Piotr Brzeziński 601e31fe6e queuearray: Add sorting and sorted pushing
Adds gst_queue_array_sort for sorting and gst_queue_array_push_sorted{,struct} for pushing in a sorted order.
All three functions accept a comparison GCompareDataFunc along with optional user_data to pass to it.

In gst_queue_array_sort a small workaround was needed to correctly sort non-struct arrays. Like what _find() already
does, we need to dereference our pointers first, to make sure we can use the same comparison functions everywhere.
This is done via a small wrapper around the provided comparison function.
The array can also wrap around (tail ends up 'before' the head), in which case we have to reorder the array (similar to
what do_expand() does) to then be able to use an existing sorting function, like g_qsort_with_data().

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5112>
2023-08-16 06:54:55 +00:00

997 lines
26 KiB
C

/* GStreamer
* Copyright (C) 2009 Edward Hervey <bilboed@bilboed.com>
* Copyright (C) 2015 Tim-Philipp Müller <tim@centricular.com>
*
* gstqueuearray.c:
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/**
* SECTION:gstqueuearray
* @title: GstQueueArray
* @short_description: Array based queue object
*
* #GstQueueArray is an object that provides standard queue functionality
* based on an array instead of linked lists. This reduces the overhead
* caused by memory management by a large factor.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include <gst/gst.h>
#include "gstqueuearray.h"
#define gst_queue_array_idx(a, i) \
((a)->array + (((a)->head + (i)) % (a)->size) * (a)->elt_size)
struct _GstQueueArray
{
/* < private > */
guint8 *array;
guint size;
guint head;
guint tail;
guint length;
guint elt_size;
gboolean struct_array;
GDestroyNotify clear_func;
};
typedef struct
{
GCompareDataFunc func;
gpointer user_data;
} QueueSortData;
/**
* gst_queue_array_new_for_struct: (skip)
* @struct_size: Size of each element (e.g. structure) in the array
* @initial_size: Initial size of the new queue
*
* Allocates a new #GstQueueArray object for elements (e.g. structures)
* of size @struct_size, with an initial queue size of @initial_size.
*
* Returns: a new #GstQueueArray object
*
* Since: 1.6
*/
GstQueueArray *
gst_queue_array_new_for_struct (gsize struct_size, guint initial_size)
{
GstQueueArray *array;
g_return_val_if_fail (struct_size > 0, NULL);
array = g_new (GstQueueArray, 1);
array->elt_size = struct_size;
array->size = initial_size;
array->array = g_malloc0 (struct_size * initial_size);
array->head = 0;
array->tail = 0;
array->length = 0;
array->struct_array = TRUE;
array->clear_func = NULL;
return array;
}
/**
* gst_queue_array_new: (skip)
* @initial_size: Initial size of the new queue
*
* Allocates a new #GstQueueArray object with an initial
* queue size of @initial_size.
*
* Returns: a new #GstQueueArray object
*
* Since: 1.2
*/
GstQueueArray *
gst_queue_array_new (guint initial_size)
{
GstQueueArray *array;
array = gst_queue_array_new_for_struct (sizeof (gpointer), initial_size);
array->struct_array = FALSE;
return array;
}
/**
* gst_queue_array_free: (skip)
* @array: a #GstQueueArray object
*
* Frees queue @array and all memory associated to it.
*
* Since: 1.2
*/
void
gst_queue_array_free (GstQueueArray * array)
{
g_return_if_fail (array != NULL);
gst_queue_array_clear (array);
g_free (array->array);
g_free (array);
}
/**
* gst_queue_array_set_clear_func: (skip)
* @array: a #GstQueueArray object
* @clear_func: a function to clear an element of @array
*
* Sets a function to clear an element of @array.
*
* The @clear_func will be called when an element in the array
* data segment is removed and when the array is freed and data
* segment is deallocated as well. @clear_func will be passed a
* pointer to the element to clear, rather than the element itself.
*
* Note that in contrast with other uses of #GDestroyNotify
* functions, @clear_func is expected to clear the contents of
* the array element it is given, but not free the element itself.
*
* Since: 1.16
*/
void
gst_queue_array_set_clear_func (GstQueueArray * array,
GDestroyNotify clear_func)
{
g_return_if_fail (array != NULL);
array->clear_func = clear_func;
}
static void
gst_queue_array_clear_idx (GstQueueArray * array, guint idx)
{
guint pos;
if (!array->clear_func)
return;
pos = (idx + array->head) % array->size;
if (array->struct_array)
array->clear_func (array->array + pos * array->elt_size);
else
array->clear_func (*(gpointer *) (array->array + pos * array->elt_size));
}
/**
* gst_queue_array_clear: (skip)
* @array: a #GstQueueArray object
*
* Clears queue @array and frees all memory associated to it.
