Initial commit
This commit is contained in:
commit
41a75f7422
137
.clang-format
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137
.clang-format
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@ -0,0 +1,137 @@
|
||||
---
|
||||
Language: Cpp
|
||||
# BasedOnStyle: LLVM
|
||||
AccessModifierOffset: -2
|
||||
AlignAfterOpenBracket: Align
|
||||
AlignConsecutiveMacros: false
|
||||
AlignConsecutiveAssignments: false
|
||||
AlignConsecutiveDeclarations: false
|
||||
AlignEscapedNewlines: Right
|
||||
AlignOperands: true
|
||||
AlignTrailingComments: true
|
||||
AllowAllArgumentsOnNextLine: true
|
||||
AllowAllConstructorInitializersOnNextLine: true
|
||||
AllowAllParametersOfDeclarationOnNextLine: true
|
||||
AllowShortBlocksOnASingleLine: Never
|
||||
AllowShortCaseLabelsOnASingleLine: false
|
||||
AllowShortFunctionsOnASingleLine: All
|
||||
AllowShortLambdasOnASingleLine: All
|
||||
AllowShortIfStatementsOnASingleLine: Never
|
||||
AllowShortLoopsOnASingleLine: false
|
||||
AlwaysBreakAfterDefinitionReturnType: None
|
||||
AlwaysBreakAfterReturnType: None
|
||||
AlwaysBreakBeforeMultilineStrings: false
|
||||
AlwaysBreakTemplateDeclarations: MultiLine
|
||||
BinPackArguments: true
|
||||
BinPackParameters: true
|
||||
BraceWrapping:
|
||||
AfterCaseLabel: false
|
||||
AfterClass: false
|
||||
AfterControlStatement: false
|
||||
AfterEnum: false
|
||||
AfterFunction: false
|
||||
AfterNamespace: false
|
||||
AfterObjCDeclaration: false
|
||||
AfterStruct: false
|
||||
AfterUnion: false
|
||||
AfterExternBlock: false
|
||||
BeforeCatch: false
|
||||
BeforeElse: false
|
||||
IndentBraces: false
|
||||
SplitEmptyFunction: true
|
||||
SplitEmptyRecord: true
|
||||
SplitEmptyNamespace: true
|
||||
BreakBeforeBinaryOperators: None
|
||||
BreakBeforeBraces: Attach
|
||||
BreakBeforeInheritanceComma: false
|
||||
BreakInheritanceList: BeforeColon
|
||||
BreakBeforeTernaryOperators: true
|
||||
BreakConstructorInitializersBeforeComma: false
|
||||
BreakConstructorInitializers: BeforeColon
|
||||
BreakAfterJavaFieldAnnotations: false
|
||||
BreakStringLiterals: true
|
||||
ColumnLimit: 80
|
||||
CommentPragmas: "^ IWYU pragma:"
|
||||
CompactNamespaces: false
|
||||
ConstructorInitializerAllOnOneLineOrOnePerLine: false
|
||||
ConstructorInitializerIndentWidth: 4
|
||||
ContinuationIndentWidth: 4
|
||||
Cpp11BracedListStyle: true
|
||||
DeriveLineEnding: true
|
||||
DerivePointerAlignment: false
|
||||
DisableFormat: false
|
||||
ExperimentalAutoDetectBinPacking: false
|
||||
FixNamespaceComments: true
|
||||
ForEachMacros:
|
||||
- foreach
|
||||
- Q_FOREACH
|
||||
- BOOST_FOREACH
|
||||
IncludeBlocks: Regroup
|
||||
IncludeCategories:
|
||||
- Regex: '^[<"](fmt|SDL2)/'
|
||||
Priority: 3
|
||||
SortPriority: 0
|
||||
- Regex: "^<"
|
||||
Priority: 4
|
||||
SortPriority: 0
|
||||
- Regex: ".*"
|
||||
Priority: 1
|
||||
SortPriority: 0
|
||||
IncludeIsMainRegex: "(Test)?$"
|
||||
IncludeIsMainSourceRegex: ""
|
||||
IndentCaseLabels: false
|
||||
IndentGotoLabels: true
|
||||
IndentPPDirectives: None
|
||||
IndentWidth: 2
|
||||
IndentWrappedFunctionNames: false
|
||||
JavaScriptQuotes: Leave
|
||||
JavaScriptWrapImports: true
|
||||
KeepEmptyLinesAtTheStartOfBlocks: true
|
||||
MacroBlockBegin: ""
|
||||
MacroBlockEnd: ""
|
||||
MaxEmptyLinesToKeep: 1
|
||||
NamespaceIndentation: None
