Initial commit
This commit is contained in:
commit
41a75f7422
137
.clang-format
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137
.clang-format
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---
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Language: Cpp
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# BasedOnStyle: LLVM
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AccessModifierOffset: -2
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AlignAfterOpenBracket: Align
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AlignConsecutiveMacros: false
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||||||
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AlignConsecutiveAssignments: false
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||||||
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AlignConsecutiveDeclarations: false
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||||||
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AlignEscapedNewlines: Right
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||||||
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AlignOperands: true
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||||||
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AlignTrailingComments: true
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||||||
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AllowAllArgumentsOnNextLine: true
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||||||
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AllowAllConstructorInitializersOnNextLine: true
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||||||
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AllowAllParametersOfDeclarationOnNextLine: true
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||||||
|
AllowShortBlocksOnASingleLine: Never
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||||||
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AllowShortCaseLabelsOnASingleLine: false
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||||||
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AllowShortFunctionsOnASingleLine: All
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||||||
|
AllowShortLambdasOnASingleLine: All
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||||||
|
AllowShortIfStatementsOnASingleLine: Never
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||||||
|
AllowShortLoopsOnASingleLine: false
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||||||
|
AlwaysBreakAfterDefinitionReturnType: None
|
||||||
|
AlwaysBreakAfterReturnType: None
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||||||
|
AlwaysBreakBeforeMultilineStrings: false
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||||||
|
AlwaysBreakTemplateDeclarations: MultiLine
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||||||
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BinPackArguments: true
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||||||
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BinPackParameters: true
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||||||
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BraceWrapping:
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||||||
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AfterCaseLabel: false
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||||||
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AfterClass: false
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||||||
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AfterControlStatement: false
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||||||
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AfterEnum: false
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AfterFunction: false
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||||||
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AfterNamespace: false
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||||||
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AfterObjCDeclaration: false
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||||||
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AfterStruct: false
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||||||
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AfterUnion: false
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||||||
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AfterExternBlock: false
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||||||
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BeforeCatch: false
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||||||
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BeforeElse: false
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||||||
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IndentBraces: false
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||||||
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SplitEmptyFunction: true
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||||||
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SplitEmptyRecord: true
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||||||
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SplitEmptyNamespace: true
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||||||
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BreakBeforeBinaryOperators: None
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||||||
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BreakBeforeBraces: Attach
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||||||
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BreakBeforeInheritanceComma: false
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||||||
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BreakInheritanceList: BeforeColon
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||||||
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BreakBeforeTernaryOperators: true
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||||||
|
BreakConstructorInitializersBeforeComma: false
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||||||
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BreakConstructorInitializers: BeforeColon
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||||||
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BreakAfterJavaFieldAnnotations: false
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||||||
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BreakStringLiterals: true
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||||||
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ColumnLimit: 80
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||||||
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CommentPragmas: "^ IWYU pragma:"
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||||||
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CompactNamespaces: false
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||||||
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ConstructorInitializerAllOnOneLineOrOnePerLine: false
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||||||
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ConstructorInitializerIndentWidth: 4
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||||||
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ContinuationIndentWidth: 4
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||||||
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Cpp11BracedListStyle: true
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||||||
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DeriveLineEnding: true
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||||||
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DerivePointerAlignment: false
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||||||
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DisableFormat: false
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||||||
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ExperimentalAutoDetectBinPacking: false
