Seungha Yang 44768b233a qsvencoder: Do not copy if input is D3D11 texture
In case that input is D3D11 texture, QSV seems to work regardless
of the alignment. Actually the alignment requirement seems to make
only sense for system memory.
Other Intel GPU dependent implementations (new VA encoder, and MediaFoundation)
do not require such alignment nor other vendor specific ones (NVENC and AMF)

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2540>
2022-06-09 20:28:10 +00:00
..
2022-04-10 23:38:07 +09:00
2022-03-01 21:24:07 +00:00
2022-05-23 13:28:11 +00:00
2022-05-23 13:28:11 +00:00
2022-03-01 21:24:07 +00:00
2022-04-17 20:57:31 +09:00
2022-04-10 23:38:07 +09:00
2022-04-17 20:57:31 +09:00
2022-03-01 21:24:07 +00:00
2022-05-23 13:28:11 +00:00
2022-05-23 13:28:11 +00:00