|
||||
ObjCBinPackProtocolList: Auto
|
||||
ObjCBlockIndentWidth: 2
|
||||
ObjCSpaceAfterProperty: false
|
||||
ObjCSpaceBeforeProtocolList: true
|
||||
PenaltyBreakAssignment: 2
|
||||
PenaltyBreakBeforeFirstCallParameter: 19
|
||||
PenaltyBreakComment: 300
|
||||
PenaltyBreakFirstLessLess: 120
|
||||
PenaltyBreakString: 1000
|
||||
PenaltyBreakTemplateDeclaration: 10
|
||||
PenaltyExcessCharacter: 1000000
|
||||
PenaltyReturnTypeOnItsOwnLine: 60
|
||||
PointerAlignment: Left
|
||||
ReflowComments: true
|
||||
SortIncludes: true
|
||||
SortUsingDeclarations: true
|
||||
SpaceAfterCStyleCast: false
|
||||
SpaceAfterLogicalNot: false
|
||||
SpaceAfterTemplateKeyword: true
|
||||
SpaceBeforeAssignmentOperators: true
|
||||
SpaceBeforeCpp11BracedList: false
|
||||
SpaceBeforeCtorInitializerColon: true
|
||||
SpaceBeforeInheritanceColon: true
|
||||
SpaceBeforeParens: ControlStatements
|
||||
SpaceBeforeRangeBasedForLoopColon: true
|
||||
SpaceInEmptyBlock: false
|
||||
SpaceInEmptyParentheses: false
|
||||
SpacesBeforeTrailingComments: 1
|
||||
SpacesInAngles: false
|
||||
SpacesInConditionalStatement: false
|
||||
SpacesInContainerLiterals: true
|
||||
SpacesInCStyleCastParentheses: false
|
||||
SpacesInParentheses: false
|
||||
SpacesInSquareBrackets: false
|
||||
SpaceBeforeSquareBrackets: false
|
||||
Standard: Latest
|
||||
StatementMacros:
|
||||
- Q_UNUSED
|
||||
- QT_REQUIRE_VERSION
|
||||
TabWidth: 8
|
||||
UseCRLF: false
|
||||
UseTab: Never
|
||||
---
|
||||
|
2
.gitignore
vendored
Normal file
2
.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
build/
|
||||
.vscode/
|
60
CMakeLists.txt
Normal file
60
CMakeLists.txt
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@ -0,0 +1,60 @@
|
||||
cmake_minimum_required(VERSION 3.10)
|
||||
|
||||
project("FT22 Steering Wheel Display")
|
||||
|
||||
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
|
||||
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
|
||||
# DEPENDENCIES {{{
|
||||
|
||||
find_package(SDL2 REQUIRED)
|
||||
find_package(SDL2TTF REQUIRED)
|
||||
find_package(SDL2IMAGE REQUIRED)
|
||||
|
||||
include(FetchContent)
|
||||
|
||||
# fmtlib
|
||||
set(stw_display_orig_BUILD_SHARED_LIBS ${BUILD_SHARED_LIBS})
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||||
set(BUILD_SHARED_LIBS ON)
|
||||
FetchContent_Declare(
|
||||
fmt
|
||||
GIT_REPOSITORY https://github.com/fmtlib/fmt.git
|
||||
GIT_TAG 8.1.1
|
||||
)
|
||||
if (NOT fmt_POPULATED)
|
||||
FetchContent_MakeAvailable(fmt)
|
||||
endif()
|
||||
if (NOT DEFINED fmt_INCLUDE_DIR)
|
||||
set(fmt_INCLUDE_DIR ${fmt_SOURCE_DIR}/${FMT_INC_DIR})
|
||||
endif()
|
||||
set(BUILD_SHARED_LIBS ${lhotse_orig_BUILD_SHARED_LIBS})
|
||||
|
||||
# }}}
|
||||
|
||||
add_compile_options(-Wall -Wextra -Wimplicit-fallthrough)
|
||||
|
||||
add_executable(
|
||||
stw-display
|
||||
src/main.cpp
|
||||
src/App.cpp
|
||||
src/AMI.cpp
|
||||
src/widgets.cpp
|
||||
src/util.cpp
|
||||
)
|
||||
target_include_directories(
|
||||
stw-display PUBLIC
|
||||
"include"
|
||||
)
|
||||
target_include_directories(
|
||||
stw-display PRIVATE
|
||||
${SDL2_INCLUDE_DIRS}
|
||||
${fmt_INCLUDE_DIR}
|
||||
)
|
||||
target_link_libraries(
|
||||
stw-display
|
||||
${SDL2_LIBRARIES}
|
||||
${SDL2TTF_LIBRARY}
|
||||
${SDL2IMAGE_LIBRARY}
|
||||
fmt)
|
||||
add_dependencies(stw-display fmt)