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||||||
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FixNamespaceComments: true
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||||||
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ForEachMacros:
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||||||
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- foreach
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||||||
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- Q_FOREACH
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||||||
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- BOOST_FOREACH
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IncludeBlocks: Regroup
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||||||
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IncludeCategories:
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||||||
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- Regex: '^[<"](fmt|SDL2)/'
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Priority: 3
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||||||
|
SortPriority: 0
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||||||
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- Regex: "^<"
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||||||
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Priority: 4
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||||||
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SortPriority: 0
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||||||
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- Regex: ".*"
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||||||
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Priority: 1
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||||||
|
SortPriority: 0
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||||||
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IncludeIsMainRegex: "(Test)?$"
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||||||
|
IncludeIsMainSourceRegex: ""
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||||||
|
IndentCaseLabels: false
|
||||||
|
IndentGotoLabels: true
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||||||
|
IndentPPDirectives: None
|
||||||
|
IndentWidth: 2
|
||||||
|
IndentWrappedFunctionNames: false
|
||||||
|
JavaScriptQuotes: Leave
|
||||||
|
JavaScriptWrapImports: true
|
||||||
|
KeepEmptyLinesAtTheStartOfBlocks: true
|
||||||
|
MacroBlockBegin: ""
|
||||||
|
MacroBlockEnd: ""
|
||||||
|
MaxEmptyLinesToKeep: 1
|
||||||
|
NamespaceIndentation: None
|
||||||
|
ObjCBinPackProtocolList: Auto
|
||||||
|
ObjCBlockIndentWidth: 2
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||||||
|
ObjCSpaceAfterProperty: false
|
||||||
|
ObjCSpaceBeforeProtocolList: true
|
||||||
|
PenaltyBreakAssignment: 2
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||||||
|
PenaltyBreakBeforeFirstCallParameter: 19
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||||||
|
PenaltyBreakComment: 300
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|
PenaltyBreakFirstLessLess: 120
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PenaltyBreakString: 1000
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PenaltyBreakTemplateDeclaration: 10
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PenaltyExcessCharacter: 1000000
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|
PenaltyReturnTypeOnItsOwnLine: 60
|
||||||
|
PointerAlignment: Left
|
||||||
|
ReflowComments: true
|
||||||
|
SortIncludes: true
|
||||||
|
SortUsingDeclarations: true
|
||||||
|
SpaceAfterCStyleCast: false
|
||||||
|
SpaceAfterLogicalNot: false
|
||||||
|
SpaceAfterTemplateKeyword: true
|
||||||
|
SpaceBeforeAssignmentOperators: true
|
||||||
|
SpaceBeforeCpp11BracedList: false
|
||||||
|
SpaceBeforeCtorInitializerColon: true
|
||||||
|
SpaceBeforeInheritanceColon: true
|
||||||
|
SpaceBeforeParens: ControlStatements
|
||||||
|
SpaceBeforeRangeBasedForLoopColon: true
|
||||||
|
SpaceInEmptyBlock: false
|
||||||
|
SpaceInEmptyParentheses: false
|
||||||
|
SpacesBeforeTrailingComments: 1
|
||||||
|
SpacesInAngles: false
|
||||||
|
SpacesInConditionalStatement: false
|
||||||
|
SpacesInContainerLiterals: true
|
||||||
|
SpacesInCStyleCastParentheses: false
|
||||||
|
SpacesInParentheses: false
|
||||||
|
SpacesInSquareBrackets: false
|
||||||
|
SpaceBeforeSquareBrackets: false
|
||||||
|
Standard: Latest
|
||||||
|
StatementMacros:
|
||||||
|
- Q_UNUSED
|
||||||
|
- QT_REQUIRE_VERSION
|
||||||
|
TabWidth: 8
|
||||||
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UseCRLF: false
|
||||||
|
UseTab: Never
|
||||||
|
---
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||||||
|
|
2
.gitignore
vendored
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2
.gitignore
vendored
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@ -0,0 +1,2 @@
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build/
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|
.vscode/
|
60
CMakeLists.txt
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60
CMakeLists.txt
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|
cmake_minimum_required(VERSION 3.10)
|
||||||
|
|
||||||
|
project("FT22 Steering Wheel Display")
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||||||
|
|
||||||
|
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
|
||||||
|
|
||||||
|
set(CMAKE_CXX_STANDARD 17)
|
||||||
|
|
||||||
|
# DEPENDENCIES {{{
|
||||||
|
|
||||||
|
find_package(SDL2 REQUIRED)
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|
find_package(SDL2TTF REQUIRED)
|
||||||
|
find_package(SDL2IMAGE REQUIRED)
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||||||
|
|
||||||
|
include(FetchContent)
|
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||||||
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# fmtlib
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|
set(stw_display_orig_BUILD_SHARED_LIBS ${BUILD_SHARED_LIBS})
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|
set(BUILD_SHARED_LIBS ON)
|
||||||
|
FetchContent_Declare(
|
||||||
|
fmt
|
||||||
|
GIT_REPOSITORY https://github.com/fmtlib/fmt.git
|
||||||
|
GIT_TAG 8.1.1
|
||||||
|
)
|
||||||
|
if (NOT fmt_POPULATED)
|
||||||
|
FetchContent_MakeAvailable(fmt)
|
||||||
|
endif()
|
||||||
|
if (NOT DEFINED fmt_INCLUDE_DIR)
|
||||||
|
set(fmt_INCLUDE_DIR ${fmt_SOURCE_DIR}/${FMT_INC_DIR})
|
||||||
|
endif()
|
||||||
|
set(BUILD_SHARED_LIBS ${lhotse_orig_BUILD_SHARED_LIBS})
|
||||||
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|
||||||
|
# }}}
|
||||||
|
|
||||||
|
add_compile_options(-Wall -Wextra -Wimplicit-fallthrough)
|
||||||
|
|
||||||
|
add_executable(
|
||||||
|
stw-display
|
||||||
|
src/main.cpp
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||||||
|
src/App.cpp
|
||||||
|
src/AMI.cpp
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||||||
|
src/widgets.cpp
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||||||
|
src/util.cpp
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||||||
|
)
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||||||
|
target_include_directories(
|
||||||
|
stw-display PUBLIC
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||||||
|
"include"
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||||||
|
)
|
||||||
|
target_include_directories(
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||||||
|
stw-display PRIVATE
|
||||||
|
${SDL2_INCLUDE_DIRS}
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||||||
|
${fmt_INCLUDE_DIR}
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||||||
|
)
|
||||||
|
target_link_libraries(
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||||||
|
stw-display
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||||||
|
${SDL2_LIBRARIES}
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||||||
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${SDL2TTF_LIBRARY}
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||||||
|
${SDL2IMAGE_LIBRARY}
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||||||
|
fmt)
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||||||
|
add_dependencies(stw-display fmt)
