GIR scanner does not seem to be able to infer integer value Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/9076>
		
			
				
	
	
		
			352 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			352 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* GStreamer
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|  * Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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|  *
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|  * This library is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU Library General Public
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|  * License as published by the Free Software Foundation; either
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|  * version 2 of the License, or (at your option) any later version.
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|  *
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|  * This library is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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|  * Library General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU Library General Public
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|  * License along with this library; if not, write to the
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|  * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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|  * Boston, MA 02110-1301, USA.
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|  */
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| 
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| #pragma once
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| 
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| #include <gst/gst.h>
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| #include <gst/video/video.h>
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| #include <gst/d3d12/gstd3d12_fwd.h>
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| 
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| G_BEGIN_DECLS
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| 
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| #define GST_TYPE_D3D12_ALLOCATION_PARAMS    (gst_d3d12_allocation_params_get_type())
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| 
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| #define GST_D3D12_MEMORY_CAST(obj)          ((GstD3D12Memory *)obj)
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| 
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| #define GST_TYPE_D3D12_ALLOCATOR            (gst_d3d12_allocator_get_type())
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| #define GST_D3D12_ALLOCATOR(obj)            (G_TYPE_CHECK_INSTANCE_CAST((obj), GST_TYPE_D3D12_ALLOCATOR, GstD3D12Allocator))
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| #define GST_D3D12_ALLOCATOR_CLASS(klass)    (G_TYPE_CHECK_CLASS_CAST((klass), GST_TYPE_D3D12_ALLOCATOR, GstD3D12AllocatorClass))
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| #define GST_IS_D3D12_ALLOCATOR(obj)         (G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_TYPE_D3D12_ALLOCATOR))
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| #define GST_IS_D3D12_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), GST_TYPE_D3D12_ALLOCATOR))
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| #define GST_D3D12_ALLOCATOR_GET_CLASS(obj)  (G_TYPE_INSTANCE_GET_CLASS((obj), GST_TYPE_D3D12_ALLOCATOR, GstD3D12AllocatorClass))
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| #define GST_D3D12_ALLOCATOR_CAST(obj)       ((GstD3D12Allocator *)obj)
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| 
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| #define GST_TYPE_D3D12_POOL_ALLOCATOR            (gst_d3d12_pool_allocator_get_type())
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| #define GST_D3D12_POOL_ALLOCATOR(obj)            (G_TYPE_CHECK_INSTANCE_CAST((obj), GST_TYPE_D3D12_POOL_ALLOCATOR, GstD3D12PoolAllocator))
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| #define GST_D3D12_POOL_ALLOCATOR_CLASS(klass)    (G_TYPE_CHECK_CLASS_CAST((klass), GST_TYPE_D3D12_POOL_ALLOCATOR, GstD3D12PoolAllocatorClass))
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| #define GST_IS_D3D12_POOL_ALLOCATOR(obj)         (G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_TYPE_D3D12_POOL_ALLOCATOR))
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| #define GST_IS_D3D12_POOL_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), GST_TYPE_D3D12_POOL_ALLOCATOR))
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| #define GST_D3D12_POOL_ALLOCATOR_GET_CLASS(obj)  (G_TYPE_INSTANCE_GET_CLASS((obj), GST_TYPE_D3D12_POOL_ALLOCATOR, GstD3D12PoolAllocatorClass))
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| #define GST_D3D12_POOL_ALLOCATOR_CAST(obj)       ((GstD3D12PoolAllocator *)obj)
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| 
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| /**
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|  * GST_D3D12_MEMORY_NAME:
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|  *
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|  * The name of the Direct3D12 memory
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|  *
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|  * Since: 1.26
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|  */
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| #define GST_D3D12_MEMORY_NAME "D3D12Memory"
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| 
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| /**
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|  * GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY:
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|  *
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|  * Name of the caps feature for indicating the use of #GstD3D12Memory
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|  *
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|  * Since: 1.26
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|  */
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| #define GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY "memory:D3D12Memory"
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| 
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| /**
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|  * GST_MAP_D3D12: (value 131072) (type GstMapFlags)
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|  *
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|  * Flag indicating that we should map the D3D12 resource instead of to system memory.
