Jan Schmidt 567bbe3c07 glcolorbalance: Support OES textures for input/passthrough
glcolorbalance is in the default GL path inside glimagesink,
so has been causing an possibly-unnecessary extra texture copy
on Android for a while now. If we're just doing passthrough,
we can support OES directly. If not, they'll be transformed
to 2D textures and colourbalanced.
2018-05-07 01:16:27 +10:00
..
2017-12-19 12:01:48 +00:00
2017-12-19 12:01:48 +00:00