|
163
cmake/FindSDL2IMAGE.cmake
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163
cmake/FindSDL2IMAGE.cmake
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|||||||
|
# Locate SDL2 library
|
||||||
|
# This module defines
|
||||||
|
# SDL2_LIBRARY, the name of the library to link against
|
||||||
|
# SDL2_FOUND, if false, do not try to link to SDL2
|
||||||
|
# SDL2_INCLUDE_DIR, where to find SDL.h
|
||||||
|
#
|
||||||
|
# This module responds to the the flag:
|
||||||
|
# SDL2_BUILDING_LIBRARY
|
||||||
|
# If this is defined, then no SDL2main will be linked in because
|
||||||
|
# only applications need main().
|
||||||
|
# Otherwise, it is assumed you are building an application and this
|
||||||
|
# module will attempt to locate and set the the proper link flags
|
||||||
|
# as part of the returned SDL2_LIBRARY variable.
|
||||||
|
#
|
||||||
|
# Don't forget to include SDLmain.h and SDLmain.m your project for the
|
||||||
|
# OS X framework based version. (Other versions link to -lSDL2main which
|
||||||
|
# this module will try to find on your behalf.) Also for OS X, this
|
||||||
|
# module will automatically add the -framework Cocoa on your behalf.
|
||||||
|
#
|
||||||
|
#
|
||||||
|
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
|
||||||
|
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
|
||||||
|
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
|
||||||
|
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
|
||||||
|
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
|
||||||
|
# as appropriate. These values are used to generate the final SDL2_LIBRARY
|
||||||
|
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
|
||||||
|
#
|
||||||
|
#
|
||||||
|
# $SDL2DIR is an environment variable that would
|
||||||
|
# correspond to the ./configure --prefix=$SDL2DIR
|
||||||
|
# used in building SDL2.
|
||||||
|
# l.e.galup 9-20-02
|
||||||
|
#
|
||||||
|
# Modified by Eric Wing.
|
||||||
|
# Added code to assist with automated building by using environmental variables
|
||||||
|
# and providing a more controlled/consistent search behavior.
|
||||||
|
# Added new modifications to recognize OS X frameworks and
|
||||||
|
# additional Unix paths (FreeBSD, etc).
|
||||||
|
# Also corrected the header search path to follow "proper" SDL guidelines.
|
||||||
|
# Added a search for SDL2main which is needed by some platforms.
|
||||||
|
# Added a search for threads which is needed by some platforms.
|
||||||
|
# Added needed compile switches for MinGW.
|
||||||
|
#
|
||||||
|
# On OSX, this will prefer the Framework version (if found) over others.
|
||||||
|
# People will have to manually change the cache values of
|
||||||
|
# SDL2_LIBRARY to override this selection or set the CMake environment
|
||||||
|
# CMAKE_INCLUDE_PATH to modify the search paths.
|
||||||
|
#
|
||||||
|
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
|
||||||
|
# This needed to change because "proper" SDL convention
|
||||||
|
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
|
||||||
|
# reasons because not all systems place things in SDL2/ (see FreeBSD).
|
||||||
|
|
||||||
|
#=============================================================================
|
||||||
|
# Copyright 2003-2009 Kitware, Inc.
|
||||||
|
#
|
||||||
|
# Distributed under the OSI-approved BSD License (the "License");
|
||||||
|
# see accompanying file Copyright.txt for details.
|
||||||
|
#
|
||||||
|
# This software is distributed WITHOUT ANY WARRANTY; without even the
|
||||||
|
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
# See the License for more information.
|
||||||
|
#=============================================================================
|
||||||
|
# (To distribute this file outside of CMake, substitute the full
|
||||||
|
# License text for the above reference.)
|
||||||
|
|
||||||
|
SET(SDL2IMAGE_SEARCH_PATHS
|
||||||
|
~/Library/Frameworks
|
||||||
|
/Library/Frameworks
|
||||||
|
/usr/local
|
||||||
|
/usr
|
||||||
|
/sw # Fink
|
||||||
|
/opt/local # DarwinPorts
|
||||||
|
/opt/csw # Blastwave
|
||||||
|
/opt
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||||||
|
)
|
||||||
|
|
||||||
|
FIND_PATH(SDL2IMAGE_INCLUDE_DIR SDL_image.h
|
||||||
|
HINTS
|
||||||
|
$ENV{SDL2IMAGEDIR}
|
||||||
|
PATH_SUFFIXES include/SDL2 include
|
||||||
|
PATHS ${SDL2IMAGE_SEARCH_PATHS}
|
||||||
|
)
|
||||||
|
|
||||||
|
FIND_LIBRARY(SDL2IMAGE_LIBRARY_TEMP
|
||||||
|
NAMES SDL2_image
|
||||||
|
HINTS
|
||||||
|
$ENV{SDL2IMAGEDIR}
|
||||||
|
PATH_SUFFIXES lib64 lib
|
||||||
|
PATHS ${SDL2IMAGE_SEARCH_PATHS}
|
||||||
|
)
|
||||||
|
|
||||||
|
IF(NOT SDL2IMAGE_BUILDING_LIBRARY)
|
||||||
|
IF(NOT ${SDL2IMAGE_INCLUDE_DIR} MATCHES ".framework")
|
||||||
|
# Non-OS X framework versions expect you to also dynamically link to
|
||||||
|
# SDL2IMAGEmain. This is mainly for Windows and OS X. Other (Unix) platforms
|
||||||
|
# seem to provide SDL2IMAGEmain for compatibility even though they don't
|
||||||
|
# necessarily need it.
|
||||||
|
FIND_LIBRARY(SDL2IMAGEMAIN_LIBRARY
|
||||||
|
NAMES SDL2_image
|
||||||
|
HINTS
|
||||||
|
$ENV{SDL2IMAGEDIR}
|
||||||
|
PATH_SUFFIXES lib64 lib
|
||||||
|
PATHS ${SDL2IMAGE_SEARCH_PATHS}
|
||||||
|
)
|
||||||
|
ENDIF(NOT ${SDL2IMAGE_INCLUDE_DIR} MATCHES ".framework")
|
||||||
|
ENDIF(NOT SDL2IMAGE_BUILDING_LIBRARY)
