2025-07-14 17:07:35 +00:00

769 lines
22 KiB
C++

/* GStreamer
* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gst/gst.h>
#include <gst/video/video.h>
#include <gst/d3d12/gstd3d12.h>
#include <directx/d3dx12.h>
#include <windows.h>
#include <dcomp.h>
#include <d3d11.h>
#include <dxgi.h>
#include <wrl.h>
#include <memory>
#include <d3dcompiler.h>
#include <string.h>
#include "../key-handler.h"
using namespace Microsoft::WRL;
static GMainLoop *loop_ = nullptr;
static HWND hwnd_ = nullptr;
#define VIEW_WIDTH 640
#define VIEW_HEIGHT 480
#define REMAP_SIZE 1024
static const gchar *shader_str = R"(
RWTexture2D<float4> uvLUT : register(u0);
[numthreads(8, 8, 1)]
void CSMain(uint3 DTid : SV_DispatchThreadID)
{
uint width, height;
uvLUT.GetDimensions(width, height);
if (DTid.x >= width || DTid.y >= height)
return;
float4 remapUV = float4(0.0, 0.0, 0.0, 1.0);
remapUV.x = 1.0 - ((float) DTid.x / (float) width);
remapUV.y = 1.0 - ((float) DTid.y / (float) height);
uvLUT[int2(DTid.xy)] = remapUV;
}
)";
struct GpuResource
{
~GpuResource ()
{
if (fence_val > 0 && device) {
gst_d3d12_device_fence_wait (device, D3D12_COMMAND_LIST_TYPE_DIRECT,
fence_val);
}
gst_clear_object (&device);
}
ComPtr<IDCompositionDesktopDevice> dcomp_device;
ComPtr<IDCompositionTarget> target;
ComPtr<IDCompositionVisual2> visual;
ComPtr<IDCompositionVirtualSurface> bg_surface;
ComPtr<IDCompositionVisual2> swapchain_visual;
ComPtr<ID3D11Device> device11;
ComPtr<ID3D11DeviceContext> context11;
GstD3D12Device *device = nullptr;
guint64 fence_val = 0;
ComPtr<ID3D12CommandAllocator> ca;
ComPtr<ID3D12GraphicsCommandList> cl;
ComPtr<ID3D12RootSignature> rs;
ComPtr<ID3D12PipelineState> pso;
ComPtr<ID3D12Resource> uv_remap;
ComPtr<ID3D12DescriptorHeap> desc_heap;
};
struct AppData
{
GstElement *pipeline = nullptr;
GstElement *sink = nullptr;
std::shared_ptr<GpuResource> resource;
};
#define APP_DATA_PROP_NAME L"EXAMPLE-APP-DATA"
static LRESULT CALLBACK
window_proc (HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
{
switch (message) {
case WM_NCCREATE:
{
LPCREATESTRUCTW lpcs = (LPCREATESTRUCTW) lparam;
auto data = (AppData *) lpcs->lpCreateParams;
SetPropW (hwnd, APP_DATA_PROP_NAME, data);
break;
}
case WM_DESTROY:
gst_println ("Destroy window");
if (loop_)
g_main_loop_quit (loop_);
break;
case WM_SIZE:
{
auto data = (AppData *) GetPropW (hwnd, APP_DATA_PROP_NAME);
if (!data)
break;
auto resource = data->resource;
if (!resource)
break;
RECT rect = { };
GetClientRect (hwnd, &rect);
gint width = (rect.right - rect.left);
gint height = (rect.bottom - rect.top);
if (width > 0 && height > 0) {
POINT offset;
ComPtr<ID3D11Texture2D> texture;
ComPtr<ID3D11RenderTargetView> rtv;
auto hr = resource->bg_surface->Resize (width, height);
if (SUCCEEDED (hr)) {
hr = resource->bg_surface->BeginDraw (nullptr,
IID_PPV_ARGS (&texture), &offset);
}
if (SUCCEEDED (hr)) {
hr = resource->device11->CreateRenderTargetView (texture.Get (), nullptr,
&rtv);
}
if (SUCCEEDED (hr)) {
FLOAT bg_color[] = { 0.5, 0.5, 0.5, 0.5 };
resource->context11->ClearRenderTargetView (rtv.Get (), bg_color);
hr = resource->bg_surface->EndDraw ();
}
if (SUCCEEDED (hr)) {
if (width > VIEW_WIDTH) {
FLOAT offset_x = ((FLOAT) (width - VIEW_WIDTH)) / 2.0;
resource->swapchain_visual->SetOffsetX (offset_x);
} else {
