Seungha Yang ad6670ba81 d3d12decoder: Always output sharable texture
Because shared heap's additional costs is not significant,
use D3D12_HEAP_FLAG_SHARED for resource can be shared over process
boundary. And enables render target for d3d11 interop in the process.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6513>
2024-04-03 02:05:25 +00:00
..
2023-12-29 14:39:00 +00:00
2024-03-22 23:09:12 +09:00
2024-03-22 23:09:12 +09:00
2024-03-22 23:09:12 +09:00
2024-03-22 23:09:12 +09:00
2024-03-22 23:09:12 +09:00
2024-01-25 11:45:23 +00:00
2024-01-25 11:45:23 +00:00
2023-12-29 14:39:00 +00:00
2023-12-29 14:39:00 +00:00
2024-02-10 21:23:51 +09:00
2024-02-10 21:23:51 +09:00
2024-04-01 10:37:50 +00:00
2024-04-01 10:37:50 +00:00