|
||||||
|
|
||||||
|
# SDL2IMAGE may require threads on your system.
|
||||||
|
# The Apple build may not need an explicit flag because one of the
|
||||||
|
# frameworks may already provide it.
|
||||||
|
# But for non-OSX systems, I will use the CMake Threads package.
|
||||||
|
IF(NOT APPLE)
|
||||||
|
FIND_PACKAGE(Threads)
|
||||||
|
ENDIF(NOT APPLE)
|
||||||
|
|
||||||
|
# MinGW needs an additional library, mwindows
|
||||||
|
# It's total link flags should look like -lmingw32 -lSDL2IMAGEmain -lSDL2IMAGE -lmwindows
|
||||||
|
# (Actually on second look, I think it only needs one of the m* libraries.)
|
||||||
|
IF(MINGW)
|
||||||
|
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
|
||||||
|
ENDIF(MINGW)
|
||||||
|
|
||||||
|
IF(SDL2IMAGE_LIBRARY_TEMP)
|
||||||
|
# For SDL2IMAGEmain
|
||||||
|
IF(NOT SDL2IMAGE_BUILDING_LIBRARY)
|
||||||
|
IF(SDL2IMAGEMAIN_LIBRARY)
|
||||||
|
SET(SDL2IMAGE_LIBRARY_TEMP ${SDL2IMAGEMAIN_LIBRARY} ${SDL2IMAGE_LIBRARY_TEMP})
|
||||||
|
ENDIF(SDL2IMAGEMAIN_LIBRARY)
|
||||||
|
ENDIF(NOT SDL2IMAGE_BUILDING_LIBRARY)
|
||||||
|
|
||||||
|
# For OS X, SDL2IMAGE uses Cocoa as a backend so it must link to Cocoa.
|
||||||
|
# CMake doesn't display the -framework Cocoa string in the UI even
|
||||||
|
# though it actually is there if I modify a pre-used variable.
|
||||||
|
# I think it has something to do with the CACHE STRING.
|
||||||
|
# So I use a temporary variable until the end so I can set the
|
||||||
|
# "real" variable in one-shot.
|
||||||
|
IF(APPLE)
|
||||||
|
SET(SDL2IMAGE_LIBRARY_TEMP ${SDL2IMAGE_LIBRARY_TEMP} "-framework Cocoa")
|
||||||
|
ENDIF(APPLE)
|
||||||
|
|
||||||
|
# For threads, as mentioned Apple doesn't need this.
|
||||||
|
# In fact, there seems to be a problem if I used the Threads package
|
||||||
|
# and try using this line, so I'm just skipping it entirely for OS X.
|
||||||
|
IF(NOT APPLE)
|
||||||
|
SET(SDL2IMAGE_LIBRARY_TEMP ${SDL2IMAGE_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
|
||||||
|
ENDIF(NOT APPLE)
|
||||||
|
|
||||||
|
# For MinGW library
|
||||||
|
IF(MINGW)
|
||||||
|
SET(SDL2IMAGE_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2IMAGE_LIBRARY_TEMP})
|
||||||
|
ENDIF(MINGW)
|
||||||
|
|
||||||
|
# Set the final string here so the GUI reflects the final state.
|
||||||
|
SET(SDL2IMAGE_LIBRARY ${SDL2IMAGE_LIBRARY_TEMP} CACHE STRING "Where the SDL2IMAGE Library can be found")
|
||||||
|
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
|
||||||
|
SET(SDL2IMAGE_LIBRARY_TEMP "${SDL2IMAGE_LIBRARY_TEMP}" CACHE INTERNAL "")
|
||||||
|
ENDIF(SDL2IMAGE_LIBRARY_TEMP)
|
||||||
|
|
||||||
|
INCLUDE(FindPackageHandleStandardArgs)
|
||||||
|
|
||||||
|
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2IMAGE REQUIRED_VARS SDL2IMAGE_LIBRARY SDL2IMAGE_INCLUDE_DIR)