resource->swapchain_visual->SetOffsetX (0.0);
}
if (height > VIEW_HEIGHT) {
FLOAT offset_y = ((FLOAT) (height - VIEW_HEIGHT)) / 2.0;
resource->swapchain_visual->SetOffsetY (offset_y);
} else {
resource->swapchain_visual->SetOffsetY (0.0);
}
resource->dcomp_device->Commit ();
}
}
break;
}
default:
break;
}
return DefWindowProcW (hwnd, message, wparam, lparam);
}
static gboolean
bus_msg (GstBus * bus, GstMessage * msg, AppData * data)
{
switch (GST_MESSAGE_TYPE (msg)) {
case GST_MESSAGE_ERROR:
{
GError *err;
gchar *dbg;
gst_message_parse_error (msg, &err, &dbg);
gst_printerrln ("ERROR %s", err->message);
if (dbg != nullptr)
gst_printerrln ("ERROR debug information: %s", dbg);
g_clear_error (&err);
g_free (dbg);
g_main_loop_quit (loop_);
break;
}
case GST_MESSAGE_EOS:
{
gst_println ("Got EOS");
g_main_loop_quit (loop_);
break;
}
default:
break;
}
return TRUE;
}
static gboolean
msg_cb (GIOChannel * source, GIOCondition condition, gpointer data)
{
MSG msg;
if (!PeekMessageW (&msg, nullptr, 0, 0, PM_REMOVE))
return G_SOURCE_CONTINUE;
TranslateMessage (&msg);
DispatchMessage (&msg);
return G_SOURCE_CONTINUE;
}
static void
keyboard_cb (gchar input, gboolean is_ascii, AppData * app_data)
{
static gboolean set_remap = FALSE;
static GstState state = GST_STATE_PLAYING;
static gboolean force_aspect_ratio = TRUE;
if (is_ascii) {
switch (input) {
case ' ':
if (state == GST_STATE_PAUSED)
state = GST_STATE_PLAYING;
else
state = GST_STATE_PAUSED;
gst_println ("Change state to %s", gst_element_state_get_name (state));
gst_element_set_state (app_data->pipeline, state);
break;
case 'f':
case 'F':
force_aspect_ratio = force_aspect_ratio ? FALSE : TRUE;
g_object_set (app_data->sink,
"force-aspect-ratio", force_aspect_ratio, nullptr);
gst_println ("Change force-aspect-ratio to %d", force_aspect_ratio);
break;
case 'm':
case 'M':
set_remap = set_remap ? FALSE : TRUE;
gst_println ("Set remap %d", set_remap);
if (set_remap) {
ID3D12Resource *remap[2];
D3D12_VIEWPORT viewport[2];
/* top-left, draw original image */
remap[0] = nullptr;
viewport[0].TopLeftX = 0;
viewport[0].TopLeftY = 0;
viewport[0].Width = 0.5;
viewport[0].Height = 0.5;
/* bottom-right, perform uv remap */
remap[1] = app_data->resource->uv_remap.Get ();
viewport[1].TopLeftX = 0.5;
viewport[1].TopLeftY = 0.5;
viewport[1].Width = 0.5;
viewport[1].Height = 0.5;
g_signal_emit_by_name (app_data->sink, "uv-remap", 2, remap, viewport);
} else {
/* Clear remap */
g_signal_emit_by_name (app_data->sink,
"uv-remap", 0, nullptr, nullptr);
}
/* Redraw to update view */
if (state == GST_STATE_PAUSED)
g_signal_emit_by_name (app_data->sink, "redraw");
break;
case 'q':
g_main_loop_quit (loop_);
break;
default:
break;
}
}
}
static HRESULT
creat_rs_blob (GstD3D12Device * device, ID3DBlob ** blob)
{
D3D12_VERSIONED_ROOT_SIGNATURE_DESC desc = { };
CD3DX12_ROOT_PARAMETER root_params;
CD3DX12_DESCRIPTOR_RANGE range_uav;
range_uav.Init (D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 1, 0);
root_params.InitAsDescriptorTable (1, &range_uav);
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC::Init_1_0 (desc, 1, &root_params,
0, nullptr,
D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS |
D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS |
D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS |
D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS);
ComPtr < ID3DBlob > error_blob;
auto hr = D3DX12SerializeVersionedRootSignature (&desc,
D3D_ROOT_SIGNATURE_VERSION_1_0, blob, &error_blob);
if (!gst_d3d12_result (hr, device)) {
const gchar *error_msg = nullptr;
if (error_blob)
error_msg = (const gchar *) error_blob->GetBufferPointer ();
gst_println ("Couldn't serialize rs, hr: 0x%x, error detail: %s",
(guint) hr, GST_STR_NULL (error_msg));
}
return hr;
}
static HRESULT
compile_shader (GstD3D12Device * device, ID3DBlob ** blob)
{
ComPtr < ID3DBlob > error_blob;
auto hr = D3DCompile (shader_str, strlen (shader_str),
nullptr, nullptr, nullptr, "CSMain", "cs_5_0", 0, 0, blob, &error_blob);
if (!gst_d3d12_result (hr, device)) {
const gchar *error_msg = nullptr;
if (error_blob)
error_msg = (const gchar *) error_blob->GetBufferPointer ();
gst_println ("Couldn't compile shader, hr: 0x%x, error detail: %s",
(guint) hr, GST_STR_NULL (error_msg));
}
return hr;
}
static gboolean
create_remap_resource (GpuResource * resource)
{
resource->device = gst_d3d12_device_new (0);
if (!resource->device) {
gst_println ("Couldn't create d3d12 device");
return FALSE;
}
/* Prepare compute shader and resource.
* Compute shader will write UV remap data to RGBA texture
* (R -> U, G -> V, B -> unused, A -> mask where A < 0.5 will fill background
* color)
*/
ComPtr<ID3DBlob> shader_blob;
auto hr = compile_shader (resource->device, &shader_blob);
if (FAILED (hr))
return FALSE;
ComPtr<ID3DBlob> rs_blob;
hr = creat_rs_blob (resource->device, &rs_blob);
if (FAILED (hr))
return FALSE;
auto device_handle = gst_d3d12_device_get_device_handle (resource->device);
hr = device_handle->CreateRootSignature (0, rs_blob->GetBufferPointer (),
rs_blob->GetBufferSize (), IID_PPV_ARGS (&resource->rs));
if (!gst_d3d12_result (hr, resource->device)) {
gst_println ("Couldn't create root signature");
return FALSE;
}
D3D12_COMPUTE_PIPELINE_STATE_DESC pso_desc = { };
pso_desc.pRootSignature = resource->rs.Get ();
pso_desc.CS.pShaderBytecode = shader_blob->GetBufferPointer ();
pso_desc.CS.BytecodeLength = shader_blob->GetBufferSize ();
hr = device_handle->CreateComputePipelineState (&pso_desc,
IID_PPV_ARGS (&resource->pso));
if (!gst_d3d12_result (hr, resource->device)) {
gst_println ("Couldn't create pso");
return FALSE;
}
D3D12_HEAP_PROPERTIES heap_prop =
CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT);
D3D12_RESOURCE_DESC resource_desc =
CD3DX12_RESOURCE_DESC::Tex2D (DXGI_FORMAT_R16G16B16A16_UNORM,
REMAP_SIZE, REMAP_SIZE, 1, 1, 1, 0,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS |
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS);
hr = device_handle->CreateCommittedResource (&heap_prop, D3D12_HEAP_FLAG_NONE,
&resource_desc, D3D12_RESOURCE_STATE_COMMON, nullptr,
IID_PPV_ARGS (&resource->uv_remap));
if (!gst_d3d12_result (hr, resource->device)) {
gst_println ("Couldn't create texture");
return FALSE;
}
D3D12_DESCRIPTOR_HEAP_DESC desc_heap_desc = { };
desc_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
desc_heap_desc.NumDescriptors = 1;
desc_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
hr = device_handle->CreateDescriptorHeap (&desc_heap_desc,
IID_PPV_ARGS (&resource->desc_heap));
if (!gst_d3d12_result (hr, resource->device)) {
