Fix TouchGFX again again (upgrade to 24)
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@ -2,7 +2,7 @@
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******************************************************************************
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* File Name : TouchGFXGeneratedHAL.cpp
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******************************************************************************
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* This file is generated by TouchGFX Generator 4.23.2. Please, do not edit!
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* This file is generated by TouchGFX Generator 4.24.0. Please, do not edit!
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******************************************************************************
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* @attention
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*
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@ -20,8 +20,6 @@
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#include <touchgfx/hal/OSWrappers.hpp>
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#include <gui/common/FrontendHeap.hpp>
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#include <touchgfx/hal/GPIO.hpp>
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#include <touchgfx/hal/PaintImpl.hpp>
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#include <touchgfx/hal/PaintRGB565Impl.hpp>
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#include "stm32h7xx.h"
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#include "stm32h7xx_hal_ltdc.h"
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@ -43,16 +41,19 @@ void TouchGFXGeneratedHAL::initialize()
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void TouchGFXGeneratedHAL::configureInterrupts()
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{
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NVIC_SetPriority(DMA2D_IRQn, 9);
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NVIC_SetPriority(LTDC_IRQn, 9);
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}
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void TouchGFXGeneratedHAL::enableInterrupts()
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{
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NVIC_EnableIRQ(DMA2D_IRQn);
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NVIC_EnableIRQ(LTDC_IRQn);
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}
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void TouchGFXGeneratedHAL::disableInterrupts()
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{
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NVIC_DisableIRQ(DMA2D_IRQn);
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NVIC_DisableIRQ(LTDC_IRQn);
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}
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@ -102,10 +103,11 @@ bool TouchGFXGeneratedHAL::blockCopy(void* RESTRICT dest, const void* RESTRICT s
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void TouchGFXGeneratedHAL::InvalidateCache()
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{
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// If the framebuffer is placed in Write Through cached memory (e.g. SRAM) then
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// the DCache must be flushed prior to DMA2D accessing it. That's done
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// using the function SCB_CleanInvalidateDCache(). Remember to enable "CPU Cache" in the
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// "System Core" settings for "Cortex M7" in CubeMX in order for this function call to work.
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// Because DMA2D access main memory directly, the DCache must be invalidated
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// becuase it could hold a wrong image of the framebuffer. That's done
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// using the function SCB_CleanInvalidateDCache(). Remember to enable
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// "CPU Cache" in the "System Core" settings for "Cortex M7" in CubeMX
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// in order for this function call to work.
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if (SCB->CCR & SCB_CCR_DC_Msk)
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{
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SCB_CleanInvalidateDCache();
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@ -114,10 +116,11 @@ void TouchGFXGeneratedHAL::InvalidateCache()
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void TouchGFXGeneratedHAL::FlushCache()
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{
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// If the framebuffer is placed in Write Through cached memory (e.g. SRAM) then
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// If the framebuffer is placed in Write-Back cached memory (e.g. SRAM) then
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// the DCache must be flushed prior to DMA2D accessing it. That's done
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// using the function SCB_CleanInvalidateDCache(). Remember to enable "CPU Cache" in the
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// "System Core" settings for "Cortex M7" in CubeMX in order for this function call to work.
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// using the function SCB_CleanInvalidateDCache(). Remember to enable
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// "CPU Cache" in the "System Core" settings for "Cortex M7" in CubeMX in
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// order for this function call to work.
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if (SCB->CCR & SCB_CCR_DC_Msk)
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{
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SCB_CleanInvalidateDCache();
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