|
163
cmake/FindSDL2TTF.cmake
Normal file
163
cmake/FindSDL2TTF.cmake
Normal file
@ -0,0 +1,163 @@
|
|||||||
|
# Locate SDL2 library
|
||||||
|
# This module defines
|
||||||
|
# SDL2_LIBRARY, the name of the library to link against
|
||||||
|
# SDL2_FOUND, if false, do not try to link to SDL2
|
||||||
|
# SDL2_INCLUDE_DIR, where to find SDL.h
|
||||||
|
#
|
||||||
|
# This module responds to the the flag:
|
||||||
|
# SDL2_BUILDING_LIBRARY
|
||||||
|
# If this is defined, then no SDL2main will be linked in because
|
||||||
|
# only applications need main().
|
||||||
|
# Otherwise, it is assumed you are building an application and this
|
||||||
|
# module will attempt to locate and set the the proper link flags
|
||||||
|
# as part of the returned SDL2_LIBRARY variable.
|
||||||
|
#
|
||||||
|
# Don't forget to include SDLmain.h and SDLmain.m your project for the
|
||||||
|
# OS X framework based version. (Other versions link to -lSDL2main which
|
||||||
|
# this module will try to find on your behalf.) Also for OS X, this
|
||||||
|
# module will automatically add the -framework Cocoa on your behalf.
|
||||||
|
#
|
||||||
|
#
|
||||||
|
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
|
||||||
|
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
|
||||||
|
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
|
||||||
|
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
|
||||||
|
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
|
||||||
|
# as appropriate. These values are used to generate the final SDL2_LIBRARY
|
||||||
|
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
|
||||||
|
#
|
||||||
|
#
|
||||||
|
# $SDL2DIR is an environment variable that would
|
||||||
|
# correspond to the ./configure --prefix=$SDL2DIR
|
||||||
|
# used in building SDL2.
|
||||||
|
# l.e.galup 9-20-02
|
||||||
|
#
|
||||||
|
# Modified by Eric Wing.
|
||||||
|
# Added code to assist with automated building by using environmental variables
|
||||||
|
# and providing a more controlled/consistent search behavior.
|
||||||
|
# Added new modifications to recognize OS X frameworks and
|
||||||
|
# additional Unix paths (FreeBSD, etc).
|
||||||
|
# Also corrected the header search path to follow "proper" SDL guidelines.
|
||||||
|
# Added a search for SDL2main which is needed by some platforms.
|
||||||
|
# Added a search for threads which is needed by some platforms.
|
||||||
|
# Added needed compile switches for MinGW.
|
||||||
|
#
|
||||||
|
# On OSX, this will prefer the Framework version (if found) over others.
|
||||||
|
# People will have to manually change the cache values of
|
||||||
|
# SDL2_LIBRARY to override this selection or set the CMake environment
|
||||||
|
# CMAKE_INCLUDE_PATH to modify the search paths.
|
||||||
|
#
|
||||||
|
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
|
||||||
|
# This needed to change because "proper" SDL convention
|
||||||
|
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
|
||||||
|
# reasons because not all systems place things in SDL2/ (see FreeBSD).
|
||||||
|
|
||||||
|
#=============================================================================
|
||||||
|
# Copyright 2003-2009 Kitware, Inc.
|
||||||
|
#
|
||||||
|
# Distributed under the OSI-approved BSD License (the "License");
|
||||||
|
# see accompanying file Copyright.txt for details.
|
||||||
|
#
|
||||||
|
# This software is distributed WITHOUT ANY WARRANTY; without even the
|
||||||
|
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
# See the License for more information.
|
||||||
|
#=============================================================================
|
||||||
|
# (To distribute this file outside of CMake, substitute the full
|
||||||
|
# License text for the above reference.)
|
||||||
|
|
||||||
|
SET(SDL2TTF_SEARCH_PATHS
|
||||||
|
~/Library/Frameworks
|
||||||
|
/Library/Frameworks
|
||||||
|
/usr/local
|
||||||
|
/usr
|
||||||
|
/sw # Fink
|
||||||
|
/opt/local # DarwinPorts
|
||||||
|
/opt/csw # Blastwave
|
||||||
|
/opt
|
||||||
|
)
|
||||||
|
|
||||||
|
FIND_PATH(SDL2TTF_INCLUDE_DIR SDL_ttf.h
|
||||||
|
HINTS
|
||||||
|
$ENV{SDL2TTFDIR}
|
||||||
|
PATH_SUFFIXES include/SDL2 include
|
||||||
|
PATHS ${SDL2TTF_SEARCH_PATHS}
|
||||||
|
)
|
||||||
|
|
||||||
|
FIND_LIBRARY(SDL2TTF_LIBRARY_TEMP
|
||||||
|
NAMES SDL2_ttf
|
||||||
|
HINTS
|
||||||
|
$ENV{SDL2TTFDIR}
|
||||||
|
PATH_SUFFIXES lib64 lib
|
||||||
|
PATHS ${SDL2TTF_SEARCH_PATHS}
|
||||||
|
)
|
||||||
|
|
||||||
|
IF(NOT SDL2TTF_BUILDING_LIBRARY)
|
||||||
|
IF(NOT ${SDL2TTF_INCLUDE_DIR} MATCHES ".framework")
|
||||||
|
# Non-OS X framework versions expect you to also dynamically link to
|
||||||
|
# SDL2TTFmain. This is mainly for Windows and OS X. Other (Unix) platforms
|
||||||
|
# seem to provide SDL2TTFmain for compatibility even though they don't
|
||||||
|
# necessarily need it.
|
||||||
|
FIND_LIBRARY(SDL2TTFMAIN_LIBRARY
|
||||||
|
NAMES SDL2_ttf
|
||||||
|
HINTS
|
||||||
|
$ENV{SDL2TTFDIR}
|
||||||
|
PATH_SUFFIXES lib64 lib
|
||||||
|
PATHS ${SDL2TTF_SEARCH_PATHS}
|
||||||
|
)
|
||||||
|
ENDIF(NOT ${SDL2TTF_INCLUDE_DIR} MATCHES ".framework")
|
||||||
|
ENDIF(NOT SDL2TTF_BUILDING_LIBRARY)
|
||||||
|
|
||||||
|
# SDL2TTF may require threads on your system.
|
||||||
|
# The Apple build may not need an explicit flag because one of the
|
||||||
|
# frameworks may already provide it.
|
||||||
|
# But for non-OSX systems, I will use the CMake Threads package.
|
||||||
|
IF(NOT APPLE)
|
||||||
|
FIND_PACKAGE(Threads)
|
||||||
|
ENDIF(NOT APPLE)
|
||||||
|
|
||||||
|
# MinGW needs an additional library, mwindows
|
||||||
|
# It's total link flags should look like -lmingw32 -lSDL2TTFmain -lSDL2TTF -lmwindows
|
||||||
|
# (Actually on second look, I think it only needs one of the m* libraries.)
|
||||||
|
IF(MINGW)
|
||||||
|
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
|
||||||
|
ENDIF(MINGW)
|
||||||
|
|
||||||
|
IF(SDL2TTF_LIBRARY_TEMP)
|
||||||
|
# For SDL2TTFmain
|
||||||
|
IF(NOT SDL2TTF_BUILDING_LIBRARY)
|
||||||
|
IF(SDL2TTFMAIN_LIBRARY)
|
||||||
|
SET(SDL2TTF_LIBRARY_TEMP ${SDL2TTFMAIN_LIBRARY} ${SDL2TTF_LIBRARY_TEMP})
|
||||||
|
ENDIF(SDL2TTFMAIN_LIBRARY)
|
||||||
|
ENDIF(NOT SDL2TTF_BUILDING_LIBRARY)