|
163
cmake/FindSDL2IMAGE.cmake
Normal file
163
cmake/FindSDL2IMAGE.cmake
Normal file
@ -0,0 +1,163 @@
|
||||
# Locate SDL2 library
|
||||
# This module defines
|
||||
# SDL2_LIBRARY, the name of the library to link against
|
||||
# SDL2_FOUND, if false, do not try to link to SDL2
|
||||
# SDL2_INCLUDE_DIR, where to find SDL.h
|
||||
#
|
||||
# This module responds to the the flag:
|
||||
# SDL2_BUILDING_LIBRARY
|
||||
# If this is defined, then no SDL2main will be linked in because
|
||||
# only applications need main().
|
||||
# Otherwise, it is assumed you are building an application and this
|
||||
# module will attempt to locate and set the the proper link flags
|
||||
# as part of the returned SDL2_LIBRARY variable.
|
||||
#
|
||||
# Don't forget to include SDLmain.h and SDLmain.m your project for the
|
||||
# OS X framework based version. (Other versions link to -lSDL2main which
|
||||
# this module will try to find on your behalf.) Also for OS X, this
|
||||
# module will automatically add the -framework Cocoa on your behalf.
|
||||
#
|
||||
#
|
||||
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
|
||||
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
|
||||
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
|
||||
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
|
||||
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
|
||||
# as appropriate. These values are used to generate the final SDL2_LIBRARY
|
||||
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
|
||||
#
|
||||
#
|
||||
# $SDL2DIR is an environment variable that would
|
||||
# correspond to the ./configure --prefix=$SDL2DIR
|
||||
# used in building SDL2.
|
||||
# l.e.galup 9-20-02
|
||||
#
|
||||
# Modified by Eric Wing.
|
||||
# Added code to assist with automated building by using environmental variables
|
||||
# and providing a more controlled/consistent search behavior.
|
||||
# Added new modifications to recognize OS X frameworks and
|
||||
# additional Unix paths (FreeBSD, etc).
|
||||
# Also corrected the header search path to follow "proper" SDL guidelines.
|
||||
# Added a search for SDL2main which is needed by some platforms.
|
||||
# Added a search for threads which is needed by some platforms.
|
||||
# Added needed compile switches for MinGW.
|
||||
#
|
||||
# On OSX, this will prefer the Framework version (if found) over others.
|
||||
# People will have to manually change the cache values of
|
||||
# SDL2_LIBRARY to override this selection or set the CMake environment
|
||||
# CMAKE_INCLUDE_PATH to modify the search paths.
|
||||
#
|
||||
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
|
||||
# This needed to change because "proper" SDL convention
|
||||
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
|
||||
# reasons because not all systems place things in SDL2/ (see FreeBSD).
|
||||
|
||||
#=============================================================================
|
||||
# Copyright 2003-2009 Kitware, Inc.
|
||||
#
|
||||
# Distributed under the OSI-approved BSD License (the "License");
|
||||
# see accompanying file Copyright.txt for details.
|
||||
#
|
||||
# This software is distributed WITHOUT ANY WARRANTY; without even the
|
||||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the License for more information.
|
||||
#=============================================================================
|
||||
# (To distribute this file outside of CMake, substitute the full
|
||||
# License text for the above reference.)
|
||||
|
||||
SET(SDL2IMAGE_SEARCH_PATHS
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/usr/local
|
||||
/usr
|
||||
/sw # Fink
|
||||
/opt/local # DarwinPorts
|
||||
/opt/csw # Blastwave
|
||||
/opt
|
||||
)
|
||||
|
||||
FIND_PATH(SDL2IMAGE_INCLUDE_DIR SDL_image.h
|
||||
HINTS
|
||||
$ENV{SDL2IMAGEDIR}
|
||||
PATH_SUFFIXES include/SDL2 include
|
||||
PATHS ${SDL2IMAGE_SEARCH_PATHS}
|
||||
)
|
||||
|
||||
FIND_LIBRARY(SDL2IMAGE_LIBRARY_TEMP
|
||||
NAMES SDL2_image
|
||||
HINTS
|
||||
$ENV{SDL2IMAGEDIR}
|
||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS ${SDL2IMAGE_SEARCH_PATHS}
|
||||
)
|
||||
|
||||
IF(NOT SDL2IMAGE_BUILDING_LIBRARY)
|
||||
IF(NOT ${SDL2IMAGE_INCLUDE_DIR} MATCHES ".framework")
|
||||
# Non-OS X framework versions expect you to also dynamically link to
|
||||
# SDL2IMAGEmain. This is mainly for Windows and OS X. Other (Unix) platforms
|
||||
# seem to provide SDL2IMAGEmain for compatibility even though they don't
|
||||
# necessarily need it.
|
||||
FIND_LIBRARY(SDL2IMAGEMAIN_LIBRARY
|
||||
NAMES SDL2_image
|
||||
HINTS
|
||||
$ENV{SDL2IMAGEDIR}
|
||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS ${SDL2IMAGE_SEARCH_PATHS}
|
||||
)
|
||||
ENDIF(NOT ${SDL2IMAGE_INCLUDE_DIR} MATCHES ".framework")
|
||||
ENDIF(NOT SDL2IMAGE_BUILDING_LIBRARY)