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|  *
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|  * Since: 1.26
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|  */
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| #define GST_MAP_D3D12 ((GstMapFlags) (GST_MAP_FLAG_LAST << 1))
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| 
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| /**
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|  * GST_MAP_READ_D3D12: (value 131073) (type GstMapFlags)
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|  *
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|  * GstMapFlags value alias for GST_MAP_READ | GST_MAP_D3D12
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|  *
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|  * Since: 1.26
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|  */
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| #define GST_MAP_READ_D3D12 ((GstMapFlags) (GST_MAP_READ | GST_MAP_D3D12))
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| 
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| /**
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|  * GST_MAP_WRITE_D3D12: (value 131074) (type GstMapFlags)
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|  *
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|  * GstMapFlags value alias for GST_MAP_WRITE | GST_MAP_D3D12
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|  *
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|  * Since: 1.26
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|  */
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| #define GST_MAP_WRITE_D3D12 ((GstMapFlags) (GST_MAP_WRITE | GST_MAP_D3D12))
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| 
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| /**
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|  * GstD3D12MemoryTransfer:
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|  *
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|  * Pending memory transfer operation
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|  *
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|  * Since: 1.26
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|  */
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| typedef enum
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| {
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|   GST_D3D12_MEMORY_TRANSFER_NEED_DOWNLOAD   = (GST_MEMORY_FLAG_LAST << 0),
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|   GST_D3D12_MEMORY_TRANSFER_NEED_UPLOAD     = (GST_MEMORY_FLAG_LAST << 1)
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| } GstD3D12MemoryTransfer;
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| 
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| /**
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|  * GstD3D12AllocationFlags:
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|  * @GST_D3D12_ALLOCATION_FLAG_DEFAULT: Default allocation behavior
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|  *
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|  * Since: 1.26
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|  */
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| typedef enum
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| {
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|   GST_D3D12_ALLOCATION_FLAG_DEFAULT = 0,
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| } GstD3D12AllocationFlags;
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| 
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| GST_D3D12_API
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| GType                      gst_d3d12_allocation_params_get_type (void);
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| 
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| GST_D3D12_API
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| GstD3D12AllocationParams * gst_d3d12_allocation_params_new      (GstD3D12Device * device,
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|                                                                  const GstVideoInfo * info,
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|                                                                  GstD3D12AllocationFlags flags,
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|                                                                  D3D12_RESOURCE_FLAGS resource_flags,
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|                                                                  D3D12_HEAP_FLAGS heap_flags);
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| 
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| GST_D3D12_API
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| GstD3D12AllocationParams * gst_d3d12_allocation_params_copy     (GstD3D12AllocationParams * src);
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| 
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| GST_D3D12_API
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| void                       gst_d3d12_allocation_params_free     (GstD3D12AllocationParams * params);
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| 
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| GST_D3D12_API
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| gboolean                   gst_d3d12_allocation_params_alignment (GstD3D12AllocationParams * parms,
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|                                                                   const GstVideoAlignment * align);
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| 
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| GST_D3D12_API
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| gboolean                   gst_d3d12_allocation_params_set_resource_flags (GstD3D12AllocationParams * params,
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|                                                                            D3D12_RESOURCE_FLAGS resource_flags);
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| 
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| GST_D3D12_API
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| gboolean                   gst_d3d12_allocation_params_unset_resource_flags (GstD3D12AllocationParams * params,
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|                                                                              D3D12_RESOURCE_FLAGS resource_flags);
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| 
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| GST_D3D12_API
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| gboolean                   gst_d3d12_allocation_params_set_heap_flags (GstD3D12AllocationParams * params,
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|                                                                        D3D12_HEAP_FLAGS heap_flags);
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| 
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| GST_D3D12_API
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| gboolean                   gst_d3d12_allocation_params_set_array_size (GstD3D12AllocationParams * params,
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|                                                                        guint size);
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| 
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| GST_D3D12_API
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| gboolean                   gst_d3d12_allocation_params_set_mip_levels (GstD3D12AllocationParams * params,
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|                                                                        guint mip_levels);
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| 
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| /**
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|  * GstD3D12Memory:
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|  *
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|  * Opaque GstD3D12Memory struct