gst_println ("Couldn't create descriptor heap");
return FALSE;
}
auto cpu_handle = resource->desc_heap->GetCPUDescriptorHandleForHeapStart ();
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc = { };
uav_desc.Format = DXGI_FORMAT_R16G16B16A16_UNORM;
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
device_handle->CreateUnorderedAccessView (resource->uv_remap.Get (),
nullptr, &uav_desc, cpu_handle);
hr = device_handle->CreateCommandAllocator (D3D12_COMMAND_LIST_TYPE_DIRECT,
IID_PPV_ARGS (&resource->ca));
if (!gst_d3d12_result (hr, resource->device)) {
gst_println ("Couldn't create command allocator");
return FALSE;
}
hr = device_handle->CreateCommandList (0, D3D12_COMMAND_LIST_TYPE_DIRECT,
resource->ca.Get (), nullptr, IID_PPV_ARGS (&resource->cl));
if (!gst_d3d12_result (hr, resource->device)) {
gst_println ("Couldn't create command list");
return FALSE;
}
ID3D12DescriptorHeap *heaps[] = { resource->desc_heap.Get () };
resource->cl->SetComputeRootSignature (resource->rs.Get ());
resource->cl->SetPipelineState (resource->pso.Get ());
resource->cl->SetDescriptorHeaps (1, heaps);
resource->cl->SetComputeRootDescriptorTable (0,
resource->desc_heap->GetGPUDescriptorHandleForHeapStart ());
resource->cl->Dispatch ((REMAP_SIZE + 7) / 8, (REMAP_SIZE + 7) / 8, 1);
hr = resource->cl->Close ();
if (!gst_d3d12_result (hr, resource->device)) {
gst_println ("Couldn't close command list");
return FALSE;
}
ID3D12CommandList *cmd_list[] = { resource->cl.Get () };
hr = gst_d3d12_device_execute_command_lists (resource->device,
D3D12_COMMAND_LIST_TYPE_DIRECT, 1, cmd_list, &resource->fence_val);
if (!gst_d3d12_result (hr, resource->device)) {
gst_println ("Couldn't execute command list");
return FALSE;
}
return TRUE;
}
static void
print_keyboard_help (void)
{
static struct
{
const gchar *key_desc;
const gchar *key_help;
} key_controls[] = {
{"m", "Toggle remap on/off"},
{"space", "Toggle pause/play"},
{"q", "Quit"},
};
guint i, chars_to_pad, desc_len, max_desc_len = 0;
gst_print ("\n%s\n", "Keyboard controls:");
for (i = 0; i < G_N_ELEMENTS (key_controls); ++i) {
desc_len = g_utf8_strlen (key_controls[i].key_desc, -1);
max_desc_len = MAX (max_desc_len, desc_len);
}
++max_desc_len;
for (i = 0; i < G_N_ELEMENTS (key_controls); ++i) {
chars_to_pad = max_desc_len - g_utf8_strlen (key_controls[i].key_desc, -1);
gst_print ("\t%s", key_controls[i].key_desc);
gst_print ("%-*s: ", chars_to_pad, "");
gst_print ("%s\n", key_controls[i].key_help);
}
gst_print ("\n");
}
int
main (int argc, char ** argv)
{
GIOChannel *msg_io_channel = nullptr;
AppData app_data = { };
HRESULT hr;
gchar *uri = nullptr;
GOptionEntry options[] = {
{"uri", 0, 0, G_OPTION_ARG_STRING, &uri, "URI to play"},
{nullptr}
};
auto opt_ctx = g_option_context_new ("D3D12 swapchainsink");
g_option_context_add_main_entries (opt_ctx, options, nullptr);
g_option_context_set_help_enabled (opt_ctx, TRUE);
g_option_context_add_group (opt_ctx, gst_init_get_option_group ());
if (!g_option_context_parse (opt_ctx, &argc, &argv, nullptr)) {
gst_printerrln ("option parsing failed");
return 1;
}
loop_ = g_main_loop_new (nullptr, FALSE);
/* Creates pipeline */
GstElement *sink;
if (uri) {
app_data.pipeline = gst_element_factory_make ("playbin3", nullptr);
if (!app_data.pipeline) {
