Seungha Yang 72895ed0fa d3d12: Always allocate output texture using shared heap
... if downstream preference is unknown (e.g., no proposed
buffer pool by downstream), so that produced textures can be
shareable with other APIs such as d3d11 or vulkan, or other processes

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7193>
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