Debounce (some) buttons

This commit is contained in:
jvblanck 2021-07-18 22:32:33 +02:00
parent e3f20ebe57
commit 24315d6c84
22 changed files with 26 additions and 795 deletions

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*.db

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// Please read Bounce2.h for information about the liscence and authors
#include "Bounce2.h"
static const uint8_t DEBOUNCED_STATE = 0b00000001;
static const uint8_t UNSTABLE_STATE = 0b00000010;
static const uint8_t CHANGED_STATE = 0b00000100;
Bounce::Bounce()
: previous_millis(0)
, interval_millis(10)
, state(0)
, pin(0)
{}
void Bounce::attach(int pin) {
this->pin = pin;
state = 0;
if (readCurrentState()) {
setStateFlag(DEBOUNCED_STATE | UNSTABLE_STATE);
}
#ifdef BOUNCE_LOCK_OUT
previous_millis = 0;
#else
previous_millis = millis();
#endif
}
void Bounce::attach(int pin, int mode){
setPinMode(pin, mode);
this->attach(pin);
}
void Bounce::interval(uint16_t interval_millis)
{
this->interval_millis = interval_millis;
}
bool Bounce::update()
{
unsetStateFlag(CHANGED_STATE);
#ifdef BOUNCE_LOCK_OUT
// Ignore everything if we are locked out
if (millis() - previous_millis >= interval_millis) {
bool currentState = readCurrentState();
if ( currentState != getStateFlag(DEBOUNCED_STATE) ) {
previous_millis = millis();
toggleStateFlag(DEBOUNCED_STATE);
setStateFlag(CHANGED_STATE);
}
}
#elif defined BOUNCE_WITH_PROMPT_DETECTION
// Read the state of the switch port into a temporary variable.
bool readState = readCurrentState();
if ( readState != getStateFlag(DEBOUNCED_STATE) ) {
// We have seen a change from the current button state.
if ( millis() - previous_millis >= interval_millis ) {
// We have passed the time threshold, so a new change of state is allowed.
// set the STATE_CHANGED flag and the new DEBOUNCED_STATE.
// This will be prompt as long as there has been greater than interval_misllis ms since last change of input.
// Otherwise debounced state will not change again until bouncing is stable for the timeout period.
toggleStateFlag(DEBOUNCED_STATE);
setStateFlag(CHANGED_STATE );
}
}
// If the readState is different from previous readState, reset the debounce timer - as input is still unstable
// and we want to prevent new button state changes until the previous one has remained stable for the timeout.
if ( readState != getStateFlag(UNSTABLE_STATE) ) {
// Update Unstable Bit to macth readState
toggleStateFlag(UNSTABLE_STATE);
previous_millis = millis();
}
#else
// Read the state of the switch in a temporary variable.
bool currentState = readCurrentState();
// If the reading is different from last reading, reset the debounce counter
if ( currentState != getStateFlag(UNSTABLE_STATE) ) {
previous_millis = millis();
toggleStateFlag(UNSTABLE_STATE);
} else
if ( millis() - previous_millis >= interval_millis ) {
// We have passed the threshold time, so the input is now stable
// If it is different from last state, set the STATE_CHANGED flag
if (currentState != getStateFlag(DEBOUNCED_STATE) ) {
previous_millis = millis();
toggleStateFlag(DEBOUNCED_STATE);
setStateFlag(CHANGED_STATE) ;
}
}
#endif
return getStateFlag(CHANGED_STATE);
}
bool Bounce::read()
{
return getStateFlag(DEBOUNCED_STATE);
}
bool Bounce::rose()
{
return getStateFlag(DEBOUNCED_STATE) && getStateFlag(CHANGED_STATE);
}
bool Bounce::fell()
{
return !getStateFlag(DEBOUNCED_STATE) && getStateFlag(CHANGED_STATE);
}

