Seungha Yang 693dbc9667 d3d12screencapturesrc: Fix choppy display
According to recommendation from MS, IDXGIOutputDuplication::ReleaseFrame()
needs to be called just before IDXGIOutputDuplication::AcquireNextFrame()
for performance reasons, so that driver can accumulate dirty rects
and update texture at once. But it seems to cause choppy output.
Do release acquired frame immediately once processing done,
like d3d11 implementation does.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6092>
2024-02-11 13:13:18 +00:00
..
2024-02-10 01:18:27 +00:00
2024-01-05 21:27:35 +09:00
2023-10-12 18:25:50 +00:00
2024-02-07 22:06:39 +00:00