gst_printerrln ("Couldn't create pipeline");
return 1;
}
sink = gst_element_factory_make ("d3d12swapchainsink", nullptr);
if (!sink) {
gst_printerrln ("Couldn't create sink");
return 1;
}
g_object_set (app_data.pipeline, "video-sink", sink, "uri", uri, nullptr);
/* playbin will take floating refcount */
gst_object_ref (sink);
} else {
app_data.pipeline = gst_parse_launch ("d3d12testsrc ! "
"video/x-raw(memory:D3D12Memory),format=RGBA,width=240,height=240 ! "
"dwritetimeoverlay font-size=50 ! queue ! d3d12swapchainsink name=sink",
nullptr);
if (!app_data.pipeline) {
gst_printerrln ("Couldn't create pipeline");
return 1;
}
sink = gst_bin_get_by_name (GST_BIN (app_data.pipeline), "sink");
g_assert (sink);
}
gst_bus_add_watch (GST_ELEMENT_BUS (app_data.pipeline), (GstBusFunc) bus_msg,
&app_data);
/* Set swapchain resolution and border color */
g_signal_emit_by_name (sink, "resize", VIEW_WIDTH, VIEW_HEIGHT);
guint64 border_color = 0;
/* alpha */
border_color |= ((guint64) (G_MAXUINT16 / 2)) << 48;
/* red */
border_color |= ((guint64) (G_MAXUINT16 / 2)) << 32;
g_object_set (sink, "border-color", border_color, nullptr);
app_data.sink = sink;
/* Gets swapchain handle. This swapchain will be bound to a dcomp visual node */
IUnknown *swapchain = nullptr;
g_object_get (sink, "swapchain", &swapchain, nullptr);
if (!swapchain) {
gst_printerrln ("Couldn't get swapchain");
return 1;
}
/* Creates d3d11 device to initialize dcomp device.
* Note that d3d11 (or d2d) device will not be required if swapchain is
* the only visual node (i.e., root node) which needs to be composed.
* In that case, an application can pass nullptr device to
* DCompositionCreateDevice2() */
auto resource = std::make_shared<GpuResource> ();
ComPtr<IDXGIFactory1> factory;
ComPtr<IDXGIAdapter> adapter;
if (!create_remap_resource (resource.get ()))
return 1;
hr = CreateDXGIFactory1 (IID_PPV_ARGS (&factory));
if (FAILED (hr)) {
gst_printerrln ("CreateDXGIFactory1 failed");
return 1;
}
hr = factory->EnumAdapters (0, &adapter);
if (FAILED (hr)) {
gst_printerrln ("EnumAdapters failed");
return 1;
}
static const D3D_FEATURE_LEVEL feature_levels[] = {
D3D_FEATURE_LEVEL_11_1,
};
hr = D3D11CreateDevice (adapter.Get (), D3D_DRIVER_TYPE_UNKNOWN, nullptr,
D3D11_CREATE_DEVICE_BGRA_SUPPORT, feature_levels, 1, D3D11_SDK_VERSION,
&resource->device11, nullptr, &resource->context11);
if (FAILED (hr)) {
gst_printerrln ("D3D11CreateDevice failed");
return 1;
}
/* Prepare main window */
WNDCLASSEXW wc = { };
RECT wr = { 0, 0, VIEW_WIDTH * 2, VIEW_HEIGHT * 2 };
HINSTANCE hinstance = GetModuleHandle (nullptr);
wc.cbSize = sizeof (WNDCLASSEXW);
wc.lpfnWndProc = (WNDPROC) window_proc;
wc.hInstance = hinstance;
wc.hIcon = LoadIcon (nullptr, IDI_WINLOGO);
wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
wc.hCursor = LoadCursor (nullptr, IDC_ARROW);
wc.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH);
wc.lpszClassName = L"GstD3D12SwapChainSinkExample";
RegisterClassExW (&wc);
AdjustWindowRect (&wr, WS_OVERLAPPEDWINDOW, FALSE);
hwnd_ = CreateWindowExW (WS_EX_NOREDIRECTIONBITMAP, wc.lpszClassName,
L"D3D12SwapChainSink Example - Win32",
WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_OVERLAPPEDWINDOW | WS_VISIBLE,
CW_USEDEFAULT, CW_USEDEFAULT,
wr.right - wr.left, wr.bottom - wr.top, (HWND) nullptr, (HMENU) nullptr,
