steering-wheel/TouchGFX/simulator/main.cpp

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#include "gui/model/Model.hpp"
#include "params.h"
#include "vehicle.h"
#include "vehicle_state.h"
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#include <common/TouchGFXInit.hpp>
#include <gui_generated/common/SimConstants.hpp>
#include <platform/driver/touch/SDL2TouchController.hpp>
#include <platform/hal/simulator/sdl2/HALSDL2.hpp>
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#include <simulator/mainBase.hpp>
#include <stdlib.h>
#include <touchgfx/hal/NoDMA.hpp>
#include <touchgfx/lcd/LCD.hpp>
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using namespace touchgfx;
#ifdef __linux__
int main(int argc, char **argv) {
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#else
#include <shellapi.h>
#ifdef _UNICODE
#error Cannot run in unicode mode
#endif
int CALLBACK WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow) {
int argc;
char **argv = touchgfx::HALSDL2::getArgv(&argc);
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#endif
touchgfx::NoDMA dma; // For windows/linux, DMA transfers are simulated
LCD &lcd = setupLCD();
touchgfx::SDL2TouchController tc;
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touchgfx::HAL &hal = touchgfx::touchgfx_generic_init<touchgfx::HALSDL2>(
dma, lcd, tc, SIM_WIDTH, SIM_HEIGHT, 0, 0);
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setupSimulator(argc, argv, hal);
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// Ensure there is a console window to print to using printf() or
// std::cout, and read from using e.g. fgets or std::cin.
// Alternatively, instead of using printf(), always use
// touchgfx_printf() which will ensure there is a console to write
// to.
// touchgfx_enable_stdio();
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touchgfx::HAL::getInstance()->taskEntry(); // Never returns
return EXIT_SUCCESS;
}
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// Stubs
extern "C" {
VehicleState vehicle_state;
void params_dec(ParamType param) {}
void params_inc(ParamType param) {}
void params_broadcast(ParamType param) {}
void vehicle_select_mission(Mission mission) {}
Params params;
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}