_bpp":"BPP16"}

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/* DO NOT EDIT THIS FILE */
/* This file is autogenerated by the text-database code generator */
#ifndef TOUCHGFX_TEXTKEYSANDLANGUAGES_HPP
#define TOUCHGFX_TEXTKEYSANDLANGUAGES_HPP
enum LANGUAGES
{
GB,
NUMBER_OF_LANGUAGES
};
enum TEXTS
{
T___SINGLEUSE_6GPV,
NUMBER_OF_TEXT_KEYS
};
#endif // TOUCHGFX_TEXTKEYSANDLANGUAGES_HPP

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/* DO NOT EDIT THIS FILE */
/* This file is autogenerated by the text-database code generator */
#ifndef TOUCHGFX_TYPEDTEXTDATABASE_HPP
#define TOUCHGFX_TYPEDTEXTDATABASE_HPP
#include <touchgfx/hal/Types.hpp>
#include <touchgfx/TypedText.hpp>
namespace TypedTextDatabase
{
class TypedTextData;
const touchgfx::TypedText::TypedTextData* getInstance(touchgfx::LanguageId id);
const touchgfx::TypedText::TypedTextData* getInstance();
const touchgfx::Font** getFonts();
const touchgfx::Font* setFont(touchgfx::FontId fontId, const touchgfx::Font*);
void resetFont(touchgfx::FontId fontId);
uint16_t getInstanceSize();
} // namespace TypedTextDatabase
#endif // TOUCHGFX_TYPEDTEXTDATABASE_HPP

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/* DO NOT EDIT THIS FILE */
/* This file is autogenerated by the text-database code generator */
#include <stdint.h>
#include <touchgfx/Unicode.hpp>
TEXT_LOCATION_FLASH_PRAGMA
KEEP extern const uint32_t indicesGb[] TEXT_LOCATION_FLASH_ATTRIBUTE;
// Remap all strings
TEXT_LOCATION_FLASH_PRAGMA
KEEP extern const uint32_t indicesGb[] TEXT_LOCATION_FLASH_ATTRIBUTE = {
0 // T___SINGLEUSE_6GPV: "FaSTTUBe"
};

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/* DO NOT EDIT THIS FILE */
/* This file is autogenerated by the text-database code generator */
#include <stdarg.h>
#include <touchgfx/TextProvider.hpp>
#include <touchgfx/Texts.hpp>
#include <touchgfx/TypedText.hpp>
#include <touchgfx/Unicode.hpp>
#include <touchgfx/hal/HAL.hpp>
#include <touchgfx/lcd/LCD.hpp>
#include <texts/TypedTextDatabase.hpp>
uint16_t touchgfx::Font::getStringWidth(const touchgfx::Unicode::UnicodeChar* text, ...) const
{
va_list pArg;
va_start(pArg, text);
uint16_t width = getStringWidthLTR(TEXT_DIRECTION_LTR, text, pArg);
va_end(pArg);
return width;
}
uint16_t touchgfx::Font::getStringWidth(touchgfx::TextDirection textDirection, const touchgfx::Unicode::UnicodeChar* text, ...) const
{
va_list pArg;
va_start(pArg, text);
uint16_t width = getStringWidthLTR(textDirection, text, pArg);
va_end(pArg);
return width;
}
touchgfx::Unicode::UnicodeChar touchgfx::TextProvider::getNextLigature(TextDirection direction)
{
if (fontGsubTable && nextCharacters.peekChar())
{
substituteGlyphs();
if (nextCharacters.peekChar(1) == 0x093F) // Hindi I-matra
{
nextCharacters.replaceAt1(nextCharacters.peekChar());
nextCharacters.replaceAt0(0x093F);
}
}
return getNextChar();
}
void touchgfx::TextProvider::initializeInternal()
{
fillInputBuffer();
}
void touchgfx::LCD::drawString(touchgfx::Rect widgetArea, const touchgfx::Rect& invalidatedArea, const touchgfx::LCD::StringVisuals& stringVisuals, const touchgfx::Unicode::UnicodeChar* format, ...)
{
va_list pArg;
va_start(pArg, format);
drawStringLTR(widgetArea, invalidatedArea, stringVisuals, format, pArg);
va_end(pArg);
}
// Default TypedTextDatabase
extern const touchgfx::TypedText::TypedTextData* const typedTextDatabaseArray[];
TEXT_LOCATION_FLASH_PRAGMA
KEEP extern const touchgfx::Unicode::UnicodeChar texts_all_languages[] TEXT_LOCATION_FLASH_ATTRIBUTE = {
0x46, 0x61, 0x53, 0x54, 0x54, 0x55, 0x42, 0x65, 0x0 // @0 "FaSTTUBe"
};
TEXT_LOCATION_FLASH_PRAGMA
KEEP extern const uint32_t indicesGb[] TEXT_LOCATION_FLASH_ATTRIBUTE;
// Array holding dynamically installed languages
struct TranslationHeader
{
uint32_t offset_to_texts;
uint32_t offset_to_indices;
uint32_t offset_to_typedtext;
};
static const TranslationHeader* languagesArray[1] = { 0 };
// Compiled and linked in languages
static const uint32_t* const staticLanguageIndices[] = {
indicesGb
};
touchgfx::LanguageId touchgfx::Texts::currentLanguage = static_cast<touchgfx::LanguageId>(0);
static const touchgfx::Unicode::UnicodeChar* currentLanguagePtr = 0;
static const uint32_t* currentLanguageIndices = 0;
void touchgfx::Texts::setLanguage(touchgfx::LanguageId id)
{
const touchgfx::TypedText::TypedTextData* currentLanguageTypedText = 0;
if (id < 1)
{
if (languagesArray[id] != 0)
{
// Dynamic translation is added
const TranslationHeader* translation = languagesArray[id];
currentLanguagePtr = (const touchgfx::Unicode::UnicodeChar*)(((const uint8_t*)translation) + translation->offset_to_texts);
currentLanguageIndices = (const uint32_t*)(((const uint8_t*)translation) + translation->offset_to_indices);
currentLanguageTypedText = (const touchgfx::TypedText::TypedTextData*)(((const uint8_t*)translation) + translation->offset_to_typedtext);
}
else
{
// Compiled and linked in languages
currentLanguagePtr = texts_all_languages;
currentLanguageIndices = staticLanguageIndices[id];
currentLanguageTypedText = typedTextDatabaseArray[id];
}
}
if (currentLanguageTypedText)
{
currentLanguage = id;
touchgfx::TypedText::registerTypedTextDatabase(currentLanguageTypedText,
TypedTextDatabase::getFonts(), TypedTextDatabase::getInstanceSize());
}
}
void touchgfx::Texts::setTranslation(touchgfx::LanguageId id, const void* translation)
{
languagesArray[id] = (const TranslationHeader*)translation;
}
const touchgfx::Unicode::UnicodeChar* touchgfx::Texts::getText(TypedTextId id) const
{
return &currentLanguagePtr[currentLanguageIndices[id]];
}

