Matthew Waters cf5e910d9b [793/906] add a GstGLContext object that will be the basis of OpenGL contexts
At the moment it just sits in between GstGLDisplay and GstGLWindow
performing some of the stuff that GstGLWindow used to do.
2014-03-15 18:37:01 +01:00

625 lines
16 KiB
C

/*
* GStreamer
* Copyright (C) 2013 Matthew Waters <ystreet00@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#if HAVE_CONFIG_H
# include "config.h"
#endif
#include <gmodule.h>
#include "gl.h"
#include "gstglcontext.h"
#define USING_OPENGL(display) (display->gl_api & GST_GL_API_OPENGL)
#define USING_OPENGL3(display) (display->gl_api & GST_GL_API_OPENGL3)
#define USING_GLES(display) (display->gl_api & GST_GL_API_GLES)
#define USING_GLES2(display) (display->gl_api & GST_GL_API_GLES2)
#define USING_GLES3(display) (display->gl_api & GST_GL_API_GLES3)
#define GST_CAT_DEFAULT gst_gl_context_debug
GST_DEBUG_CATEGORY (GST_CAT_DEFAULT);
#define gst_gl_context_parent_class parent_class
G_DEFINE_TYPE (GstGLContext, gst_gl_context, G_TYPE_OBJECT);
#define GST_GL_CONTEXT_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_CONTEXT, GstGLContextPrivate))
static gpointer gst_gl_context_create_thread (GstGLContext * context);
static void gst_gl_context_finalize (GObject * object);
struct _GstGLContextPrivate
{
GstGLDisplay *display;
GThread *gl_thread;
/* conditions */
GMutex render_lock;
GCond create_cond;
GCond destroy_cond;
gboolean created;
gboolean alive;
guintptr external_gl_context;
GstGLAPI gl_api;
GError **error;
};
GQuark
gst_gl_context_error_quark (void)
{
return g_quark_from_static_string ("gst-gl-context-error-quark");
}
static void
_ensure_window (GstGLContext * context)
{
GstGLWindow *window;
if (context->window)
return;
window = gst_gl_window_new (context->priv->display);
gst_gl_context_set_window (context, window);
}
static void
gst_gl_context_init (GstGLContext * context)
{
context->priv = GST_GL_CONTEXT_GET_PRIVATE (context);
g_mutex_init (&context->priv->render_lock);
g_cond_init (&context->priv->create_cond);
g_cond_init (&context->priv->destroy_cond);
context->priv->created = FALSE;
}
static void
gst_gl_context_class_init (GstGLContextClass * klass)
{
g_type_class_add_private (klass, sizeof (GstGLContextPrivate));
klass->get_proc_address =
GST_DEBUG_FUNCPTR (gst_gl_context_default_get_proc_address);
G_OBJECT_CLASS (klass)->finalize = gst_gl_context_finalize;
}
GstGLContext *
gst_gl_context_new (GstGLDisplay * display)
{
GstGLContext *context = NULL;
const gchar *user_choice;
static volatile gsize _init = 0;
if (g_once_init_enter (&_init)) {
GST_DEBUG_CATEGORY_INIT (gst_gl_context_debug, "glcontext", 0,
"glcontext element");
g_once_init_leave (&_init, 1);
}
user_choice = g_getenv ("GST_GL_PLATFORM");
GST_INFO ("creating a context, user choice:%s", user_choice);
#if 0
#if GST_GL_HAVE_PLATFORM_EGL
if (!context && (!user_choice || g_strstr_len (user_choice, 7, "egl")))
context = GST_GL_CONTEXT (gst_gl_context_egl_new ());
#endif
#if GST_GL_HAVE_PLATFORM_GLX
if (!context && (!user_choice || g_strstr_len (user_choice, 3, "glx")))
context = GST_GL_CONTEXT (gst_gl_context_glx_new ());
#endif
#if GST_GL_HAVE_PLATFORM_WIN32
if (!context && (!user_choice || g_strstr_len (user_choice, 5, "win32")))
context = GST_GL_CONTEXT (gst_gl_context_win32_new ());
#endif
#if GST_GL_HAVE_PLATFORM_COCOA
if (!context && (!user_choice || g_strstr_len (user_choice, 5, "cocoa"))) {
context = GST_GL_CONTEXT (gst_gl_context_cocoa_new ());
}
#endif
if (!context) {
/* subclass returned a NULL context */
GST_WARNING ("Could not create context. user specified %s",
user_choice ? user_choice : "(null)");
return NULL;
}
#endif
context = g_object_new (GST_GL_TYPE_CONTEXT, NULL);
context->priv->display = display;
return context;
}
static void