|
||||||
|
|
||||||
|
# For OS X, SDL2TTF uses Cocoa as a backend so it must link to Cocoa.
|
||||||
|
# CMake doesn't display the -framework Cocoa string in the UI even
|
||||||
|
# though it actually is there if I modify a pre-used variable.
|
||||||
|
# I think it has something to do with the CACHE STRING.
|
||||||
|
# So I use a temporary variable until the end so I can set the
|
||||||
|
# "real" variable in one-shot.
|
||||||
|
IF(APPLE)
|
||||||
|
SET(SDL2TTF_LIBRARY_TEMP ${SDL2TTF_LIBRARY_TEMP} "-framework Cocoa")
|
||||||
|
ENDIF(APPLE)
|
||||||
|
|
||||||
|
# For threads, as mentioned Apple doesn't need this.
|
||||||
|
# In fact, there seems to be a problem if I used the Threads package
|
||||||
|
# and try using this line, so I'm just skipping it entirely for OS X.
|
||||||
|
IF(NOT APPLE)
|
||||||
|
SET(SDL2TTF_LIBRARY_TEMP ${SDL2TTF_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
|
||||||
|
ENDIF(NOT APPLE)
|
||||||
|
|
||||||
|
# For MinGW library
|
||||||
|
IF(MINGW)
|
||||||
|
SET(SDL2TTF_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2TTF_LIBRARY_TEMP})
|
||||||
|
ENDIF(MINGW)
|
||||||
|
|
||||||
|
# Set the final string here so the GUI reflects the final state.
|
||||||
|
SET(SDL2TTF_LIBRARY ${SDL2TTF_LIBRARY_TEMP} CACHE STRING "Where the SDL2TTF Library can be found")
|
||||||
|
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
|
||||||
|
SET(SDL2TTF_LIBRARY_TEMP "${SDL2TTF_LIBRARY_TEMP}" CACHE INTERNAL "")
|
||||||
|
ENDIF(SDL2TTF_LIBRARY_TEMP)
|
||||||
|
|
||||||
|
INCLUDE(FindPackageHandleStandardArgs)
|
||||||
|
|
||||||
|
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2TTF REQUIRED_VARS SDL2TTF_LIBRARY SDL2TTF_INCLUDE_DIR)
|
20
include/AMI.h
Normal file
20
include/AMI.h
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "widgets.h"
|
||||||
|
|
||||||
|
#include <SDL2/SDL.h>
|
||||||
|
|
||||||
|
constexpr const char* FT_LOGO_PATH = "resources/Fasttube_Logo-white.bmp";
|
||||||
|
|
||||||
|
class AMI {
|
||||||
|
public:
|
||||||
|
AMI(SDL_Renderer* renderer);
|
||||||
|
|
||||||
|
void draw();
|
||||||
|
|
||||||
|
private:
|
||||||
|
SDL_Renderer* renderer;
|
||||||
|
|
||||||
|
ImageWidget ft_logo;
|
||||||
|
TextWidget choose;
|
||||||
|
};
|
45
include/App.h
Normal file
45
include/App.h
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "AMI.h"
|
||||||
|
|
||||||
|
#include <SDL2/SDL.h>
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
constexpr int SCREEN_WIDTH = 480;
|
||||||
|
constexpr int SCREEN_HEIGHT = 320;
|
||||||
|
|
||||||
|
enum class AppView { AMI, DRIVER, TESTING };
|
||||||
|
|
||||||
|
class SDLManager {
|
||||||
|
public:
|
||||||
|
SDLManager();
|
||||||
|
~SDLManager();
|
||||||
|
};
|
||||||
|
|
||||||
|
class App {
|
||||||
|
public:
|
||||||
|
App();
|
||||||
|
~App();
|
||||||
|
|
||||||
|
int run();
|
||||||
|
|
||||||
|
private:
|
||||||
|
void init_sdl();
|
||||||
|
|
||||||
|
void handle_events();
|
||||||
|
void render();
|
||||||
|
|
||||||
|
// The SDLManager initializes & quits SDL and its subsystems. Thus, it must be
|
||||||
|
// the first member of the class, so that its constructor is called before the
|
||||||
|
// others and its destructor is called after the others.
