VectorNav C++ Library
math/main.cpp

This example shows the basic math features available with the VectorNav library.

Visual Studio (Windows)

  1. Open the solution file for your specific Visual Studio version located at <root>/cpp/examples/math/projects/vs20XX/math.sln.
  2. Build the entire solution by going to the menu BUILD -> Build Solution.
  3. Right-click the project math and select Debug -> Start new instance.

Make (Linux/Mac OS X)

  1. Open a terminal and change to the directory <root>/cpp/examples/math .
  2. To build the example, run the command make .
  3. Run the example by executing the command ./math .

CLion (Windows/Linux/Mac OS X)

  1. Open the project file located at <root>/cpp/examples/math in CLion.
  2. Make sure the math configuration is active. You can set this by clicking the small drop-down list in the upper-right corner and selecting the option math.
  3. Build the solution by going to the menu Run -> Build.
  4. Run the example by going to the menu Run -> Run 'math'.

Other

To compile and run for an environment not listed here, you will need to add all of the *.c files in the directory <root>/c/src along with the file located at <root>/cpp/examples/math/main.cpp to your project for compilation. You will also need to add <root>/cpp/include to your include directories.

#include <iostream>
#include "vn/vector.h"
#include "vn/matrix.h"
using namespace std;
using namespace vn::math;
int main(int argc, char *argv[])
{
// The VectorNav Programming Library provides structures for representing vectors and matrices.
// Common vectors you will normally encounter are conveniently named. Below we create some simple vector objects.
vec3f v1(1.0f, 2.0f, 3.0f); // An initialized 3 component vector of floats.
vec3d v2(4.0, 5.0, 6.0); // An initialized 3 component vector of doubles.
vec4f v3(1.0f, 2.0f, 3.0f, 4.0f); // An initialized 4 component vector of floats.
// Convenience methods are provided to display vector values.
string v1Str = str(v1);
cout << "v1: " << v1Str << endl;
// Or you can just write directly to cout.
cout << "v2: " << v2 << endl;
cout << "v3: " << v3 << endl;
// Common vector values are readily available.
cout << "zero vector: " << vec3f::zero() << endl;
cout << "x-direction vector: " << vec3f::unitX() << endl;
// A variety of vector operations are available.
vec3f va(1, 2, 3);
vec3f vb(4, 5, 6);
std::cout << "va: " << va << std::endl;
std::cout << "vb: " << vb << std::endl;
cout << "va + vb = " << va + vb << endl;
cout << "va - vb = " << va - vb << endl;
cout << "2 * va = " << 2.f * va << endl;
cout << "va / 3 = " << va / 3.f << endl;
cout << "-va = " << -va << endl;
cout << "va magnitude = " << va.mag() << endl;
cout << "va normalized = " << va.norm() << endl;
// You can also access the individual vector components in a variety of ways.
cout << "va y-component: " << va.y << endl;
cout << "va z-component: " << va[2] << endl;
// Although you will probably use the conveniently named vectors, sometime you will need a more specialized version.
// Because the vectors are based on a template structure, you can easily create the type you need.
vec<5, unsigned short> v4(7); // 5 component vector of unsigned shorts, all components initialized to the value of 7.
vec<10, bool> v5(true); // 10 component vector of bools, all components initialized to the value of true.
cout << "v4: " << v4 << endl;
cout << "v5: " << v5 << endl;
// You may often find yourself working with matrices so we show some examples using the provided matrix structures.
mat3f m1(1, 2, 3, 4, 5, 6, 7, 8, 9); // 3x3 matrix of floats.
mat2d m2(1, 2, 3, 4); // 2x2 matrix of doubles.
// As with vectors, there are convenient string functions.
string m1Str = str(m1);
cout << "m1: " << m1Str << endl;
// Again, you can just write the matrix out to cout.
cout << "m2: " << m2 << endl;
// Common matrix values are readily available.
cout << "one 3x3 matrix: " << mat3f::one() << endl;
cout << "identity 3x3 matrix: " << mat3f::identity() << endl;
// A variety of matrix operations are available.
mat3f ma(1, 2, 3, 4, 5, 6, 7, 8, 9);
mat3f mb = mat3f::one();
cout << "ma + mb = " << ma + mb << endl;
cout << "ma - mb = " << ma - mb << endl;
cout << "2 * ma = " << 2.f * ma << endl;
cout << "ma / 3 = " << ma / 3.f << endl;
cout << "-ma = " << -ma << endl;
cout << "ma transpose = " << ma.transpose() << endl;
// Access to the individual matrix elements is illustrated below.
cout << "0,0 element of ma: " << ma.e00 << endl;
cout << "0,1 element of ma: " << ma(0,1) << endl;
// You can also create different sizes and underlying data types for the matrices because of templating.
mat<2, 3, short> m4(7); // 2x3 matrix of shorts, all elements initialized to the value of 7.
mat<3, 7, bool> m5(true); // 3x7 matrix of bools, all elements initialized to the value of true.
cout << "m4: " << m4 << endl;
cout << "m5: " << m5 << endl;
return 0;
}