Jean-Christophe Trotin 7f763f2710 v4l2allocator: reference memory before the buffer is queued
In gst_v4l2_allocator_qbuf(), the memory is referenced after the
buffer is queued. Once queued (VIDIOC_QBUF), the buffer might be handled
by the V4L2 driver (e.g. decoded) and dequeued (gst_v4l2_allocator_dqbuf),
through a different thread, before the memory is referenced (gst_memory_ref).
In this case, in gst_v4l2_allocator_dqbuf(), the memory is unreferenced
(gst_memory_unref) before having been referenced: the memory refcount
reaches 0, and the memory is freed.
So, to avoid this crossing case, in gst_v4l2_allocator_qbuf(), the
memory shall be referenced before the buffer is queued.

https://bugzilla.gnome.org/show_bug.cgi?id=777399
2017-01-24 11:30:57 -05:00
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v4l2 plugins
============

The idea is a bit the same as the idea for the v4l1 plugins. We want
one generic v4l2element, and a few child objects (probably only two:
v4l2src and v4l2sink):

                /-------- v4l2src
v4l2element ---=
                \-------- v4l2sink

Both v4l2src and v4l2sink have a uncompressed and a compressed
recording-/playback-mode. Since this is all part of v4l2, the 'client'
of these elements, i.e. an application using v4l2src/v4l2sink, will
hardly notice this. All capsnego stuff is done inside, and the plugin
knows which formats are compressed and which are not.

Please note that the v4l1 and the v4l2 plugins are *not* compatible
concerning properties. Naming has been kept the same where possible,
but in some cases, properties had to be removed or added to make
full use of v4l2.

V4L2 API: http://linux.bytesex.org/v4l2/.
          http://v4l2spec.bytesex.org/
          /usr/include/linux/videodev2.h or

Kernel patches available from
          http://dl.bytesex.org/patches/.

Articles:
          http://lwn.net/Articles/203924/