|
||||||
|
SDLManager sdl_manager;
|
||||||
|
|
||||||
|
std::unique_ptr<AMI> ami;
|
||||||
|
|
||||||
|
bool running;
|
||||||
|
AppView view;
|
||||||
|
|
||||||
|
SDL_Window* window;
|
||||||
|
SDL_Renderer* renderer;
|
||||||
|
};
|
13
include/util.h
Normal file
13
include/util.h
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SDL2/SDL.h>
|
||||||
|
#include <SDL2/SDL_ttf.h>
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
namespace util {
|
||||||
|
|
||||||
|
SDL_Texture* load_img(SDL_Renderer* renderer, const std::string& path);
|
||||||
|
TTF_Font* load_font(const std::string& path, int pt);
|
||||||
|
|
||||||
|
}
|
57
include/widgets.h
Normal file
57
include/widgets.h
Normal file
@ -0,0 +1,57 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SDL2/SDL.h>
|
||||||
|
#include <SDL2/SDL_ttf.h>
|
||||||
|
|
||||||
|
#include <optional>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
class Widget {
|
||||||
|
public:
|
||||||
|
Widget(SDL_Renderer* renderer, SDL_Rect dest_rect);
|
||||||
|
|
||||||
|
virtual void update_rect(SDL_Rect new_rect);
|
||||||
|
|
||||||
|
virtual void draw() = 0;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
SDL_Renderer* renderer;
|
||||||
|
SDL_Rect dest_rect;
|
||||||
|
};
|
||||||
|
|
||||||
|
class TextureWidget : public Widget {
|
||||||
|
public:
|
||||||
|
TextureWidget(SDL_Renderer* renderer, SDL_Rect dest_rect,
|
||||||
|
std::optional<SDL_Texture*> texture);
|
||||||
|
~TextureWidget();
|
||||||
|
|
||||||
|
virtual void draw() override;
|
||||||
|
|
||||||
|
void update_texture(SDL_Texture* new_texture);
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::optional<SDL_Texture*> texture;
|
||||||
|
};
|
||||||
|
|
||||||
|
class ImageWidget : public TextureWidget {
|
||||||
|
public:
|
||||||
|
ImageWidget(SDL_Renderer* renderer, SDL_Rect dest_rect,
|
||||||
|
const std::string& path);
|
||||||
|
};
|
||||||
|
|
||||||
|
class TextWidget : public TextureWidget {
|
||||||
|
public:
|
||||||
|
TextWidget(SDL_Renderer* renderer, SDL_Rect dest_rect,
|
||||||
|
const std::string& font_path,
|
||||||
|
const std::string& initial_text = "");
|
||||||
|
~TextWidget();
|
||||||
|
|
||||||
|
void update_text(const std::string& new_text);
|
||||||
|
|
||||||
|
protected:
|
||||||
|
TTF_Font* font;
|
||||||
|
|
||||||
|
std::string text;
|
||||||
|
|
||||||
|
SDL_Texture* generate_text(const std::string& text);
|
||||||
|
};
|
BIN
resources/Avenir-Book.ttf
Normal file
BIN
resources/Avenir-Book.ttf
Normal file
Binary file not shown.
BIN
resources/Fasttube_Logo-white.bmp
Normal file
BIN
resources/Fasttube_Logo-white.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.1 MiB |
BIN
resources/Fasttube_Logo-white.png
Normal file
BIN
resources/Fasttube_Logo-white.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 18 KiB |
17
src/AMI.cpp
Normal file
17
src/AMI.cpp
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
#include "AMI.h"
|
||||||
|
|
||||||
|
AMI::AMI(SDL_Renderer* renderer)
|
||||||
|
: renderer{renderer}, ft_logo{renderer,
|
||||||
|
{.x = 182, .y = 0, .w = 116, .h = 40},
|
||||||
|
FT_LOGO_PATH},
|
||||||
|
choose{renderer,
|
||||||
|
{.x = 0, .y = 45, .w = 480, .h = 40},
|
||||||
|
"resources/Avenir-Book.ttf",
|
||||||
|
"Choose a Mission:"} {}
|
||||||
|
|
||||||
|
void AMI::draw() {
|
||||||
|
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF);
|
||||||
|
SDL_RenderClear(renderer);
|
||||||
|
ft_logo.draw();
|
||||||
|
choose.draw();
|
||||||
|
}
|
89
src/App.cpp
Normal file
89
src/App.cpp
Normal file
@ -0,0 +1,89 @@
|
|||||||
|
#include "App.h"
|
||||||
|
|
||||||
|
#include "AMI.h"
|
||||||
|
|
||||||
|
#include <SDL2/SDL_image.h>
|
||||||
|
#include <fmt/format.h>
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
|
App::App() : view{AppView::AMI} { init_sdl(); }
|
||||||
|
|
||||||
|
App::~App() {
|
||||||
|
// Destroy window
|
||||||
|
SDL_DestroyRenderer(renderer);
|
||||||
|
renderer = nullptr;
|
||||||
|
SDL_DestroyWindow(window);
|
||||||
|
window = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
void App::init_sdl() {
|
||||||
|
window = SDL_CreateWindow("FT22 STW Display", SDL_WINDOWPOS_UNDEFINED,
|
||||||
|
SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH,
|
||||||
|
SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
|
||||||
|
if (window == nullptr) {
|
||||||
|
throw std::runtime_error(
|
||||||
|
fmt::format("Couldn't create window: {}", SDL_GetError()));
|
||||||
|
}
|
||||||
|
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
|
||||||
|
if (renderer == nullptr) {
|
||||||
|
throw std::runtime_error(
|
||||||
|
fmt::format("Couldn't create renderer: {}", SDL_GetError()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int App::run() {
|
||||||
|
ami = std::make_unique<AMI>(renderer);
|
||||||
|
|
||||||
|
running = true;
|
||||||
|
|
||||||
|
while (running) {
|
||||||
|
handle_events();
|
||||||
|
render();
|
||||||
|
SDL_Delay(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void App::handle_events() {
|
||||||
|
SDL_Event e;
|
||||||
|
while (SDL_PollEvent(&e) != 0) {
|
||||||
|
if (e.type == SDL_QUIT) {
|
||||||
|
running = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void App::render() {
|
||||||
|
switch (view) {
|
||||||
|
case AppView::AMI:
|
||||||
|
ami->draw();