*
* Since: 1.16
*/
void
gst_queue_array_clear (GstQueueArray * array)
{
g_return_if_fail (array != NULL);
if (array->clear_func != NULL) {
guint i;
for (i = 0; i < array->length; i++) {
gst_queue_array_clear_idx (array, i);
}
}
array->head = 0;
array->tail = 0;
array->length = 0;
}
/**
* gst_queue_array_pop_head_struct: (skip)
* @array: a #GstQueueArray object
*
* Returns the head of the queue @array and removes it from the queue.
*
* Returns: (nullable): pointer to element or struct, or NULL if @array was empty. The
* data pointed to by the returned pointer stays valid only as long as
* the queue array is not modified further!
*
* Since: 1.6
*/
gpointer
gst_queue_array_pop_head_struct (GstQueueArray * array)
{
gpointer p_struct;
g_return_val_if_fail (array != NULL, NULL);
/* empty array */
if (G_UNLIKELY (array->length == 0))
return NULL;
p_struct = array->array + (array->elt_size * array->head);
array->head++;
array->head %= array->size;
array->length--;
return p_struct;
}
/**
* gst_queue_array_pop_head: (skip)
* @array: a #GstQueueArray object
*
* Returns and head of the queue @array and removes
* it from the queue.
*
* Returns: The head of the queue
*
* Since: 1.2
*/
gpointer
gst_queue_array_pop_head (GstQueueArray * array)
{
gpointer ret;
g_return_val_if_fail (array != NULL, NULL);
/* empty array */
if (G_UNLIKELY (array->length == 0))
return NULL;
ret = *(gpointer *) (array->array + (sizeof (gpointer) * array->head));
array->head++;
array->head %= array->size;
array->length--;
return ret;
}
/**
* gst_queue_array_peek_head_struct: (skip)
* @array: a #GstQueueArray object
*
* Returns the head of the queue @array without removing it from the queue.
*
* Returns: (nullable): pointer to element or struct, or NULL if @array was empty. The
* data pointed to by the returned pointer stays valid only as long as
* the queue array is not modified further!
*
* Since: 1.6
*/
gpointer
gst_queue_array_peek_head_struct (GstQueueArray * array)
{
g_return_val_if_fail (array != NULL, NULL);
/* empty array */
if (G_UNLIKELY (array->length == 0))
return NULL;
return array->array + (array->elt_size * array->head);
}
/**
* gst_queue_array_peek_head: (skip)
* @array: a #GstQueueArray object
*
* Returns the head of the queue @array and does not
* remove it from the queue.
*
* Returns: The head of the queue
*
* Since: 1.2
*/
gpointer
gst_queue_array_peek_head (GstQueueArray * array)
{
g_return_val_if_fail (array != NULL, NULL);
/* empty array */
if (G_UNLIKELY (array->length == 0))
return NULL;
return *(gpointer *) (array->array + (sizeof (gpointer) * array->head));
}
/**
* gst_queue_array_peek_nth: (skip)
*
* Returns the item at @idx in @array, but does not remove it from the queue.
*
* Returns: (nullable): The item, or %NULL if @idx was out of bounds
*
* Since: 1.16
*/
gpointer
gst_queue_array_peek_nth (GstQueueArray * array, guint idx)
{
g_return_val_if_fail (array != NULL, NULL);
g_return_val_if_fail (idx < array->length, NULL);
idx = (array->head + idx) % array->size;
return *(gpointer *) (array->array + (sizeof (gpointer) * idx));
}
/**
* gst_queue_array_peek_nth_struct: (skip)
*
* Returns the item at @idx in @array, but does not remove it from the queue.