|
||||
|
||||
# SDL2IMAGE may require threads on your system.
|
||||
# The Apple build may not need an explicit flag because one of the
|
||||
# frameworks may already provide it.
|
||||
# But for non-OSX systems, I will use the CMake Threads package.
|
||||
IF(NOT APPLE)
|
||||
FIND_PACKAGE(Threads)
|
||||
ENDIF(NOT APPLE)
|
||||
|
||||
# MinGW needs an additional library, mwindows
|
||||
# It's total link flags should look like -lmingw32 -lSDL2IMAGEmain -lSDL2IMAGE -lmwindows
|
||||
# (Actually on second look, I think it only needs one of the m* libraries.)
|
||||
IF(MINGW)
|
||||
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
|
||||
ENDIF(MINGW)
|
||||
|
||||
IF(SDL2IMAGE_LIBRARY_TEMP)
|
||||
# For SDL2IMAGEmain
|
||||
IF(NOT SDL2IMAGE_BUILDING_LIBRARY)
|
||||
IF(SDL2IMAGEMAIN_LIBRARY)
|
||||
SET(SDL2IMAGE_LIBRARY_TEMP ${SDL2IMAGEMAIN_LIBRARY} ${SDL2IMAGE_LIBRARY_TEMP})
|
||||
ENDIF(SDL2IMAGEMAIN_LIBRARY)
|
||||
ENDIF(NOT SDL2IMAGE_BUILDING_LIBRARY)
|
||||
|
||||
# For OS X, SDL2IMAGE uses Cocoa as a backend so it must link to Cocoa.
|
||||
# CMake doesn't display the -framework Cocoa string in the UI even
|
||||
# though it actually is there if I modify a pre-used variable.
|
||||
# I think it has something to do with the CACHE STRING.
|
||||
# So I use a temporary variable until the end so I can set the
|
||||
# "real" variable in one-shot.
|
||||
IF(APPLE)
|
||||
SET(SDL2IMAGE_LIBRARY_TEMP ${SDL2IMAGE_LIBRARY_TEMP} "-framework Cocoa")
|
||||
ENDIF(APPLE)
|
||||
|
||||
# For threads, as mentioned Apple doesn't need this.
|
||||
# In fact, there seems to be a problem if I used the Threads package
|
||||
# and try using this line, so I'm just skipping it entirely for OS X.
|
||||
IF(NOT APPLE)
|
||||
SET(SDL2IMAGE_LIBRARY_TEMP ${SDL2IMAGE_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
|
||||
ENDIF(NOT APPLE)
|
||||
|
||||
# For MinGW library
|
||||
IF(MINGW)
|
||||
SET(SDL2IMAGE_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2IMAGE_LIBRARY_TEMP})
|
||||
ENDIF(MINGW)
|
||||
|
||||
# Set the final string here so the GUI reflects the final state.
|
||||
SET(SDL2IMAGE_LIBRARY ${SDL2IMAGE_LIBRARY_TEMP} CACHE STRING "Where the SDL2IMAGE Library can be found")
|
||||
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
|
||||
SET(SDL2IMAGE_LIBRARY_TEMP "${SDL2IMAGE_LIBRARY_TEMP}" CACHE INTERNAL "")
|
||||
ENDIF(SDL2IMAGE_LIBRARY_TEMP)
|
||||
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2IMAGE REQUIRED_VARS SDL2IMAGE_LIBRARY SDL2IMAGE_INCLUDE_DIR)