gst_gl_context_finalize (GObject * object)
{
GstGLContext *context = GST_GL_CONTEXT (object);
gst_gl_window_set_resize_callback (context->window, NULL, NULL, NULL);
gst_gl_window_set_draw_callback (context->window, NULL, NULL, NULL);
if (context->priv->alive) {
GST_INFO ("send quit gl window loop");
gst_gl_window_quit (context->window);
g_cond_wait (&context->priv->destroy_cond, &context->priv->render_lock);
}
gst_gl_window_set_close_callback (context->window, NULL, NULL, NULL);
if (context->priv->gl_thread) {
gpointer ret = g_thread_join (context->priv->gl_thread);
GST_INFO ("gl thread joined");
if (ret != NULL)
GST_ERROR ("gl thread returned a non-null pointer");
context->priv->gl_thread = NULL;
}
gst_object_unref (context->window);
g_mutex_clear (&context->priv->render_lock);
g_cond_clear (&context->priv->destroy_cond);
g_cond_clear (&context->priv->create_cond);
G_OBJECT_CLASS (gst_gl_context_parent_class)->finalize (object);
}
/* FIXME move the relevant window vfuncs into GstGLContext */
gboolean
gst_gl_context_activate (GstGLContext * context, gboolean activate)
{
GstGLWindowClass *window_class;
gboolean result;
g_return_val_if_fail (GST_GL_IS_CONTEXT (context), FALSE);
window_class = GST_GL_WINDOW_GET_CLASS (context->window);
g_return_val_if_fail (window_class->activate != NULL, FALSE);
result = window_class->activate (context->window, activate);
return result;
}
GstGLAPI
gst_gl_context_get_gl_api (GstGLContext * context)
{
GstGLWindowClass *window_class;
g_return_val_if_fail (GST_GL_IS_CONTEXT (context), GST_GL_API_NONE);
window_class = GST_GL_WINDOW_GET_CLASS (context->window);
g_return_val_if_fail (window_class->get_gl_api != NULL, GST_GL_API_NONE);
return window_class->get_gl_api (context->window);
}
gpointer
gst_gl_context_get_proc_address (GstGLContext * context, const gchar * name)
{
gpointer ret;
GstGLWindowClass *window_class;
g_return_val_if_fail (GST_GL_IS_CONTEXT (context), NULL);
window_class = GST_GL_WINDOW_GET_CLASS (context->window);
g_return_val_if_fail (window_class->get_proc_address != NULL, NULL);
ret = window_class->get_proc_address (context->window, name);
return ret;
}
gpointer
gst_gl_context_default_get_proc_address (GstGLContext * context,
const gchar * name)
{
static GModule *module = NULL;
gpointer ret = NULL;
if (!module)
module = g_module_open (NULL, G_MODULE_BIND_LAZY);
if (module) {
if (!g_module_symbol (module, name, &ret))
return NULL;
}
return ret;
}
gboolean
gst_gl_context_set_window (GstGLContext * context, GstGLWindow * window)
{
/* we can't change the window while we are running */
if (context->priv->alive)
return FALSE;
if (window) {
if (gst_gl_window_is_running (window))
return FALSE;
g_weak_ref_set (&window->context_ref, context);
}
if (context->window)
gst_object_unref (context->window);
context->window = window ? gst_object_ref (window) : NULL;
return TRUE;
}
GstGLWindow *
gst_gl_context_get_window (GstGLContext * context)
{
g_return_val_if_fail (GST_GL_IS_CONTEXT (context), NULL);
_ensure_window (context);
return gst_object_ref (context->window);
}
/* Create an opengl context (one context for one GstGLDisplay) */
gboolean
gst_gl_context_create (GstGLContext * context,
guintptr external_gl_context, GError ** error)
{
gboolean alive = FALSE;
GstGLWindowClass *window_class;
g_return_val_if_fail (GST_GL_IS_CONTEXT (context), FALSE);
window_class = GST_GL_WINDOW_GET_CLASS (context->window);
g_return_val_if_fail (window_class->create_context != NULL, FALSE);
_ensure_window (context);
g_mutex_lock (&context->priv->render_lock);
if (window_class->open) {
if (!(alive = window_class->open (context->window, error)))
goto out;
}
if (!context->priv->created) {
context->priv->external_gl_context = external_gl_context;
context->priv->error = error;