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/*
The MIT License (MIT)
Copyright (c) 2013 thomasfredericks
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
Main code by Thomas O Fredericks (tof@t-o-f.info)
Previous contributions by Eric Lowry, Jim Schimpf and Tom Harkaway
* * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#ifndef Bounce2_h
#define Bounce2_h
#if defined(ARDUINO) && ARDUINO >= 100
#include "Arduino.h"
#else
#include "WProgram.h"
#endif
// Uncomment the following line for "LOCK-OUT" debounce method
//#define BOUNCE_LOCK_OUT
// Uncomment the following line for "BOUNCE_WITH_PROMPT_DETECTION" debounce method
//#define BOUNCE_WITH_PROMPT_DETECTION
#include <inttypes.h>
/*
#ifndef _BV
#define _BV(n) (1<<(n))
#endif
*/
class Bounce
{
public:
// Create an instance of the bounce library
Bounce();
// Attach to a pin (and also sets initial state)
void attach(int pin);
// Attach to a pin (and also sets initial state) and sets pin to mode (INPUT/INPUT_PULLUP/OUTPUT)
void attach(int pin, int mode);
// Sets the debounce interval
void interval(uint16_t interval_millis);
// Updates the pin
// Returns 1 if the state changed
// Returns 0 if the state did not change
bool update();
// Returns the updated pin state
bool read();
// Returns the falling pin state
bool fell();
// Returns the rising pin state
bool rose();
// Partial compatibility for programs written with Bounce version 1
bool risingEdge() { return rose(); }
bool fallingEdge() { return fell(); }
Bounce(uint8_t pin, unsigned long interval_millis ) : Bounce() {
attach(pin);
interval(interval_millis);
}
protected:
unsigned long previous_millis;
uint16_t interval_millis;
uint8_t state;
uint8_t pin;
virtual bool readCurrentState() { return digitalRead(pin); }
virtual void setPinMode(int pin, int mode) {
#if defined(ARDUINO_STM_NUCLEO_F103RB) || defined(ARDUINO_GENERIC_STM32F103C)
pinMode(pin, (WiringPinMode)mode);
#else
pinMode(pin, mode);
#endif
}
private:
inline void setStateFlag(const uint8_t flag) {state |= flag;}
inline void unsetStateFlag(const uint8_t flag) {state &= ~flag;}
inline void toggleStateFlag(const uint8_t flag) {state ^= flag;}
inline bool getStateFlag(const uint8_t flag) {return((state & flag) != 0);}
};
#endif

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Put the "Bounce2" folder in your Arduino or Wiring "libraries" folder.

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The MIT License (MIT)
Copyright (c) 2013 thomasfredericks
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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BOUNCE 2
=====================
Debouncing library for Arduino or Wiring
by Thomas Ouellet Fredericks
with contributions from:
Eric Lowry, Jim Schimpf, Tom Harkaway and Joachim Krüger.
HAVE A QUESTION?
=====================
Please post your questions here :
http://forum.arduino.cc/index.php?topic=266132.0
DOWNLOAD
=====================
Download the latest version (version 2) here :
https://github.com/thomasfredericks/Bounce2/archive/master.zip
DOCUMENTATION
=====================
The latest version (version 2) documentation can be found here :
https://github.com/thomasfredericks/Bounce2/wiki
ABOUT BOUNCE 1 (ORIGINAL VERSION)
=====================
The original version of Bounce (Bounce 1) is included but not supported anymore.

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/*
DESCRIPTION
====================
Simple example of the Bounce library that switches the debug LED when a button is pressed.
*/
// Include the Bounce2 library found here :
// https://github.com/thomasfredericks/Bounce2
#include <Bounce2.h>
#define BUTTON_PIN 2
#define LED_PIN 13
// Instantiate a Bounce object
Bounce debouncer = Bounce();
void setup() {
// Setup the button with an internal pull-up :
pinMode(BUTTON_PIN,INPUT_PULLUP);
// After setting up the button, setup the Bounce instance :
debouncer.attach(BUTTON_PIN);
debouncer.interval(5); // interval in ms
//Setup the LED :
pinMode(LED_PIN,OUTPUT);
}
void loop() {
// Update the Bounce instance :
debouncer.update();
// Get the updated value :
int value = debouncer.read();
// Turn on or off the LED as determined by the state :
if ( value == LOW ) {
digitalWrite(LED_PIN, HIGH );
}
else {
digitalWrite(LED_PIN, LOW );
}
}

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/*
DESCRIPTION
====================
Simple example of the Bounce library that switches the debug LED when
either of 2 buttons are pressed.
*/
// Include the Bounce2 library found here :
// https://github.com/thomasfredericks/Bounce2
#include <Bounce2.h>
#define BUTTON_PIN_1 2
#define BUTTON_PIN_2 3
#define LED_PIN 13
// Instantiate a Bounce object
Bounce debouncer1 = Bounce();
// Instantiate another Bounce object
Bounce debouncer2 = Bounce();
void setup() {
// Setup the first button with an internal pull-up :
pinMode(BUTTON_PIN_1,INPUT_PULLUP);
// After setting up the button, setup the Bounce instance :
debouncer1.attach(BUTTON_PIN_1);
debouncer1.interval(5); // interval in ms
// Setup the second button with an internal pull-up :
pinMode(BUTTON_PIN_2,INPUT_PULLUP);
// After setting up the button, setup the Bounce instance :
debouncer2.attach(BUTTON_PIN_2);
debouncer2.interval(5); // interval in ms
//Setup the LED :
pinMode(LED_PIN,OUTPUT);
}
void loop() {
// Update the Bounce instances :
debouncer1.update();
debouncer2.update();
// Get the updated value :
int value1 = debouncer1.read();
int value2 = debouncer2.read();
// Turn on the LED if either button is pressed :
if ( value1 == LOW || value2 == LOW ) {
digitalWrite(LED_PIN, HIGH );
}
else {
digitalWrite(LED_PIN, LOW );
}
}