*
* Returns: (nullable): The item, or %NULL if @idx was out of bounds
*
* Since: 1.16
*/
gpointer
gst_queue_array_peek_nth_struct (GstQueueArray * array, guint idx)
{
g_return_val_if_fail (array != NULL, NULL);
g_return_val_if_fail (idx < array->length, NULL);
idx = (array->head + idx) % array->size;
return array->array + (array->elt_size * idx);
}
static void
gst_queue_array_do_expand (GstQueueArray * array)
{
gsize elt_size = array->elt_size;
/* newsize is 50% bigger */
gsize oldsize = array->size;
guint64 newsize;
newsize = MAX ((3 * (guint64) oldsize) / 2, (guint64) oldsize + 1);
if (newsize > G_MAXUINT)
g_error ("growing the queue array would overflow");
/* copy over data */
if (array->tail != 0) {
guint8 *array2 = NULL;
gsize t1 = 0;
gsize t2 = 0;
array2 = g_malloc0_n (newsize, elt_size);
t1 = array->head;
t2 = oldsize - array->head;
/* [0-----TAIL][HEAD------SIZE]
*
* We want to end up with
* [HEAD------------------TAIL][----FREEDATA------NEWSIZE]
*
* 1) move [HEAD-----SIZE] part to beginning of new array
* 2) move [0-------TAIL] part new array, after previous part
*/
memcpy (array2, array->array + (elt_size * (gsize) array->head),
t2 * elt_size);
memcpy (array2 + t2 * elt_size, array->array, t1 * elt_size);
g_free (array->array);
array->array = array2;
array->head = 0;
} else {
/* Fast path, we just need to grow the array */
array->array = g_realloc_n (array->array, newsize, elt_size);
memset (array->array + elt_size * oldsize, 0,
elt_size * (newsize - oldsize));
}
array->tail = oldsize;
array->size = newsize;
}
/**
* gst_queue_array_push_element_tail: (skip)
* @array: a #GstQueueArray object
* @p_struct: address of element or structure to push to the tail of the queue
*
* Pushes the element at address @p_struct to the tail of the queue @array
* (Copies the contents of a structure of the struct_size specified when
* creating the queue into the array).
*
* Since: 1.6
*/
void
gst_queue_array_push_tail_struct (GstQueueArray * array, gpointer p_struct)
{
guint elt_size;
g_return_if_fail (p_struct != NULL);
g_return_if_fail (array != NULL);
elt_size = array->elt_size;
/* Check if we need to make room */
if (G_UNLIKELY (array->length == array->size))
gst_queue_array_do_expand (array);
memcpy (array->array + elt_size * array->tail, p_struct, elt_size);
array->tail++;
array->tail %= array->size;
array->length++;
}
/**
* gst_queue_array_push_tail: (skip)
* @array: a #GstQueueArray object
* @data: object to push
*
* Pushes @data to the tail of the queue @array.
*
* Since: 1.2
*/
void
gst_queue_array_push_tail (GstQueueArray * array, gpointer data)
{
g_return_if_fail (array != NULL);
/* Check if we need to make room */
if (G_UNLIKELY (array->length == array->size))
gst_queue_array_do_expand (array);
*(gpointer *) (array->array + sizeof (gpointer) * array->tail) = data;
array->tail++;
array->tail %= array->size;
array->length++;
}
/* Moves all elements in the queue placed after the given position in the internal array */
static void
gst_queue_array_move_data_after_position (GstQueueArray * array, guint pos)
{
guint elt_size = array->elt_size;
/* If the array does not wrap around OR if it does, but we're inserting past that point */
if (array->head < array->tail ||
(array->head >= array->tail && pos < array->head)) {
memmove (array->array + (pos + 1) * elt_size, array->array + pos * elt_size,
(array->tail - pos) * elt_size);
return;
}
/* Otherwise, array wraps around and we're inserting before the breaking point.
* First, move everything past that point by one place. */
memmove (array->array + elt_size, array->array, array->tail * elt_size);
/* Then move the last element from before the wrap-around point to right after it. */
memcpy (array->array, array->array + (array->size - 1) * elt_size, elt_size);
/* If we're inserting right before the breaking point, no further action is needed.
* Otherwise, move data between insertion point and the breaking point by one place. */
if (pos != array->size - 1) {
memmove (array->array + (pos + 1) * elt_size, array->array + pos * elt_size,
(array->size - pos - 1) * elt_size);
}
}
/**
* gst_queue_array_push_sorted: (skip)
* @array: a #GstQueueArray object
* @data: object to push
* @func: comparison function
* @user_data: (nullable): data for comparison function
*
* Pushes @data to the queue @array, finding the correct position
* by comparing @data with each array element using @func.
*
* This has a time complexity of O(n), so depending on the size of the queue
* and expected access patterns, a different data structure might be better.
*
* Assumes that the array is already sorted. If it is not, make sure
* to call gst_queue_array_sort() first.