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|  *
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|  * Since: 1.26
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|  */
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| struct _GstD3D12Memory
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| {
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|   GstMemory mem;
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| 
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|   GstD3D12Device *device;
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| 
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|   /*< private >*/
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|   GstD3D12MemoryPrivate *priv;
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|   gpointer _gst_reserved[GST_PADDING];
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| };
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| 
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| GST_D3D12_API
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| GType             gst_d3d12_memory_get_type (void);
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| 
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| GST_D3D12_API
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| void              gst_d3d12_memory_init_once (void);
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| 
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| GST_D3D12_API
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| gboolean          gst_is_d3d12_memory        (GstMemory * mem);
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| 
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| GST_D3D12_API
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| gboolean          gst_d3d12_memory_sync      (GstD3D12Memory * mem);
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| 
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| GST_D3D12_API
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| ID3D12Resource *  gst_d3d12_memory_get_resource_handle (GstD3D12Memory * mem);
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| 
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| GST_D3D12_API
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| gboolean          gst_d3d12_memory_get_subresource_index (GstD3D12Memory * mem,
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|                                                           guint plane,
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|                                                           guint * index);
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| 
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| GST_D3D12_API
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| guint             gst_d3d12_memory_get_plane_count       (GstD3D12Memory * mem);
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| 
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| GST_D3D12_API
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| gboolean          gst_d3d12_memory_get_plane_rectangle   (GstD3D12Memory * mem,
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|                                                           guint plane,
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|                                                           D3D12_RECT * rect);
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| 
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| GST_D3D12_API
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| ID3D12DescriptorHeap * gst_d3d12_memory_get_shader_resource_view_heap (GstD3D12Memory * mem);
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| 
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| GST_D3D12_API
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| ID3D12DescriptorHeap * gst_d3d12_memory_get_unordered_access_view_heap (GstD3D12Memory * mem);
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| 
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| GST_D3D12_API
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| ID3D12DescriptorHeap * gst_d3d12_memory_get_render_target_view_heap (GstD3D12Memory * mem);
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| 
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| GST_D3D12_API
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| gboolean          gst_d3d12_memory_get_nt_handle (GstD3D12Memory * mem,
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|                                                   HANDLE * handle);
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| 
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| GST_D3D12_API
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| void              gst_d3d12_memory_set_token_data (GstD3D12Memory * mem,
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|                                                    gint64 token,
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|                                                    gpointer data,
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|                                                    GDestroyNotify notify);
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| 
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| GST_D3D12_API
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| gpointer          gst_d3d12_memory_get_token_data (GstD3D12Memory * mem,
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|                                                    gint64 token);
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| 
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| GST_D3D12_API
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| void              gst_d3d12_memory_set_fence (GstD3D12Memory * mem,
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|                                               ID3D12Fence * fence,
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|                                               guint64 fence_value,
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|                                               gboolean wait);
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| 
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| GST_D3D12_API
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| gboolean          gst_d3d12_memory_get_fence (GstD3D12Memory * mem,
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|                                               ID3D12Fence ** fence,
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|                                               guint64 * fence_value);
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| 
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| GST_D3D12_API
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| ID3D11Texture2D * gst_d3d12_memory_get_d3d11_texture (GstD3D12Memory * mem,
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|                                                       ID3D11Device * device11);
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| 
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| /**
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|  * GstD3D12Allocator:
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|  *
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|  * Opaque GstD3D12Allocator struct
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|  *
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|  * Since: 1.26
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|  */
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| struct _GstD3D12Allocator
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| {
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|   GstAllocator allocator;
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| 
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|   /*< private >*/
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|   GstD3D12AllocatorPrivate *priv;
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| 
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|   gpointer _gst_reserved[GST_PADDING];
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| };