|
163
cmake/FindSDL2TTF.cmake
Normal file
163
cmake/FindSDL2TTF.cmake
Normal file
@ -0,0 +1,163 @@
|
||||
# Locate SDL2 library
|
||||
# This module defines
|
||||
# SDL2_LIBRARY, the name of the library to link against
|
||||
# SDL2_FOUND, if false, do not try to link to SDL2
|
||||
# SDL2_INCLUDE_DIR, where to find SDL.h
|
||||
#
|
||||
# This module responds to the the flag:
|
||||
# SDL2_BUILDING_LIBRARY
|
||||
# If this is defined, then no SDL2main will be linked in because
|
||||
# only applications need main().
|
||||
# Otherwise, it is assumed you are building an application and this
|
||||
# module will attempt to locate and set the the proper link flags
|
||||
# as part of the returned SDL2_LIBRARY variable.
|
||||
#
|
||||
# Don't forget to include SDLmain.h and SDLmain.m your project for the
|
||||
# OS X framework based version. (Other versions link to -lSDL2main which
|
||||
# this module will try to find on your behalf.) Also for OS X, this
|
||||
# module will automatically add the -framework Cocoa on your behalf.
|
||||
#
|
||||
#
|
||||
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
|
||||
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
|
||||
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
|
||||
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
|
||||
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
|
||||
# as appropriate. These values are used to generate the final SDL2_LIBRARY
|
||||
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
|
||||
#
|
||||
#
|
||||
# $SDL2DIR is an environment variable that would
|
||||
# correspond to the ./configure --prefix=$SDL2DIR
|
||||
# used in building SDL2.
|
||||
# l.e.galup 9-20-02
|
||||
#
|
||||
# Modified by Eric Wing.
|
||||
# Added code to assist with automated building by using environmental variables
|
||||
# and providing a more controlled/consistent search behavior.
|
||||
# Added new modifications to recognize OS X frameworks and
|
||||
# additional Unix paths (FreeBSD, etc).
|
||||
# Also corrected the header search path to follow "proper" SDL guidelines.
|
||||
# Added a search for SDL2main which is needed by some platforms.
|
||||
# Added a search for threads which is needed by some platforms.
|
||||
# Added needed compile switches for MinGW.
|
||||
#
|
||||
# On OSX, this will prefer the Framework version (if found) over others.
|
||||
# People will have to manually change the cache values of
|
||||
# SDL2_LIBRARY to override this selection or set the CMake environment
|
||||
# CMAKE_INCLUDE_PATH to modify the search paths.
|
||||
#
|
||||
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
|
||||
# This needed to change because "proper" SDL convention
|
||||
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
|
||||
# reasons because not all systems place things in SDL2/ (see FreeBSD).
|
||||
|
||||
#=============================================================================
|
||||
# Copyright 2003-2009 Kitware, Inc.
|
||||
#
|
||||
# Distributed under the OSI-approved BSD License (the "License");
|
||||
# see accompanying file Copyright.txt for details.
|
||||
#
|
||||
# This software is distributed WITHOUT ANY WARRANTY; without even the
|
||||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the License for more information.
|
||||
#=============================================================================
|
||||
# (To distribute this file outside of CMake, substitute the full
|
||||
# License text for the above reference.)
|
||||
|
||||
SET(SDL2TTF_SEARCH_PATHS
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/usr/local
|
||||
/usr
|
||||
/sw # Fink
|
||||
/opt/local # DarwinPorts
|
||||
/opt/csw # Blastwave
|
||||
/opt
|
||||
)
|
||||
|
||||
FIND_PATH(SDL2TTF_INCLUDE_DIR SDL_ttf.h
|
||||
HINTS
|
||||
$ENV{SDL2TTFDIR}
|
||||
PATH_SUFFIXES include/SDL2 include
|
||||
PATHS ${SDL2TTF_SEARCH_PATHS}
|
||||
)
|
||||
|
||||
FIND_LIBRARY(SDL2TTF_LIBRARY_TEMP
|
||||
NAMES SDL2_ttf
|
||||
HINTS
|
||||
$ENV{SDL2TTFDIR}
|
||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS ${SDL2TTF_SEARCH_PATHS}
|
||||
)
|
||||
|
||||
IF(NOT SDL2TTF_BUILDING_LIBRARY)
|
||||
IF(NOT ${SDL2TTF_INCLUDE_DIR} MATCHES ".framework")
|
||||
# Non-OS X framework versions expect you to also dynamically link to
|
||||
# SDL2TTFmain. This is mainly for Windows and OS X. Other (Unix) platforms
|
||||
# seem to provide SDL2TTFmain for compatibility even though they don't
|
||||
# necessarily need it.
|
||||
FIND_LIBRARY(SDL2TTFMAIN_LIBRARY
|
||||
NAMES SDL2_ttf
|
||||
HINTS
|
||||
$ENV{SDL2TTFDIR}
|
||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS ${SDL2TTF_SEARCH_PATHS}
|
||||
)
|
||||
ENDIF(NOT ${SDL2TTF_INCLUDE_DIR} MATCHES ".framework")
|
||||
ENDIF(NOT SDL2TTF_BUILDING_LIBRARY)
|
||||
|
||||
# SDL2TTF may require threads on your system.
|
||||
# The Apple build may not need an explicit flag because one of the
|
||||
# frameworks may already provide it.
|
||||
# But for non-OSX systems, I will use the CMake Threads package.
|
||||
IF(NOT APPLE)
|
||||
FIND_PACKAGE(Threads)
|
||||
ENDIF(NOT APPLE)
|
||||
|
||||
# MinGW needs an additional library, mwindows
|
||||
# It's total link flags should look like -lmingw32 -lSDL2TTFmain -lSDL2TTF -lmwindows
|
||||
# (Actually on second look, I think it only needs one of the m* libraries.)
|
||||
IF(MINGW)
|
||||
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
|
||||
ENDIF(MINGW)
|
||||
|
||||
IF(SDL2TTF_LIBRARY_TEMP)
|
||||
# For SDL2TTFmain
|
||||
IF(NOT SDL2TTF_BUILDING_LIBRARY)
|
||||
IF(SDL2TTFMAIN_LIBRARY)
|
||||
SET(SDL2TTF_LIBRARY_TEMP ${SDL2TTFMAIN_LIBRARY} ${SDL2TTF_LIBRARY_TEMP})
|
||||
ENDIF(SDL2TTFMAIN_LIBRARY)
|
||||
ENDIF(NOT SDL2TTF_BUILDING_LIBRARY)
