The gltestsrc element uses two shaders: color_shader and snow_shader. Those are alternatively assigned to the SrcShader->shader pointer and their reference was transferred to it. Only the SrcShader->shader was unreffed (in _src_shader_deinit()) so only one shader was properly freed, the other one was leaked. Fixed this by giving an extra ref to SrcShader->shader and unreffing the 2 shaders in _src_smpte_free(). https://bugzilla.gnome.org/show_bug.cgi?id=766661
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Enthält Gestreamer mit dem stand vom Yolo Tensordecoder + OpenVINO Execution Provider
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