hinstance, &app_data);
msg_io_channel = g_io_channel_win32_new_messages (0);
g_io_add_watch (msg_io_channel, G_IO_IN, msg_cb, nullptr);
/* Create DComp resources */
hr = DCompositionCreateDevice2 (resource->device11.Get (),
IID_PPV_ARGS (&resource->dcomp_device));
if (FAILED (hr)) {
gst_printerrln ("Couldn't create composition device");
return 1;
}
hr = resource->dcomp_device->CreateTargetForHwnd (hwnd_, TRUE,
&resource->target);
if (FAILED (hr)) {
gst_printerrln ("CreateTargetForHwnd failed");
return 1;
}
hr = resource->dcomp_device->CreateVisual (&resource->visual);
if (FAILED (hr)) {
gst_printerrln ("CreateVisual failed");
return 1;
}
hr = resource->target->SetRoot (resource->visual.Get ());
if (FAILED (hr)) {
gst_printerrln ("SetRoot failed");
return 1;
}
/* Create background visual, and clear color using d3d11 API */
hr = resource->dcomp_device->CreateVirtualSurface (VIEW_WIDTH * 2,
VIEW_HEIGHT * 2,
DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_ALPHA_MODE_PREMULTIPLIED,
&resource->bg_surface);
if (FAILED (hr)) {
gst_printerrln ("CreateVirtualSurface failed");
return 1;
}
hr = resource->visual->SetContent (resource->bg_surface.Get ());
if (FAILED (hr)) {
gst_printerrln ("SetContent failed");
return 1;
}
{
POINT offset;
ComPtr<ID3D11Texture2D> texture;
ComPtr<ID3D11RenderTargetView> rtv;
hr = resource->bg_surface->BeginDraw (nullptr, IID_PPV_ARGS (&texture),
&offset);
if (FAILED (hr)) {
gst_printerrln ("BeginDraw failed");
return 1;
}
hr = resource->device11->CreateRenderTargetView (texture.Get (),
nullptr, &rtv);
if (FAILED (hr)) {
gst_printerrln ("CreateRenderTargetView failed");
return 1;
}
/* Draw semi-transparent background */
FLOAT bg_color[] = { 0.5, 0.5, 0.5, 0.5 };
resource->context11->ClearRenderTargetView (rtv.Get (), bg_color);
hr = resource->bg_surface->EndDraw ();
if (FAILED (hr)) {
gst_printerrln ("EndDraw failed");
return 1;
}
}
hr = resource->dcomp_device->CreateVisual (&resource->swapchain_visual);
if (FAILED (hr)) {
gst_printerrln ("CreateVisual failed");
return 1;
}
hr = resource->visual->AddVisual (resource->swapchain_visual.Get (), TRUE, nullptr);
if (FAILED (hr)) {
gst_printerrln ("AddVisual failed");
return 1;
}
hr = resource->swapchain_visual->SetOffsetX (VIEW_WIDTH / 2);
if (FAILED (hr)) {
gst_printerrln ("SetOffsetX failed");
return 1;
}
hr = resource->swapchain_visual->SetOffsetY (VIEW_HEIGHT / 2);
if (FAILED (hr)) {
gst_printerrln ("SetOffsetY failed");
return 1;
}
hr = resource->swapchain_visual->SetContent (swapchain);
if (FAILED (hr)) {
gst_printerrln ("SetContent failed");
return 1;
}
hr = resource->dcomp_device->Commit ();
if (FAILED (hr)) {
gst_printerrln ("Commit failed");
return 1;
}
app_data.resource = std::move (resource);
set_key_handler ((KeyInputCallback) keyboard_cb, &app_data);
print_keyboard_help ();
gst_element_set_state (app_data.pipeline, GST_STATE_PLAYING);
g_main_loop_run (loop_);
unset_key_handler ();
gst_element_set_state (app_data.pipeline, GST_STATE_NULL);
gst_bus_remove_watch (GST_ELEMENT_BUS (app_data.pipeline));
app_data.resource = nullptr;
gst_object_unref (app_data.pipeline);
gst_object_unref (app_data.sink);
if (hwnd_)
DestroyWindow (hwnd_);
g_io_channel_unref (msg_io_channel);
g_main_loop_unref (loop_);
g_free (uri);
gst_deinit ();
return 0;
}