|
||||
|
||||
# For OS X, SDL2TTF uses Cocoa as a backend so it must link to Cocoa.
|
||||
# CMake doesn't display the -framework Cocoa string in the UI even
|
||||
# though it actually is there if I modify a pre-used variable.
|
||||
# I think it has something to do with the CACHE STRING.
|
||||
# So I use a temporary variable until the end so I can set the
|
||||
# "real" variable in one-shot.
|
||||
IF(APPLE)
|
||||
SET(SDL2TTF_LIBRARY_TEMP ${SDL2TTF_LIBRARY_TEMP} "-framework Cocoa")
|
||||
ENDIF(APPLE)
|
||||
|
||||
# For threads, as mentioned Apple doesn't need this.
|
||||
# In fact, there seems to be a problem if I used the Threads package
|
||||
# and try using this line, so I'm just skipping it entirely for OS X.
|
||||
IF(NOT APPLE)
|
||||
SET(SDL2TTF_LIBRARY_TEMP ${SDL2TTF_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
|
||||
ENDIF(NOT APPLE)
|
||||
|
||||
# For MinGW library
|
||||
IF(MINGW)
|
||||
SET(SDL2TTF_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2TTF_LIBRARY_TEMP})
|
||||
ENDIF(MINGW)
|
||||
|
||||
# Set the final string here so the GUI reflects the final state.
|
||||
SET(SDL2TTF_LIBRARY ${SDL2TTF_LIBRARY_TEMP} CACHE STRING "Where the SDL2TTF Library can be found")
|
||||
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
|
||||
SET(SDL2TTF_LIBRARY_TEMP "${SDL2TTF_LIBRARY_TEMP}" CACHE INTERNAL "")
|
||||
ENDIF(SDL2TTF_LIBRARY_TEMP)
|
||||
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2TTF REQUIRED_VARS SDL2TTF_LIBRARY SDL2TTF_INCLUDE_DIR)
|
20
include/AMI.h
Normal file
20
include/AMI.h
Normal file
@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
#include "widgets.h"
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
|
||||
constexpr const char* FT_LOGO_PATH = "resources/Fasttube_Logo-white.bmp";
|
||||
|
||||
class AMI {
|
||||
public:
|
||||
AMI(SDL_Renderer* renderer);
|
||||
|
||||
void draw();
|
||||
|
||||
private:
|
||||
SDL_Renderer* renderer;
|
||||
|
||||
ImageWidget ft_logo;
|
||||
TextWidget choose;
|
||||
};
|
45
include/App.h
Normal file
45
include/App.h
Normal file
@ -0,0 +1,45 @@
|
||||
#pragma once
|
||||
|
||||
#include "AMI.h"
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
constexpr int SCREEN_WIDTH = 480;
|
||||
constexpr int SCREEN_HEIGHT = 320;
|
||||
|
||||
enum class AppView { AMI, DRIVER, TESTING };
|
||||
|
||||
class SDLManager {
|
||||
public:
|
||||
SDLManager();
|
||||
~SDLManager();
|
||||
};
|
||||
|
||||
class App {
|
||||
public:
|
||||
App();
|
||||
~App();
|
||||
|
||||
int run();
|
||||
|
||||
private:
|
||||
void init_sdl();
|
||||
|
||||
void handle_events();
|
||||
void render();
|
||||
|
||||
// The SDLManager initializes & quits SDL and its subsystems. Thus, it must be
|
||||
// the first member of the class, so that its constructor is called before the
|
||||
// others and its destructor is called after the others.
|
||||
SDLManager sdl_manager;
|
||||
|
||||
std::unique_ptr<AMI> ami;
|
||||
|
||||
bool running;
|
||||
AppView view;
|
||||
|
||||
SDL_Window* window;
|
||||
SDL_Renderer* renderer;
|
||||
};
|
13
include/util.h
Normal file
13
include/util.h
Normal file
@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL2/SDL_ttf.h>
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace util {
|
||||
|
||||
SDL_Texture* load_img(SDL_Renderer* renderer, const std::string& path);
|
||||
TTF_Font* load_font(const std::string& path, int pt);
|
||||
|
||||
}
|
57
include/widgets.h
Normal file
57
include/widgets.h
Normal file
@ -0,0 +1,57 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL2/SDL_ttf.h>
|
||||
|
||||
#include <optional>
|
||||
#include <string>
|
||||
|
||||
class Widget {
|
||||
public:
|
||||
Widget(SDL_Renderer* renderer, SDL_Rect dest_rect);
|
||||
|
||||
virtual void update_rect(SDL_Rect new_rect);
|
||||
|
||||
virtual void draw() = 0;
|
||||
|
||||
protected:
|
||||
SDL_Renderer* renderer;
|
||||
SDL_Rect dest_rect;
|
||||
};
|
||||
|
||||
class TextureWidget : public Widget {
|
||||
public:
|
||||
TextureWidget(SDL_Renderer* renderer, SDL_Rect dest_rect,
|
||||
std::optional<SDL_Texture*> texture);
|
||||
~TextureWidget();
|
||||
|
||||
virtual void draw() override;
|
||||
|
||||
void update_texture(SDL_Texture* new_texture);
|
||||
|
||||
private:
|
||||
std::optional<SDL_Texture*> texture;
|
||||
};
|
||||
|
||||
class ImageWidget : public TextureWidget {
|
||||
public:
|
||||
ImageWidget(SDL_Renderer* renderer, SDL_Rect dest_rect,
|
||||
const std::string& path);
|
||||
};
|
||||
|
||||
class TextWidget : public TextureWidget {
|
||||
public:
|
||||
TextWidget(SDL_Renderer* renderer, SDL_Rect dest_rect,
|
||||
const std::string& font_path,
|
||||
const std::string& initial_text = "");
|
||||
~TextWidget();
|
||||
|
||||
void update_text(const std::string& new_text);
|
||||
|
||||
protected:
|
||||
TTF_Font* font;
|
||||
|
||||
std::string text;
|
||||
|
||||
SDL_Texture* generate_text(const std::string& text);
|
||||
};
|
BIN
resources/Avenir-Book.ttf
Normal file
BIN
resources/Avenir-Book.ttf
Normal file
Binary file not shown.
