Indeed 'glXMakeCurrent (window_x11->device, None, NULL);' has to be called in the thread where the glcontext is actually current. Otherwise glXDestroyContext may crash.
Description
Enthält Gestreamer mit dem stand vom Yolo Tensordecoder + OpenVINO Execution Provider
Languages
C
80.6%
C++
10.2%
C#
4.6%
Python
1.7%
Meson
1%
Other
1.3%