Seungha Yang 95ca40c4ab d3d11screencapturesrc: Use keyed mutex instead of fence
D3D11 runtime might not support ID3D11Fence, and if so GstD3D11Fence
abstraction will use ID3D11Query instead. However, since the ID3D11Query
requires busy waiting, keyed mutex is better approach.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4094>
2023-03-02 03:03:58 +09:00
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