BIN
resources/Fasttube_Logo-white.bmp
Normal file
BIN
resources/Fasttube_Logo-white.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.1 MiB |
BIN
resources/Fasttube_Logo-white.png
Normal file
BIN
resources/Fasttube_Logo-white.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 18 KiB |
17
src/AMI.cpp
Normal file
17
src/AMI.cpp
Normal file
@ -0,0 +1,17 @@
|
||||
#include "AMI.h"
|
||||
|
||||
AMI::AMI(SDL_Renderer* renderer)
|
||||
: renderer{renderer}, ft_logo{renderer,
|
||||
{.x = 182, .y = 0, .w = 116, .h = 40},
|
||||
FT_LOGO_PATH},
|
||||
choose{renderer,
|
||||
{.x = 0, .y = 45, .w = 480, .h = 40},
|
||||
"resources/Avenir-Book.ttf",
|
||||
"Choose a Mission:"} {}
|
||||
|
||||
void AMI::draw() {
|
||||
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF);
|
||||
SDL_RenderClear(renderer);
|
||||
ft_logo.draw();
|
||||
choose.draw();
|
||||
}
|
89
src/App.cpp
Normal file
89
src/App.cpp
Normal file
@ -0,0 +1,89 @@
|
||||
#include "App.h"
|
||||
|
||||
#include "AMI.h"
|
||||
|
||||
#include <SDL2/SDL_image.h>
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
App::App() : view{AppView::AMI} { init_sdl(); }
|
||||
|
||||
App::~App() {
|
||||
// Destroy window
|
||||
SDL_DestroyRenderer(renderer);
|
||||
renderer = nullptr;
|
||||
SDL_DestroyWindow(window);
|
||||
window = nullptr;
|
||||
}
|
||||
|
||||
void App::init_sdl() {
|
||||
window = SDL_CreateWindow("FT22 STW Display", SDL_WINDOWPOS_UNDEFINED,
|
||||
SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH,
|
||||
SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
|
||||
if (window == nullptr) {
|
||||
throw std::runtime_error(
|
||||
fmt::format("Couldn't create window: {}", SDL_GetError()));
|
||||
}
|
||||
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
|
||||
if (renderer == nullptr) {
|
||||
throw std::runtime_error(
|
||||
fmt::format("Couldn't create renderer: {}", SDL_GetError()));
|
||||
}
|
||||
}
|
||||
|
||||
int App::run() {
|
||||
ami = std::make_unique<AMI>(renderer);
|
||||
|
||||
running = true;
|
||||
|
||||
while (running) {
|
||||
handle_events();
|
||||
render();
|
||||
SDL_Delay(1);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void App::handle_events() {
|
||||
SDL_Event e;
|
||||
while (SDL_PollEvent(&e) != 0) {
|
||||
if (e.type == SDL_QUIT) {
|
||||
running = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void App::render() {
|
||||
switch (view) {
|
||||
case AppView::AMI:
|
||||
ami->draw();
|
||||
break;
|
||||
default:
|
||||
throw std::runtime_error(fmt::format("Unknown view: {}", (int)view));
|
||||
}
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
SDLManager::SDLManager() {
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||
throw std::runtime_error(
|
||||
fmt::format("Couldn't initialize SDL: {}", SDL_GetError()));
|
||||
}
|
||||
if (TTF_Init() == -1) {
|
||||
throw std::runtime_error(
|
||||
fmt::format("Couldn't initialize SDL_ttf: {}", TTF_GetError()));
|
||||
}
|
||||
int img_flags = IMG_INIT_PNG;
|
||||
if (!(IMG_Init(img_flags) & img_flags)) {
|
||||
throw std::runtime_error(
|
||||
fmt::format("Couldn't initialitze SDL_image: {}", IMG_GetError()));
|
||||
}
|
||||
}
|
||||
|
||||
SDLManager::~SDLManager() {
|
||||
IMG_Quit();
|
||||
TTF_Quit();
|
||||
SDL_Quit();
|
||||
}
|
6
src/main.cpp
Normal file
6
src/main.cpp
Normal file
@ -0,0 +1,6 @@
|
||||
#include "App.h"
|
||||
|
||||
int main() {
|
||||
App app;
|
||||
return app.run();
|
||||
}
|
34
src/util.cpp
Normal file
34
src/util.cpp
Normal file
@ -0,0 +1,34 @@
|
||||
#include "util.h"
|
||||
|
||||
#include <SDL2/SDL_image.h>
