2022-05-28 02:04:10 +02:00

115 lines
2.2 KiB
C++

#pragma once
#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>
#include <fmt/ostream.h>
#include <optional>
#include <ostream>
#include <string>
#include <vector>
enum class Alignment {
START,
END,
CENTER,
LEFT = START,
TOP = START,
RIGHT = END,
BOTTOM = END
};
std::ostream& operator<<(std::ostream& os, Alignment align);
struct PositionInfo {
PositionInfo();
int x;
int y;
Alignment align_h;
Alignment align_v;
};
class Widget {
public:
Widget(SDL_Renderer* renderer);
virtual ~Widget();
virtual void set_width(int width, bool preserve_aspect_ratio = true);
virtual void set_height(int height, bool preserve_aspect_ratio = true);
virtual void set_position(int x, int y);
virtual void set_alignment(Alignment align_h, Alignment align_v);
int get_width();
int get_height();
const PositionInfo& get_position();
virtual void draw() = 0;
protected:
void recalculate_pos();
SDL_Renderer* renderer;
SDL_Rect rect;
PositionInfo pos;
};
class TextureWidget : public Widget {
public:
TextureWidget(SDL_Renderer* renderer, std::optional<SDL_Texture*> texture);
~TextureWidget();
virtual void draw() override;
void update_texture(SDL_Texture* new_texture);
private:
void update_dimensions_from_texture(SDL_Texture* texture);
std::optional<SDL_Texture*> texture;
};
class ImageWidget : public TextureWidget {
public:
ImageWidget(SDL_Renderer* renderer, const std::string& path);
};
class TextWidget : public TextureWidget {
public:
TextWidget(SDL_Renderer* renderer, TTF_Font* font,
const std::string& initial_text = "");
~TextWidget();
void update_text(const std::string& new_text);
protected:
TTF_Font* font;
std::string text;
SDL_Texture* generate_text(const std::string& text);
};
class ListWidget : public Widget {
public:
ListWidget(SDL_Renderer* renderer, int element_height,
Alignment element_alignment);
virtual ~ListWidget();
void add_element(Widget* element);
virtual void draw() override;
void select_next();
void select_prev();
void select(size_t n);
size_t get_selection();
protected:
int element_height;
Alignment element_alignment;
size_t selection;
std::vector<Widget*> elements;
void place_element(Widget* element, int index);
};