*
* Since: 1.24
*/
void
gst_queue_array_push_sorted (GstQueueArray * array, gpointer data,
GCompareDataFunc func, gpointer user_data)
{
guint i;
gpointer *p_element;
g_return_if_fail (array != NULL);
g_return_if_fail (func != NULL);
/* Check if we need to make room */
if (G_UNLIKELY (array->length == array->size))
gst_queue_array_do_expand (array);
/* Compare against each element, assuming they're already sorted */
for (i = 0; i < array->length; i++) {
p_element = (gpointer *) gst_queue_array_idx (array, i);
if (func (*p_element, data, user_data) > 0) {
guint pos = (array->head + i) % array->size;
gst_queue_array_move_data_after_position (array, pos);
*p_element = data;
goto finish;
}
}
/* No 'bigger' element found - append to tail */
*(gpointer *) (array->array + array->elt_size * array->tail) = data;
finish:
array->tail++;
array->tail %= array->size;
array->length++;
}
/**
* gst_queue_array_push_sorted_struct: (skip)
* @array: a #GstQueueArray object
* @p_struct: address of element or structure to push into the queue
* @func: comparison function
* @user_data: (nullable): data for comparison function
*
* Pushes the element at address @p_struct into the queue @array
* (copying the contents of a structure of the struct_size specified
* when creating the queue into the array), finding the correct position
* by comparing the element at @p_struct with each element in the array using @func.
*
* This has a time complexity of O(n), so depending on the size of the queue
* and expected access patterns, a different data structure might be better.
*
* Assumes that the array is already sorted. If it is not, make sure
* to call gst_queue_array_sort() first.
*
* Since: 1.24
*/
void
gst_queue_array_push_sorted_struct (GstQueueArray * array, gpointer p_struct,
GCompareDataFunc func, gpointer user_data)
{
guint i;
gpointer p_element;
g_return_if_fail (array != NULL);
g_return_if_fail (p_struct != NULL);
g_return_if_fail (func != NULL);
/* Check if we need to make room */
if (G_UNLIKELY (array->length == array->size))
gst_queue_array_do_expand (array);
/* Compare against each element, assuming they're already sorted */
for (i = 0; i < array->length; i++) {
p_element = gst_queue_array_idx (array, i);
if (func (p_element, p_struct, user_data) > 0) {
guint pos = (array->head + i) % array->size;
gst_queue_array_move_data_after_position (array, pos);
memcpy (p_element, p_struct, array->elt_size);
goto finish;
}
}
/* No 'bigger' element found - append to tail */
memcpy (array->array + array->elt_size * array->tail, p_struct,
array->elt_size);
finish:
array->tail++;
array->tail %= array->size;
array->length++;
}
static int
compare_wrapper (gpointer * a, gpointer * b, QueueSortData * sort_data)
{
return sort_data->func (*a, *b, sort_data->user_data);
}
/**
* gst_queue_array_sort: (skip)
* @array: a #GstQueueArray object
* @compare_func: comparison function
* @user_data: (nullable): data for comparison function
*
* Sorts the queue @array by comparing elements against each other using
* the provided @compare_func.
*
* Since: 1.24
*/
void
gst_queue_array_sort (GstQueueArray * array, GCompareDataFunc compare_func,
gpointer user_data)
{
g_return_if_fail (array != NULL);
g_return_if_fail (compare_func != NULL);
if (array->length == 0)
return;
/* To be able to use g_qsort_with_data, we might need to rearrange:
* [0-----TAIL][HEAD-----SIZE] -> [HEAD-------TAIL] */
if (array->head >= array->tail) {
gsize t1 = array->head;
gsize t2 = array->size - array->head;
gsize elt_size = array->elt_size;
/* Copy [0-------TAIL] part to a temporary buffer */
guint8 *tmp = g_malloc0_n (t1, elt_size);
memcpy (tmp, array->array, t1 * elt_size);
/* Move [HEAD-----SIZE] part to the beginning of the original array */
memmove (array->array, array->array + (elt_size * array->head),
t2 * elt_size);
/* Copy the temporary buffer to the end of the original array */
memmove (array->array + (t2 * elt_size), tmp, t1 * elt_size);
g_free (tmp);
array->head = 0;
array->tail = array->length % array->size;
}
if (array->struct_array) {
g_qsort_with_data (array->array +
(array->head % array->size) * array->elt_size, array->length,
array->elt_size, compare_func, user_data);
} else {
/* For non-struct arrays, we need to wrap the provided compare function
* to dereference our pointers before passing them for comparison.