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
namespace util {
|
||||
|
||||
SDL_Texture* load_img(SDL_Renderer* renderer, const std::string& path) {
|
||||
SDL_Surface* loaded = IMG_Load(path.c_str());
|
||||
if (loaded == nullptr) {
|
||||
throw std::runtime_error(
|
||||
fmt::format("Unable to load image {}: {}", path, IMG_GetError()));
|
||||
}
|
||||
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, loaded);
|
||||
if (texture == nullptr) {
|
||||
throw std::runtime_error(fmt::format(
|
||||
"Unable to convert image {} to texture: {}", path, IMG_GetError()));
|
||||
}
|
||||
SDL_FreeSurface(loaded);
|
||||
return texture;
|
||||
}
|
||||
|
||||
TTF_Font* load_font(const std::string& path, int pt) {
|
||||
TTF_Font* font = TTF_OpenFont(path.c_str(), pt);
|
||||
if (font == nullptr) {
|
||||
throw std::runtime_error(
|
||||
fmt::format("Unable to load font {}: {}", path, TTF_GetError()));
|
||||
}
|
||||
return font;
|
||||
}
|
||||
|
||||
} // namespace util
|
75
src/widgets.cpp
Normal file
75
src/widgets.cpp
Normal file
@ -0,0 +1,75 @@
|
||||
#include "widgets.h"
|
||||
|
||||
#include "util.h"
|
||||
|
||||
#include <SDL2/SDL_image.h>
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
Widget::Widget(SDL_Renderer* renderer, SDL_Rect rect)
|
||||
: renderer{renderer}, dest_rect{rect} {}
|
||||
|
||||
void Widget::update_rect(SDL_Rect new_rect) { dest_rect = new_rect; }
|
||||
|
||||
TextureWidget::TextureWidget(SDL_Renderer* renderer, SDL_Rect dest_rect,
|
||||
std::optional<SDL_Texture*> texture)
|
||||
: Widget{renderer, dest_rect}, texture{texture} {}
|
||||
|
||||
TextureWidget::~TextureWidget() {
|
||||
if (texture) {
|
||||
SDL_DestroyTexture(*texture);
|
||||
texture = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void TextureWidget::draw() {
|
||||
if (texture) {
|
||||
SDL_RenderCopy(renderer, *texture, NULL, &dest_rect);
|
||||
}
|
||||
}
|
||||
|
||||
void TextureWidget::update_texture(SDL_Texture* new_texture) {
|
||||
if (texture) {
|
||||
SDL_DestroyTexture(*texture);
|
||||
}
|
||||
texture = new_texture;
|
||||
}
|
||||
|
||||
ImageWidget::ImageWidget(SDL_Renderer* renderer, SDL_Rect dest_rect,
|
||||
const std::string& path)
|
||||
: TextureWidget{renderer, dest_rect, util::load_img(renderer, path)} {}
|
||||
|
||||
TextWidget::TextWidget(SDL_Renderer* renderer, SDL_Rect dest_rect,
|
||||
const std::string& font_path,
|
||||
const std::string& initial_text)
|
||||
: TextureWidget{renderer, dest_rect, std::nullopt},
|
||||
font{util::load_font(font_path, 28)}, text{initial_text} {
|
||||
if (text != "") {
|
||||
update_texture(generate_text(text));
|
||||
}
|
||||
}
|
||||
|
||||
TextWidget::~TextWidget() { TTF_CloseFont(font); }
|
||||
|
||||
void TextWidget::update_text(const std::string& new_text) {
|
||||
if (text != new_text) {
|
||||
update_texture(generate_text(new_text));
|
||||
text = new_text;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Texture* TextWidget::generate_text(const std::string& text) {
|
||||
SDL_Surface* surf =
|
||||
TTF_RenderText_Solid(font, text.c_str(), {0xFF, 0xFF, 0XFF, 0xFF});
|
||||
if (surf == nullptr) {
|
||||
throw std::runtime_error(
|
||||
fmt::format("Unable to render text surface: {}", TTF_GetError()));
|
||||
}
|
||||
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surf);
|
||||
if (texture == nullptr) {
|
||||
throw std::runtime_error(fmt::format(
|
||||
"Unable to create texture from text surface: {}", SDL_GetError()));
|
||||
}
|
||||
return texture;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user