Matthew Waters 675415bf2e gl: try to use highp precision where supported
The use of mediump as a specifier in GLSL shaders will have limited
resolution and when used as texture coordinates may become inaccurate
over texture sizes of 1024.
2019-02-28 17:26:32 +11:00
..
2018-11-28 05:51:53 +02:00
2019-01-11 11:27:11 +00:00
2017-12-19 12:01:48 +00:00