context->priv->gl_thread = g_thread_new ("gstglcontext",
(GThreadFunc) gst_gl_context_create_thread, context);
g_cond_wait (&context->priv->create_cond, &context->priv->render_lock);
context->priv->created = TRUE;
GST_INFO ("gl thread created");
}
alive = context->priv->alive;
g_mutex_unlock (&context->priv->render_lock);
out:
return alive;
}
static gboolean
_create_context_gles2 (GstGLContext * context, gint * gl_major, gint * gl_minor,
GError ** error)
{
GstGLDisplay *display;
const GstGLFuncs *gl;
GLenum gl_err = GL_NO_ERROR;
display = context->priv->display;
gl = display->gl_vtable;
GST_INFO ("GL_VERSION: %s", gl->GetString (GL_VERSION));
GST_INFO ("GL_SHADING_LANGUAGE_VERSION: %s",
gl->GetString (GL_SHADING_LANGUAGE_VERSION));
GST_INFO ("GL_VENDOR: %s", gl->GetString (GL_VENDOR));
GST_INFO ("GL_RENDERER: %s", gl->GetString (GL_RENDERER));
gl_err = gl->GetError ();
if (gl_err != GL_NO_ERROR) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
"glGetString error: 0x%x", gl_err);
return FALSE;
}
#if GST_GL_HAVE_GLES2
if (!GL_ES_VERSION_2_0) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_OLD_LIBS,
"OpenGL|ES >= 2.0 is required");
return FALSE;
}
#endif
_gst_gl_feature_check_ext_functions (display, 0, 0,
(const gchar *) gl->GetString (GL_EXTENSIONS));
if (gl_major)
*gl_major = 2;
if (gl_minor)
*gl_minor = 0;
return TRUE;
}
gboolean
_create_context_opengl (GstGLContext * context, gint * gl_major,
gint * gl_minor, GError ** error)
{
GstGLDisplay *display;
const GstGLFuncs *gl;
guint maj, min;
GLenum gl_err = GL_NO_ERROR;
GString *opengl_version = NULL;
display = context->priv->display;
gl = display->gl_vtable;
GST_INFO ("GL_VERSION: %s", gl->GetString (GL_VERSION));
GST_INFO ("GL_SHADING_LANGUAGE_VERSION: %s",
gl->GetString (GL_SHADING_LANGUAGE_VERSION));
GST_INFO ("GL_VENDOR: %s", gl->GetString (GL_VENDOR));
GST_INFO ("GL_RENDERER: %s", gl->GetString (GL_RENDERER));
gl_err = gl->GetError ();
if (gl_err != GL_NO_ERROR) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
"glGetString error: 0x%x", gl_err);
return FALSE;
}
opengl_version =
g_string_truncate (g_string_new ((gchar *) gl->GetString (GL_VERSION)),
3);
sscanf (opengl_version->str, "%d.%d", &maj, &min);
g_string_free (opengl_version, TRUE);
/* OpenGL > 1.2.0 */
if ((maj < 1) || (maj < 2 && maj >= 1 && min < 2)) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_OLD_LIBS,
"OpenGL >= 1.2.0 required, found %u.%u", maj, min);
return FALSE;
}
_gst_gl_feature_check_ext_functions (display, maj, min,
(const gchar *) gl->GetString (GL_EXTENSIONS));
if (gl_major)
*gl_major = maj;
if (gl_minor)
*gl_minor = min;
return TRUE;
}
GstGLAPI
_compiled_api (void)
{
GstGLAPI ret = GST_GL_API_NONE;
#if GST_GL_HAVE_OPENGL
ret |= GST_GL_API_OPENGL | GST_GL_API_OPENGL3;
#endif
#if GST_GL_HAVE_GLES2
ret |= GST_GL_API_GLES2;
#endif
return ret;
}
GstGLAPI
_parse_gl_api (const gchar * apis_s)
{
GstGLAPI ret = GST_GL_API_NONE;
gchar *apis = (gchar *) apis_s;
while (apis) {
if (apis[0] == '\0') {
break;
} else if (apis[0] == ' ' || apis[0] == ',') {
apis = &apis[1];
} else if (g_strstr_len (apis, 7, "opengl3")) {
ret |= GST_GL_API_OPENGL3;
apis = &apis[7];
} else if (g_strstr_len (apis, 6, "opengl")) {
ret |= GST_GL_API_OPENGL;
apis = &apis[6];
} else if (g_strstr_len (apis, 5, "gles1")) {
ret |= GST_GL_API_GLES;
apis = &apis[5];
} else if (g_strstr_len (apis, 5, "gles2")) {
ret |= GST_GL_API_GLES2;
apis = &apis[5];
} else if (g_strstr_len (apis, 5, "gles3")) {
ret |= GST_GL_API_GLES3;
apis = &apis[5];
} else {
break;
}
}
if (ret == GST_GL_API_NONE)
ret = GST_GL_API_ANY;
return ret;
}
//gboolean
//gst_gl_context_create (GstGLContext * context, guintptr external_gl_context, GError ** error)
static gpointer
gst_gl_context_create_thread (GstGLContext * context)
{
GstGLWindowClass *window_class;