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// Detect the falling edge of multiple buttons.
// Eight buttons with internal pullups.
// Toggles a LED when any button is pressed.
// Buttons on pins 2,3,4,5,6,7,8,9
// Include the Bounce2 library found here :
// https://github.com/thomasfredericks/Bounce2
#include <Bounce2.h>
#define LED_PIN 13
#define NUM_BUTTONS 8
const uint8_t BUTTON_PINS[NUM_BUTTONS] = {2, 3, 4, 5, 6, 7, 8, 9};
int ledState = LOW;
Bounce * buttons = new Bounce[NUM_BUTTONS];
void setup() {
for (int i = 0; i < NUM_BUTTONS; i++) {
buttons[i].attach( BUTTON_PINS[i] , INPUT_PULLUP ); //setup the bounce instance for the current button
buttons[i].interval(25); // interval in ms
}
// Setup the LED :
pinMode(LED_PIN, OUTPUT);
digitalWrite(LED_PIN, ledState);
}
void loop() {
bool needToToggleLed = false;
for (int i = 0; i < NUM_BUTTONS; i++) {
// Update the Bounce instance :
buttons[i].update();
// If it fell, flag the need to toggle the LED
if ( buttons[i].fell() ) {
needToToggleLed = true;
}
}
// if a LED toggle has been flagged :
if ( needToToggleLed ) {
// Toggle LED state :
ledState = !ledState;
digitalWrite(LED_PIN, ledState);
}
}

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// Detect the falling edge
// Include the Bounce2 library found here :
// https://github.com/thomasfredericks/Bounce2
#include <Bounce2.h>
#define BUTTON_PIN 2
#define LED_PIN 13
int ledState = LOW;
// Instantiate a Bounce object :
Bounce debouncer = Bounce();
void setup() {
// Setup the button with an internal pull-up :
pinMode(BUTTON_PIN,INPUT_PULLUP);
// After setting up the button, setup the Bounce instance :
debouncer.attach(BUTTON_PIN);
debouncer.interval(500);
// Setup the LED :
pinMode(LED_PIN,OUTPUT);
digitalWrite(LED_PIN,ledState);
}
void loop() {
// Update the Bounce instance :
debouncer.update();
// Call code if Bounce fell (transition from HIGH to LOW) :
if ( debouncer.fell() ) {
// Toggle LED state :
ledState = !ledState;
digitalWrite(LED_PIN,ledState);
}
}

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/*
DESCRIPTION
====================
Reports through serial (57600 baud) the time since
a button press (transition from HIGH to LOW).
*/
// Include the Bounce2 library found here :
// https://github.com/thomasfredericks/Bounce2
#include <Bounce2.h>
#define BUTTON_PIN 2
#define LED_PIN 13
// Instantiate a Bounce object :
Bounce debouncer = Bounce();
unsigned long buttonPressTimeStamp;
void setup() {
Serial.begin(57600);
// Setup the button with an internal pull-up :
pinMode(BUTTON_PIN,INPUT_PULLUP);
// After setting up the button, setup the Bounce instance :
debouncer.attach(BUTTON_PIN);
debouncer.interval(5);
// Setup the LED :
pinMode(LED_PIN,OUTPUT);
}
void loop() {
// Update the Bounce instance :
debouncer.update();
// Call code if Bounce fell (transition from HIGH to LOW) :
if ( debouncer.fell() ) {;
Serial.println( millis()-buttonPressTimeStamp );
buttonPressTimeStamp = millis();
}
}