* This matches the behaviour of gst_queue_array_find(). */
QueueSortData sort_data = { compare_func, user_data };
g_qsort_with_data (array->array +
(array->head % array->size) * array->elt_size, array->length,
array->elt_size, (GCompareDataFunc) compare_wrapper, &sort_data);
}
}
/**
* gst_queue_array_peek_tail: (skip)
* @array: a #GstQueueArray object
*
* Returns the tail of the queue @array, but does not remove it from the queue.
*
* Returns: The tail of the queue
*
* Since: 1.14
*/
gpointer
gst_queue_array_peek_tail (GstQueueArray * array)
{
guint len, idx;
g_return_val_if_fail (array != NULL, NULL);
len = array->length;
/* empty array */
if (len == 0)
return NULL;
idx = (array->head + (len - 1)) % array->size;
return *(gpointer *) (array->array + (sizeof (gpointer) * idx));
}
/**
* gst_queue_array_peek_tail_struct: (skip)
* @array: a #GstQueueArray object
*
* Returns the tail of the queue @array, but does not remove it from the queue.
*
* Returns: The tail of the queue
*
* Since: 1.14
*/
gpointer
gst_queue_array_peek_tail_struct (GstQueueArray * array)
{
guint len, idx;
g_return_val_if_fail (array != NULL, NULL);
len = array->length;
/* empty array */
if (len == 0)
return NULL;
idx = (array->head + (len - 1)) % array->size;
return array->array + (array->elt_size * idx);
}
/**
* gst_queue_array_pop_tail: (skip)
* @array: a #GstQueueArray object
*
* Returns the tail of the queue @array and removes
* it from the queue.
*
* Returns: The tail of the queue
*
* Since: 1.14
*/
gpointer
gst_queue_array_pop_tail (GstQueueArray * array)
{
gpointer ret;
guint len, idx;
g_return_val_if_fail (array != NULL, NULL);
len = array->length;
/* empty array */
if (len == 0)
return NULL;
idx = (array->head + (len - 1)) % array->size;
ret = *(gpointer *) (array->array + (sizeof (gpointer) * idx));
array->tail = idx;
array->length--;
return ret;
}
/**
* gst_queue_array_pop_tail_struct: (skip)
* @array: a #GstQueueArray object
*
* Returns the tail of the queue @array and removes
* it from the queue.
*
* Returns: The tail of the queue
*
* Since: 1.14
*/
gpointer
gst_queue_array_pop_tail_struct (GstQueueArray * array)
{
gpointer ret;
guint len, idx;
g_return_val_if_fail (array != NULL, NULL);
len = array->length;
/* empty array */
if (len == 0)
return NULL;
idx = (array->head + (len - 1)) % array->size;
ret = array->array + (array->elt_size * idx);
array->tail = idx;
array->length--;
return ret;
}
/**
* gst_queue_array_is_empty: (skip)
* @array: a #GstQueueArray object
*
* Checks if the queue @array is empty.
*
* Returns: %TRUE if the queue @array is empty
*
* Since: 1.2
*/
gboolean
gst_queue_array_is_empty (GstQueueArray * array)
{
g_return_val_if_fail (array != NULL, FALSE);
return (array->length == 0);
}
/**
* gst_queue_array_drop_struct: (skip)
* @array: a #GstQueueArray object
* @idx: index to drop
* @p_struct: address into which to store the data of the dropped structure, or NULL
*
* Drops the queue element at position @idx from queue @array and copies the
* data of the element or structure that was removed into @p_struct if
* @p_struct is set (not NULL).