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| 
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| /**
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|  * GstD3D12AllocatorClass:
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|  *
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|  * Opaque GstD3D12AllocatorClass struct
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|  *
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|  * Since: 1.26
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|  */
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| struct _GstD3D12AllocatorClass
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| {
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|   GstAllocatorClass allocator_class;
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| 
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|   gboolean (*set_actvie)   (GstD3D12Allocator * allocator,
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|                             gboolean active);
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| 
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|   /*< private >*/
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|   gpointer _gst_reserved[GST_PADDING_LARGE];
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| };
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| 
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| GST_D3D12_API
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| GType       gst_d3d12_allocator_get_type  (void);
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| 
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| GST_D3D12_API
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| GstMemory * gst_d3d12_allocator_alloc     (GstD3D12Allocator * allocator,
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|                                            GstD3D12Device * device,
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|                                            const D3D12_HEAP_PROPERTIES * heap_props,
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|                                            D3D12_HEAP_FLAGS heap_flags,
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|                                            const D3D12_RESOURCE_DESC * desc,
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|                                            D3D12_RESOURCE_STATES initial_state,
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|                                            const D3D12_CLEAR_VALUE * optimized_clear_value);
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| 
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| GST_D3D12_API
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| GstMemory * gst_d3d12_allocator_alloc_wrapped (GstD3D12Allocator * allocator,
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|                                                GstD3D12Device * device,
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|                                                ID3D12Resource * resource,
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|                                                guint array_slice,
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|                                                gpointer user_data,
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|                                                GDestroyNotify notify);
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| 
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| GST_D3D12_API
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| gboolean    gst_d3d12_allocator_set_active (GstD3D12Allocator * allocator,
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|                                             gboolean active);
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| 
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| /**
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|  * GstD3D12PoolAllocator:
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|  *
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|  * Opaque GstD3D12PoolAllocator struct
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|  *
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|  * Since: 1.26
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|  */
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| struct _GstD3D12PoolAllocator
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| {
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|   GstD3D12Allocator allocator;
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| 
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|   /*< public >*/
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|   GstD3D12Device *device;
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| 
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|   /*< private >*/
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|   GstD3D12PoolAllocatorPrivate *priv;
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| 
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|   gpointer _gst_reserved[GST_PADDING];
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| };
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| 
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| /**
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|  * GstD3D12PoolAllocatorClass:
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|  *
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|  * Opaque GstD3D12PoolAllocatorClass struct
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|  *
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|  * Since: 1.26
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|  */
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| struct _GstD3D12PoolAllocatorClass
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| {
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|   GstD3D12AllocatorClass allocator_class;
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| 
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|   /*< private >*/
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|   gpointer _gst_reserved[GST_PADDING];
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| };
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| 
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| GST_D3D12_API
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| GType                   gst_d3d12_pool_allocator_get_type  (void);
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| 
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| GST_D3D12_API
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| GstD3D12PoolAllocator * gst_d3d12_pool_allocator_new (GstD3D12Device * device,
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|                                                       const D3D12_HEAP_PROPERTIES * heap_props,
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|                                                       D3D12_HEAP_FLAGS heap_flags,
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|                                                       const D3D12_RESOURCE_DESC * desc,
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|                                                       D3D12_RESOURCE_STATES initial_state,
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|                                                       const D3D12_CLEAR_VALUE * optimized_clear_value);
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| 
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| GST_D3D12_API
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| GstFlowReturn           gst_d3d12_pool_allocator_acquire_memory (GstD3D12PoolAllocator * allocator,
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|                                                                  GstMemory ** memory);
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| 
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| G_END_DECLS
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| 
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