GstGLDisplay *display;
GstGLFuncs *gl;
gint gl_major = 0;
gboolean ret = FALSE;
GstGLAPI compiled_api, user_api;
gchar *api_string;
gchar *compiled_api_s;
gchar *user_api_string;
const gchar *user_choice;
GError **error;
guintptr external_gl_context;
error = context->priv->error;
external_gl_context = context->priv->external_gl_context;
window_class = GST_GL_WINDOW_GET_CLASS (context->window);
if (window_class->open) {
if (!window_class->open (context->window, error))
goto failure;
}
display = context->priv->display;
gl = display->gl_vtable;
compiled_api = _compiled_api ();
user_choice = g_getenv ("GST_GL_API");
user_api = _parse_gl_api (user_choice);
user_api_string = gst_gl_api_string (user_api);
compiled_api_s = gst_gl_api_string (compiled_api);
if ((user_api & compiled_api) == GST_GL_API_NONE) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_WRONG_API,
"Cannot create context with the user requested api (%s). "
"We have support for (%s)", user_api_string, compiled_api_s);
g_free (user_api_string);
g_free (compiled_api_s);
goto failure;
}
GST_INFO ("Attempting to create opengl context. user chosen api(s) (%s), "
"compiled api support (%s)", user_api_string, compiled_api_s);
if (!window_class->create_context (context->window, compiled_api & user_api,
external_gl_context, error)) {
g_assert (error == NULL || *error != NULL);
g_free (compiled_api_s);
g_free (user_api_string);
goto failure;
}
GST_INFO ("context created context");
display->gl_api = gst_gl_context_get_gl_api (context);
g_assert (display->gl_api != GST_GL_API_NONE
&& display->gl_api != GST_GL_API_ANY);
api_string = gst_gl_api_string (display->gl_api);
GST_INFO ("available GL APIs: %s", api_string);
if (((compiled_api & display->gl_api) & user_api) == GST_GL_API_NONE) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_WRONG_API,
"failed to create context, context "
"could not provide correct api. user (%s), compiled (%s), context (%s)",
user_api_string, compiled_api_s, api_string);
g_free (api_string);
g_free (compiled_api_s);
g_free (user_api_string);
goto failure;
}
g_free (api_string);
g_free (compiled_api_s);
g_free (user_api_string);
gl->GetError = gst_gl_context_get_proc_address (context, "glGetError");
gl->GetString = gst_gl_context_get_proc_address (context, "glGetString");
if (!gl->GetError || !gl->GetString) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
"could not GetProcAddress core opengl functions");
goto failure;
}
/* gl api specific code */
if (!ret && USING_OPENGL (display))
ret = _create_context_opengl (context, &gl_major, NULL, error);
if (!ret && USING_GLES2 (display))
ret = _create_context_gles2 (context, &gl_major, NULL, error);
if (!ret)
goto failure;
context->priv->alive = TRUE;
g_cond_signal (&context->priv->create_cond);
g_mutex_unlock (&context->priv->render_lock);
gst_gl_window_run (context->window);
GST_INFO ("loop exited\n");
g_mutex_lock (&context->priv->render_lock);
context->priv->alive = FALSE;
if (window_class->close) {
window_class->close (context->window);
}
context_class->activate (context, FALSE);
context_class->destroy_context (context);
if (context->window->close)
context->window->close (context->window->close_data);
g_cond_signal (&context->priv->destroy_cond);
g_mutex_unlock (&context->priv->render_lock);
return NULL;
failure:
{
g_cond_signal (&context->priv->create_cond);
g_mutex_unlock (&context->priv->render_lock);
return NULL;
}
}
guintptr
gst_gl_context_get_gl_context (GstGLContext * context)
{
GstGLContextClass *context_class;
guintptr result;
g_return_val_if_fail (GST_GL_IS_CONTEXT (context), 0);
context_class = GST_GL_CONTEXT_GET_CLASS (context);
g_return_val_if_fail (context_class->get_gl_context != NULL, 0);
result = context_class->get_gl_context (context);
return result;
}