*
* Returns: TRUE on success, or FALSE on error
*
* Since: 1.6
*/
gboolean
gst_queue_array_drop_struct (GstQueueArray * array, guint idx,
gpointer p_struct)
{
int first_item_index, last_item_index;
guint actual_idx;
guint elt_size;
g_return_val_if_fail (array != NULL, FALSE);
actual_idx = (array->head + idx) % array->size;
g_return_val_if_fail (array->length > 0, FALSE);
g_return_val_if_fail (actual_idx < array->size, FALSE);
elt_size = array->elt_size;
first_item_index = array->head;
/* tail points to the first free spot */
last_item_index = (array->tail - 1 + array->size) % array->size;
if (p_struct != NULL)
memcpy (p_struct, array->array + elt_size * actual_idx, elt_size);
/* simple case actual_idx == first item */
if (actual_idx == first_item_index) {
/* clear current head position if needed */
if (p_struct == NULL)
gst_queue_array_clear_idx (array, idx);
/* move the head plus one */
array->head++;
array->head %= array->size;
array->length--;
return TRUE;
}
/* simple case idx == last item */
if (actual_idx == last_item_index) {
/* clear current tail position if needed */
if (p_struct == NULL)
gst_queue_array_clear_idx (array, idx);
/* move tail minus one, potentially wrapping */
array->tail = (array->tail - 1 + array->size) % array->size;
array->length--;
return TRUE;
}
/* non-wrapped case */
if (first_item_index < last_item_index) {
/* clear idx if needed */
if (p_struct == NULL)
gst_queue_array_clear_idx (array, idx);
g_assert (first_item_index < actual_idx && actual_idx < last_item_index);
/* move everything beyond actual_idx one step towards zero in array */
memmove (array->array + elt_size * actual_idx,
array->array + elt_size * (actual_idx + 1),
(last_item_index - actual_idx) * elt_size);
/* tail might wrap, ie if tail == 0 (and last_item_index == size) */
array->tail = (array->tail - 1 + array->size) % array->size;
array->length--;
return TRUE;
}
/* only wrapped cases left */
g_assert (first_item_index > last_item_index);
if (actual_idx < last_item_index) {
/* clear idx if needed */
if (p_struct == NULL)
gst_queue_array_clear_idx (array, idx);
/* actual_idx is before last_item_index, move data towards zero */
memmove (array->array + elt_size * actual_idx,
array->array + elt_size * (actual_idx + 1),
(last_item_index - actual_idx) * elt_size);
/* tail should not wrap in this case! */
g_assert (array->tail > 0);
array->tail--;
array->length--;
return TRUE;
}
if (actual_idx > first_item_index) {
/* clear idx if needed */
if (p_struct == NULL)
gst_queue_array_clear_idx (array, idx);
/* actual_idx is after first_item_index, move data to higher indices */
memmove (array->array + elt_size * (first_item_index + 1),
array->array + elt_size * first_item_index,
(actual_idx - first_item_index) * elt_size);
array->head++;
/* head should not wrap in this case! */
g_assert (array->head < array->size);
array->length--;
return TRUE;
}
g_return_val_if_reached (FALSE);
}
/**
* gst_queue_array_drop_element: (skip)
* @array: a #GstQueueArray object
* @idx: index to drop
*
* Drops the queue element at position @idx from queue @array.
*
* Returns: the dropped element
*
* Since: 1.2
*/
gpointer
gst_queue_array_drop_element (GstQueueArray * array, guint idx)
{
gpointer ptr;
if (!gst_queue_array_drop_struct (array, idx, &ptr))
return NULL;
return ptr;
}
/**
* gst_queue_array_find: (skip)
* @array: a #GstQueueArray object
* @func: (nullable): comparison function, or %NULL to find @data by value
* @data: data for comparison function
*
* Finds an element in the queue @array, either by comparing every element
* with @func or by looking up @data if no compare function @func is provided,
* and returning the index of the found element.
*
* Returns: Index of the found element or -1 if nothing was found.
*
* Since: 1.2
*/
guint
gst_queue_array_find (GstQueueArray * array, GCompareFunc func, gpointer data)
{
gpointer p_element;
guint elt_size;
guint i;
/* For struct arrays we need to implement this differently so that
* the user gets a pointer to the element data not the dereferenced
* pointer itself */
g_return_val_if_fail (array != NULL, -1);
g_return_val_if_fail (array->struct_array == FALSE, -1);
elt_size = array->elt_size;
if (func != NULL) {
/* Scan from head to tail */
for (i = 0; i < array->length; i++) {
p_element = array->array + ((i + array->head) % array->size) * elt_size;
if (func (*(gpointer *) p_element, data) == 0)
return i;
}
} else {
for (i = 0; i < array->length; i++) {
p_element = array->array + ((i + array->head) % array->size) * elt_size;
if (*(gpointer *) p_element == data)
return i;
}
}
return -1;
}
/**
* gst_queue_array_get_length: (skip)
* @array: a #GstQueueArray object
*
* Returns the length of the queue @array
*
* Returns: the length of the queue @array.
*
* Since: 1.2
*/
guint
gst_queue_array_get_length (GstQueueArray * array)
{
g_return_val_if_fail (array != NULL, 0);
return array->length;
}