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/* DO NOT EDIT THIS FILE */
/* This file is autogenerated by the text-database code generator */
#include <touchgfx/TypedText.hpp>
#include <fonts/GeneratedFont.hpp>
#include <texts/TypedTextDatabase.hpp>
extern touchgfx::GeneratedFont& getFont_verdana_20_4bpp();
extern touchgfx::GeneratedFont& getFont_verdana_40_4bpp();
extern touchgfx::GeneratedFont& getFont_verdana_10_4bpp();
const touchgfx::Font* touchgfx_fonts[] = {
&(getFont_verdana_20_4bpp()),
&(getFont_verdana_40_4bpp()),
&(getFont_verdana_10_4bpp())
};
extern const touchgfx::TypedText::TypedTextData typedText_database_DEFAULT[];
extern const touchgfx::TypedText::TypedTextData* const typedTextDatabaseArray[];
TEXT_LOCATION_FLASH_PRAGMA
const touchgfx::TypedText::TypedTextData typedText_database_DEFAULT[] TEXT_LOCATION_FLASH_ATTRIBUTE = {
{ 0, touchgfx::LEFT, touchgfx::TEXT_DIRECTION_LTR }
};
TEXT_LOCATION_FLASH_PRAGMA
const touchgfx::TypedText::TypedTextData* const typedTextDatabaseArray[] TEXT_LOCATION_FLASH_ATTRIBUTE = {
typedText_database_DEFAULT
};
namespace TypedTextDatabase
{
const touchgfx::TypedText::TypedTextData* getInstance(touchgfx::LanguageId id)
{
return typedTextDatabaseArray[id];
}
uint16_t getInstanceSize()
{
return sizeof(typedText_database_DEFAULT) / sizeof(touchgfx::TypedText::TypedTextData);
}
const touchgfx::Font** getFonts()
{
return touchgfx_fonts;
}
const touchgfx::Font* setFont(touchgfx::FontId fontId, const touchgfx::Font* font)
{
const touchgfx::Font* old = touchgfx_fonts[fontId];
touchgfx_fonts[fontId] = font;
return old;
}
void resetFont(touchgfx::FontId fontId)
{
switch (fontId)
{
case 0:
touchgfx_fonts[0] = &(getFont_verdana_20_4bpp());
break;
case 1:
touchgfx_fonts[1] = &(getFont_verdana_40_4bpp());
break;
case 2:
touchgfx_fonts[2] = &(getFont_verdana_10_4bpp());
break;
}
}
} // namespace TypedTextDatabase

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{
"touchgfx_installation_path" : "C:/TouchGFX/4.21.2"
}

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// Generated by videoconvert. Please, do not edit!
#ifndef TOUCHGFX_VIDEODATABASE_HPP
#define TOUCHGFX_VIDEODATABASE_HPP
#include <touchgfx/hal/Types.hpp>
#endif // TOUCHGFX_VIDEODATABASE_HPP