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/*
DESCRIPTION
====================
Example of the bounce library that shows how to retrigger an event when a button is held down.
In this case, the debug LED will blink every 500 ms as long as the button is held down.
Open the Serial Monitor (57600 baud) for debug messages.
*/
// Include the Bounce2 library found here :
// https://github.com/thomasfredericks/Bounce2
#include <Bounce2.h>
#define BUTTON_PIN 2
#define LED_PIN 13
// Instantiate a Bounce object
Bounce debouncer = Bounce();
int buttonState;
unsigned long buttonPressTimeStamp;
int ledState;
void setup() {
Serial.begin(57600);
// Setup the button
pinMode(BUTTON_PIN,INPUT);
// Activate internal pull-up
digitalWrite(BUTTON_PIN,HIGH);
// After setting up the button, setup debouncer
debouncer.attach(BUTTON_PIN);
debouncer.interval(5);
//Setup the LED
pinMode(LED_PIN,OUTPUT);
digitalWrite(LED_PIN,ledState);
}
void loop() {
// Update the debouncer and get the changed state
boolean changed = debouncer.update();
if ( changed ) {
// Get the update value
int value = debouncer.read();
if ( value == HIGH) {
ledState = LOW;
digitalWrite(LED_PIN, ledState );
buttonState = 0;
Serial.println("Button released (state 0)");
} else {
ledState = HIGH;
digitalWrite(LED_PIN, ledState );
buttonState = 1;
Serial.println("Button pressed (state 1)");
buttonPressTimeStamp = millis();
}
}
if ( buttonState == 1 ) {
if ( millis() - buttonPressTimeStamp >= 500 ) {
buttonPressTimeStamp = millis();
if ( ledState == HIGH ) ledState = LOW;
else if ( ledState == LOW ) ledState = HIGH;
digitalWrite(LED_PIN, ledState );
Serial.println("Retriggering button");
}
}
}

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#######################################
# Syntax Coloring Map For Bounce2
#######################################
#######################################
# Datatypes (KEYWORD1)
#######################################
Bounce KEYWORD1
#######################################
# Methods and Functions (KEYWORD2)
#######################################
update KEYWORD2
interval KEYWORD2
read KEYWORD2
attach KEYWORD2
rose KEYWORD2
fell KEYWORD2
#######################################
# Instances (KEYWORD2)
#######################################
#######################################
# Constants (LITERAL1)
#######################################

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{
"name": "Bounce2",
"keywords": "bounce, signal, input, ouput",
"description": "Debouncing library for Arduino or Wiring",
"repository": {
"type": "git",
"url": "https://github.com/thomasfredericks/Bounce2.git"
},
"version": "2.41",
"exclude": [
"*.png",
"*.zip"
],
"frameworks": "arduino",
"platforms": "*"
}

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name=Bounce2
version=2.41
author=Thomas O Fredericks <tof@t-o-f.info> with contributions fromEric Lowry, Jim Schimpf and Tom Harkaway
maintainer=Thomas O Fredericks <tof@t-o-f.info>
sentence=Debouncing library for Arduino and Wiring.
paragraph=Deboucing switches and toggles is important.
category=Signal Input/Output
url=https://github.com/thomasfredericks/Bounce2
architectures=*

