GST-Tensordecoder-ov_ep/sys/d3d11/gstd3d11memory.h
Seungha Yang 8ff667e463 d3d11allocator: Work as if buffer pool when running on texture array mode
Because the size of texture array cannot be updated dynamically,
allocator should block the allocation request. This cannot be
done at buffer pool side if this d3d11 memory is shared among
multiple buffer objects. Note that setting NO_SHARE flag to
d3d11 memory is very inefficient. It would cause most likey
copy of the d3d11 texture.
2020-02-05 00:52:48 +00:00

186 lines
5.6 KiB
C

/*
* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_D3D11_MEMORY_H__
#define __GST_D3D11_MEMORY_H__
#include <gst/gst.h>
#include <gst/video/video.h>
#include "gstd3d11_fwd.h"
#include "gstd3d11format.h"
G_BEGIN_DECLS
#define GST_TYPE_D3D11_ALLOCATION_PARAMS (gst_d3d11_allocation_params_get_type())
#define GST_TYPE_D3D11_ALLOCATOR (gst_d3d11_allocator_get_type())
#define GST_D3D11_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), GST_TYPE_D3D11_ALLOCATOR, GstD3D11Allocator))
#define GST_D3D11_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS((klass), GST_TYPE_D3D11_ALLOCATOR, GstD3D11AllocatorClass))
#define GST_IS_D3D11_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_TYPE_D3D11_ALLOCATOR))
#define GST_IS_D3D11_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), GST_TYPE_D3D11_ALLOCATOR))
#define GST_D3D11_ALLOCATOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), GST_TYPE_D3D11_ALLOCATOR, GstD3D11AllocatorClass))
#define GST_D3D11_MEMORY_NAME "D3D11Memory"
/**
* GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY:
*
* Name of the caps feature for indicating the use of #GstD3D11Memory
*/
#define GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY "memory:D3D11Memory"
/**
* GST_MAP_D3D11:
*
* Flag indicating that we should map the D3D11 resource instead of to system memory.
*/
#define GST_MAP_D3D11 (GST_MAP_FLAG_LAST << 1)
/**
* GstD3D11AllocationFlags:
* GST_D3D11_ALLOCATION_FLAG_TEXTURE_ARRAY: Indicates each allocated texture should be array type
*/
typedef enum
{
GST_D3D11_ALLOCATION_FLAG_TEXTURE_ARRAY = (1 << 0),
} GstD3D11AllocationFlags;
/**
* GstD3D11MemoryTransfer:
* @GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD: the texture needs downloading
* to the staging texture memory
* @GST_D3D11_MEMORY_TRANSFER_NEED_UPLOAD: the staging texture needs uploading
* to the texture
*/
typedef enum
{
GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD = (GST_MEMORY_FLAG_LAST << 0),
GST_D3D11_MEMORY_TRANSFER_NEED_UPLOAD = (GST_MEMORY_FLAG_LAST << 1)
} GstD3D11MemoryTransfer;
struct _GstD3D11AllocationParams
{
/* Texture description per plane */
D3D11_TEXTURE2D_DESC desc[GST_VIDEO_MAX_PLANES];
GstVideoInfo info;
const GstD3D11Format *d3d11_format;
/* size and stride of staging texture, set by allocator */
gint stride[GST_VIDEO_MAX_PLANES];
gsize size[GST_VIDEO_MAX_PLANES];
/* Current target plane for allocation */
guint plane;
GstD3D11AllocationFlags flags;
/*< private >*/
gpointer _gst_reserved[GST_PADDING_LARGE];
};
typedef enum
{
GST_D3D11_MEMORY_TYPE_TEXTURE = 0,
GST_D3D11_MEMORY_TYPE_ARRAY = 1,
} GstD3D11MemoryType;
struct _GstD3D11Memory
{
GstMemory mem;
/*< public > */
GstD3D11Device *device;
ID3D11Texture2D *texture;
ID3D11Texture2D *staging;
ID3D11ShaderResourceView *shader_resource_view[GST_VIDEO_MAX_PLANES];
guint num_shader_resource_views;
ID3D11RenderTargetView *render_target_view[GST_VIDEO_MAX_PLANES];
guint num_render_target_views;
GstVideoInfo info;
guint plane;
GstD3D11MemoryType type;
/* > 0 if this is Array typed memory */
guint subresource_index;
D3D11_TEXTURE2D_DESC desc;
D3D11_MAPPED_SUBRESOURCE map;
/*< private >*/
GMutex lock;
gint cpu_map_count;
};
struct _GstD3D11Allocator
{
GstAllocator parent;
GstD3D11Device *device;
/*< private >*/
GstD3D11AllocatorPrivate *priv;
gpointer _gst_reserved[GST_PADDING];
};
struct _GstD3D11AllocatorClass
{
GstAllocatorClass allocator_class;
/*< private >*/
gpointer _gst_reserved[GST_PADDING];
};
GType gst_d3d11_allocation_params_get_type (void);
GstD3D11AllocationParams * gst_d3d11_allocation_params_new (GstD3D11Device * device,
GstVideoInfo * info,
GstD3D11AllocationFlags flags,
gint bind_flags);
GstD3D11AllocationParams * gst_d3d11_allocation_params_copy (GstD3D11AllocationParams * src);
void gst_d3d11_allocation_params_free (GstD3D11AllocationParams * parms);
GType gst_d3d11_allocator_get_type (void);
GstD3D11Allocator * gst_d3d11_allocator_new (GstD3D11Device *device);
GstMemory * gst_d3d11_allocator_alloc (GstD3D11Allocator * allocator,
GstD3D11AllocationParams * params);
void gst_d3d11_allocator_set_flushing (GstD3D11Allocator * allocator,
gboolean flushing);
gboolean gst_is_d3d11_memory (GstMemory * mem);
gboolean gst_d3d11_memory_ensure_shader_resource_view (GstD3D11Memory * mem);
gboolean gst_d3d11_memory_ensure_render_target_view (GstD3D11Memory * mem);
G_END_DECLS
#endif /* __GST_D3D11_MEMORY_H__ */