Seungha Yang b9ebe979ee qsvencoder: Handle d3d12 context
GstD3D12Device objetct's internal resources are singletons per adapter
already though, the object itself is not a singleton.
Due to the singleton design (unlike other APIs such as d3d11),
d3d12 device context sharing is not a strict requirement
for zero-copy, but handles context ones to make things less noisy.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6513>
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