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@ -1,7 +1,8 @@
#include "Arduino.h"
#include "FT18_STW_INIT.h"
#include "Bounce2.h"
#include "RotaryEncoder.h"
#include <Arduino.h>
#include <Bounce2.h>
#include <RotaryEncoder.h>
volatile stw_data_type Stw_data = {0}; //alles mit 0 initialisieren
volatile vehicle_data_type Vehicle_data = {0}; //alles mit 0 initialisieren
@ -9,7 +10,8 @@ bool enc1PinALast,enc1PinANow,enc2PinALast,enc2PinANow;
int led[] = {led1,led2,led3,led4,led5,led6,led7,led8,led9,led10,led11,led12,led13,led14,led15,led16};
bool entprell;
int buttons[] = {button1,button2,button3,button4,button5,button6,enc1PinS,enc2PinS};
Bounce debouncer[8];
constexpr size_t N_BUTTONS = sizeof(buttons)/sizeof(buttons[0]);
Bounce2::Button debouncer[N_BUTTONS];
double val = 0;
double val2 = 0;
RotaryEncoder encoder(enc1PinA,enc1PinB,1,1,50);
@ -23,110 +25,41 @@ void set_pins(){
for (int thisLed = 0; thisLed < sizeof(led)/sizeof(int); thisLed++) {
pinMode(led[thisLed], OUTPUT);
}
/*pinMode(button1, INPUT);
pinMode(button2, INPUT);
pinMode(button3, INPUT);
pinMode(button4, INPUT);
pinMode(button5, INPUT);
pinMode(button6, INPUT);*/
pinMode(enc1PinA, INPUT);
pinMode(enc1PinB, INPUT);
//pinMode(enc1PinS, INPUT);
pinMode(enc2PinA, INPUT);
pinMode(enc2PinB, INPUT);
//pinMode(enc2PinS, INPUT);
//Stw_data.i=0;
enc1PinALast=LOW;
enc1PinANow=LOW;
enc2PinALast=LOW;
enc2PinANow=LOW;
for(int i = 0; i < 8; i++){
pinMode(buttons[i], INPUT);
debouncer[i].attach(buttons[i]);
for(int i = 0; i < N_BUTTONS; i++){
debouncer[i].attach(buttons[i], INPUT);
debouncer[i].interval(10);
}
}
void read_buttons(){
/*entprell = digitalRead(button3);
delay(10);
if(digitalRead(button3)){
Stw_data.Stw_auto_shift = entprell;
for (int i = 0; i < N_BUTTONS; i++) {
debouncer[i].update();
}
entprell = digitalRead(button2);
delay(10);
if(digitalRead(button2)){
Stw_data.Stw_neutral = entprell;
}
entprell = digitalRead(button1);
delay(10);
if(digitalRead(button1)){
Stw_data.buttonState1 = entprell;
}
entprell = digitalRead(button6);
delay(10);
if(digitalRead(button6)){
Stw_data.Stw_shift_up = entprell;
}
entprell = digitalRead(button5);
delay(10);
if(digitalRead(button5)){
Stw_data.Stw_shift_down = entprell;
}
entprell = digitalRead(button4);
delay(10);
if(digitalRead(button4)){
Stw_data.buttonState4 = entprell;
}
entprell = digitalRead(enc1PinS);
delay(10);
if(digitalRead(enc1PinS)){
Stw_data.buttonStateEnc1 = entprell;
}
entprell = digitalRead(enc2PinS);
delay(10);
if(digitalRead(enc2PinS)){
Stw_data.buttonStateEnc2 = entprell;
}*/
Stw_data.Stw_auto_shift = digitalRead(button3);
Stw_data.Stw_neutral = digitalRead(button2);
// These are only used to send them out via CAN, so they only need to be
// high once.
Stw_data.Stw_neutral = debouncer[1].rose();
Stw_data.Stw_auto_shift = debouncer[2].rose();
Stw_data.Stw_shift_down = debouncer[4].rose();
Stw_data.Stw_shift_up = debouncer[5].rose();
// These are also used for GUI, so if we set them only at rising edge, they
// might never be high when checked in the GUI.
// TODO: Rewrite so we can use debounced values here as well
Stw_data.buttonState1 = digitalRead(button1);
Stw_data.Stw_shift_up = digitalRead(button6);
Stw_data.Stw_shift_down = digitalRead(button5);
Stw_data.buttonState4 = digitalRead(button4);
Stw_data.buttonStateEnc1 = digitalRead(enc1PinS);
Stw_data.buttonStateEnc2 = digitalRead(enc2PinS);
/*for(int i = 0;i < 8; i++){
debouncer[i].update();
}
debouncer[2].update();
if(debouncer[2].fell()){
Stw_data.Stw_auto_shift = HIGH;
}
if(debouncer[1].fell()){
Stw_data.Stw_neutral = digitalRead(button2);
}
if(debouncer[0].fell()){
Stw_data.buttonState1 = digitalRead(button1);
}
if(debouncer[5].fell()){
Stw_data.Stw_shift_up = digitalRead(button6);
}
if(debouncer[4].fell()){
Stw_data.Stw_shift_down = digitalRead(button5);
}
if(debouncer[3].fell()){
Stw_data.buttonState4 = digitalRead(button4);
}
if(debouncer[6].fell()){
Stw_data.buttonStateEnc1 = digitalRead(enc1PinS);
}
if(debouncer[7].fell()){
Stw_data.buttonStateEnc2 = digitalRead(enc2PinS);
}*/
}
}
void read_rotary(){
int enc = encoder.readEncoder();
int enc2 = encoder2.readEncoder();

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@ -12,7 +12,9 @@
platform = atmelsam
board = due
framework = arduino
lib_deps = sebnil/DueFlashStorage@^1.0.0
lib_deps =
sebnil/DueFlashStorage@^1.0.0
thomasfredericks/Bounce2@^2.60
[env:combustion]
src_filter = +<*> -<18estw.cpp>

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@ -1,5 +1,4 @@
#include <Arduino.h>
#include <Bounce2.h>
#include <DueTimer.h>
#include <EDIPTFT.h>
#include <FT18_STW_DISPLAY.h>