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw std::runtime_error(fmt::format("Unknown view: {}", (int)view));
|
||||||
|
}
|
||||||
|
SDL_RenderPresent(renderer);
|
||||||
|
}
|
||||||
|
|
||||||
|
SDLManager::SDLManager() {
|
||||||
|
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||||
|
throw std::runtime_error(
|
||||||
|
fmt::format("Couldn't initialize SDL: {}", SDL_GetError()));
|
||||||
|
}
|
||||||
|
if (TTF_Init() == -1) {
|
||||||
|
throw std::runtime_error(
|
||||||
|
fmt::format("Couldn't initialize SDL_ttf: {}", TTF_GetError()));
|
||||||
|
}
|
||||||
|
int img_flags = IMG_INIT_PNG;
|
||||||
|
if (!(IMG_Init(img_flags) & img_flags)) {
|
||||||
|
throw std::runtime_error(
|
||||||
|
fmt::format("Couldn't initialitze SDL_image: {}", IMG_GetError()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SDLManager::~SDLManager() {
|
||||||
|
IMG_Quit();
|
||||||
|
TTF_Quit();
|
||||||
|
SDL_Quit();
|
||||||
|
}
|
6
src/main.cpp
Normal file
6
src/main.cpp
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
#include "App.h"
|
||||||
|
|
||||||
|
int main() {
|
||||||
|
App app;
|
||||||
|
return app.run();
|
||||||
|
}
|
34
src/util.cpp
Normal file
34
src/util.cpp
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
#include "util.h"
|
||||||
|
|
||||||
|
#include <SDL2/SDL_image.h>
|
||||||
|
#include <fmt/format.h>
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
|
namespace util {
|
||||||
|
|
||||||
|
SDL_Texture* load_img(SDL_Renderer* renderer, const std::string& path) {
|
||||||
|
SDL_Surface* loaded = IMG_Load(path.c_str());
|
||||||
|
if (loaded == nullptr) {
|
||||||
|
throw std::runtime_error(
|
||||||
|
fmt::format("Unable to load image {}: {}", path, IMG_GetError()));
|
||||||
|
}
|
||||||
|
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, loaded);
|
||||||
|
if (texture == nullptr) {
|
||||||
|
throw std::runtime_error(fmt::format(
|
||||||
|
"Unable to convert image {} to texture: {}", path, IMG_GetError()));
|
||||||
|
}
|
||||||
|
SDL_FreeSurface(loaded);
|
||||||
|
return texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
TTF_Font* load_font(const std::string& path, int pt) {
|
||||||
|
TTF_Font* font = TTF_OpenFont(path.c_str(), pt);
|
||||||
|
if (font == nullptr) {
|
||||||
|
throw std::runtime_error(
|
||||||
|
fmt::format("Unable to load font {}: {}", path, TTF_GetError()));
|
||||||
|
}
|
||||||
|
return font;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace util
|
75
src/widgets.cpp
Normal file
75
src/widgets.cpp
Normal file
@ -0,0 +1,75 @@
|
|||||||
|
#include "widgets.h"
|
||||||
|
|
||||||
|
#include "util.h"
|
||||||
|
|
||||||
|
#include <SDL2/SDL_image.h>
|
||||||
|
#include <fmt/format.h>
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
|
Widget::Widget(SDL_Renderer* renderer, SDL_Rect rect)
|
||||||
|
: renderer{renderer}, dest_rect{rect} {}
|
||||||
|
|
||||||
|
void Widget::update_rect(SDL_Rect new_rect) { dest_rect = new_rect; }
|
||||||
|
|
||||||
|
TextureWidget::TextureWidget(SDL_Renderer* renderer, SDL_Rect dest_rect,
|
||||||
|
std::optional<SDL_Texture*> texture)
|
||||||
|
: Widget{renderer, dest_rect}, texture{texture} {}
|
||||||
|
|
||||||
|
TextureWidget::~TextureWidget() {
|
||||||
|
if (texture) {
|
||||||
|
SDL_DestroyTexture(*texture);
|
||||||
|
texture = nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void TextureWidget::draw() {
|
||||||
|
if (texture) {
|
||||||
|
SDL_RenderCopy(renderer, *texture, NULL, &dest_rect);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void TextureWidget::update_texture(SDL_Texture* new_texture) {
|
||||||
|
if (texture) {
|
||||||
|
SDL_DestroyTexture(*texture);
|
||||||
|
}
|
||||||
|
texture = new_texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImageWidget::ImageWidget(SDL_Renderer* renderer, SDL_Rect dest_rect,
|
||||||
|
const std::string& path)
|
||||||
|
: TextureWidget{renderer, dest_rect, util::load_img(renderer, path)} {}
|
||||||
|
|
||||||
|
TextWidget::TextWidget(SDL_Renderer* renderer, SDL_Rect dest_rect,
|
||||||
|
const std::string& font_path,
|
||||||
|
const std::string& initial_text)
|
||||||
|
: TextureWidget{renderer, dest_rect, std::nullopt},
|
||||||
|
font{util::load_font(font_path, 28)}, text{initial_text} {
|
||||||
|
if (text != "") {
|
||||||
|
update_texture(generate_text(text));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
TextWidget::~TextWidget() { TTF_CloseFont(font); }
|
||||||
|
|
||||||
|
void TextWidget::update_text(const std::string& new_text) {
|
||||||
|
if (text != new_text) {
|
||||||
|
update_texture(generate_text(new_text));
|
||||||
|
text = new_text;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_Texture* TextWidget::generate_text(const std::string& text) {
|
||||||
|
SDL_Surface* surf =
|
||||||
|
TTF_RenderText_Solid(font, text.c_str(), {0xFF, 0xFF, 0XFF, 0xFF});
|
||||||
|
if (surf == nullptr) {
|
||||||
|
throw std::runtime_error(
|
||||||
|
fmt::format("Unable to render text surface: {}", TTF_GetError()));
|
||||||
|
}
|
||||||
|
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surf);
|
||||||
|
if (texture == nullptr) {
|
||||||
|
throw std::runtime_error(fmt::format(
|
||||||
|
"Unable to create texture from text surface: {}", SDL_GetError()));
|
||||||
|
}
|
||||||
|
return texture;
|
||||||
|
}
|
Loading…
x
Reference in New Issue
Block a user